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Madden NFL 25 News Post


The Madden NFL 25 demo is available now for 360 gold subscribers, you can queue it up right here. It weighs in at just under 2 GB.

We'll update this post when it's available for the PS3. According to EA Sports, it should be available at roughly 3:00 PM EST.

UPDATE: The demo is available now for PS3 users.

The demo includes the following.

Two never-before-seen videos
  • New England Patriots owner, Robert Kraft talks about Owner Mode
  • Compilation of some of the new Madden 25 features
Four drills for the Skills Trainer
  • Precision Modified Running
  • Total Control Passing
  • The Option
  • Ball Hawk
Play Now Matchups
  • San Francisco 49ers vs. Baltimore Ravens
  • Seattle Seahawks vs. Green Bay Packers
Details
  • You can set the difficulty level
  • You can adjust sliders
  • Full game with 5 minute quarters
  • Only one camera angle in demo (Standard)
  • It will have commentary
  • 49ers are the team available in Skills Trainer

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 881 Armor and Sword @ 08/18/13 01:15 PM
Quote:
Originally Posted by jpdavis82
Well guys as good as the demo is, it was a teaser of a wip. Go watch the retail build video by QJB and you'll see a cleaner even better looking game than the demo. There's even some new animations not in the demo. Very impressed by that video of retail. August 27th cannot get here fast enough, nor can August 23rd. I'll be downloading it the second it's available.
Almost here JP......almost here.
 
# 882 NDAlum @ 08/18/13 01:32 PM
Last warning:

Do not troll and bait people into an argument over the direction of Madden and/or whether or not people should or should not be satisfied with its current state.

People have different opinions, just respect it. Any post that is viewed as calling out members for their perceived like or dislike of Madden will be subject to punishment by ban.

This is an impressions thread. Post impressions
 
# 883 icicle22 @ 08/18/13 02:02 PM
To bring it back to an NCAA 14 comparison, I did notice Madden looks far better as far as visuals go. Their is very little aliasing and jaggies compared to NCAA. However....

I am finding the passing game in NCAA more rewarding. I play as the Buckeyes and when guys beat their receivers I can lead them and the will catch it on the run without slowing. I cannot, for the life of me lead my receivers in Madden 25 demo. The pass always hangs up there and it becomes a jump ball everytime, leading to excessive pickoffs and some deflections.

Many have posted that Madden 25 is a tweaked NCAA 14 passing package, but I am not feeling it.
 
# 884 Khanchus @ 08/18/13 02:12 PM
With that being said.... I like the demo, i hate the fact madden views the 49ers as the greatest team ever. They should have made it best for the madden 25 ann. For how much they are in love with them. I cant stand the camera angle it does not give me a chance to see who is who... If its a db or lb at the line idk why they did that unless you have like 60" tv and i have a 32 btw. I get the whole all madden thing ... Its suppose to be hard and it will be if you dont play sim and keep it a close game... But kapernick going 10-11 100+ yds and a td then you got frank gore he averages like 9 yds per carry and when i do stop him for 3yds i feel like i accomplished something... I get that nfl has turned offense friendly but dont take the fun outa defense... Ima ravens fan so i live for defense... My overall feeling is i am brainwashed by madden so even getting the game for a roster update i would do it... I love football and madden is the closets i can ever get to the nfl gridiron
 
# 885 SageInfinite @ 08/18/13 02:24 PM
I hope in the retail the level of big hits is toned down. Some of this stuff is disgusting. Next gen they really need to evaluate some of the animations they put in this game and the frequency that they happen. Also wish the cpu defense didn't react and move so quickly at times. I know the demo teams have strong defenses but some things just aren't realistic with the defensive movement.
 
# 886 LBzrule @ 08/18/13 02:30 PM
Quote:
Originally Posted by SageInfinite
I hope in the retail the level of big hits is toned down. Some of this stuff is disgusting. Next gen they really need to evaluate some of the animations they put in this game and the frequency that they happen. Also wish the cpu defense didn't react and move so quickly at times. I know the demo teams have strong defenses but some things just aren't realistic with the defensive movement.
My guess Sage is that the big hits will not be toned down for certain teams, namely 49ers, Seahawks. That's how they distinguish defenses. The 49ers and Seahawks will have more big hit animations than other teams and will cause more fumbles than other teams. It was that way last year and this demo is in line with that.
 
# 887 SageInfinite @ 08/18/13 02:35 PM
Quote:
Originally Posted by LBzrule
My guess Sage is that the big hits will not be toned down for certain teams, namely 49ers, Seahawks. That's how they distinguish defenses. The 49ers and Seahawks will have more big hit animations than other teams and will cause more fumbles than other teams. It was that way last year and this demo is in line with that.
The game just lacks balance and has lacked balance. Sometimes I see great things that look realistic. Other times I see defenders move and lighting speed to make plays, others times I see players move in slow motion to let guys get past. I have the cpu take over players I'm controlling and move and shift them and slow them down. Just really weird how things work out and play at times. Tiburon really should be past tactics like that.
 
# 888 SageInfinite @ 08/18/13 02:44 PM
Actually had the cpu change my pursuit angle as well.
 
# 889 Eddie1967 @ 08/18/13 04:09 PM
Quote:
Originally Posted by Mauer4MVP
People love to complain. They can't just enjoy life.

Yes because calling out a game that has shown very little improvement over the years means that someone is not enjoying life, great comparison (rolls eyes).
 
# 890 Bootzilla @ 08/18/13 05:06 PM
Quote:
Originally Posted by SageInfinite
The game just lacks balance and has lacked balance. Sometimes I see great things that look realistic. Other times I see defenders move and lighting speed to make plays, others times I see players move in slow motion to let guys get past. I have the cpu take over players I'm controlling and move and shift them and slow them down. Just really weird how things work out and play at times. Tiburon really should be past tactics like that.
Could not agree more. Too often my players will slow down with a receiver right next to them. The ball can be traveling 25 yards across the field and a defender 3 yards away from the receiver gets stuck in the mud and can't close those 3 yards. Bizarre.

Also, speeds change for strange reasons. Watch how fast the Ravens move in a hurry up. I've literally had passes completed 30 yards down the field against me and the ball is set and snapped in 4 seconds. Impossible. O linemen are running sub 4 40's as they hustle to line of scrimmage and somehow are still stone walling the d linemen.. Flacco is twice as fast as any other time if he were running the ball. Watch Ray Rice on a breakaway run and then watch Flacco on a hurry up and tell me who's faster. Hands down Flacco. It's stupid.

The Ravens threw a 47 yd TD pass to Smith during one of the cracked out hurry ups and the scoring play was an elapsed time of :03. 47 yards in 3 seconds. It'd be different if it didn't feel so super, unrealistically fast. It was super sped up beyond anything at any other point in the game.
 
# 891 oneamongthefence @ 08/18/13 06:01 PM
Some stuff that hasn't been mentioned yet...
The handoff animation is much more fluid. Can't really tell except in replays but it looks a lot nicer.

Kick returners still have that imaginary line where they won't return a kick in the end zone even if they have plenty of room to return it.

The game is definitely smoother gameplay and visually.

One tidbit i did find on the madden website was that it said Madden now reflects today's wide open NFL. Might explain why the game is so wide open now.

Sent from my LG-E980 using Tapatalk 2
 
# 892 oneamongthefence @ 08/18/13 06:05 PM
Sent from my LG-E980 using Tapatalk 2
 
# 893 Brooke2011 @ 08/18/13 08:56 PM
I don't like that Phill and Jim will tell you it's a first down before the chain gang goes out on the field to measure. it kind of takes away that same anticipation that you get watching a real NFL game.

Maybe it's an easy fix
 
# 894 Seth79 @ 08/18/13 10:46 PM
It would be nice to have someone from EA responding to any of these issues in this forum. I remember last year there was someone from EA keeping everyone up to date. Someone at least saying that they are aware of some of these issues and that they are working on them.
 
# 895 friscob @ 08/19/13 12:44 AM
Was just returning a kick w/ Randall Cobb while playing my buddy. Started off right and made a nice cut to the left to bust it wide open. Everything was looking great until Hauschka starts running Cobb down. He didn't make the tackle but made me change my angle and slowed me down to where somebody else was able to. This game really seems to be lacking break away speed b/c I had no business getting caught (wish I could upload a video)

Using gamespeed of normal and threshold of 25 btw
 
# 896 edmus @ 08/19/13 01:13 AM
I had almost no interest in purchasing Madden 25 before this demo, but now I'm considering it. Its not great, but it can be fun if you can overlook some ridiculous things (like Russell Wilson steamrolling over a 240lb linebacker). I've enjoyed it quite a bit, but I hope they clean up some truly strange stuff that I've seen after only a few games.

Most annoying is that sometimes on pitch plays, the RB runs like he's stuck in mud, and it takes a second after hitting the sprint button to get out of the animation. By then, its too late.

I also saw probably the most bizarre CPU run I've ever seen in years of football video gaming. Lamichael James took a screen pass, and spun his way like a tornado down the sidelines for a big gain. I'm not kidding. He did like 8 spins in a row... spin left, spin right, spin left... all the way down the field. There was no need for more than one spin, and he would've easily scored if not for all the extra spinning. Really hope that doesn't happen in the final build.
 
# 897 Hooe @ 08/19/13 01:32 AM
By and large I enjoy the demo, but All Madden difficulty is brutal. First run play, Marshawn Lynch breaks seven tackles for a 50-yard gain, lol.

As always for me, All Pro with a few slider tweaks appears to be the way to go.

I really like that the stadium sounds for Green Bay made it in - "Go Pack Go" and "Bang On The Drum All Day" in particular. Hopefully they cover more teams than the Pack in the final game.
 
# 898 kjcheezhead @ 08/19/13 01:51 AM
Quote:
Originally Posted by SageInfinite
Actually had the cpu change my pursuit angle as well.
I had the cpu take control on a pick near the sideline. Picked it, had the camera rotate for change of possession and as its rotating I was holding the r stick towards the right. The game took control and had him go left out of bounds instead. It wasn't a momentum thing either, he was defending a streak and running straight back towards my end zone when it happened.

I also had a instance where I called man coverage and took control of the mlb assigned to the te. The rolb was assigned to the rb. Ball is snapped and the rolb decides to double the te. The rb is open for a 40 yrs gain. I chalked it up to a missed assignment but it felt cheap.

As the user I only have control over 1 player on the field and the assignments of the other 10. If the cpu is overriding that input, what's the point?
 
# 899 edmus @ 08/19/13 02:18 AM
Quote:
Originally Posted by icicle22
To bring it back to an NCAA 14 comparison, I did notice Madden looks far better as far as visuals go. Their is very little aliasing and jaggies compared to NCAA. However....

I am finding the passing game in NCAA more rewarding. I play as the Buckeyes and when guys beat their receivers I can lead them and the will catch it on the run without slowing. I cannot, for the life of me lead my receivers in Madden 25 demo. The pass always hangs up there and it becomes a jump ball everytime, leading to excessive pickoffs and some deflections.

Many have posted that Madden 25 is a tweaked NCAA 14 passing package, but I am not feeling it.
Not that I've ever rushed to the defense of EA & Madden, but I'm a little surprised to see you mention this. After the first few games of the Madden 25 demo, I found it lackluster in comparison to NCAA 14. But I think that was mainly because I love the way NCAA 14 looks from the coordinator cam, and I don't appreciate the default Madden cam. Once I got past the camera, I think I may like Madden more than NCAA.

As for passing, I find leading receivers in the Madden 25 demo to be almost too powerful. I'm able to basically change receiver routes on the fly away from DBs just by using lead passing. So I guess I'm just not seeing what you are, and not sure why. Maybe you're referring to deep routes, which I'll admit I haven't had much success with. But lead passing is very helpful on 10-20 yard in & out routes. I can practically turn an out route into a corner route if I need to buy my WR some space.
 
# 900 meatmets @ 08/19/13 02:27 AM
I've gotta say it has felt rewarding when I've busted a run up the middle and actually finished it off for a long TD instead of the DB coming from out of the picture around the 15 to bring me down at the 5 like has been the case in past iterations.
 


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