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Madden NFL 25 News Post


The Madden NFL 25 demo is available now for 360 gold subscribers, you can queue it up right here. It weighs in at just under 2 GB.

We'll update this post when it's available for the PS3. According to EA Sports, it should be available at roughly 3:00 PM EST.

UPDATE: The demo is available now for PS3 users.

The demo includes the following.

Two never-before-seen videos
  • New England Patriots owner, Robert Kraft talks about Owner Mode
  • Compilation of some of the new Madden 25 features
Four drills for the Skills Trainer
  • Precision Modified Running
  • Total Control Passing
  • The Option
  • Ball Hawk
Play Now Matchups
  • San Francisco 49ers vs. Baltimore Ravens
  • Seattle Seahawks vs. Green Bay Packers
Details
  • You can set the difficulty level
  • You can adjust sliders
  • Full game with 5 minute quarters
  • Only one camera angle in demo (Standard)
  • It will have commentary
  • 49ers are the team available in Skills Trainer

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 841 Gosens6 @ 08/17/13 12:56 PM
Quote:
Originally Posted by jpdavis82
Here's a nice video showing some pass rush is possible. The replays look awesome and I like how almost every sack has a different celebration to it.

After watching that video, I feel like the guy controlling Aaron Rodgers didn't even try to attempt a pass. He just stood there so the Seahawks player could get sacks for the purpose of making the video.
 
# 842 kjcheezhead @ 08/17/13 01:27 PM
Played a couple games on ps3. In 4 total games, I've only seen 1 punt. One game, CPU Russell Wilson went 11 of 12 with his one completion caught out of bounds. My only incompletions were when a defender jarred the ball out or a pick from a bad decision. No over/under throws, no drops.

I was playing on all pro. Haven't touched Madden since playing about 3 games back in December so I expected to be rusty. The passing game feels more realistic than the throw a we open from 13, but like others have mentioned its pretty easy and both the cpu and I were completing >90%.
 
# 843 SageInfinite @ 08/17/13 01:57 PM
After playing the Madden demo, I couldn't enjoy NCAA as much for some reason. IDK what it is.
 
# 844 roadman @ 08/17/13 01:59 PM
Slider adjustments help me a ton, especially with QB accuracy.

Last night, Rodgers(user) it 66% and Wilson hit 65%

Default sliders don't work well in this game if you are looking for sim games.
 
# 845 Gosens6 @ 08/17/13 02:46 PM
Quote:
Originally Posted by SageInfinite
After playing the Madden demo, I couldn't enjoy NCAA as much for some reason. IDK what it is.
I feel the same way, bro. NCAA feels stale as hell after playing Madden.

Madden is smoother, the presentation blows NCAAs out of the water (and thats not saying much) And the graphics are sharper on Madden. I tried to play a few games of NCAA and I shut it off after 2 quarters of the first game.
 
# 846 SageInfinite @ 08/17/13 03:12 PM
Quote:
Originally Posted by Gosens6
I feel the same way, bro. NCAA feels stale as hell after playing Madden.

Madden is smoother, the presentation blows NCAAs out of the water (and thats not saying much) And the graphics are sharper on Madden. I tried to play a few games of NCAA and I shut it off after 2 quarters of the first game.
I didn't even get through a quarter man, lol. I was enjoying NCAA too when it actually worked. Now I'm actually thinking about trading it in or something. It just did nothing for me.
 
# 847 Gosens6 @ 08/17/13 03:15 PM
Gamestop has an offer for an extra 50% store credit when you trade in anything starting this Monday. NCAA is already on my trade in list.
 
# 848 Only1LT @ 08/17/13 03:18 PM
I hate adding my $0.02 on issues (huge lie), but I have a huge problem with sliders. When I say I have an issue with them, I don't mean those that use them or those that make recommendations for using them. You are doing what you have to do to enjoy the game, and you are trying to enable your fellow OSers to get the most out of the game as well. I have 0 issue with that, and they should be applauded for it. The issue I have is with the devs.

I know that sim is subjective, and that people can play the exact same game for totally different reasons, so I have sympathy for the challenges that the devs face with trying to come up with a please all. I'm sorry though, but what is being suggested goes far beyond challenging mass market appeal decisions.

I've seen in this thread among others, people suggesting that specific settings be lowered to 5 for one, 20 for others, still 0 for others. Again, I don't take issue with the suggestions or the offered help at all. It's not about that, but OMG, when these sliders are on a scale of 0-100, and many default to 50, the idea that you need to set some to 5, or worse yet 0, speaks to a serious problem. At least to me.

If you had to adjust some things from, say a default of 60, down to a 52 to get the game to play in the ball park of most people's view of a sim game, I'd say that's reasonable. To go from 50 to 5 or 0 says to me one of 2 things:

1- The people making this game don't even have a whiff of understanding of what sim is, or

2- The game is designed with the intended purpose of not playing like a sim.

I don't know about anyone else, but to me, regardless of whether the answer is 1 or 2, that doesn't instill much confidence for this title, in the near, or even distant future.
 
# 849 Mr2Nice @ 08/17/13 03:36 PM
I feel the demo as a whole is bad,very bad. The Spread Option has the same issue as NCAA. Players go invisible really? Something that is going retail with invisible players is god awful. I know they will probably have a patch for this but if your selling something with a we can fix it later attitude means the game has even more flaws that the demo is not showing.

I'll pass like I have the past 2 years on Madden. Now if I could just do the same with NCAA oh yeah thats right next year there won't b one!
 
# 850 Gosens6 @ 08/17/13 04:32 PM
Quote:
Originally Posted by Mr2Nice
I feel the demo as a whole is bad,very bad. The Spread Option has the same issue as NCAA. Players go invisible really? Something that is going retail with invisible players is god awful. I know they will probably have a patch for this but if your selling something with a we can fix it later attitude means the game has even more flaws that the demo is not showing.

I'll pass like I have the past 2 years on Madden. Now if I could just do the same with NCAA oh yeah thats right next year there won't b one!
Yes there will be.. It just won't have the NCAA name attached to it
 
# 851 Pappy Knuckles @ 08/17/13 05:07 PM
I just dominated the 49ers on All-Madden and it was awesome. We forced four interceptions, two fumbles (recovered one of them), and won 17-0. It's nice to know that even on the highest difficulty, that the CPU is also prone to mistakes. Most of my games on that setting have been pretty close.

My main gripes right now are that my line doesn't generate as good of a pass rush as I'd like, and that I give up a bit too many yards rushing. I can deal with that though.

It's crazy how I went from enjoying my time with NCAA not that long ago, to not wanting to play it after this demo. From what I'm reading it seems like several others of you feel the same way. It's just gonna keep collecting dust until I get to Gamestop to trade it in. I got my monies worth out of it though.
 
# 852 LBzrule @ 08/17/13 05:58 PM
The run game for the A.I team on All Madden is straight DUMB. The pass defense though is WEAK. I just passed for 589 and 5 TD's.

I will say this though, the new offensive audible system = A+ in my book. Best way to have a great deal of audibles at the users disposal and also a good way to somewhat implement formation shifting back into the game.

Also with the 4 man rush, why does the user have to control the DE in order to get him to trigger certain rush animations? He just needs to play that way whether I am controlling him or not.


Also still not a fan of the phantom tackle and guards peeling to the backside to pick up overloads.
 
# 853 BearsNVA @ 08/17/13 06:01 PM
Quote:
Originally Posted by Armor & Sword
In regards to the penalty system on this gen. I really believe there is a code flaw this gen when it comes to penalties. Something with this engine is not triggering the penalties properly.

I truly believe there is no fix....and that is why you never...ever here it talked about from the Tiburon team. Otherwise I truly believe they woul have addressed this long ago. It must be something deep in the engines core and they can't fix it to be where we would like it.


I have moved on from it....in fact I did after Madden 10. It is what it is. And other than that.......this demo IMO has me super pumped up for M25. And I depsised M13.....it was dreck compared to this far cleaner and far better tuned game.


I am going to play some more games tonight and tinker around with the sliders on All-Pro Slow speed and check out very slow as well.
"it was dreck compared to this far cleaner and far better tuned game."

Good to see some Yiddish on the OS boards, LOL.
 
# 854 BearsNVA @ 08/17/13 06:05 PM
I played a few games of the demo after playing a few games of NCAA 14.

Based off of shifting from one right to the other:

-Madden looks 100x's better than NCAA this year. I'm not talking about the coach models or player models. I'm talking about the stadiums, crowds, etc. I forget who the player was, but he looked like a whacked out meth head. The eyes of some of the players are horror film freakish.

-As far as gameplay goes I felt like Madden this year (even it being a demo) ran much smoother than NCAA.

-Defensive pass rush was nearly impossible, but that among other things can be tweaked with sliders.

Honestly for the first time in 4 years I might buy the game depending on what I see with the full retail version during the Season Ticket time period.
 
# 855 wadcakes @ 08/17/13 06:17 PM
Quote:
Originally Posted by Sturzinator
The demo has some strong points, but what happens when you start a game in CCM on the retail version?

Madden 13 CCM had wildly different game play than those in "play now". Play now games were good and CCM games were horrid. Additionally, important franchise elements such as fatigue/auto subs broken, scheduling abnormalities, ridiculous sim stats, and poor CPU AI completely washed out any positives that would otherwise keep you immersed in CCM. This is the very real concern going forward.

Better to keep your expectations in check and don't be the least bit surprised if M25 suffers the same fate at the hands of EA.
amen brother
 
# 856 BearsNVA @ 08/17/13 06:23 PM
Quote:
Originally Posted by Gosens6
Yes there will be.. It just won't have the NCAA name attached to it
Damned if you, damned if you don't.

I get being annoyed with bugs and flaws. The alternative that EA and other game companies have, is to push the release date on the retail version.

Then they'd have people throwing bags of flaming puppy pooh at EA headquarters while shouting obscenities.

I'm not a game developer, didn't stay at a Holiday Inn Express last night, and I've never played a game developer on TV, so my knowledge of how this stuff works is little too none.

With that being said, a demo can only be so big size wise for Sony and Microsoft to put them out. Also, they have to submit the demo (weeks) or months before it comes out.

I'm not making excuses for EA. But in many ways I can see how a demo would be buggy.

As far as retail versions go and them being buggy, these games, the physics, graphics, etc. have gotten so complicated I can see how things don't line up perfectly in the beginning.

Imagine if patches weren't possible. That's where I'm thankful. Companies can fix invisible players.

Not a fanboy of EA, just a guy who (in some ways) understands games will have issues in the demo and retail version. In a perfect world Xboxes wouldn't get the "ring of death," games would work flawlessly, and I'd have a front door key to the PlayBoy Mansion.

Just my 2 cents (which isn't worth much
 
# 857 TallyBoi7 @ 08/17/13 06:50 PM
I'm not terribly impressed with this demo...with the NCAA 14 demo, the game felt pretty good off the bat(considering I skipped NCAA 13)...I also skipped (Madden 13 after getting Madden 12) and Madden 25 just doesn't feel right.

And I just had an offensive lineman chase a DB down after an interception...I mean the DB had hit top speed...and here comes my Lineman...it's stuff like that that just frustrates me
 
# 858 Armor and Sword @ 08/17/13 06:59 PM
Quote:
Originally Posted by wadcakes
amen brother
I pray that is not the case. I am staying positive until I have concrete reason not to be.

All of that from M13 was absolutely true and why it was IMO one of the very worst Maddens I have ever purchased.

I have to believe most if not all of those bugs were ironed out for M25.
 
# 859 DJ @ 08/17/13 07:15 PM
Quote:
Originally Posted by SageInfinite
After playing the Madden demo, I couldn't enjoy NCAA as much for some reason. IDK what it is.
No problems there. Played a game today and got my *** handed to me by the Gators in the Swamp (I was FSU). Playing with a freshman QB on the road was no easy feat, and I appreciated that.

Played some more of the M25 Demo and overall, I really like how this game plays on the field. I know people complain about pass percentages, rushing yards (I do agree run blocking is a little over-powered) and points being scored, but to me, that's what the NFL of today is.

QB's, at least the good ones, routinely complete 65% of their passes. Teams score over 28 points and rack up a lot of yards. You don't see nearly as many defensive battles as you did 20-30 years ago.

The clincher for me will be Connected Franchise. The CPU AI has to be better in that mode. If I see runs on 1st and 2nd down all the time, I will flp and send the game back to GS for something else. I like the idea behind CF and last year's CCM, but when the CPU puts up no challenge (even with slider tweaks) than there's no point in playing for an offline-only guy like me.

I wish M25 copied NCAA 14 with separate difficulties for offense and defense. I'm hoping that I won't have to change the sliders too drastically. I've had no success on default All-Madden, so I'll see how All-Pro goes.
 
# 860 Armor and Sword @ 08/17/13 07:17 PM
Quote:
Originally Posted by ghettogeeksta
This is sad, that's when you know a game is horrible when the human has to limit themselves just to get a challenging game.

This is exactly why their needs to be more than one NFL game, we need a more sim title. I really hope the NFL does not re-up with EA exclusively, I would love for 2K to get back into making NFL games.

I have had to do this will all Madden games. Every single one since 1991.

It's nothing new. It's Madden.....love it or hate it.

I choose to make the best of it and have fun.....and having some house rules and playing sim ball makes the game very playable and a way to have a virtual franchise. It's not that bad.

Do I want it on the same level as my beloved The Show or NBA 2K11?

Heck yes.

But until then if I want to play NFL console football......this is it.


So I played 4 games today. With my house rules and slider adjustments....this game has been a pure blast......I can't wait for 8-27.

I will say this.....playing defense is very stale. If you want a pass rush.......don't try to control a de. Let the CPU and the player ratings take care of it. It is a legacy issue this gen. I just play as a LB pretty much most of the time I choose a de/dt when I think a running play is coming. By employing the no switch rule on defense you will get simulation like results...and Great play results from the CPU.

If I wanted to I could crush the CPU....we all can. I choose to find ways to enjoy the game. It's a choice you make. I choose enjoyment, fun, and creating my own virtual NFL Universe.

It is what it is....so I make the best of it and enjoy the game. I have been doing workarounds for all kinds of sports games for decades....this is nothing new. Only a few sports games have truly been special....I am talking the cream of the crop. I can count them on 6-7 fingers. I am talking simulation like controls, player movement, AI, deep interface and modes.

It's not easy to achieve greatness. Very few sports games can truly claim that title.

Madden has done it once. My hope is M25 replaces Madden 2005 as the pinnacle....I think it has a shot if all the bugs were ironed out in Connected Franchise mentioned above. And for Madden fans I think most of us are digging this demo....I am talking pre PS2 Madden fans. Maybe I am getting old....but I appreciate how advanced sports games have become since my 2600 days....and keeping notebooks upon notebooks of stats for Bases Loaded 2 on NES.
 


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