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Madden NFL 25 News Post


The Madden NFL 25 demo is available now for 360 gold subscribers, you can queue it up right here. It weighs in at just under 2 GB.

We'll update this post when it's available for the PS3. According to EA Sports, it should be available at roughly 3:00 PM EST.

UPDATE: The demo is available now for PS3 users.

The demo includes the following.

Two never-before-seen videos
  • New England Patriots owner, Robert Kraft talks about Owner Mode
  • Compilation of some of the new Madden 25 features
Four drills for the Skills Trainer
  • Precision Modified Running
  • Total Control Passing
  • The Option
  • Ball Hawk
Play Now Matchups
  • San Francisco 49ers vs. Baltimore Ravens
  • Seattle Seahawks vs. Green Bay Packers
Details
  • You can set the difficulty level
  • You can adjust sliders
  • Full game with 5 minute quarters
  • Only one camera angle in demo (Standard)
  • It will have commentary
  • 49ers are the team available in Skills Trainer

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 941 jeraldisdope @ 08/22/13 04:42 AM
I wasn't impressed by the demo. I'm hoping the big guns are waiting for next gen

Sent from my SAMSUNG-SGH-T999
 
# 942 Indyboy180 @ 08/22/13 05:15 AM
Alright where to start...

Something is wrong with Madden 25 or maybe Madden 25 isn't for me.

There is just something unnatural about this game for me. I feel like the controls are a little clunky and
stiff. Now I was playing on All Pro and I was getting the hang of it early on but passing the ball, it just feels
odd to me. My timing is off and I'm throwing picks left and right and as I practiced I got better but still the controls
just bug me.

Running however is more fun and I do like the precision modifier but it's still an odd system having to hold the Left trigger to make move and still hold the right trigger for speed as well. I had the most fun running with Frank Gore, he was a beast... Eddie Lacy didn't seem to have anything special to him (then again he's a rookie).

Also and this is an odd criticism. You want to talk about robotic commentary... Danielle Bellini doesn't sound natural at all. It might be her voice recording or how it's presented but she comes off sounded robotic and systematic and honestly somewhat nasally lol.

Forgot to mention defensive line, I couldn't get any pressure or push off from the offensive line, it still right stick maneuvers right? I was struggling mightily with defensive line.

My main beef is with the controls, they've lost the fluid cool touch I enjoyed in Madden 13. And don't get me started on Pre snap menus... Good grief that's a mess all in its own.

I'll give the demo a few more test runs but I'm sticking with Madden 13 as of right now.
 
# 943 Indyboy180 @ 08/22/13 06:11 AM
Alright second go around

The controls felt a little more on point now that I've got a few go arounds with them, I mean they still feel a little stiff compared to 13 but it is what it is.

I am having a problem with dropped passes. A lot of them on both sides (user and CPU). I would throw a bomb to Sidney Rice and he freaking had it and he just bobbled it out. It was a damn shame.

The Read Option was highly effective. Russell Wilson had an incredible burst of speed that sent him off to the races in one play flat. The option is fun and so is running but passing is a mixed bag. I'd probably spend most games running honestly and setting up the pass if need be.

Guess I'll toy around again tomorrow afternoon.

Defense.. oh man I need to work on defense.

I was so out of place on defense, Rodgers was torching me and then those damn screen passes on 3rd and long always convert. I'll get the hang of it sooner or later.
 
# 944 NDIrish98 @ 08/22/13 11:23 AM
I've only played a few games, but came out more excited about the game than I was just by watching videos on it. I think it plays a lot more smooth than any other madden game. The passes feel like they come out quicker, and not sluggish like before. I dunno, I'm not going to nitpick on every little thing, my honest impression is that each time I played was an enjoyable football video gaming experience, I love NCAA 14, and Madden plays just as well...
 
# 945 Sturzinator @ 08/22/13 01:25 PM
Quote:
Originally Posted by D_Fos_81
Im playing on All-Madden and its about even wins/losses.
playing vs Packers(cpu).
A-Rod is very good(98 ovr)

I had a good couple players trying to pass block me when I was using NT. I had to use 3-3-5 to test it b/c the Seahawks 4-3.

I tried playing offense only so I could get more offensive plays in.
I had to switch the controller over each possession change.
It helped me to see how good the Packers Offense is!
Ed Lacy is good at getting yds after 1st hit, similar to Lynch.

It ended up going into O.T.!!
Pretty good practice for different offenses too.
Final was finally decided by 3 pts in O.T.
After a fumble and recovery in fg range for the Hawks.

Final 20-17
I have been selecting all-madden, then customizing sliders from there. I started a game on default all-madden, but rage quit after seeing Lacy spin down the field for 10 plus yards like a Tasmanian Devil a couple of times. Looked like a spinning blur......killed any semblance of realism right off the bat. It was straight out of the Looney Tunes archives.

I have not seen the CPU excessive spinning with run block at 25 and below.

Have you been seeing a lot of this type of nonsense on default settings?
 
# 946 KBLover @ 08/22/13 02:55 PM
Quote:
Originally Posted by slick589
It's prob not the same but in NCAA 14 upping the CPU tackling makes them get off blocks and be in position to make plays more often...havnt tried it in madden 25 but I'm averaging like 12 yards a pop with Lacy on all pro kind of a bummer
Sounds like the first thing I'd be doing is jacking up tackling.

Again.

I take it it's another love affair with broken tackles on default? Might have to get the demo sometime and test.
 
# 947 DeuceDouglas @ 08/22/13 03:47 PM
Quote:
Originally Posted by KBLover
Sounds like the first thing I'd be doing is jacking up tackling.

Again.

I take it it's another love affair with broken tackles on default? Might have to get the demo sometime and test.
It's not like it's been in recent years, for me at least. I've been very pleased with the tackling for the most part. I was extremely worried with them talking about Hit Stick 2.0 and what not but overall the tackling seems a lot better. The only thing is that the broken tackles seem to happen in bunches rather than being a consistent issue like in previous years. I had some crazy moments early on but after bumping up the slider, I've gotten a lot of solid tackling and most shockingly, not a ton of huge explosion tackles like I was expecting.
 
# 948 Gritblitzer @ 08/22/13 07:52 PM
I can not for the life of me pass the ball or defend the pass. On offense, it's like anything more than a 3 or 4 yard completion is intercepted. On defense, everyone goes uncovered no matter what I do except the guy I'm manually covering. It's like if I don't get a sack as the ball is snapped, there's a guy running open somewhere on the field, I don't understand.
 
# 949 Seth79 @ 08/22/13 08:46 PM
First off, I think this can be a really great madden once it's fine tuned.

I have it set on all madden

Request #1: I would love to increase the sliders to have the cpu cover my wide outs as tight as I want without having to increase interceptions slider to 100. I want more batted balls. 100 should be almost impossible for my receivers to break free.

Request #2: I want to make running the ball as difficult as I want without having to increase cpu tackling to 100. Setting tackling to 100 makes it some what difficult but now there aren't any broken tackles.

Request #3: random mistakes for o-line. I'm hoping next gen has this but I would like to see offensive lineman that have low ratings miss blocks more often.

If these can be addressed, this would be the only game I would play.
 
# 950 Flightwhite24 @ 08/22/13 09:23 PM
Well I've played 3 qtrs of the Retail Version and penalties don't work. I have them jacked up to between 60/80 and nothing. Has the same issue as NCAA 14

Something that has me wondering but I'm playing the Eagles and McCoy has rushed like 7 straight times and wasn't subbed out. I'm wondering is CPU fatigue broken???

This is only the first game but a few eye brows have been raised


Sent from my iPhone
 
# 951 Armor and Sword @ 08/22/13 09:25 PM
Quote:
Originally Posted by FLIGHTWHITE
Well I've played 3 qtrs of the Retail Version and penalties don't work. I have them jacked up to between 60/80 and nothing. Has the same issue as NCAA 14

Something that has me wondering but I'm playing the Eagles and McCoy has rushed like 7 straight times and wasn't subbed out. I'm wondering is CPU fatigue broken???

This is only the first game but a few eye brows have been raised


Sent from my iPhone
How many minute quarters....and have you fiddled with the fatigue slider yet?

And did you really expect penalties to work? Come on Flight! LOL!

More importantly...playing games in franchise and do teams play like their real life counterpart.....and not run the ball 10 straight times.
 
# 952 therizing02 @ 08/22/13 09:26 PM
Quote:
Originally Posted by FLIGHTWHITE
Well I've played 3 qtrs of the Retail Version and penalties don't work. I have them jacked up to between 60/80 and nothing. Has the same issue as NCAA 14

Something that has me wondering but I'm playing the Eagles and McCoy has rushed like 7 straight times and wasn't subbed out. I'm wondering is CPU fatigue broken???

This is only the first game but a few eye brows have been raised


Sent from my iPhone

Any red flags from CPU game/clock management? Thanks for the impressions man.
 
# 953 Flightwhite24 @ 08/22/13 10:16 PM
5mb patch. I think the CPU kept pounding it because I couldn't stop them. Lol


Sent from my iPhone
 
# 954 Flightwhite24 @ 08/22/13 11:16 PM
Quote:
Originally Posted by Cpterp22
That is a good thing.. Do sliders seem to work. That is huge to me? Gameplan tighter than demo?
I'm not a slider guy. I'm more of a default guy with minor tweaks ala Fiddy


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# 955 Flightwhite24 @ 08/22/13 11:53 PM
Overall just with short time I've had with it I'm impressed. They really put in some time this year and improved this game




Sent from my iPhone
 
# 956 Flightwhite24 @ 08/23/13 12:03 AM
Quote:
Originally Posted by Cpterp22
I think this is a solid game for what it is.. I am just going All Madden from the start. That what you playing with?
Just AP. if only penalties worked I would be one happy gamer. Well if all of them worked. No holding in football is unheard of


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# 957 Flightwhite24 @ 08/23/13 12:04 AM
Quote:
Originally Posted by FLIGHTWHITE
Just AP. if only penalties worked I would be one happy gamer. Well if all of them worked. No holding in football is unheard of

Fumbles work fine. Game looks really really good.


Sent from my iPhone



Sent from my iPhone
 
# 958 Flightwhite24 @ 08/23/13 12:10 AM
Quote:
Originally Posted by Cpterp22
I agree, but i have hated the timely holding call in a football video game that helps CPU come back from the dead
But what is football without penalties??? I at the half playing 10 min qtrs and not one penalty??? And that's with Holding/Offsides/False Start up at 80. That's not sim any way you slice it.

Gameplay is still smooth and some of the animations are mind blowing


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# 959 Flightwhite24 @ 08/23/13 12:25 AM
Nice little underhand pass from Romo to Vickers lol




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# 960 spectro @ 08/23/13 12:41 AM
my corner back caught the ball but he was invisible???
 


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