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NCAA Football 14 News Post


The NCAA Football 14 demo is available now for both 360 and PS3. If you are a 360 user with a Gold account, you can queue it up right here.

Below is the list of games available. You can play a full game with 3 minute quarters.
  • Alabama vs. Virginia Tech
  • Oregon vs. Texas A&M
  • Ohio State vs. Michigan
The Skills Trainer is included in the demo, as well as all of the camera views, including the coordinator cam. You can also adjust difficulty and all sliders in the demo.

If you are having issues finding the demo, click here for some helpful tips.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 421 The_Rick_14 @ 06/19/13 01:37 AM
Quote:
Originally Posted by AirLobo23
I was defending a screen pass and the cpu's offensive lineman was an illegal man downfield and it wasn't called. I was actually shocked and i thought it was just a really fat receiver and i was trying to cover him. Never saw that before. Would have been awesome if there was a penalty called. The QB still had the ball
Someone correct me if I'm wrong but isn't it only illegal man downfield if the ball is thrown past the line of scrimmage? As far as I know, lineman can go downfield and even engage as long as the ball is caught behind the line of scrimmage.
 
# 422 BigDofBA @ 06/19/13 01:37 AM
The game is improved but essentially the same.

I think a lot of the "fluff" makes people feel like it's completely different after like 20 minutes of play. When I'm saying fluff, I'm talking about things like new menus, a few new celebrations, and a few added cut scenes. You guys know what I'm talking about, it's the main things they update each year that add little to the game.

The line plays slightly better and tackles look slightly better but I thought we would be a lot further after 7-8 years on this system.

I really hope Xbox 4 doesn't play out like the Xbox 360 did. The first installment on the 360 was stripped down and most of the stadiums weren't even in the game. It wasn't until like the 4th or 5th year until we go Bowl art, patches, stadiums, etc. back into the game. THINGS THAT WERE IN 13 YEARS AGO. Then it was marketed like some addition to the game.

Oh well. It's just a more polished game from last year which is essentially what the last 4-5 installments have been.
 
# 423 DJ @ 06/19/13 01:40 AM
Quote:
Originally Posted by cparrish
If you are looking for a serious challenge, play the game with some tough sliders on the zoom cam. Wow, passing is tough!
Is the Zoom camera different from Madden's? I thought Madden was a little too tight, so hoping NCAA's is pulled back just a tad from that.
 
# 424 BellSKA @ 06/19/13 01:40 AM
I hate it but we always look for negatives so I'll try and give both sides.

-I like that your RB explodes after receiving the handoff without having to use speed burst. Running has come a long way. It's no longer a pass happy game.
-The screen options and reading of screens have come a long way. It's made this game a lot more realistic. It does have it's major faults though.
-I love the leading receivers and throwing low, etc. It's a better feel than before.
-Cuts by a runner are excellent.
My likes list can go on and on, but it's very solid

My negatives are pretty mundane, but there are corrections that need to be made.
-Offensive line hard count...fix it. I should be able to hard count on 4th and short and my line should be better disciplined. Same garbage as last year
-Interception animation is sluggish at best. I do like that when you are alone and the pick is coming right to your defender, he doesn't hesitate to haul it in. But the animation is slow, almost like the defender is bobbling it for 2-3 seconds before the camera flips angles.
-Bad user defensive line pressure. I don't want last years arcade style numbers, but I should be able to move my O-lineman so that I disrupt the pocket.
-Running back button layout change on read option makes zero sense. You start with your running back being RB and your slot receive being Y even though you know what play you're running. After you snap the ball depending on the direction of the run, your running back can change to LB and your slot WR changes from Y to RB. Make the layout before the snap and stick to it.
-Trucking is only equaled by gang tackling. Running has been boosted so much I haven't been able to open field tackle without some sort of extra yardage.
-What the F is with the hurry up offense? Am I taking crazy pills or does it revert back to your last play call option and not allow you to switch the formation? You should be able to make an adjustment to a different formation.

This is an outstanding game. It feels and looks great. I just can't bare some things that make no sense.
 
# 425 MrBetheaX @ 06/19/13 01:41 AM
really diggin the game so far ,minor gripes here an there,ill reserve judgment til final code an the community gets our hands on the game
 
# 426 tHurley2010 @ 06/19/13 01:49 AM
No you weren't.

Anyways, Infinity Engine 2 has really turned the gameplay from stale and repetitive to lively, exciting, and unpredictable. Truly a much better game all around.

First game I beat Texas A&M as Oregon 10-3. Then lost the next game to Ohio State as Michigan 14-10. Didn't feel cheated by anything at all.
 
# 427 ACardAttack @ 06/19/13 01:50 AM
With those pointing out graphics, could graphics have been sacrificed a bit for the demo to make it a smaller file size?
 
# 428 BigDofBA @ 06/19/13 01:54 AM
Quote:
Originally Posted by ACardAttack
With those pointing out graphics, could graphics have been sacrificed a bit for the demo to make it a smaller file size?
I doubt it. Every demo I have ever played of NCAA has always been pretty much the exact same thing that is released a month later.

I don't think the game is bad but it's just not really that much different. The slight improvements are things that I feel like should have been improved a long time ago.
 
# 429 tinfire @ 06/19/13 01:55 AM
I've played two games so far.. in which case both came down to the wire which i loved... first game i won and second game i lost.. loved the added songs and all the new lil things they have added.. i felt like i was playing sec football for once.. pretty awesome! some minor things but.. it is after all a demo and we should remember that.. we have no idea?! what build this is do we?! lot of stuff wasnt in the demo also.. which i look forward to seeing more of...

i really got excited playing this game.. and cant wait to play the full version.. quite fun FINALLY!

Loving big hit stick! seen a few players get really rocked and had me coming out of my chair yelling like you would in a real game! pretty awesome i say!

Maybe it was just me but the AI seemed a lot smarter.. i had to change up my strat. and it opened up my playbook for me which i really loved...was able to adjust and get some points on the bored.. thought that was awesome..

i cant wait to see how highlights are saved.. and if it makes a film for you?! of all the good plays?! still a lot to see.. i think.. looking forward to it and dynasty mode a lot!!!!
 
# 430 TheVinylHippo @ 06/19/13 02:00 AM
I'm going to have a hard time going back to '13 after playing this demo. July 9th cannot get here fast enough.
 
# 431 DorianDonP @ 06/19/13 02:06 AM
Pros

+ The field and the colors look awesome. Makes the game look as good as it ever has.
+ IE2 feels nice. Can't always see the IE2 when watching youtube footage, but I can certainly feel it. Running the ball feels better because of it.
+ Making that perfect read and timing the pitch on the shovel is one of the best feelings in a sports game. On par with that perfect bounce pass on a fastbreak dunk. Looks so sexy.
+The run blocking has a lot to do with that^^. It is greatly improved from what I can tell.
+ Coordinator Cam is AWESOME. I love that angle. Makes everything feel fresh to me.
+Some really good cutscene animations. Seeing my CB celebrate a pass defense makes the user swat feel even better.
+The chants are a good add. I'm also glad they don't do it too often. Seems to be a good balance.
+ Quick menus. Less loading times. Things to scroll through during loading screens.
+ More animations. Saw some really cool interception/reception animations.
+ Love that you can pick difficulties for offense and defense. Though I played on All American for both and felt the game played about right even without sliders.
+ Hard cuts, footplanting, and jukes. Though it doesn't happen every time it should, and it happens more for ballcarriers than anyone else, I can def see that it's improved overall.

Cons

- Still dislike the OL/DL interactions. I want to play as a disruptive and fierce pass rusher but I never feel like that no matter who I control.
- Pre-game video. The idea of a video montage before the game is good, but seeing highlights of a game yet to be played ruins it. The lack of commentary also hurts it.
- Commentary is so friggin boring. It's painfully bad and stale at this point in the series. Please overhaul this EA.
-The legacy ugly animations are still there. So even when I see an awesome unpredictable tackle, it's usually followed up by 3 or 4 ugly and funny looking ones.
- The crowd is still bad. Very disappointing because the atmosphere otherwise is really appealing to me.
-The stat overlays were a bit vanilla, though I'm willing to see how they are during a dynasty game before I completely say I'm disappointing in them.
-Stamina Bar? Unless I just need more time with it over a longer game, I didn't notice what the stamina bar was actually doing.
-The accelerator button seems like turbo with fluff added to it's concept. Maybe I need to see it playing out over longer periods though.
- - -Hate, Hate, Hate, Hate, HATE the touchdown cut-scenes. It ruins the touchdowns when you score and immediately go to a screen that shows the name and number of the player that scored, and then to a cutscene. That screen is the ultimate immersion breaker because no touchdown EVER in real life cuts away like that. The excitement of the score is lost when you don't allow a real time celebration to play out and instead cut to a boring screen for 2-3 seconds before returning to the field. That design decision hurts my feelings because I really wish there wasn't something that I really hate. I'm enjoying so many other things. Easily the addition I hate the most.

Overall I enjoyed the demo. Played 3 games and spent a good hour practicing the triple option and read option in the practice mode. First time in a long time I've been able to say that I enjoyed a EA football demo.
 
# 432 TallyBoi7 @ 06/19/13 02:07 AM
I played one game earlier tonight and the game actually feels nice...yeah there are some quirks, but it definitely feels like an improvement.

Keep in mind, I bought NCAA 12, downloaded the NCAA 13 demo last but didn't buy it, so pretty much I can feel a huge difference going from NCAA 12 to NCAA 14.

One thing I really love is that players no longer turn on a dime
 
# 433 Bushido @ 06/19/13 02:14 AM
Quote:
Originally Posted by rainyday601
I got the real game early
No you didn't
 
# 434 drk3351 @ 06/19/13 02:19 AM
I've read some of this thread mostly a lot of praise. But i have to ask, is this just the usual demo hype playing the game for the first time, or is this seriously an incredible game. (People's impressions seriously suggest this)
 
# 435 TarHeelPhenom @ 06/19/13 02:22 AM
I only have one request of EA...Do Not drop a day 1 patch and mess this up!
 
# 436 JoedicyMichael @ 06/19/13 02:26 AM
Well here we go. Lets jump right into it yeah??


Lets Start with the cons since I dont have a whole bunch.

CONS

1) I noticed a few plays were my player was clearly tackled and down and the whistler NEVER BLEW! IS that crazy or what?? The crazy thing was that players were still running around like nothing just happened.

2) Clear Interceptions........ Dropped.. Well done CB..

3) Some Weird tackling mechanics here and there. I had a WR bump into a LB and he just flopped like LeBron James.

4) Ive seen quite a few ppl get juked in my life.. but none like in NCAA 14.. Its not a bad thing, but some of the defenders bit on jukes that they shouldnt have.


PROS

1) THE JUKES ARE FKN NASTY! The Jukes cannot be contained.. Nuff said.. Love em.

2) The read option display is cool for players who aren't familiar with the RO or the ZO, but i love this feature as some defenses get complicated and the SS or LB becomes your target read and its key. The pitch read target is cool too.

3) The Live Game updating is pretty nice as well. Its good to see it every once in a while.


MORE COMING SOON!
 
# 437 Mo @ 06/19/13 02:28 AM
Quote:
Originally Posted by rainyday601
I was play with South Carolina against Georgia let me just say that Clowney is a beast
Quote:
Originally Posted by rainyday601
playing not play
sorry
Quote:
Originally Posted by rainyday601
I got the real game early
Yeah, you better provide proof of the game(pic of the game with your username,) or your time at OS will be over.
 
# 438 LastExit @ 06/19/13 02:29 AM
Quote:
Originally Posted by BenGerman
GMS, the best tip I can give you for crowd noise is to jack your TV volume up, and turn down the volume of things like commentary, on the field noise, and the PA. It has worked great for me, and the crowd seems super loud.
I did this as well and it did help. The problem with the crowd noise is that it gets loud at times when it should (when home team is on defense) but is not nearly loud enough when it should be (home team scores touchdown). Also, the authentic crowd chants that they recorded for last years game are there but they are not nearly loud enough.

Overall it's improved from last year which was a disaster but, like with many other aspects of the game in this generation, it is a feature that just isn't there yet.

What could make it difficult to "blow out" the crowd audio as they said they did is beyond me. It's a shame because for me the college crowd is a big part of the game atmosphere.
 
# 439 Rezzo503 @ 06/19/13 02:40 AM
http://youtu.be/scg4XCkxdtw

Looked up NCAA 14 Impressions on Youtube.

This came up, if you watch, he completes two deep passes... Both look like DB Glitch. His receiver was wide open twice. ( 7:00 Minute mark of video) Happens at end of half too.

As I said earlier, the CPU still uses Aggressive Zone coverage on for their defensive gameplan, which leads to "Db glitch"

Makes me wonder if I didn't notice it on Coordinator cam. This kind of worries me abit. Everything else is great.
 
# 440 franch1se @ 06/19/13 02:41 AM
Ok my impressions are only from 2 games so more may come later.

First thing I noticed were the graphics...the field looks nicer but the crowd looks horrible and the players have jaggies all over them.

Now to the game. IE 2.0 has been improved since Madden. I'm liking the way the run option teams go, Oregon was carving me up but I was able to squeak out the win. Same with mobile quarterbacks. They take off at the right times and its great to finally see.

The crowd sounded awesome with the Seven Nations Army but other than that...dead. I almost had a pick 6 and the crowd remained the same volume level...get excited and roar come on!

I like the addition of the stamina bar, I just hope it is implemented well with the auto-sub feature and players rotating in with longer quarters.

I haven't dived to much into coordinator cam yet but it seemed ok from the little i used it.

I don't like the pre-game video. I would say hopefully they can add in the previous games jerseys but going off of what NBA 2K did, that won't happen. Makes no sense to show highlights of a game that hasn't happened yet.

The menu is funky but less laggy then previous version.
 


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