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Madden NFL 25 News Post







Check out the latest Madden NFL 25 next-gen gameplay trailer, as well as 4 more "War in the Trenches" gameplay videos.

Madden NFL 25 - War in the Trenches: Pass Rush & Pocket Time

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Madden 25 Designer Clint Oldenburg breaks down the pass rush & pocket time that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Passing Pocket Formation

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Madden 25 Designer Clint Oldenburg breaks down the new passing pocket formation that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Pass Blocking Footwork

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Madden 25 Designer Clint Oldenburg breaks down the pass blocking footwork that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Sorting

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Madden 25 Designer Clint Oldenburg breaks down sorting in the next gen version of Madden 25.

Let us know what you think!

Check out the full press release below.

New Details Released on Player Sense, True Step, the War in the Trenches and More

The Madden NFL 25 next-generation gameplay conversation begins today with the debut of the all-new “Feel It” trailer. EA SPORTS will be rolling out full gameplay details on Madden NFL 25 website and Facebook page that highlight how the game reaches new heights on next-gen consoles.

New features introduced in Madden NFL 25 include Player Sense, which enables players to scan the field, anticipate situations before they happen and maneuver based on instinct for the first time ever. Players make up to 50 times the contextual decisions they ever have before, bringing a new level of intelligence to every player on the field. In addition, the implementation of True Step player motion provides unprecedented ball-carrier control, as well as the most organic, user-driven outcomes in franchise history.

Furthermore, the War in the Trenches fundamentally changes the dynamic of the offensive and defensive line. Linemen are able to make four times as many decisions per second, and 300 new blocking animations will lead to never-before-seen situations and outcomes. Offensive linemen intelligently identify the “Mike” linebacker, and shift and sort assignments at the snap in order to target the biggest defensive threats. While the offensive line brings a new arsenal of double-team blocks and blitz pick-ups the defense has gotten smarter too, utilizing bluffs, stunts and angles to find the weak point in the line, split double-team blocks or confuse the protection long enough to get into the backfield. Every down is a new battle to control the line of scrimmage.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 241 TeeDogg @ 10/20/13 06:16 PM
Quote:
Originally Posted by SageInfinite
Nah the lineman in the back. Stuff like this happens on current gen all the time, when guys should fall, they hover and float off a both feet and still keep their balance. Look at my avi. Charles ran in for a touchdown after that animation. He got his foot caught on his lineman, during a juke animation, floated like that off a both feet continued to run.
I will say this, the progress made cleaning up the IE between M13 and M25 was better than I expected. I though it was to much of a trial effort in 13 so I never even bought it. but 25 was cleaned up quite a bit. If they focus on getting it polished and can avoid going off on "back of the box" missions we may be ok. I don't mind an occasional mishap here ad there but when its all over the place it really ruins the experience.
 
# 242 wordtobigbird @ 10/20/13 07:08 PM
Quote:
Originally Posted by dat swag
One thing is certain...you guys don't miss a detail...I would never notice that. I'd have to think that their first priority is the instant animation but that is definately something I'd like to see cleaned up. But realistically I and most would never see that unless they ran a replay back and looked at it multiple times.

I'll bet a lady can't get a break with most of you guys picking out every flaw on her body...I can hear it now "Damn...she has a hell of a body and her face is like an angel"...then some random OS poster sais "But did you see the shape of her left thumb???...and that hangnail on her pinky toe?"

Back OT..I guess I'd be hesitant to assume anyhting until we get the final product in hand and are able to play the game...How do you know that what we are seeing wasn't just a build designed to show a few things off before they were completed with the tuning and other aspects of animation implementation? I do agree though that I would have liked to have seen one scenario where the DL got to the QB and brought him down while in one of those animations.
Its funny how you defend EA so hard and then throw out over dramatic hyperbole.. Madden isn't a beautiful lady and these guys are harping on a thumbnail. Horrible comparison. Madden is a 4 that we are trying see the beauty inside..

They don't like players floating, just because YOU can't see it doesn't mean it isnt a big deal..
 
# 243 Demoncrom @ 10/20/13 08:09 PM
Quote:
Originally Posted by wordtobigbird
Personally the only thing that looks good to me is the Oline/Dline. I love that the AI is improved but it still looks weird most of the time. I just want some smart CPU. Yeah, im setting the bar low lol.
Man that is a good point- maybe they plan to add head tracking in next year - wth - he should be looking at the nearest defender ahead of him
 
# 244 Demoncrom @ 10/20/13 08:22 PM
Quote:
Originally Posted by dat swag
Dramatic?...I dunno...I think its safe to assume that the average gamer is not running back replays picking out every flaw in a game...That being said I want the same quality as most...I think you may be a bit confused in that you think the criticism here is the norm. Madden and EA will always be Public Enemy #1 because of the exclusivity deal, the death of 2k and its own self-imposed deficiencies.

I don't need to defend Madden or any game...Madden does just find no matter what I feel about it. The game that most people here want Madden to be will never happen because the 2K player and Madden player are to very different consumers. It can be summed up as such...Some guys like to watch a videogame and others like to actually play the videogame.
Funny thing the difference I always thought about madden vs 2k was that Madden was for arcade players and 2K was for Sim and ever since Madden got the contract, they have consistently put out an imperfect more arcade friendly game year after year. Playing online or having an online component does not excuse them for having BAD AI.

Lets be real you can only control 1 player at a time you need the other 10 to actually be doing what the defined play says to do. Or at the least appearing to be competent. Funny thing also, since when was dline play irrelevant? Back in the 2k days you coujld actully play the d- line effectively enough to impact the game. With Madden you simply cannot do that and it is just one of those things we accept so we play the the Mike most of the time - and switch as needed. this is not how it was supposed to be.

There are many people like you who are staunch Madden defenders - many of my homies are the same but we play head to head and I see lots of folks playing the games flaws not their gameplan. TE always open - run post 10 times etc. These are things that you could not do in 2K because I could set a double on the TE and eliminate the play.

does EA make a decent game of football - sure - but is it highly flawed - YES IT IS.
 
# 245 SageInfinite @ 10/20/13 08:35 PM
Quote:
Originally Posted by dat swag
One thing is certain...you guys don't miss a detail...I would never notice that. I'd have to think that their first priority is the instant animation but that is definately something I'd like to see cleaned up. But realistically I and most would never see that unless they ran a replay back and looked at it multiple times.

I'll bet a lady can't get a break with most of you guys picking out every flaw on her body...I can hear it now "Damn...she has a hell of a body and her face is like an angel"...then some random OS poster sais "But did you see the shape of her left thumb???...and that hangnail on her pinky toe?"

Back OT..I guess I'd be hesitant to assume anyhting until we get the final product in hand and are able to play the game...How do you know that what we are seeing wasn't just a build designed to show a few things off before they were completed with the tuning and other aspects of animation implementation? I do agree though that I would have liked to have seen one scenario where the DL got to the QB and brought him down while in one of those animations.
It can be considered nit-picking now, but when it happens like a play I described in my other post, it is a big deal. Can be the difference between getting stopped on 4th down or scoring. That is a big deal to me. If that player in the gif gets tripped up and falls like he should, he might not keep running to make a block. Little things can turn into big deals. If I notice it in next gen in early footage it's a big deal. Now it can be cleaned up, who knows how old this footage is.

With the limited footage we've seen so far, it's kinda hard not to dissect the things we see so we can get an idea of the type of stuff we'll have to deal with if we choose to buy the game. With Tiburon, you can't give them the benefit of the doubt that something will be fixed.
 
# 246 SageInfinite @ 10/20/13 08:41 PM
Quote:
Originally Posted by dat swag
It can be summed up as such...Some guys like to watch a videogame and others like to actually play the videogame.
I'm sorry no disrespect, but that is BS. I will never understand that. 2k was not a quick time event game, everybody who understood and knew how to play the game, played. It was just pretty to watch while you played. Can't say the same for Madden. Honestly I think both games had control issues, but imo, it comes down to preference. One game was not better than the other in that aspect.
 
# 247 PJ33 @ 10/20/13 09:02 PM
It looks like the defensive line is more interested in pushing and shoving the offensive linemen then they are at trying to get to the QB. Same stuff they have always had nothing has changed.
 
# 248 LBzrule @ 10/20/13 10:19 PM
Quote:
Originally Posted by dat swag
I enjoyed and like 2k so no disrespect felt here...But it is an Interesting response since I never indicated which game fit a certain criteria.

With one game being animation/presentation heavy and the other offering more user control its just a matter of preference. Hell, you can make any game look arcade just as much as you can do the opposite by making it play sim. Most guys complaining about the gameplay on Madden don't have a clue about the tools in the game that can stop whatever it is that they are complaining about.Meanwhile people seem to have selective amnesia regarding the 2k QB spy Glitch or the other DE glitches or crowd waving blitzer glitches that riddled that game. All they seem to remember is the animations and presentation which was very good.

I don't get into the sim vs arcade debates. Those end up being too elitist and preachy...Just play and have fun. I prefer a sim game and was able to do it with both games.
I'm not going to get too much into the 2k vs EA thing, but all I can say is from my experience I had plenty of control in 2k. I always hear people say no control, but it felt like plenty of control to me. That's just my experience with it.
 
# 249 ausar72 @ 10/21/13 11:25 AM
Quote:
Originally Posted by bigeastbumrush
60 calculations per second.

Man, they're grasping for straws at this point.

True Step?

They must have some creative brainstorming sessions at EA.
Watching EA trailers are really weird. They seem to be always spilling out all of this data about "procedural calculations of the a.i. etc..." and various marketing terms like "Tru-Step, Pro-Tak , yada, yada, yada.

Do they really think, the average NFL fan/video game player cares about all of that stuff? Maybe if you were showing it at a video game development tech conference or something it be more appropriate. But, nah, not for your main "gameplay" trailer...

Just show us the game we see on Sunday. Make it as close to the product we all know and love to watch every week, except that we are in control of the outcome of the game.

Make it feel less and less like a video game.

One way to do that is to stop talking about and showing us the code behind the game.

When I'm playing a video football game, I want to feel that I'm in the Matrix, not in Zion, staring at a bunch of code raining down my screen. - Matrix reference

I think that's where 2K gets it, and EA struggles, but it makes all of the difference in the world.
 
# 250 Only1LT @ 10/21/13 12:20 PM
Pleasantly surprised by SOME of the stuff seen in these videos and even some of the stuff that I'm hearing. Still not sure of what to make of it just yet, but at the very least, Madden NG has gone from horrendous, to show me more, in just a week.

Problem is that it's hard to tell what you can actually expect in the retail build. So many conflicting pieces of evidence from video to video.

In the Eagles vid, the foot work animations look much better than the other vids. It looks like the lineman are actually taking steps and that things may be looking up. Then you see the other vids, and the footwork looks exactly like current gen, and they are sliding all over the place. Heck, even in the same Eagles vid, you can look at the footwork of the receivers and DBs and see the same wonky current gen tripe. I also see some suction and warping on the OL/DL interactions too.

This is what makes it tough to judge Madden NG. It's entirely possible that True Step is in for every player and not just runners. You can disable entire systems for different builds in order to test what you need to test if the other disabled systems are interfering in some way. So it's always difficult to tell exactly what you're gonna get. By the same token, it's also entirely possible that we will get exactly what we see in these videos and that some aspects of the game will be next gen, while the vast majority of others will be current gen like. It's tough.

All I can say is that I actually want to see more (not so much hear, though) so, there's that...
 
# 251 ausar72 @ 10/21/13 12:55 PM
Quote:
Originally Posted by dat swag
I always felt like 2K made me a slave to the animation and gave me a little less control than Madden but I did not have a huge problem with that because I also felt that the football logic in 2k was better. So I could call a defense and more often than not the defense would do what it was intended to do in 2k. Whereas in Madden if I call a cov 2 to stop something in the flat I'd be scratching my head when a pass to the flat was successfully completed for a positive again.

IMO that was the give and take that separated both games. Often in 2K I felt like if I didn't allow the animation to play out I could not achieve the same animation manually. In Madden its the opposite IMO...If I want something specific to happen I have to make it happen myself.

I loved 2K because being an X and O guy that was my thing and it was less complicated to make your schemes work when you called a D. I'm not a huge fan of all the nonsense Madden makes you do to defend a simple curl route but at the same time I like knowing I have the tools at my disposal and I like having more control.
You know what's crazy, is it's going on 10 YEARS since NFL 2K5 was released.

10 YEARS!!!

The conversation is begining to sound a lot like how people discuss the old Tecmo Super Bowl games, back in the day.

Crazy!

But I'm still holding out hope that one day 2K will be allowed the opportunity to get back in the game.
 
# 252 apollon42 @ 10/21/13 01:10 PM
Quote:
Originally Posted by ausar72
You know what's crazy, is it's going on 10 YEARS since NFL 2K5 was released.

10 YEARS!!!

The conversation is begining to sound a lot like how people discuss the old Tecmo Super Bowl games, back in the day.

Crazy!

But I'm still holding out hope that one day 2K will be allowed the opportunity to get back in the game.
Tecmo Super Bowl was the ****
 
# 253 Only1LT @ 10/21/13 01:16 PM
Quote:
Originally Posted by dat swag
I always felt like 2K made me a slave to the animation and gave me a little less control than Madden but I did not have a huge problem with that because I also felt that the football logic in 2k was better. So I could call a defense and more often than not the defense would do what it was intended to do in 2k. Whereas in Madden if I call a cov 2 to stop something in the flat I'd be scratching my head when a pass to the flat was successfully completed for a positive again.

IMO that was the give and take that separated both games. Often in 2K I felt like if I didn't allow the animation to play out I could not achieve the same animation manually. In Madden its the opposite IMO...If I want something specific to happen I have to make it happen myself.

I loved 2K because being an X and O guy that was my thing and it was less complicated to make your schemes work when you called a D. I'm not a huge fan of all the nonsense Madden makes you do to defend a simple curl route but at the same time I like knowing I have the tools at my disposal and I like having more control.
I get what you're saying. The reality is though, that you'll never have realistic movement if you aren't "a slave to the animation" at times. You can't fall, or lose you're balance, or virtually represent momentum, without those slave animations. I think that this is what most people do not get. I'm not saying you don't specifically, I'm just saying in general.

I'm also not saying that 2K completely nails realistic movement either. Just that their philosophy for how to do realistic movement is completely sound, even if their implementation was not perfect. Whereas Tiburon has neither the right philosophy nor implementation. Unless their philosophy has changed going forward, and I'm not aware of it.

Basically it comes down to this. You want realistic movement in a game? Well, this is the only way you're going to get it.
 
# 254 Only1LT @ 10/21/13 01:37 PM
Quote:
Originally Posted by dat swag
Exactly and that was the give and take that I was ok with because I agree with you wholeheartedly. I'm ok with being a slave to the animation and sacrificing a lil less control if it means the game will be solid in the logic and AI department.

Over the years Madden has become a lil more 2K-ish (i.e. QB drops & rollouts) but no way its ever going to give up its roots of being the game that sells the ability to be in control.
If Tiburon is the only studio that is allowed to make a Football game for the foreseeable future, I can't tell you how wrong I hope this is lol.

It's one of the game's biggest issues. That and ANT lol. Though the way ANT was developed may have something to do with their flawed philosophy, so I'm not sure what's the chicken, and what's the egg.
 
# 255 LBzrule @ 10/21/13 01:38 PM
Quote:
Originally Posted by dat swag
I always felt like 2K made me a slave to the animation and gave me a little less control than Madden but I did not have a huge problem with that because I also felt that the football logic in 2k was better. So I could call a defense and more often than not the defense would do what it was intended to do in 2k. Whereas in Madden if I call a cov 2 to stop something in the flat I'd be scratching my head when a pass to the flat was successfully completed for a positive again.

IMO that was the give and take that separated both games. Often in 2K I felt like if I didn't allow the animation to play out I could not achieve the same animation manually. In Madden its the opposite IMO...If I want something specific to happen I have to make it happen myself.

I loved 2K because being an X and O guy that was my thing and it was less complicated to make your schemes work when you called a D. I'm not a huge fan of all the nonsense Madden makes you do to defend a simple curl route but at the same time I like knowing I have the tools at my disposal and I like having more control.
I felt the exact opposite actually. On gen 2 I hated Madden control. I felt like the players steered like boats. It's neither here nor there at this point, that was just my experience of it back then.
 
# 256 Only1LT @ 10/21/13 01:48 PM
Quote:
Originally Posted by LBzrule
I felt the exact opposite actually. On gen 2 I hated Madden control. I felt like the players steered like boats. It's neither here nor there at this point, that was just my experience of it back then.
True.

The momentum implementation that they used in Madden prior to 3rd gen was pretty bad. I do commend them for at least having some sort of momentum though, even if it was terrible.

3rd gen was when they really embraced their internet/ tourney stature and designed the game around those principles and eliminated momentum pretty much completely and it became a true twitch fest.

Movement was never realistic in Madden though and their momentum system changed very little from Genesis to the PS2/Xbox. In fact it's nearly identical. Considering Genesis is a 16bit gaming system, I think this tells you all you need to know about some of their design approaches.
 
# 257 Only1LT @ 10/21/13 02:14 PM
Quote:
Originally Posted by dat swag
No disrespect but turning the comparison into some sort of elitist "I'm better than you" deal is not the way to say it either. There is football logic in both games. The implementation of the logic can differ greatly but claiming a 2K player has more of a football mind than Madden player is a bit juvenile.

When both game co-existed I liked both and probably played more 2k5 than Madden during those years. I think Madden was just way behind what 2K5 was doing then but now whether anyone wants to accept or acknowledge it Madden is not as bad as people claim and Madden 25 is probably their best version to date. Its nowhere near perfect or even great but Its a serviceable game, its gotten further away from the arcade nonsense (not saying it doesn't exist) and given its all we got the only thing I can do is hope that they keep making positive strides.
I could be wrong, and I should probably let him answer for himself lol, but I don't think that's what he meant. Maybe I shouldn't even say that.

I'll say this. What I take from what he said, wasn't really that 2K players are smarter than Madden players, but that the fan bases are different in what they expect out of the game.

Madden is a renowned tournament game. There are huge Madden tourneys with huge amount's of prize money at stake. The finals of which is played in Times Square on a giant stadium-esque type screen. it also had it's own TV show. It has an internet/tourney following and culture associated with it that NFL 2K doesn't really have. That being the case, it also has a different kind of pressure from a large segment of its fan base that 2K doesn't have.

A lot of people who play Madden expect certain things. They expect total control. They expect to be able to do anything practically, whether it has a foundation in Football principles or not, and they expect it to be viable in the game, as long as they put sufficient hours into practicing what ever it is they want to do. This is just reality.

For many, Madden is Tekken or Street Fighter. If it's in the game, and the game is on the line, then it should be used. If they work 2yrs on learning exactly how many frames of animation every move in the game uses, and know which ones use the least and leave them the least open, then they will use those moves, and only those moves, the entire match. There could be 100 combos or juggles in the game for a given situation, but they will only use the ones that do the most damage and that's it. It's just a different mindset. A tourney mindset.

Nothing wrong with it. It's just not something that 2K had to deal with so it freed them up to design the game a different way.

It's no different than COD, which is another tourney-centric influenced game. Not to say that there are no Battlefield tournaments, but it is not on the same level as COD in that regard, neither are their fan bases the same in that regard, and therefore the philosophies of the game are a little different.

Basically, I just think that the fan bases of Madden and 2K are different. Not that there aren't plenty that enjoy both, as I do (or used to anyway), but when looked at as a whole, I think that even from the somewhat casual segment of Madden players, they still have a more tourney expectation of Madden. The tourney is just against friends and family, as opposed to in Times Square, but the expectation is still the same. Madden is an anything goes head to head game.

That thinking is what leads to the nano-blitzes, and money plays, and goal line or dime defense all game, that you see, the same way that that mentality leads to infinite combos in an MVC or Street Fighter game. Just win, baby.

It is also what leads to the game being developed where those things are more prevalent. They know exactly who their fan base is.

Not dumber than the 2K fan base. Just a large segment of it has different expectations of what they want from a Football Videogame.
 
# 258 Only1LT @ 10/21/13 03:07 PM
Quote:
Originally Posted by GiantBlue76
LT - Get out of my head!!!!!!!! LOL.

This post could not be more correct. This is EXACTLY what I meant. If you've ever watched "Madden" players play in a competitive environment, they spend HOURS mastering certain plays that will ALWAYS generate pressure, for example. Or a play that ALWAYS works. If the slightest thing goes wrong, they have a fit. They don't want to see dropped passes, or bad snaps, or players tripping, or any of the realistic elements. They want everything to work all of the time.

There is a guy in one of the leagues I play in who is a madden master. He doesn't even like football in real life and doesn't even follow the NFL. He never played football or studied the game, but he likes playing Madden and right now he's undefeated in a very, very competitive and good league. That tells you all you need to know right there.

When I made the switch to online leagues in 2004, a lot of the guys who came over to 2k5 were all Madden players. They struggled big time in the beginning and were frustrated. You couldn't run around like a chicken with your head cut off with the QB. You couldn't drop back 30 yards and throw perfect bombs to your receiver. You couldn't swerve in and out of the defense, you actually had to follow your blocks and wait for the play to develop. Drives would stall on pass interference penalties or illegal man downfield. You get my point here?

The mentality is different. That was the point I was trying to convey which LT relayed perfectly.

Lol. I wish I could get into the heads of Tiburon employees, but I digress.

This is something that I do see with Madden, that I don't see as much, and I don't think exists on the same scale, as it does in NFL 2K. I think that there are many people that aren't big Football fans, or who don't watch much Football, if any, that like Madden. They are just competitive people, and see that Madden is a game with tourney cred, and that's enough for them.

It is a testament to what Tiburon has created, if you take a step back and think about it. It is a major negative though if you're a fan of sim Football.

The second part I bolded isn't totally fair though. While I do believe (I don't have any raw data to back it up) that there is a larger contingent of the Madden fan base that may not be all that into Football, than say 2K's, I don't think that saying that someone who has no Football knowledge being great at Madden, necessarily means that Madden is flawed.

I'm sure most people that are good at ARMA have never actually been in a war. I know I've never been, yet I'm very good at every shooter I've ever played. It's mostly reflexes, dexterity, learning maps, and learning player tendencies or strategies on a given map. I don't care what shooter you are talking about, if you have those areas down, you will be good at it. In fact you could be great at it if you only had the first two in spades. I'm also equally sure that there are plenty of people who could be great at NFL 2K with little knowledge of the NFL. As great as those games were, and as much as they were more realistic than Madden, they are still games, and with the right amount of genes and practice time, you could still make real world football knowledge irrelevant. Just like any other game.

I agree with the rest though.
 
# 259 wordtobigbird @ 10/21/13 06:45 PM
I just want making the correct football decision to be the same as the correct Madden decision. Hard to tell my friends that they should play nickle or dime when I call formations with more WRs if they can run 4-3 all game and it works just fine..

Could create 20 examples of football vs madden decisions.
 
# 260 wordtobigbird @ 10/21/13 07:01 PM
Quote:
Originally Posted by Only1LT
I'm sure most people that are good at ARMA have never actually been in a war. I know I've never been, yet I'm very good at every shooter I've ever played. It's mostly reflexes, dexterity, learning maps, and learning player tendencies or strategies on a given map. I don't care what shooter you are talking about, if you have those areas down, you will be good at it. In fact you could be great at it if you only had the first two in spades. I'm also equally sure that there are plenty of people who could be great at NFL 2K with little knowledge of the NFL. As great as those games were, and as much as they were more realistic than Madden, they are still games, and with the right amount of genes and practice time, you could still make real world football knowledge irrelevant. Just like any other game.
As far as this comparison goes.. you can use those same criteria (reflexes, dexterity, learning tendencies) to be good at any game. But my friends who do really well in BF3 do better because they are playing as if they are in war, as if they only have own life. So they ALWAYS check their corners consistently, always make sure they are in cover before taking on someone, know when to attack/retreat based on enemy having a shotgun/sniper etc. Because playing unrealistically (running into the open, heading into a hallway where the enemy has a shotgun, trying to kill someone in a tank with an anti-infantry weapon, etc) doesn't work. So while they may not have the best reflexes, playing with their brain leads to KDs above 2-3. In Madden, playing unrealistic football works just fine and sometimes even better than playing realistically. So you can be great at Madden using completely unrealistic tactics.

So you can definitely be good at any football game without much football knowledge but the game shouldn't reward you for playing unrealistically.
 


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