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Madden NFL 25 Next-Gen Gameplay Trailer and Four More War in the Trenches Videos

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Old 10-20-2013, 09:49 PM   #329
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Re: Madden NFL 25 Next-Gen Gameplay Trailer and Four More War in the Trenches Videos

Quote:
Originally Posted by SageInfinite
I'm sorry no disrespect, but that is BS. I will never understand that. 2k was not a quick time event game, everybody who understood and knew how to play the game, played. It was just pretty to watch while you played. Can't say the same for Madden. Honestly I think both games had control issues, but imo, it comes down to preference. One game was not better than the other in that aspect.
I enjoyed and like 2k so no disrespect felt here...But it is an Interesting response since I never indicated which game fit a certain criteria.

With one game being animation/presentation heavy and the other offering more user control its just a matter of preference. Hell, you can make any game look arcade just as much as you can do the opposite by making it play sim. Most guys complaining about the gameplay on Madden don't have a clue about the tools in the game that can stop whatever it is that they are complaining about.Meanwhile people seem to have selective amnesia regarding the 2k QB spy Glitch or the other DE glitches or crowd waving blitzer glitches that riddled that game. All they seem to remember is the animations and presentation which was very good.

I don't get into the sim vs arcade debates. Those end up being too elitist and preachy...Just play and have fun. I prefer a sim game and was able to do it with both games.

Last edited by dat swag; 10-20-2013 at 10:03 PM.
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Old 10-20-2013, 10:19 PM   #330
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Re: Madden NFL 25 Next-Gen Gameplay Trailer and Four More War in the Trenches Videos

Quote:
Originally Posted by dat swag
I enjoyed and like 2k so no disrespect felt here...But it is an Interesting response since I never indicated which game fit a certain criteria.

With one game being animation/presentation heavy and the other offering more user control its just a matter of preference. Hell, you can make any game look arcade just as much as you can do the opposite by making it play sim. Most guys complaining about the gameplay on Madden don't have a clue about the tools in the game that can stop whatever it is that they are complaining about.Meanwhile people seem to have selective amnesia regarding the 2k QB spy Glitch or the other DE glitches or crowd waving blitzer glitches that riddled that game. All they seem to remember is the animations and presentation which was very good.

I don't get into the sim vs arcade debates. Those end up being too elitist and preachy...Just play and have fun. I prefer a sim game and was able to do it with both games.
I'm not going to get too much into the 2k vs EA thing, but all I can say is from my experience I had plenty of control in 2k. I always hear people say no control, but it felt like plenty of control to me. That's just my experience with it.
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Old 10-21-2013, 02:55 AM   #331
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Re: Madden NFL 25 Next-Gen Gameplay Trailer and Four More War in the Trenches Videos

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Originally Posted by SageInfinite
I'm sorry no disrespect, but that is BS. I will never understand that. 2k was not a quick time event game, everybody who understood and knew how to play the game, played. It was just pretty to watch while you played. Can't say the same for Madden. Honestly I think both games had control issues, but imo, it comes down to preference. One game was not better than the other in that aspect.
Agreed. Actually, the correct way to say it would be, "Madden consumers want to play Madden. The 2k guys wanted to play football." Football != Madden in its current state. The amount of **** you have to do at each snap just to get pressure is ridiculous. Not to mention to have decent coverage. It is a somewhat fun game to play if you are in the right setting, but it's not at all realistic.
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Old 10-21-2013, 11:25 AM   #332
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Originally Posted by bigeastbumrush
60 calculations per second.

Man, they're grasping for straws at this point.

True Step?

They must have some creative brainstorming sessions at EA.
Watching EA trailers are really weird. They seem to be always spilling out all of this data about "procedural calculations of the a.i. etc..." and various marketing terms like "Tru-Step, Pro-Tak , yada, yada, yada.

Do they really think, the average NFL fan/video game player cares about all of that stuff? Maybe if you were showing it at a video game development tech conference or something it be more appropriate. But, nah, not for your main "gameplay" trailer...

Just show us the game we see on Sunday. Make it as close to the product we all know and love to watch every week, except that we are in control of the outcome of the game.

Make it feel less and less like a video game.

One way to do that is to stop talking about and showing us the code behind the game.

When I'm playing a video football game, I want to feel that I'm in the Matrix, not in Zion, staring at a bunch of code raining down my screen. - Matrix reference

I think that's where 2K gets it, and EA struggles, but it makes all of the difference in the world.
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Old 10-21-2013, 12:15 PM   #333
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Re: Madden NFL 25 Next-Gen Gameplay Trailer and Four More War in the Trenches Videos

If madden wants to make line play better find a way to make Jared Allen rush like Jared Allen or Chris Clemons like Chris Clemons...every player plays the exact same at every position in the game. Every tackle blocks like Orlando Pace.

There no "life" in madden, nothing makes individual players stand out.
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Old 10-21-2013, 12:20 PM   #334
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Re: Madden NFL 25 Next-Gen Gameplay Trailer and Four More War in the Trenches Videos

Pleasantly surprised by SOME of the stuff seen in these videos and even some of the stuff that I'm hearing. Still not sure of what to make of it just yet, but at the very least, Madden NG has gone from horrendous, to show me more, in just a week.

Problem is that it's hard to tell what you can actually expect in the retail build. So many conflicting pieces of evidence from video to video.

In the Eagles vid, the foot work animations look much better than the other vids. It looks like the lineman are actually taking steps and that things may be looking up. Then you see the other vids, and the footwork looks exactly like current gen, and they are sliding all over the place. Heck, even in the same Eagles vid, you can look at the footwork of the receivers and DBs and see the same wonky current gen tripe. I also see some suction and warping on the OL/DL interactions too.

This is what makes it tough to judge Madden NG. It's entirely possible that True Step is in for every player and not just runners. You can disable entire systems for different builds in order to test what you need to test if the other disabled systems are interfering in some way. So it's always difficult to tell exactly what you're gonna get. By the same token, it's also entirely possible that we will get exactly what we see in these videos and that some aspects of the game will be next gen, while the vast majority of others will be current gen like. It's tough.

All I can say is that I actually want to see more (not so much hear, though) so, there's that...
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Old 10-21-2013, 12:32 PM   #335
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Re: Madden NFL 25 Next-Gen Gameplay Trailer and Four More War in the Trenches Videos

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Originally Posted by LBzrule
I'm not going to get too much into the 2k vs EA thing, but all I can say is from my experience I had plenty of control in 2k. I always hear people say no control, but it felt like plenty of control to me. That's just my experience with it.
I always felt like 2K made me a slave to the animation and gave me a little less control than Madden but I did not have a huge problem with that because I also felt that the football logic in 2k was better. So I could call a defense and more often than not the defense would do what it was intended to do in 2k. Whereas in Madden if I call a cov 2 to stop something in the flat I'd be scratching my head when a pass to the flat was successfully completed for a positive again.

IMO that was the give and take that separated both games. Often in 2K I felt like if I didn't allow the animation to play out I could not achieve the same animation manually. In Madden its the opposite IMO...If I want something specific to happen I have to make it happen myself.

I loved 2K because being an X and O guy that was my thing and it was less complicated to make your schemes work when you called a D. I'm not a huge fan of all the nonsense Madden makes you do to defend a simple curl route but at the same time I like knowing I have the tools at my disposal and I like having more control.
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Old 10-21-2013, 12:55 PM   #336
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Originally Posted by dat swag
I always felt like 2K made me a slave to the animation and gave me a little less control than Madden but I did not have a huge problem with that because I also felt that the football logic in 2k was better. So I could call a defense and more often than not the defense would do what it was intended to do in 2k. Whereas in Madden if I call a cov 2 to stop something in the flat I'd be scratching my head when a pass to the flat was successfully completed for a positive again.

IMO that was the give and take that separated both games. Often in 2K I felt like if I didn't allow the animation to play out I could not achieve the same animation manually. In Madden its the opposite IMO...If I want something specific to happen I have to make it happen myself.

I loved 2K because being an X and O guy that was my thing and it was less complicated to make your schemes work when you called a D. I'm not a huge fan of all the nonsense Madden makes you do to defend a simple curl route but at the same time I like knowing I have the tools at my disposal and I like having more control.
You know what's crazy, is it's going on 10 YEARS since NFL 2K5 was released.

10 YEARS!!!

The conversation is begining to sound a lot like how people discuss the old Tecmo Super Bowl games, back in the day.

Crazy!

But I'm still holding out hope that one day 2K will be allowed the opportunity to get back in the game.
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