Home
Madden NFL 25 News Post


VSN has posted a new podcast with Madden NFL 25 Creative Director, Michael Young. There are quite a few interesting presentation nuggets included, some of which we have listed below.
  • The Presentation playbook went away this year, but that doesn't mean the team hasn't been working hard on it.
  • Year 2 with Nance and Simms adds more depth in commentary, especially in career mode, more details on that at a later date.
  • Replays feel more human, varied and specific to the types of plays. Using real cameras, from the real locations in the stadiums (framing, timing, etc.)
  • New animated tickers, banners, feels more like a broadcast.
  • Added more team chants, first down and stadium sounds, since they went to many stadiums with Jim and Phil and grabbed live recordings.
  • More authentic tracks from various stadiums. Redone referee audio.
  • If you move your team, commentators will talk about that.
  • New sideline reporter has been added, will talk about that later.
  • Adam Schefter is still in the virtual news feed, breaking story lines, but he has also been added to the draft commentary.
  • When the draft is running, Trey Wingo is the host and Adam talks about the outlook and expectations of the player.
  • Brand new branching story lines for 30 draft classes and Adam made them sound authentic. Adam has been signed for a couple of years.
  • Can't place players on the PUP list. (Injured reserve IS STILL in the game) - Mike misunderstood the question in podcast.
  • Owners can't bid for Super Bowl hosting.
  • Overhauled Connected Franchise website, much more functional with tutorials.
  • Commissioner tools haven't been locked down, so they couldn't announce any of them.
  • Facial scans were made for most of last year's rookie class (roughly 20 didn't get in) All starting QB's and some QB's that could see some time.
  • Also ran facial scans for coaches, in total close to 100 facial scans made it in.
  • Players get scanned if they are available at events (for example the Pro Bowl) some simply don't want to. Basically EA gets what they can, when they can. It's not as easy as people may think it is.
  • They have tweaked the Zoom camera, didn't mention any other cameras.
  • The rumors are FALSE. There is no PC version of Madden NFL 25.
  • Head coaches, head trainers, head scouts and owners will be featured in story lines, not coordinators.
Remember, these were just some of the nuggets, make sure you listen to the entire podcast here.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 141 KBLover @ 06/03/13 06:48 PM
Quote:
Originally Posted by jpdavis82
Does this happen to you during a play now,MUT, or CCM game? I was referring to solo challenge games in MUT, where it doesn't happen for me,so I wonder if it's a CCM bug.
Don't know about Play Now, but it happens almost like clockwork in CCM.

Of all the things to come over from M12's franchise mode...LOL
 
# 142 jpdavis82 @ 06/03/13 06:51 PM
Quote:
Originally Posted by californ14
They misappropriated resources....Plain and simple....
I have nothing to say
 
# 143 jpdavis82 @ 06/03/13 06:51 PM
Quote:
Originally Posted by KANE699
I'm just going to put this as simple as I can, and you'll just have to trust me that coming from personal experience and what I know from my tenure that what I am about to say is fact.


Just because they write something in a blog or mention something over twitter or even via a video, does not mean that what you are hearing is the truth.


I have seen it first hand and already seen it occur for Madden 25.


It's not pretty and I don't love that it happens but there is nothing I could nor can I do now about it, at this point as far as Madden goes you are going to have to see everything with your own eyes to make a real judgment because I can promise that you absolutely can not expect the information you are given to necessarily be true.


They are not obligated to prove anything to the fans either, so it just tough cookies when it comes to this matter.
What have they said about Madden 25 that wasn't true?
 
# 144 KANE699 @ 06/03/13 06:52 PM
This actually goes well beyond vagueness.
 
# 145 RGiles36 @ 06/03/13 06:54 PM
Quote:
Originally Posted by jpdavis82
Does this happen to you during a play now,MUT, or CCM game? I was referring to solo challenge games in MUT, where it doesn't happen for me,so I wonder if it's a CCM bug.
It's not a CCM bug. It's a Tiburon-has-disregarded-offline AI-for-years bug.

Quote:
Originally Posted by jpdavis82
Yes you guys can be skeptical but the idea that they are making minimal improvements to M25 current gen because they are focusing on next gen is at best laughable. 7 more days till you guys see for yourselves.
I'm getting the impression that if you haven't enjoyed Madden the last few years, Madden 25 on current gen won't be the game for you either. I don't think M25 (again on current gen) is going to turn pessimists into believers.

Even w/ the footplanting that's been touted -- let's examine what we know: there's an Infinity engine coming that controls agility, locomotion, etc for next gen. So do you really think Tiburon poured a lot of resources into this year's footplanting knowing the technology was already in place for next gen?

I expect improved footplanting, but hardly overhauled. Ditto blocking. So for those reasons, I don't think what we see for current gen next wk is going to look largely different than we've been accustomed to the last few years.
 
# 146 jpdavis82 @ 06/03/13 06:58 PM
Quote:
Originally Posted by RGiles36
It's not a CCM bug. It's a Tiburon-has-disregarded-offline AI-for-years bug.



I'm getting the impression that if you haven't enjoyed Madden the last few years, Madden 25 on current gen won't be the game for you either. I don't think M25 (again on current gen) is going to turn pessimists into believers.

Even w/ the footplanting that's been touted -- let's examine what we know: there's an Infinity engine coming that controls agility, locomotion, etc for next gen. So do you really think Tiburon poured a lot of resources into this year's footplanting knowing the technology was already in place for next gen?

I expect improved footplanting, but hardly overhauled. Ditto blocking. So for those reasons, I don't think what we see for current gen next wk is going to look largely different than we've been accustomed to the last few years.
Can you stop taking every one of my quotes and using them against me please? Thank you
 
# 147 KANE699 @ 06/03/13 06:58 PM
Quote:
Originally Posted by jpdavis82
What have they said about Madden 25 that wasn't true?
Remember in Madden 13 that the dev team said they had been working with Nike for months prior to get all of the uniform stuff correct?

This was false.


As for Madden 25, they did not work with Nike to make the uniforms for relocated teams. This is just not a true statement.


I like the gaming industry a lot and feel pretty burned about the past but I don't want people to sit there and believe flat out lies.

That said I will not ruin my reputation or chances elsewhere in the industry by explaining more or just ripping on the company I worked for because there are a lot of good things I did get to do while I was there and there are good people in that company that do want to make the game better.
 
# 148 jpdavis82 @ 06/03/13 07:05 PM
Quote:
Originally Posted by californ14
Obviously need to play M25 but I am thinking that this new improved ball carrier foot planting is stuff already in the game; they just set new triggers for the animations so you plant like doing a side step instead of swerving...No physics engine needed....

Also, the ball carrier avoidance move to sort of jump or step back as someone is coming from the side, I believe as a runner you could do that in M12 or maybe M10 or 11; you just had to pull down on the right analog stick..Didn't seem to work well as far as I can recall....
The contextual awareness is where they put their hand on their teammates back, that was not in previous games.
 
# 149 jmurphy31 @ 06/03/13 07:08 PM
Quote:
Originally Posted by jpdavis82
Disc space and memory are two different things. The fact that NBA 2k has better presentation may have to do with the fact that they don't have 2000+ player models, stadiums that are a third the size of NFL stadiums, their uniforms don't get dirty, there's no 3d grass, real time lighting effects, weather, on screen commentators etc....
Yes I understand they are two different things. But if they are leaving that much disc soace free, they are under utilizing disc space.

You can play that Madden has this and NBA 2k has this all day. For example, NBA 2k has player movement that mimics real life players (madden has QB throwing Animations somewhere in there --most times they dont trigger), NBA 2k has more realistic benches and crowds, more dialogue, sweat on their faces, etc.

Both companies have allocated reesources to where they see fit. I am just saying it looks like EA doesn't utilize all of its disc space. COuld EA use that space for more commentary, more cut scenes, more banners, or other presentation elements sure. Could they use it to add more running animations, catch animations, etc - I am not a programmer, but I am guessing yes.

As Rgiles said (probably the best argument) Disc Space or RAM have nothing to do with the bugs in the game. Whether it be gameplay, CPU AI, presentation, commentary, etc.

I mean in no disrespect to you JP. I am gald your optimistic about Madden. I am too every year. I buy it, I play it most of the year (Dont play much during the winter--I am pretty busy then)

I just accept it is what it is and I accept it. To me its a video game. I see its negatives, but I enjoy playing football. Heck I still play Tecmo Super Bowl and I am pretty sure the foot planting, cut scenes, oL interaction is awful...But the game is all sorts of fun
 
# 150 DeuceDouglas @ 06/03/13 07:09 PM
If you were expecting to come into this thread and read about presentation details, I feel bad for you son. Because there's 99 topics and presentation doesn't seem to be one.
 
# 151 KANE699 @ 06/03/13 07:11 PM
Quote:
Originally Posted by jpdavis82
The contextual awareness is where they put their hand on their teammates back, that was not in previous games.
Was in Madden 11, and for that matter I am pretty sure it was in 12 too.
 
# 152 RGiles36 @ 06/03/13 07:13 PM
Quote:
Originally Posted by jpdavis82
Can you stop taking every one of my quotes and using them against me please? Thank you
Man, you put yourself out there to be responded to. And then when folks here don't agree with you, you mass tweet other GC'ers like the community is out of their minds.

I respect your optimism each year JP -- but on the other hand, you don't seem to respect pessimism to the same level. You'd like for everyone to be excited just as you are, but many of us didn't enjoy M13 to the degree you did. How could we share in your level of excitement?

The answer is we can't -- many of us were burned last year and want to SEE the improvement first. What's wrong with that?
 
# 153 The_Balm @ 06/03/13 07:31 PM
Quote:
Originally Posted by jmurphy31
Yes I understand they are two different things. But if they are leaving that much disc soace free, they are under utilizing disc space.

You can play that Madden has this and NBA 2k has this all day. For example, NBA 2k has player movement that mimics real life players (madden has QB throwing Animations somewhere in there --most times they dont trigger), NBA 2k has more realistic benches and crowds, more dialogue, sweat on their faces, etc.

Both companies have allocated reesources to where they see fit. I am just saying it looks like EA doesn't utilize all of its disc space. COuld EA use that space for more commentary, more cut scenes, more banners, or other presentation elements sure. Could they use it to add more running animations, catch animations, etc - I am not a programmer, but I am guessing yes.

As Rgiles said (probably the best argument) Disc Space or RAM have nothing to do with the bugs in the game. Whether it be gameplay, CPU AI, presentation, commentary, etc.

I mean in no disrespect to you JP. I am gald your optimistic about Madden. I am too every year. I buy it, I play it most of the year (Dont play much during the winter--I am pretty busy then)

I just accept it is what it is and I accept it. To me its a video game. I see its negatives, but I enjoy playing football. Heck I still play Tecmo Super Bowl and I am pretty sure the foot planting, cut scenes, oL interaction is awful...But the game is all sorts of fun
First let me start with, yes they could do a lot better, bugs, legacy issues, swapping features in and out, missing obvious things, etc. BUT they have gotten better, Infinity engine, ball trajectories, no-look interceptions, it looks like better locomotion and running game this year, etc.

On the RAM and disk space thing. One of the things that uses up disk space is textures, and they need to be loaded into RAM. 2K can have more disk space used up with better looking textures because they don't have as many players and big of a stadium to texture all at once, therefore using less RAM.

For example if you had an ounce of gold to plate stuff with, you could make a few things look spectacular or a lot of things look very good.

If they had a better codebase/engine maybe they would have more efficient code that uses less RAM and therefore have higher resolution textures (for example) on the disk, using more space, but just filling the disk doesn't make the game better!
 
# 154 kehlis @ 06/03/13 07:35 PM
Quote:
Originally Posted by jpdavis82
Can you stop taking every one of my quotes and using them against me please? Thank you
I don't think you understand how forums work.

If you don't want someone to respond to your post, don't post it.
 
# 155 jpdavis82 @ 06/03/13 07:36 PM
Quote:
Originally Posted by RGiles36
Man, you put yourself out there to be responded to. And then when folks here don't agree with you, you mass tweet other GC'ers like the community is out of their minds.

I respect your optimism each year JP -- but on the other hand, you don't seem to respect pessimism to the same level. You'd like for everyone to be excited just as you are, but many of us didn't enjoy M13 to the degree you did. How could we share in your level of excitement?

The answer is we can't -- many of us were burned last year and want to SEE the improvement first. What's wrong with that?
That's fair enough but sometimes I feel like I'm trying to defend Lebron and I'm in Cleveland lol.
 
# 156 N51_rob @ 06/03/13 07:42 PM
Quote:
Originally Posted by jpdavis82
That's fair enough but sometimes I feel like I'm trying to defend Lebron and I'm in Cleveland lol.
Ehhh, People didn't like Lebron because he left for another team, not because he over promised and under delivered.
 
# 157 Kaiser Wilhelm @ 06/03/13 07:43 PM
Quote:
Originally Posted by jpdavis82
That's fair enough but sometimes I feel like I'm trying to defend Lebron and I'm in Cleveland lol.
Defending Lebron in Cleveland is probably easier than defending EA Tiburon on OperationSports.
 
# 158 jpdavis82 @ 06/03/13 07:44 PM
Quote:
Originally Posted by KANE699
Was in Madden 11, and for that matter I am pretty sure it was in 12 too.
I'm going to have to test that out, I never remember seeing that, especially on the defensive side of the ball, where a lb would put his hand on a d lineman to get around them.
 
# 159 KANE699 @ 06/03/13 07:48 PM
Quote:
Originally Posted by jpdavis82
I'm going to have to test that out, I never remember seeing that, especially on the defensive side of the ball, where a lb would put his hand on a d lineman to get around them.
It was only for ball carriers.
 
# 160 The_Balm @ 06/03/13 07:53 PM
Quote:
Originally Posted by californ14
Also, the ball carrier avoidance move to sort of jump or step back as someone is coming from the side, I believe as a runner you could do that in M12 or maybe M10 or 11; you just had to pull down on the right analog stick..Didn't seem to work well as far as I can recall....
You are right it did not work well at all. But I sometimes find myself trying to do it in Madden 13, I suppose even if it was in 13, I wouldn't get a broken tackle, I don't think I ever got it to work.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.