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NCAA Football 14 News Post



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NCAA FOOTBALL 14 KICKS OFF FIRST GAME DETAILS

Play True to Your Team with Physics-Based Gameplay, Enhanced Dynasty and the Introduction of Ultimate Team

Today Electronic Arts Inc., revealed the first details of the upcoming NCAA football game, set to launch on Tuesday, July 9. EA SPORTS™ NCAA® Football 14, will unlock the unpredictability and innovation of college football with the introduction of real-time physics tuned with the collegiate game in mind plus new Dynasty experiences and the inclusion of Ultimate Team.

“This year marks the greatest leap forward in a generation for the NCAA Football franchise,” said Randy Chase, Marketing Director for EA SPORTS. “The inclusion of the Infinity Engine and several new gameplay features make this year’s game feel incredibly fresh and authentic, and the introduction of Ultimate Team will give fans the chance to take the field with some of the most well-known players of all time.”

Today EA SPORTS released the first producer video for NCAA Football 14.

New to NCAA Football 14 is the introduction of Infinity Engine 2, which unlocks the unpredictability and innovation of college football with the introduction of real-time physics and the new force impact system. The new engine creates a fresh experience, and opens up opportunities for user-controlled stumble recoveries and hard cuts. Furthermore, the force impact system enhances the power of truck moves and the Hit Stick, and creates more realistic and dynamic reactions when a runner attempts to stiff-arm a defender.

A renewed focus on the college-style option game allows you to play true to your team with over 30 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. NCAA Football 14 highlights key defenders before the snap so fans can read their movements to know when to handoff, pitch or keep the ball. Play Action Option plays have also been evolved to make it easier than ever to fake the run, set up the throw and burn overly-aggressive defenders.

Additional information on NCAA Football 14 Playbooks will be released on the following dates:

Presentation (to be released 4/18) – NCAA Football 14 gets you closer to the action than ever before and tells the story of every game. Feel the drama of college football from a whole-new perspective.

NCAA Football Ultimate Team (to be released 5/15) – The much-beloved mode comes to the college game, allowing you to build up an unstoppable team.

Dynasty (to be released 5/28) – There’s no single path to success in college football, so build up your program into a powerhouse to fit your strengths and style of play by utilizing the brand-new Coach Skills.

Play a Season (to be released 6/17) – Focus purely on the on-field action and take your favorite team to a bowl game.

Experience a whole new game in NCAA Football 14 with the introduction of real-time physics and the Force Impact system. Gameplay has also been tuned with the college game in mind, with special attention paid to collegiate staples like the Spread Option offense.
  • Physics - The new and improved Infinity Engine 2 comes to NCAA Football, bringing with it renewed authenticity and enhanced realism.

  • Stumble Recovery - Fight gravity as you scramble for extra yards. Utilize the right control stick to try and regain your feet or lunge forward for that extra yard.

  • Force Impact Trucking and Hitting - Feel the power of physics as runners bowl over defenders or tacklers make a big hit on the ball carrier, all driven by the new Force Impact system. Also, utilize improved stiff-arms that take size and strength into consideration.

  • Running Game Improvements - The introduction of physics offers a suite of improvements to the running game, including hard run cutting for direction changes, improved run blocking and a new acceleration burst that lets you get around the corner or through the hole and into the open field.

  • Option Offense - Play true to your team with over 20 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. Highlight key defenders before the snap and read their movement after to know when to pitch the ball and when to keep it.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 21 Slaticus @ 04/03/13 01:40 PM
There is a lot to be excited about here. I just want to see some potion gameplay. See if they actually really fixed anything.
 
# 22 fsufan4423 @ 04/03/13 01:43 PM
Quote:
Originally Posted by NikeBlitz
The acceleration burst thing is great though.
I can just see the defenders accelerating at the exact moment your player does.
 
# 23 Slaticus @ 04/03/13 01:43 PM
Quote:
Originally Posted by bmark81
Finally I have a reason to scout a power back!!!
I am glad I am not the only one excited for this. Big I backs. Awww yisss.
 
# 24 SageInfinite @ 04/03/13 01:44 PM
I think the problem I have is it's the same running system with these animations pasted on top. The movement is still user control first, realism second. Everything still snaps back into place after the animations plays out, it's just too quick and not fluid enough. Tiburon is going to have to bite the bullet and use longer animations next gen, or come up with some new tech that allows a realistic look and the user control they're looking for. They add new animations and they still don't look right, but hey Tiburon is cool with it, looks realistic to them so I guess it's just a lost cause for guys like me.
 
# 25 theharbinater @ 04/03/13 01:44 PM
Quote:
Originally Posted by ratedmoney
At 0:08 when the Alabama ball carrier makes the spin to fake out the Texas A&M player you can clearly see he slides and it was suppose to be showcasing footplanting. Not trying to be negative because I saw alot of positive with the footpolanting in the vid.

EDIT: at 0:41 the Texas defender cuts on a dime mirroring the ball carrier.
the ball carrier at the :08 mark is a usc gamecock, fwiw. not that it matters.

but i thought it looked ok. wasn't perfect (the offense player looked too strong, he got caught in the middle of a spin, should have been demolished by defender), but the foot planting looked ok. i didn't see much sliding at all.
 
# 26 TryHard_Nation @ 04/03/13 01:48 PM
Love the fendin off of stiff arm at 1:50
 
# 27 moneal2001 @ 04/03/13 01:51 PM
I still think that the field isn't being implemented in a realistic way. I mean as it pertains to physics. it looks like its just a plane for the players to be on with hardly any physics properties or depth of its own. or at least it doesn't look like it from the majority of the clips in that video. the foot planting looked ok for the most part but it had no interaction with the field itself.

in my opinion the sliding has more to do with the field than the players at this point.
 
# 28 LionsFanNJ @ 04/03/13 01:51 PM
It looks well enough. Not triple a sports title worthy. I'm glad that running I can actually juke now instead of that jump cut we were forced with last year.

Also I know they said 20 new option offenses, I'm hoping veer options are in spread playbooks now, but as always I'm still worried about blocking and defensive reaction on these plays. Countless times options were blew up because the DT does the famous instashed move blowing the play up all the time. So I'm still a little skeptical until I see more.

Hopefully lineplay, and specifically those damn DTs are addressed later on the hype train.

But for what this video is I liked what I saw for the ball carrier and infinity engine
 
# 29 Cowboy008 @ 04/03/13 01:55 PM
I liked the video and I am starting to get hyped for this.
 
# 30 Dazraz @ 04/03/13 01:57 PM
Hopefully the game isn't as weighted towards offence as much as the video suggests. Running animation isn't great.
 
# 31 Pokes404 @ 04/03/13 01:58 PM
EA, please make note. The truck at 1:37 is how a truck should look. The larger player wins in a head-on collision, the defender recoils from the impact and goes straight to the ground from his crouched position (doesn't get lifted into the air), and the larger player is still affected by the impact by losing some speed and being forced into a stumble. Players don't get trucked all that often, but when they do, that's how it looks. Also like to add that the stiff arm/tackle at 1:51 looks very good as well.

The stiff arm at 1:36 and the trucks at 1:43 and 1:49 are not how those play out in real life. It takes a lot of force to actually lift a human being off the ground and throw them backwards. This can happen to someone who is caught completely unaware, but it's extremely rare in cases where someone knows the hit is coming and is actually trying to deliver a hit themselves. PLEASE get rid of these over-the-top, superhuman animations.
 
# 32 prowler @ 04/03/13 01:58 PM
Wasn't the whole stop on a dime/cut ability supposed to have been implemented years ago when they revamped the agility rating?
 
# 33 EmmdotFrisk @ 04/03/13 02:00 PM
Quote:
Originally Posted by Pokes404
EA, please make note. The truck at 1:37 is how a truck should look. The larger player wins in a head-on collision, the defender recoils from the impact and goes straight to the ground from his crouched position, and the larger player is still affected by the impact by losing some speed and being forced into a stumble. Players don't get trucked all that often, but when they do, that's how it looks.

The stiff arm at 1:36 and the truck at 1:43 is not how it happens in real life. It takes a lot of force to actually lift a human being off the ground and throw them backwards. This can happen to someone who is caught completely unaware, but it's extremely rare in cases where someone knows the hit is coming and is actually trying to deliver a hit themselves. PLEASE get rid of these over-the-top, superhuman animations.
You got it, Noted
 
# 34 Vaporub83 @ 04/03/13 02:00 PM
works for me. But then again I've never really had a problem having fun with NCAA.
 
# 35 DJ @ 04/03/13 02:04 PM
I get that the video was to show off the new running animations but man, if this is any indication, offenses will have a big advantage over defense this year. At the 1:18 mark the WVU running back manages to bowl over two Louisville defensive players - a DL and either another DL or LB. Really?

Those truck moves look overpowered, too.
 
# 36 Sportzfan0290 @ 04/03/13 02:07 PM
No mention on new teams or if FCS is back.
 
# 37 Pokes404 @ 04/03/13 02:08 PM
Quote:
Originally Posted by DJ
I get that the video was to show off the new running animations but man, if this is any indication, offenses will have a big advantage over defense this year. At the 1:18 mark the WVU running back manages to bowl over two Louisville defensive players - a DL and either another DL or LB. Really?

Those truck moves look overpowered, too.
A couple of the trucks looked great, but the others looked like the defender was trying to tackle a city bus, not another human being of similar size.
 
# 38 Tyler_Bullard @ 04/03/13 02:09 PM
Quote:
Originally Posted by Vaporub83
works for me. But then again I've never really had a problem having fun with NCAA.
Yep I'm the same way. This is always my most anticipated game.
 
# 39 The_Rick_14 @ 04/03/13 02:11 PM
Quote:
Originally Posted by Big FN Deal
Yeah, I am not trying to be a downer, I am just trying to set my expectations within reason. I know other sports sims have sliding at times too but not where it allows a player to cover more ground than they should. In Madden 13 the players don't just float over the field in place, which I understand happening at times because they are not on an actual field but they "glide/slide" covering too much ground. Maybe it stands out so much in a football game due to the whole "game of inches" concept but again hopefully this looks noticeably different from an actual game play view.

To illustrate what I am talking about, I know the game is capable of realistic looking foot planting with minimal sliding because it happened occasionally in M13, like in this gif.
http://imageshack.us/photo/my-images...planting2.gif/

I am hoping the cuts look like that gif in M25/NCAA 14 from a game play view more so than this video clip, also from M13, where the ball carrier never stops covering ground due to gliding/sliding.
http://www.youtube.com/watch?v=77lGcUsL4bM
Without full gameplay its tough to say, but watching the Arkansas back at 0:30 plant and stop to change direction looks promising to address the situation in that youtube vid you posted.

The way I look at sliding it by equating cleats on a field to tires on a racetrack. You throw enough force/speed into it and there will be some give before it grips so a small amount of sliding to me looks natural. What doesn't look natural is exactly what you pointed out where the sliding results in no loss of speed.

Overall though this looks like a step in the right direction (no pun intended)
 
# 40 BLACKjersey53 @ 04/03/13 02:14 PM
I've already played out about 50 scenarios where I have to hurdle over somebody to get to the endzone. The very first collision was beautiful.
 


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