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Madden NFL 25 News Post







Check out the latest Madden NFL 25 next-gen gameplay trailer, as well as 4 more "War in the Trenches" gameplay videos.

Madden NFL 25 - War in the Trenches: Pass Rush & Pocket Time

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Madden 25 Designer Clint Oldenburg breaks down the pass rush & pocket time that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Passing Pocket Formation

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Madden 25 Designer Clint Oldenburg breaks down the new passing pocket formation that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Pass Blocking Footwork

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Madden 25 Designer Clint Oldenburg breaks down the pass blocking footwork that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Sorting

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Madden 25 Designer Clint Oldenburg breaks down sorting in the next gen version of Madden 25.

Let us know what you think!

Check out the full press release below.

New Details Released on Player Sense, True Step, the War in the Trenches and More

The Madden NFL 25 next-generation gameplay conversation begins today with the debut of the all-new “Feel It” trailer. EA SPORTS will be rolling out full gameplay details on Madden NFL 25 website and Facebook page that highlight how the game reaches new heights on next-gen consoles.

New features introduced in Madden NFL 25 include Player Sense, which enables players to scan the field, anticipate situations before they happen and maneuver based on instinct for the first time ever. Players make up to 50 times the contextual decisions they ever have before, bringing a new level of intelligence to every player on the field. In addition, the implementation of True Step player motion provides unprecedented ball-carrier control, as well as the most organic, user-driven outcomes in franchise history.

Furthermore, the War in the Trenches fundamentally changes the dynamic of the offensive and defensive line. Linemen are able to make four times as many decisions per second, and 300 new blocking animations will lead to never-before-seen situations and outcomes. Offensive linemen intelligently identify the “Mike” linebacker, and shift and sort assignments at the snap in order to target the biggest defensive threats. While the offensive line brings a new arsenal of double-team blocks and blitz pick-ups the defense has gotten smarter too, utilizing bluffs, stunts and angles to find the weak point in the line, split double-team blocks or confuse the protection long enough to get into the backfield. Every down is a new battle to control the line of scrimmage.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 261 cody.stevens @ 10/21/13 06:29 PM
blocking does look good, but all plays were the 4 d-linemen rushing no lb's or defensive backs blitzed. I want to see how the line picks them up.
 
# 262 LBzrule @ 10/21/13 06:59 PM
Quote:
Originally Posted by dat swag
I believe the video with the Panthers showed a DB blitzing. Take a look at that one again
It's not an example that I am high on. I would like to see two videos. I would like to see a video where the line successfully picks up a blitz. But then I would like to see a video where the line does not pick up the same blitz. Then they need to tell us from their perspective as they create this game why the line picked it up in the one video and why it did not pick it up in the other. Just based on Oldenburg's words from the Q&A, there are nano blitzes in the game. And it sounds like they are aware of it.
 
# 263 wordtobigbird @ 10/21/13 07:02 PM
Quote:
Originally Posted by LBzrule
It's not an example that I am high on. I would like to see two videos. I would like to see a video where the line successfully picks up a blitz. But then I would like to see a video where the line does not pick up the same blitz. Then they need to tell us from their perspective as they create this game why the line picked it up in the one video and why it did not pick it up in the other. Just based on Oldenburg's words from the Q&A, there are nano blitzes in the game. And it sounds like they are aware of it.
I hated the way he answered the nano blitz question. It sounded like this to me: yeah they are still there (obviously because the playbooks are probably exactly the same) but the offensive lines are improved to pick up blitzes better and you can get natural pressure so you won't need nanos.

If its there people will abuse it. Period.
 
# 264 NicVirtue @ 10/21/13 07:10 PM
In terms of Nano Blitzes, yeah it sucks they exist, but it has been possible to do in damn near every football game, even Backbreaker, and 2k Football games. I don't see how they could fix such a problem without breaking something else on the offensive or defensive side of the ball. Maybe I'm wrong and there is a way to fix the problem, but from the sounds of the answer he gave, it will still be possible in Madden 25 Next Gen
 
# 265 wordtobigbird @ 10/21/13 07:18 PM
Quote:
Originally Posted by NicVirtue
In terms of Nano Blitzes, yeah it sucks they exist, but it has been possible to do in damn near every football game, even Backbreaker, and 2k Football games. I don't see how they could fix such a problem without breaking something else on the offensive or defensive side of the ball. Maybe I'm wrong and there is a way to fix the problem, but from the sounds of the answer he gave, it will still be possible in Madden 25 Next Gen
Definitely not saying it is a Madden exclusive problem but I've personally never played Backbreaker or APF pass the demos (I need the NFL teams/players) but I think it is definitely fixable.. Nano blitzes pretty much glitch out the AI, so the AI has to be improved to the point where you can't do such a thing. If you can still line up the players just right that the game glitches.. thats not good.

http://www.youtube.com/watch?v=Ov1JNMu1CnI
We should get a definitive "no" when asked if this type of stuff is possible. (Note, I just kind of scanned the video. I don't know how they do this, don't care to know and don't try to learn things like this and money plays. I just know of them and see them when I play online. So I'm no nanoblitzing expert)
 
# 266 LBzrule @ 10/21/13 07:52 PM
Quote:
Originally Posted by dat swag
Given that I'm primarily an online player only I'm thinking that the defensive animations resulting in sacks will be more prevalent since alot of the line shifts and stunts will be the responsibility of the user to deal with. Not saying it won't be seen or prevalent against the CPU just thinking that human error will be greater than CPU error in my quest to see the Defensive sack animations
That's all I play too. I'm still in the air as to what we will be dealing with here. I'm hearing the right things:

1) Line play improved
2) DLine is much better forming a pocket and getting pressure
3) Zone coverage improved
4) Man coverage improved

All of that sounds good, but is it for the cpu? Is it for my team and the cpu? Can I count on my teammates to be where they are supposed to so I can do things? Are my teammates going to crouch and not attack the WR or ball carrier getting stuck in that animation making it impossible for me to make a play when I switch over like current gen?

Again I hear a lot of good stuff.
 
# 267 N51_rob @ 10/21/13 08:10 PM
Gentlemen I just want to remind everyone this is a Madden thread and we need to limit some of the 2K talk. It can be disruptive and turn this into a 2K vs Madden tread which would = a closed thread so please keep that in mind. Thanks.


Sent from my iPhone using Tapatalk
 
# 268 djordan @ 10/21/13 08:26 PM
Quote:
Originally Posted by Only1LT
True.

The momentum implementation that they used in Madden prior to 3rd gen was pretty bad. I do commend them for at least having some sort of momentum though, even if it was terrible.

3rd gen was when they really embraced their internet/ tourney stature and designed the game around those principles and eliminated momentum pretty much completely and it became a true twitch fest.

Movement was never realistic in Madden though and their momentum system changed very little from Genesis to the PS2/Xbox. In fact it's nearly identical. Considering Genesis is a 16bit gaming system, I think this tells you all you need to know about some of their design approaches.
IMO the player movement from Madden 2004 to Madden 2005 was greatly improved. Night and day difference.
 
# 269 SageInfinite @ 10/21/13 08:31 PM
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Originally Posted by Afrikan
no Monday Night Sim video this week?

tisk tisk tisk.
It's just gonna get ripped apart anyway. Both of the videos were terrible.
 
# 270 SkillzKillz719 @ 10/21/13 08:44 PM
This is gorgeous. They aren't going to make a perfect game on the first try. But this generation they actually sat down and mapped out how to go about this. It all starts with the guys up front. A year or two from now we can start to shift the focus to that pass trajectory and whatnot. For now though, I saw more potential out of this video than any other madden video ever. Still looked weird at times but they are heading the right direction. Love it.
 
# 271 SageInfinite @ 10/21/13 09:17 PM
Quote:
Originally Posted by SkillzKillz719
This is gorgeous. They aren't going to make a perfect game on the first try. But this generation they actually sat down and mapped out how to go about this. It all starts with the guys up front. A year or two from now we can start to shift the focus to that pass trajectory and whatnot. For now though, I saw more potential out of this video than any other madden video ever. Still looked weird at times but they are heading the right direction. Love it.
As long as they continue to work on the line play each year and refine it. I hate how Tiburon has this idea that they "nailed" something because they focused on it one year, and then it's never touched again. They need to work on the whole game this generation. Stop doing Marketing's job and just work on the whole game, and let them figure out how to market it.
 
# 272 CT Pitbull @ 10/21/13 09:21 PM
Quote:
Originally Posted by Afrikan
no Monday Night Sim video this week?

tisk tisk tisk.


They are doing us ALL a favor here. The less we have to see involving the Giants and the Vikings, the better. Combined 1-10 record nuff said. lol
 
# 273 Earl1963 @ 10/21/13 09:47 PM
After watching those vids more closely I see a lot of improvements over current gen. I'm really impressed and can't wait to get this game.
 
# 274 BigDaddyHolmes @ 10/22/13 03:53 AM
These videos show me I'm going to be doing a heck of a lot of qb runs right up the middle. Mack Truck sized holes.


This looks like the same thing we got, only slightly improved here and there. It's obvious they held back with Madden 25 on current consoles, and that is to bad. Nothing I'm seeing in these video's looks like next gen. Looks better then what we have, but that isn't saying much. My mind keeps wondering what NFL2k14 would have been like. Specially after the NBA 2k14 trailer.

I don't like how EA has to talk up features, give them fancy names, etc. Just put out the videos and let the game speak for itself like other games do.
 
# 275 Saviour @ 10/22/13 10:55 AM
To me these videos are embarrassing. The only redeeming thing about these videos is that they are trying to correct a fundamental football item that they have ignored for the and entire console generation. 2K football had a true pocket and nailed offensive and defense line play over a decade ago and EA needs a next gen console to make it respectable. That is a joke to me. The footwork is still not there and it seems like there is a bunch of sliding to make the line play look better.

It just looks like the defensive line play will be crap now since the offensive lineman are sliding into position to pick up blocks. I can bet that dominant nose tackles will not get a push when they are not double teamed and a single blocker will stop Vince Wilfork just because he slid in front of him. Wilfork will never be handled by one blocker but this system does not appear to respect a dominant bull rush. Nice try at smoke and mirror EA.
 
# 276 AlterEgoDuane @ 10/22/13 11:28 AM
Are they focusing on the "right things"? Sure. But, they are not focusing on them in the right way. This "Ignite" engine is pure trash. Why are they still using canned animations? This is supposed to be "next-gen." Maybe my standards are too high, but if backbreaker can come up with a Real-time physics engine, albeit flawed, and All-Pro Football 2K8 can come up with better, more realistic player models and animations however many years ago, then what's EA excuse and why does everyone keep letting them get away with this crap? We are being lied to and misled every year, yet no one does anything about it.

What's the old adage? "The definition of insanity is doing the same thing over and over again and expecting a different result." EA does the same thing year in and year out and refuses to commit to a true, Real-time physics engine and simulation football and yet a lot of people expect a different result. That is the purely the definition of insanity. Some Madden fans are completely insane.

These videos are not "next-gen" at all and look just like port from a flawed previous-gen "engine." They look terrible, and, to be honest, are completely unacceptable for a next-gen system. Oh, but wait, I can see more mesh holes on the Chiefs jersey and look at all that awesome grass! WOOO!!! So, I guess it must be next-gen then.

This game looks so unrealistic. It looks just like a direct port of the current gen with twitchy, canned animations, players still unrealistically sliding into position with no real, life like movement and things that would never happen in real-life happening in the game because of a lack of a true physics engine.

EA can claim they have a "true" physics engine. But, The Ignite Engine is a physics engine built within an awful, flawed animation system, so, therefore, it cannot be a true physics engine. A true physics engine does not need motion capture for canned animations. This is why we still have scripted outcomes. Until the animations are unscripted and created using figures made through 3D rendering, instead of motion capture, we will never get unscripted outcomes.


Stop claiming this is "sim" football when little to no part of the game is realistic at all besides the jerseys and player names.

And don't get me started on the size of the football and the velocity with which it leaves the QB's hands.

EA and their fanboys are in complete denial. The fact that people still buy this poop is mind blowing.

Sure, it's a cliche, but EA should take heed: "You can't make chicken salad out of chicken s**t." This applies to Madden and all of EA's football games in that they continue to use a flawed, horrible animation system that should have died out with the PS2 and then try and improve on that outdated, unimaginative technology and try to make chicken salad out of it by just increasing the animation threshold of the people in the trenches. That's not next-gen, that's manipulating an already pathetic and flawed engine.

Stop falling for the garbage. If this is the best we can get, then fine, I don't need to play a football game. I've had it with being lied to, misled and not listened to. So, EA doesn't get my money. I literally canceled my pre-order for madden in favor of watchdogs for ps4. EA doesn't deserve a cent of anything I've earned until they make a product worthy of my purchase. This crap they keep hyping up with new "trench warfare"? It certainly isn't worth $60.

It's a shame, really, because an exclusive license should be a huge opportunity. But, instead, they've ruined NFL video games.
 
# 277 smoove7 @ 10/22/13 11:41 AM
When is the last time Mr. Madden played one of these games? Even if he has really nothing to do with them anymore, his name and reputation is on the line every year. If I were Mr. Madden and had been playing Madden for the past 8 years, I would do everything I could to release my name from this.

He seems like the person who will tell you how it is and not let money get in the way of football. I really want to see Madden in a room with EA developers. Listening as he plays his game for 2 hours and listen to him critique it with replays. John Madden deserves better and so does his name.

EA, you are pooping on Madden and his HOF status when you continue to release this. I bet he would be happier if you released a true SIM game and it did not sell as well as some arcade sim hybrid whatever.

If in the end the game failed because it was so sim, Madden would probably say "At least it was FOOTBALL as intended and that is what matters."

How would the OS community feel if EA went the true sim route and in 5 years we had an amazing game but it did not sell enough to the casual fan and they stopped making it? To me it would be better to have a great sim game for a while than another 50 years of hybrid whatever.
 
# 278 roadman @ 10/22/13 12:05 PM
As mentioned in another thread, Madden has the key players from EA over in his mancave in January.

He's still influential in the trends of the current NFL.
 
# 279 mWolfe @ 10/22/13 05:40 PM
I like the fact that they are working on the line play which they should have done years ago, but the thing that worries me is at the 43 sec mark with the Seahawks is how bad the Titans ILB reacts to the pass, that throw would have never been made given that the advantage the ILB had on the crossing receiver. And on the Panthers where we look at the left side I hope the fix that the line man don't fall down like he did in the vid from the blitzing CB, I know he hits him but the way he feel down just looks bad. I'm glad they are improving the trench battle let's hope the Coaching AI is improved to provide a much tougher battle for the human opponent.
 
# 280 Gagnon39 @ 10/22/13 11:12 PM
Why, oh, why can't they fix the ridiculously large stripes on the Bears sleeves? Seriously, who designs uniforms for Madden?
 


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