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Madden NFL 25 News Post







Check out the latest Madden NFL 25 next-gen gameplay trailer, as well as 4 more "War in the Trenches" gameplay videos.

Madden NFL 25 - War in the Trenches: Pass Rush & Pocket Time

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Madden 25 Designer Clint Oldenburg breaks down the pass rush & pocket time that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Passing Pocket Formation

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Madden 25 Designer Clint Oldenburg breaks down the new passing pocket formation that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Pass Blocking Footwork

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Madden 25 Designer Clint Oldenburg breaks down the pass blocking footwork that you'll find in the next gen version of Madden 25.

Madden NFL 25 - War in the Trenches: Sorting

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Madden 25 Designer Clint Oldenburg breaks down sorting in the next gen version of Madden 25.

Let us know what you think!

Check out the full press release below.

New Details Released on Player Sense, True Step, the War in the Trenches and More

The Madden NFL 25 next-generation gameplay conversation begins today with the debut of the all-new “Feel It” trailer. EA SPORTS will be rolling out full gameplay details on Madden NFL 25 website and Facebook page that highlight how the game reaches new heights on next-gen consoles.

New features introduced in Madden NFL 25 include Player Sense, which enables players to scan the field, anticipate situations before they happen and maneuver based on instinct for the first time ever. Players make up to 50 times the contextual decisions they ever have before, bringing a new level of intelligence to every player on the field. In addition, the implementation of True Step player motion provides unprecedented ball-carrier control, as well as the most organic, user-driven outcomes in franchise history.

Furthermore, the War in the Trenches fundamentally changes the dynamic of the offensive and defensive line. Linemen are able to make four times as many decisions per second, and 300 new blocking animations will lead to never-before-seen situations and outcomes. Offensive linemen intelligently identify the “Mike” linebacker, and shift and sort assignments at the snap in order to target the biggest defensive threats. While the offensive line brings a new arsenal of double-team blocks and blitz pick-ups the defense has gotten smarter too, utilizing bluffs, stunts and angles to find the weak point in the line, split double-team blocks or confuse the protection long enough to get into the backfield. Every down is a new battle to control the line of scrimmage.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 181 Jet Sufferer @ 10/19/13 01:07 AM
Quote:
Originally Posted by simon48xbox
All they mean is they loop through their AI routine X times a second not that the players change their mind on what they're doing that many times a second. For example if a player is running he's making sure that his path is clear. They're not swerving and changing animations that fast, they're just keeping themselves updated with where they are and where other players are (much like humans are constantly using their eyes to scan their environment) and checking for any imminent problems like tacklers, an incoming ball etc.

This does not mean that their system is effective or great (I do hope it will be), but there is no reason to knock it due to the speed they claim, it is perfectly reasonable.
I hear what you're saying from a technical standpoint, but from a practical standpoint I've had receivers/running backs on the short side of the field running routes out of bounds with zero situational awareness where the sideline is for about 25 years or so now, so forgive my skepticism, lol.

When these little dudes just stop running out of bounds, or God forbid turn up their route or come back to the ball, then we will be on to something!
 
# 182 Moegames @ 10/19/13 01:19 AM
Quote:
Originally Posted by SageInfinite
JP, if you see this post, next time you tweet them Tiburon dudes, ask them what happened to these QB animations? I was expecting to see this kind of pocket presence.

Yes that is beautiful bro..these are the kind of animations we should have next gen...

Another thing i absolutely HATE about madden are the animations of players on the field AFTER the whistle blows....when the whistle blows its like all animations cease to exist and suddenly these super generic robot pivot animations come into play...it sticks out like a SORE THUMB that it totally ruins the atmosphere of Madden. Why cannot these developers simply "get it"??

These small things make such a HUGE HUGE difference. I mean someone posted a clip of APF2k8 and you clearly see how in that game after the whistle blows if a player is running full speed and suddenly the play is over and the whistle blows..the player seamlessly goes from the in-game running animation into a nice smooth jogging or smooth walking animation in which the player jogs or walks back to the huddle for the next play (in a natural looking way)...it is EXACTLY THIS that totally hampers the visual fidelity of Madden and they have NO EXCUSE for not fixing this because of say...current gen console limitations because All Pro Football 2k8 did it so good...so if they could do it on xbox 360 hardware that is dated as heck.. obviously there is a "malfunction" going on with the aptitude of these Tiburon dev's if they cannot see this sticking out as a sore thumb...it truly is an eye sore!
 
# 183 Cold_Fries @ 10/19/13 01:31 AM
My question is, did it really take next gen processing just to add "true step" and improved o-line/d-line interaction? Oh and the little bit of graphical update?
 
# 184 eds133 @ 10/19/13 01:45 AM
Something I am interested to see is if the QB animations are in the game. If playing with some one like Romo with his quick release will feel different than a Tebow who has a windmill wind up.

Newton's release looked relatively accurate. Line play looks much improved... this is making me much more optimistic about next month than where I was a few weeks ago.
 
# 185 Artman22 @ 10/19/13 02:00 AM
I just hope the next gen version plays better than current gen. I want to see some actual gameplay..


Sent from my iPhone using Tapatalk
 
# 186 The_Balm @ 10/19/13 02:26 AM
Quote:
Originally Posted by Jet Sufferer
I hear what you're saying from a technical standpoint, but from a practical standpoint I've had receivers/running backs on the short side of the field running routes out of bounds with zero situational awareness where the sideline is for about 25 years or so now, so forgive my skepticism, lol.

When these little dudes just stop running out of bounds, or God forbid turn up their route or come back to the ball, then we will be on to something!
Oh, for sure, I get that the players do some dumb stuff and EA hasn't proven that they won't continue to do so yet. My point was from a technical standpoint many of the things you said did not make sense.

Quote:
Originally Posted by Jet Sufferer
do you have 50-100 animations per situation????
This has nothing to do with how fast the AI runs.

Quote:
Originally Posted by Jet Sufferer
there will never be 50-100 possible outcomes for each situation these little digital geniuses calculate per second
Again, this has nothing to do with how fast the AI runs. Every time it runs it does not always start a new "situation".

The AI doesn't change its mind each time it runs a loop, it's updating its surroundings and sometimes it will decide to change what it's doing and change animations for example.

I've seen a lot of people have a similar point, "There's no way there're running at X speed, Madden's AI is always dumb". The speed does not mean the AI is smarter, it can help. The smartness is from what the AI decides to do.

For example if you held your hand over your eyes for 1 second every other second you might have a harder time doing things (walking, driving etc.), but your IQ would sill be the same. You'd just have a harder time knowing what's going on in your surroundings. You'd still make good decisions when you could see, but you'd be in the dark sometimes.

What EA has said does't necessarily mean the AI is better. I'm staying a skeptic too. People keep knocking the AI because it sounds so fast and too good to be true, but in all reality what they said from technical and a practical standpoint doesn't really tell us much at all.

I hope you don't feel like I'm attacking you (I'm not at all). I've just see this thought a lot and had to get this of my chest. If we're going to be mad a Madden's AI let's be mad for a reason that makes sense!
 
# 187 PacMan3000 @ 10/19/13 02:50 AM
Wow, I totally agree with you! Exactly to the T.

Everyone is so caught up about how the players run, and the true step, but the fact of the matter remains that players in Madden don't walk like real people. They don't jog like real people. They don't sprint like real people. And they certainly don't run like real people. And all of that stuff goes into play when it comes to the immersion factor in the game.

One little thing I always like in 2k was how speed and weight always came into play for the gamer. So if you caught a long pass and no one is around you, your player would slowly ease up on his speed, almost to a jog, and then look around and slowly walk in for a touchdown with smug joy.

Is that something that's gonna make or break sales? No, but it looks and feels real. And as someone else aptly said here recently, realism = fun.

Quote:
Originally Posted by Moegames
Yes that is beautiful bro..these are the kind of animations we should have next gen...

Another thing i absolutely HATE about madden are the animations of players on the field AFTER the whistle blows....when the whistle blows its like all animations cease to exist and suddenly these super generic robot pivot animations come in tow play...it sticks out like a SORE THUMB that it totally ruins the atmosphere of Madden. Why cannot these developers simply "get it"??

These small things make such a HUGE HUGE difference. I mean someone posted a clip of APF2k8 and you clearly see how in that game after the whistle blows if a player is running full speed and suddenly the play is over and the whistle blows..the player seamlessly goes from the in-game running animation into a nice smooth jogging or smooth walking animation in which the player jogs or walks back to the huddle for the next play (in a natural looking way)...it is EXACTLY THIS that totally hampers the visual fidelity of Madden and they have NO EXCUSE for not fixing this because of say...current gen console limitations because All Pro Football 2k8 did it so good...so if they could do it on xbox 360 hardware that is dated as heck.. obviously there is a "malfunction" going on with the aptitude of these Tiburon dev's if they cannot see this sticking out as a sore thumb...it truly is an eye sore!
 
# 188 ruttentud @ 10/19/13 02:59 AM
Well, first look at the video, I see something that looks wonky. The KC game, 4th video down. #21 on the defense. He gets into his zone and is in the middle of an animation when the ball is thrown. The animation just gets cut off and he goes into another one.
These videos look better than current-gen, but SHOW us that defenders are smart. Prove to us that the sliders work better now and that penalties aren't screwed up.
 
# 189 NicVirtue @ 10/19/13 03:03 AM
Just leaving this slowed down version of the gameplay trailer here. In slow-mo you get a good look at the players feet, and how it appears to be zero weight on them, planting into the ground. Looks more like a hummingbird, but not too noticeable at full speed.

 
# 190 PantherBeast_OS @ 10/19/13 03:11 AM
Quote:
Originally Posted by NicVirtue
Just leaving this slowed down version of the gameplay trailer here. In slow-mo you get a good look at the players feet, and how it appears to be zero weight on them, planting into the ground. Looks more like a hummingbird, but not too noticeable at full speed.

Who in the world called for Dark Vader on this video. LOL Bro everything looks different when a video is speed up or in slow mo. Looks better in normal speed. You can't really base anything on slow mo to be quite honest. That's just my opinion tho.
 
# 191 NicVirtue @ 10/19/13 03:19 AM
Quote:
Originally Posted by Legend Killer
Who in the world called for Dark Vader on this video. LOL Bro everything looks different when a video is speed up or in slow mo. Looks better in normal speed. You can't really base anything on slow mo to be quite honest. That's just my opinion tho.
I could have sworn I muted that thing xD apologies. But what I see when I slow it down, just like the other gameplay footage, is weightless foot planting, much like current gen. They go through the motions, but it doesn't really look like they weigh anything at all when making these moves. That's just what I've been seeing, consistently.
 
# 192 sk @ 10/19/13 03:25 AM
Quote:
Originally Posted by Legend Killer
Who in the world called for Dark Vader on this video. LOL Bro everything looks different when a video is speed up or in slow mo. Looks better in normal speed. You can't really base anything on slow mo to be quite honest. That's just my opinion tho.
Somewhere, George Lucas is shaking his head.
 
# 193 ForUntoOblivionSoar∞ @ 10/19/13 04:00 AM
My only issue here is that not all offensive lines are created equally. Some are very cohesive. Some are full of people experienced in the system. Some aren't. Some can be exploited mentally. Some physically. I hope this variety is in there, but subtly so.
 
# 194 TalenT @ 10/19/13 05:24 AM
Quote:
Originally Posted by krisxsong
Somewhere, George Lucas is shaking his head.
And I along with him. The hell is "Dark Vader"? Lol
 
# 195 Supersonic_BR @ 10/19/13 05:27 AM
Love the war in the trenches part, but they really need to completely rebuild dropback and throwing animations.
 
# 196 simfballcritic @ 10/19/13 09:47 AM
 
# 197 Cold_Fries @ 10/19/13 10:03 AM
Quote:
Originally Posted by NicVirtue
Just leaving this slowed down version of the gameplay trailer here. In slow-mo you get a good look at the players feet, and how it appears to be zero weight on them, planting into the ground. Looks more like a hummingbird, but not too noticeable at full speed.

Bro, I swear to you, I thought I was the only one seeing that!! It's almost like they are hovering over the grass but not really. Like their feet aren't going into the ground like a real life human being would. Almost like it's no gravity pulling him to the ground.. Soo glad someone can verify that I'm not trippin!
 
# 198 radatdude2 @ 10/19/13 10:18 AM
Its just sad even in next gen we are still dealing with basic issues with madden such as running. Video evidence still displays to this day signs of tron jogging, humming bird movements, floating, and skating not good. Other games have already established the basic fundamentals and shift focus towards more detail oriented aspects of their game. It's just difficult to get excited about a fundamental part of the game they claim is fixed by calling it something new buzzword true-step, only to see its actually not. This should have been done on current gen and now this is taking up so much of their development and we still haven't seen the things we actually need this far into gaming gang tackling, wr/db interactions, player specific animations, correct qb drop-backs, release points Just to name a few. And while the new blocking shows signs of improvement many legacy issues are still present.


Sent from my iPhone using Tapatalk - now Free
 
# 199 TeeDogg @ 10/19/13 10:31 AM
Quote:
Originally Posted by simfballcritic
nice thoughts Sim, I agree. I use to bash EA a much as the next guy but to say they aren't trying now isn't being fair. maybe they aren't succeeding at it enough for some. but to say this is the same game from two or three years ago just isn't the case. im seeing things in M25 CG that I never thought id see in an EA FB game. i had given up. and it looks as though they have continued to push those things further in NG. what the finished next gen product will be? well have to wait and see but I am optimistic.

Edit: Oh and congrats on the little one, hope all is well.
 
# 200 TeeDogg @ 10/19/13 10:50 AM
Quote:
Originally Posted by CigarCityBandit
This looks alot more promising than what we have seen so far.
If these videos don't whet peoples appetites than really nothing will.
obviously not going to be perfect but this is definitely some of the redesigning that most of the community has been asking for.
NOW I have some excitement back. For a while I was really disappointed.
Now show us some of those DE's getting to the qb. Show me some of the moves these guys are going to use to crush the qbs.
I also hope the give us some deep control mechanics for these DL moves. while ive gotten the hang of it on CG it could have been much more fleshed out and responsive.
 


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