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NCAA FOOTBALL 14 KICKS OFF FIRST GAME DETAILS

Play True to Your Team with Physics-Based Gameplay, Enhanced Dynasty and the Introduction of Ultimate Team

Today Electronic Arts Inc., revealed the first details of the upcoming NCAA football game, set to launch on Tuesday, July 9. EA SPORTS™ NCAA® Football 14, will unlock the unpredictability and innovation of college football with the introduction of real-time physics tuned with the collegiate game in mind plus new Dynasty experiences and the inclusion of Ultimate Team.

“This year marks the greatest leap forward in a generation for the NCAA Football franchise,” said Randy Chase, Marketing Director for EA SPORTS. “The inclusion of the Infinity Engine and several new gameplay features make this year’s game feel incredibly fresh and authentic, and the introduction of Ultimate Team will give fans the chance to take the field with some of the most well-known players of all time.”

Today EA SPORTS released the first producer video for NCAA Football 14.

New to NCAA Football 14 is the introduction of Infinity Engine 2, which unlocks the unpredictability and innovation of college football with the introduction of real-time physics and the new force impact system. The new engine creates a fresh experience, and opens up opportunities for user-controlled stumble recoveries and hard cuts. Furthermore, the force impact system enhances the power of truck moves and the Hit Stick, and creates more realistic and dynamic reactions when a runner attempts to stiff-arm a defender.

A renewed focus on the college-style option game allows you to play true to your team with over 30 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. NCAA Football 14 highlights key defenders before the snap so fans can read their movements to know when to handoff, pitch or keep the ball. Play Action Option plays have also been evolved to make it easier than ever to fake the run, set up the throw and burn overly-aggressive defenders.

Additional information on NCAA Football 14 Playbooks will be released on the following dates:

Presentation (to be released 4/18) – NCAA Football 14 gets you closer to the action than ever before and tells the story of every game. Feel the drama of college football from a whole-new perspective.

NCAA Football Ultimate Team (to be released 5/15) – The much-beloved mode comes to the college game, allowing you to build up an unstoppable team.

Dynasty (to be released 5/28) – There’s no single path to success in college football, so build up your program into a powerhouse to fit your strengths and style of play by utilizing the brand-new Coach Skills.

Play a Season (to be released 6/17) – Focus purely on the on-field action and take your favorite team to a bowl game.

Experience a whole new game in NCAA Football 14 with the introduction of real-time physics and the Force Impact system. Gameplay has also been tuned with the college game in mind, with special attention paid to collegiate staples like the Spread Option offense.
  • Physics - The new and improved Infinity Engine 2 comes to NCAA Football, bringing with it renewed authenticity and enhanced realism.

  • Stumble Recovery - Fight gravity as you scramble for extra yards. Utilize the right control stick to try and regain your feet or lunge forward for that extra yard.

  • Force Impact Trucking and Hitting - Feel the power of physics as runners bowl over defenders or tacklers make a big hit on the ball carrier, all driven by the new Force Impact system. Also, utilize improved stiff-arms that take size and strength into consideration.

  • Running Game Improvements - The introduction of physics offers a suite of improvements to the running game, including hard run cutting for direction changes, improved run blocking and a new acceleration burst that lets you get around the corner or through the hole and into the open field.

  • Option Offense - Play true to your team with over 20 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. Highlight key defenders before the snap and read their movement after to know when to pitch the ball and when to keep it.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 121 cardswin2006 @ 04/04/13 03:25 PM
Eh...to me it looks like the gameplay strategy took a step back. I don't want the runners to stop and change direction on a dime. Stopping on a dime and multiple jukes to beat the defender just feels like it was an annoying feature last generation, so no thanks, I don't want to go back to that.
 
# 122 alabamarob @ 04/04/13 03:42 PM
Exactly. I am not feeling the nfl blitz running back animations. Additonally, I am not sure that all the running backs shown in the video (doing the Okoye) are power backs.

Quote:
Originally Posted by Pokes404
EA, please make note. The truck at 1:37 is how a truck should look. The larger player wins in a head-on collision, the defender recoils from the impact and goes straight to the ground from his crouched position (doesn't get lifted into the air), and the larger player is still affected by the impact by losing some speed and being forced into a stumble. Players don't get trucked all that often, but when they do, that's how it looks. Also like to add that the stiff arm/tackle at 1:51 looks very good as well.

The stiff arm at 1:36 and the trucks at 1:43 and 1:49 are not how those play out in real life. It takes a lot of force to actually lift a human being off the ground and throw them backwards. This can happen to someone who is caught completely unaware, but it's extremely rare in cases where someone knows the hit is coming and is actually trying to deliver a hit themselves. PLEASE get rid of these over-the-top, superhuman animations.
 
# 123 LastExit @ 04/04/13 04:28 PM
Quote:
Originally Posted by Nexgenrulz
Still looks like the same ol same ol. A fresh coat of paint on the same game they've been turning out year after year. **Yawn**
Perhaps, but with new consoles on the horizon I don't think it's realistic to expect a major overhaul.
 
# 124 schnaidt1 @ 04/04/13 08:52 PM
kinda disappointed in my fellow os'ers. this trailer is trash. nothing about it looked good or realistic. i am def not buying. yet most of the replies on this thread are of excitement? what have we become where that gets u excited. that is recycled technology being used from games up to 9 years old!!

what made me proud was reading ppls comments bout this on youtube. they really expressed their frustration in more graphic ways that are allowed here.
 
# 125 jwilphl @ 04/04/13 09:11 PM
I'm skeptical anymore of any improvements and claims on how great the game will be; let's face it, EA's marketing team is not bad at their job, but I don't think the slow-mo in this video did them any favors. I still saw lots of weird sliding and gliding across the field. All I can figure is the game engine at the foundation remains the problem.

The question is whether these animations will be overdone. Static animations really need to go as is just because it feels like you lose control over your player--as if someone comes in the room and yanks the controller from you for a few seconds.

That all said at least they are trying to fix the gameplay, but is line interaction improved at all? That has been one of the worst offenders this entire generation with very little advances. My other "wtf" moment is the inclusion of Ultimate Team ...I just don't understand that at all. Is that the standard "new" mode to add this year?
 
# 126 roadman @ 04/04/13 09:24 PM
Quote:
Originally Posted by jwilphl
I'm skeptical anymore of any improvements and claims on how great the game will be; let's face it, EA's marketing team is not bad at their job, but I don't think the slow-mo in this video did them any favors. I still saw lots of weird sliding and gliding across the field. All I can figure is the game engine at the foundation remains the problem.

The question is whether these animations will be overdone. Static animations really need to go as is just because it feels like you lose control over your player--as if someone comes in the room and yanks the controller from you for a few seconds.

That all said at least they are trying to fix the gameplay, but is line interaction improved at all? That has been one of the worst offenders this entire generation with very little advances. My other "wtf" moment is the inclusion of Ultimate Team ...I just don't understand that at all. Is that the standard "new" mode to add this year?
Supposedly, line play was worked on this year based on the articles that have been pouring out.

UT is here to stay, it's a money maker.
 
# 127 johnnyg713 @ 04/04/13 09:49 PM
i know a lot of you guys are critical, but this game is shaping up to be really fun gameplay wise. Fatigue is going to add a whole new level of sim to this game. Speed burst and the new avoidance system is going to be great for not just running backs but linebackers and safeties as well. Player specific play calling. They are putting in a lot of things that make you think about football a little more when playing.
 
# 128 ODogg @ 04/04/13 09:52 PM
Quote:
Originally Posted by johnnyg713
i know a lot of you guys are critical, but this game is shaping up to be really fun gameplay wise. Fatigue is going to add a whole new level of sim to this game. Speed burst and the new avoidance system is going to be great for not just running backs but linebackers and safeties as well. Player specific play calling. They are putting in a lot of things that make you think about football a little more when playing.
I agree...I've said it before and I'll say it again: NCAA by EA is a fun video game based on college football, not a college football simulation.

Once you can accept that and either give up on the game or embrace it as what it is, not what it isn't, you will be much better off either way. Just my two cents.
 
# 129 roadman @ 04/04/13 10:24 PM
Really? A good discussion about new game play turns to why mullets?

Why mid length socks which seemed to be the theme of the day yesterday?

I want penalties to work right, but that doesn't mean that that's more important than game play.

Everyone is different, different strokes for different folks.
 
# 130 ODogg @ 04/04/13 10:51 PM
Quote:
Originally Posted by MarylandMan
Honestly, you are the man who talks of mullet. Are you effing kidding me? Is that more important than gameplay? Like, why do you care about men's hair so much.
Maybe because there's something boring about having everyones hair look the same in a video game, not to mention not representative of the sports overall look...and finally it's something that Madden has had for years.

As I said above, either accept the game as what it is, a video game of football and not a simulation or maybe think about taking extra doses of Prozac.
 
# 131 ODogg @ 04/05/13 07:18 AM
Quote:
Originally Posted by MarylandMan
Wow, what a troll. I'm done. You are a good sim gamer from what I've seen, and probably better at the game then I am, but your misguided man. Mullets? Really? There are so many problems with this game. Mullets? WOW.
Yes there are many things wrong with the game but as I said, this is a detail Madden has had right for years, is a small fix overall and in case you don't know, asking for art fixes is not taking away from the gameplay, they are two completely different teams. It is truly a case of apples and oranges.

As for me being a troll, LOL. A troll enters a thread to say something provocative and irrational and then watches the arguing ensue. I said the exact opposite, a suggestion for people in regards to how they appreciate the game and then gave reasons for it. So yeah, I'm a lot of things but a troll on OS isn't one of them.
 
# 132 SilverChaosVII @ 04/05/13 09:14 AM
My complaint with Madden and NCAA for years now has been the terrible physics.

They are pathetic. It makes EA football an arcade game. Maybe this year will be different... it looks good in the video, but you really can't tell until you get your hands on it.

(Sorta is sad that the featuring is now having change of direction lol)
 
# 133 Boondok @ 04/05/13 10:24 AM
"Feel the power of physics" made me laugh. But other than that I'm feeling pretty excited for this year. Last year was the first time since Brett Favre was on the Madden cover that I bought Madden over NCAA and I miss my college ball!
 
# 134 SteelerSpartan @ 04/05/13 11:42 AM
anyone know when/if they are going to do one of those webcasts where they break everything down.....Thats probably when we would get our 1st look at some of this stuff maybe from a gameplay perspective
 
# 135 simfballcritic @ 04/05/13 12:01 PM
What's up guys,

I see there are a lot of mixed emotions right now about the NCAA Gameplay, I thought I would make a vid giving my 2 cents. Please share your thoughts.

 
# 136 simfballcritic @ 04/05/13 12:46 PM
Quote:
Originally Posted by Big FN Deal
Good video Sim, I tend to agree at this point, any substantial change won't be until the new consoles, if ever. It does seems this current team is just laying a good foundation on the current consoles and hopefully as they are porting or whatever they are doing for the new consoles, a lot of the "scar tissue" from this console gen will be absent.

I was thinking last night, we probably won't know if M25 is a release title for the new consoles until around October because they would want to steal any of M25's thunder on these consoles.

Thanks Fam. Yeah man, that's the way I'm feeling. I think what's going on now is they are making adjustments to the core gameplay enging they have now, but not recoding. I can understand why, stuff like that takes a while to do. Still no excuse though, but I can understand what's happening. I said all along that EA SPORTS needs to show a change in direction before they can leap forward, these building blocks goes along with my statement. I'm expecting to see the under the hood stuff addressed on next gen.
 
# 137 ch46647 @ 04/05/13 01:53 PM
Quote:
Originally Posted by simfballcritic
Thanks Fam. Yeah man, that's the way I'm feeling. I think what's going on now is they are making adjustments to the core gameplay enging they have now, but not recoding. I can understand why, stuff like that takes a while to do. Still no excuse though, but I can understand what's happening. I said all along that EA SPORTS needs to show a change in direction before they can leap forward, these building blocks goes along with my statement. I'm expecting to see the under the hood stuff addressed on next gen.
Hey Sim,

Were you a part of the CD event this year? I realize you cant comment on specifics, just curious if you were invited to the event.
 
# 138 simfballcritic @ 04/05/13 02:03 PM
Quote:
Originally Posted by Big FN Deal
How confident are you that they actually "get it" though and by "they" I mean whoever has been forcing EA football to create hybrid games? Reason I ask is because although the things being shown are encouraging on paper, there still seems to be that impression of doing it to do it, not doing it to get it right. Like one of the main things that stand out in that video the more I see it, is the lack of reaching by defenders, which draws attention to how bad the pursuit angles are. There is a part in the video where a #42 runs right by the ball carrier and falls in line behind him. I understand if this console gen somehow limits them from improving pursuit angles but does it also limit them from having defenders extend their arms to reach for the ball carrier to slow him and them down from running right past them?

It's those things like that, which you notice once the hype has died down that concerns me even about next-gen.
I'm confident that the Devs want the most authentic game possible, what I'm not sure of is what the real limitations are, you feel me. I'm not sure anyone is holding them back, of course you have to appeal to both casual and hardcore, but if you ask me there are things in the game now that casual players would be lost with. What have always made me question the hold back thing is why isn't it the same with other genres under EA SPORTS (FIFA and NHL), especially since FIFA sells more than Madden and NCAA. I could be wrong but I honestly think it's the focus of the Dev Team, that's why I can say I have confidence in this team. If they prove me wrong in the future I will be the first to speak out on it.
 
# 139 simfballcritic @ 04/05/13 02:04 PM
Quote:
Originally Posted by ch46647
Hey Sim,

Were you a part of the CD event this year? I realize you cant comment on specifics, just curious if you were invited to the event.
Yes, I've been to an event. Will be going to others as well.
 
# 140 ch46647 @ 04/05/13 02:09 PM
Quote:
Originally Posted by simfballcritic
Thanks Fam. Yeah man, that's the way I'm feeling. I think what's going on now is they are making adjustments to the core gameplay enging they have now, but not recoding. I can understand why, stuff like that takes a while to do. Still no excuse though, but I can understand what's happening. I said all along that EA SPORTS needs to show a change in direction before they can leap forward, these building blocks goes along with my statement. I'm expecting to see the under the hood stuff addressed on next gen.
Just watched your video, and I am really hoping you are correct. I have been saying for years that the developers are limited to the horrible foundation (engine) that Madden 06 was built on. I think they have had leadership and directional issues as well, but the game as a whole is held back from the foundation that Madden 06 for next-gen is built on.

I really hope that they are pouring a ton of resources into the next-gen Madden. I just pray that they do not make that same mistake again. They need to build a LEGIT football game engine, and layer some of these strides they have been making over the last few years on top. (And 10X more)

Personally, I have lost all hope in this current engine and them putting "lip stick on a pig" per say. However, I have not lost faith in these developers, and hopefully they are building a masterpiece of an engine for PS4/XBOX 720. I am excited to see what they can do once they get the training wheel taken off (current engine) and can develop on more solid ground.

I hope, and expect, after these last 8 years of (IMO) horrible football gaming. That when they finally reveal the next-gen Madden, we will all be completely wow'd, just like many of us were in that Next-Gen teaser video in 2006.
 


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