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NCAA FOOTBALL 14 KICKS OFF FIRST GAME DETAILS

Play True to Your Team with Physics-Based Gameplay, Enhanced Dynasty and the Introduction of Ultimate Team

Today Electronic Arts Inc., revealed the first details of the upcoming NCAA football game, set to launch on Tuesday, July 9. EA SPORTS™ NCAA® Football 14, will unlock the unpredictability and innovation of college football with the introduction of real-time physics tuned with the collegiate game in mind plus new Dynasty experiences and the inclusion of Ultimate Team.

“This year marks the greatest leap forward in a generation for the NCAA Football franchise,” said Randy Chase, Marketing Director for EA SPORTS. “The inclusion of the Infinity Engine and several new gameplay features make this year’s game feel incredibly fresh and authentic, and the introduction of Ultimate Team will give fans the chance to take the field with some of the most well-known players of all time.”

Today EA SPORTS released the first producer video for NCAA Football 14.

New to NCAA Football 14 is the introduction of Infinity Engine 2, which unlocks the unpredictability and innovation of college football with the introduction of real-time physics and the new force impact system. The new engine creates a fresh experience, and opens up opportunities for user-controlled stumble recoveries and hard cuts. Furthermore, the force impact system enhances the power of truck moves and the Hit Stick, and creates more realistic and dynamic reactions when a runner attempts to stiff-arm a defender.

A renewed focus on the college-style option game allows you to play true to your team with over 30 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. NCAA Football 14 highlights key defenders before the snap so fans can read their movements to know when to handoff, pitch or keep the ball. Play Action Option plays have also been evolved to make it easier than ever to fake the run, set up the throw and burn overly-aggressive defenders.

Additional information on NCAA Football 14 Playbooks will be released on the following dates:

Presentation (to be released 4/18) – NCAA Football 14 gets you closer to the action than ever before and tells the story of every game. Feel the drama of college football from a whole-new perspective.

NCAA Football Ultimate Team (to be released 5/15) – The much-beloved mode comes to the college game, allowing you to build up an unstoppable team.

Dynasty (to be released 5/28) – There’s no single path to success in college football, so build up your program into a powerhouse to fit your strengths and style of play by utilizing the brand-new Coach Skills.

Play a Season (to be released 6/17) – Focus purely on the on-field action and take your favorite team to a bowl game.

Experience a whole new game in NCAA Football 14 with the introduction of real-time physics and the Force Impact system. Gameplay has also been tuned with the college game in mind, with special attention paid to collegiate staples like the Spread Option offense.
  • Physics - The new and improved Infinity Engine 2 comes to NCAA Football, bringing with it renewed authenticity and enhanced realism.

  • Stumble Recovery - Fight gravity as you scramble for extra yards. Utilize the right control stick to try and regain your feet or lunge forward for that extra yard.

  • Force Impact Trucking and Hitting - Feel the power of physics as runners bowl over defenders or tacklers make a big hit on the ball carrier, all driven by the new Force Impact system. Also, utilize improved stiff-arms that take size and strength into consideration.

  • Running Game Improvements - The introduction of physics offers a suite of improvements to the running game, including hard run cutting for direction changes, improved run blocking and a new acceleration burst that lets you get around the corner or through the hole and into the open field.

  • Option Offense - Play true to your team with over 20 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. Highlight key defenders before the snap and read their movement after to know when to pitch the ball and when to keep it.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 81 DorianDonP @ 04/03/13 06:12 PM
The excitement that I briefly felt when I clicked on the thread reminds me that I really want this series to be good. The sigh that escaped my mouth as I read the "new feature" list proved to me that EA just won't get it this gen.

I didn't even have to watch the video to know what I was getting.

Super human trucks with defenders getting blown to smithereens. The same robitic, skating running animations, and zero showcase of an overhaul to lineman.

I come in with that baggage of expectation. I click the video, watch, and shake my head at everything I thought being confirmed, along with them adding a feature (new jukes) like it's new, when they took the same feature out years ago. I kept hearing them talk about foot planting but it didn't even look different from last year. Reminds me of when they said dynamic crowd in the early hype video, and the crowds ended up being noticeably worse.

OL/DL interaction should be the biggest beneficiary of real time physics. It would impact everything from running lanes, to pockets forming/collapsing, to space eating DTs eating up blocks, to schemes like 4-3 vs 3-4 actually having a tangible difference to the way the game plays.

But no. That doesn't sell copies apparently. Just upright running runningbacks that uplift linebackers routinely. Stiffarms is the last freaking thing I wanna see being hyped this year. Sigh.

I see the little blurb on "improved run blocking" but that's like a copy and paste that they add to every single feature list every single year. Of course, it's not featured in the hype vid that's supposed to showcase the diversity of this new and improved physics engine.

I know people are gonna say "at least they are trying," but I just can't accept that. I can accept "trying" in the first few years of a new console generation as they learn the system. But to be "trying" to get basic stuff on the last iteration of a console system is just pathetic.

I've been "trying" to enjoy this series by spending $500+ on the games, and though my measly cash doesn't mean I'm owed the best gaming experience known to man, I do think it entitles me feeling like "trying" at this point isn't going to cut it.

This is the last chance a lot of us had to get a great college football game without having to spend another $400+ on new console and new game. And I'm sorry, but I think I'm savvy and hip enough to EA's marketing to know that superhuman RBs and one trick pony double collision system is the man feature of the gameplay, not an overhaul to the real problems that make the running game look and play unrealistic/boring.

It's just the same song and dance every year.

Wait till gameplay vids
Wait till demo, can't tell from just gameplay vids
Wait till retail, this demo is an old build
Wait till next year

Rinse and repeat.
 
# 82 roadman @ 04/03/13 06:17 PM
For people wanting more info about OL/DL, I thought this article was interesting.

Need to see if a vid, but still, not a bad article.

http://www.operationsports.com/forum...-gameplay.html
 
# 83 Bolt957 @ 04/03/13 06:18 PM
Footplanting still looks rough, but nice, I like where it's going. Running animation is still poor, however. I'm really ready to see how this engine will help the line play and blocking as a whole.
 
# 84 DorianDonP @ 04/03/13 06:19 PM
I forgot to say that I do believe that the devs hands are tied right now. They can't overhaul the animations and such. So they have to work with what they have. I understand that. I just hope they are really paying attention to what failed this gen, so that they can really take off running next gen. It's really the only bit of hope I have left, is the current devs understanding what went wrong and doing better.
 
# 85 roadman @ 04/03/13 06:36 PM
Another good read about OL blocking.

http://kotaku.com/ncaa-football-14-p...e-ol-468398387
 
# 86 RandyBass @ 04/03/13 07:22 PM
I think they made a mistake having all these videos close up and in slow motion; it's going to look better live at full speed through an in game camera. Well, in theory at least, lol.

All in all, keeping my fingers crossed for EA football in general. The physics were sloppy in last year's Madden, and so now they're trying to add stuff too? I very much like the effort, but it also seems like they are too often a day late and a dollar short when it comes to having it all come together in the final package, so it's hard to get excited about this knowing they very well may screw it up somehow.
 
# 87 TreyIM2 @ 04/03/13 07:31 PM
Just watched the vid again a few times, this time at home on my laptop - The footplanting looks pretty damn good. I was watching not only the runners but everyone around as much as possible. Good stuff! A cutting issue or two but I can't complain.

I'm just wondering what Madden 25 will have that NCAA doesn't have. It's always some new tech that Madden introduces first...usually. Big bruh has to have a hand-me-down for lil bruh, eh? Lol
 
# 88 jenglund @ 04/03/13 07:36 PM
Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
 
# 89 carnalnirvana @ 04/03/13 07:47 PM
if most of what i saw in that clip happens once a game or once every 2 games i can live with it sprinkled in...


if it happens every drive then the game will be more of the same....

build on these, have a risk reward system so new additions like this dont become cheese....

i liked what i saw, i just want some strategy added with it, not just flashy animations....
 
# 90 roadman @ 04/03/13 07:52 PM
Quote:
Originally Posted by jenglund
Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
There is an improved CPU AI included.

The defense will be able to defend better against what's working vs human and vice-versa.

They brought the AI tech over from FIFA and NHL.
 
# 91 ODogg @ 04/03/13 08:01 PM
Quote:
Originally Posted by jenglund
Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
Online leagues..
 
# 92 carnalnirvana @ 04/03/13 08:07 PM
Quote:
Originally Posted by roadman
There is an improved CPU AI included.

The defense will be able to defend better against what's working vs human and vice-versa.

They brought the AI tech over from FIFA and NHL.
i cant speak for nhl, but the AI in fifa is beyond trash....

so if EA said they are bringing AI from fifa its nothing to celebrate. there is nothing fifa does better than ncaa in terms of AI or AI management....

nothing

but lets see what happens....
 
# 93 jeremym480 @ 04/03/13 08:15 PM
Quote:
Originally Posted by ODogg
Online leagues..
Online leagues with a 12 user limit, therefore you're still playing the CPU quite a bit. Unless the limit changes this year *fingers crossed

Sent from my VS920 4G using Tapatalk 2
 
# 94 DorianDonP @ 04/03/13 08:36 PM
Rewatched the vid and them looked up some "power runners" on youtube just to compare. Those forearm shiver trucks just don't happen often enough to be shown so much in a trailer. The power runners in real life aren't trucking everyone over. Most of their power runs come from their great balance and strong legs, as they move piles for extra yards. Not just hit sticking people.





We'll see what EA focused on as they release more gameplay vids.
 
# 95 PRAY IV M3RCY @ 04/03/13 08:51 PM
Quote:
Originally Posted by Phobia
WOW the running and movement has seen ZERO improvement. If anything the sliding and gliding is even worse. Where is this supposed improvement to how players cut, stop, and accelerate??? To me it looked the exact same unrealistic movement with a few more "animations" thrown in to simulate the cut or change of direction. Yet true momentum and redistributing that weight in a different direction does not look to exists at all.

All I can end with is WOW, EA needs some serious overhaul in the gameplay development category. Nothing against the developers now but they are just not pushing any boundaries and yet again the EA football series advances another year with minimally improvement. Where is the spark to create something fresh, new, and exciting? Where is the drive to create the most realistic football experience out there?

All I see is the same product released year in and year out with very VERY little done to it.
My thinking as well. I believe EA is ignoring the bigger issue here. Its not just about cutting and juking that creates realistic player movement. That portion maybe fixes a third of player movement. However It should be universal. When was the last time a user had to judge the rate of speed he was heading towards the sidelines and having to consider the appropriate time to turn it up field before his momentum carries him out of bounds?

I would love for EA to concentrate on that question right there because that is the main issue. As far as EA football goes PLAYER MOVEMENT DOES NOT TAKE INTO ACCOUNT SPEED, MASS, AND MOMENTUM. I like how a previous poster compared it to steering a car, or steering a boat.

You shoudnt just be worried about battling oncoming defenders. You should also be concerned with "steering" your player. Tell me if any of you ever had to worry about controlling your player. As far as im concerned I've never had to worry about it because EA has allowed me to do anything I want with my player regardless of whether its realistic or not.
 
# 96 EMbow513 @ 04/03/13 10:14 PM
The players look soooo effing small. Why can't they be the same structure and size as madden players and the crowd is never into it like real college football games which really ticks me off. Ain't nothing change but physics
 
# 97 ODogg @ 04/03/13 10:14 PM
Quote:
Originally Posted by DorianDonP
Rewatched the vid and them looked up some "power runners" on youtube just to compare. Those forearm shiver trucks just don't happen often enough to be shown so much in a trailer. The power runners in real life aren't trucking everyone over. Most of their power runs come from their great balance and strong legs, as they move piles for extra yards. Not just hit sticking people.





We'll see what EA focused on as they release more gameplay vids.
The current game already has powerful RB's who move the pile with their balance and strong legs, so why would they focus on that? Of course they're going to focus on the new feature in the videos.
 
# 98 UMhester04 @ 04/03/13 10:28 PM
Quote:
Originally Posted by Xero Theory 42
going off my last post.. looking through the facebook pictures they have of the game and the Maryland snapshot has the RB with an UnderArmour ball..no school actually uses them but it's neat to see the different sponsors have different balls. I also think how the RB carries the ball is off, i know many players are taught differently, but its always high and tight, the game makes it look like a loaf of bread.
There is an animation where it is high and tight but it still looks horrible. They need to look at DeAnthony Thomas running the ball and mirror that, his running style always stood out to me as perfect.
 
# 99 The00Raven00Effect @ 04/03/13 11:42 PM
I love watching the players helmets go through the turf as they hit it. Realistic physics? Yeah ok.
 
# 100 BA2929 @ 04/04/13 12:28 AM
Quote:
Originally Posted by mrMagic91
i REALLY hope they do away with that "taking a charge" animation. after watching these videos ive seen it happen multiple times, even after a stiff arm or forearm.
They're going to overplay new animations in these trailers. That's what these are for. To get consumers hyped up about *NEW!!!!* stuff in the game. They show RBs juking over and over and over again in the new trailer but that doesn't seem to bother you. A RBs going to juke and footplant on 100% of the carries like they do in the trailer? Nope. Just like defenders aren't going to fall down like a cannonball smacked them in the chest 100% of the time.
 


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