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NCAA Football 14 Video - First Look at New Gameplay Engine

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Old 04-03-2013, 07:52 PM   #105
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by jenglund
Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
Yes, according to this; http://kotaku.com/ncaa-football-14-p...e-ol-468398387

"The running game isn't the only part of NCAA 14's gameplay that's being worked on. Tiburon is implementing a feature it calls "real AI," which Haumiller said comes from EA Canada's FIFA Soccer and NHL franchises. It plays out as "teaching the AI how to run the option the right way through repetition," said Haumiller, explaining that the CPU will learn to run and mix up plays "like a human does." The computer will also be much better at running the ball and defending against your running game, according to Haumiller."
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Old 04-03-2013, 07:52 PM   #106
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Quote:
Originally Posted by jenglund
Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
There is an improved CPU AI included.

The defense will be able to defend better against what's working vs human and vice-versa.

They brought the AI tech over from FIFA and NHL.
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Old 04-03-2013, 08:01 PM   #107
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by jenglund
Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
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Old 04-03-2013, 08:07 PM   #108
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by roadman
There is an improved CPU AI included.

The defense will be able to defend better against what's working vs human and vice-versa.

They brought the AI tech over from FIFA and NHL.
i cant speak for nhl, but the AI in fifa is beyond trash....

so if EA said they are bringing AI from fifa its nothing to celebrate. there is nothing fifa does better than ncaa in terms of AI or AI management....

nothing

but lets see what happens....
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Old 04-03-2013, 08:15 PM   #109
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Originally Posted by ODogg
Online leagues..
Online leagues with a 12 user limit, therefore you're still playing the CPU quite a bit. Unless the limit changes this year *fingers crossed

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Old 04-03-2013, 08:36 PM   #110
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Rewatched the vid and them looked up some "power runners" on youtube just to compare. Those forearm shiver trucks just don't happen often enough to be shown so much in a trailer. The power runners in real life aren't trucking everyone over. Most of their power runs come from their great balance and strong legs, as they move piles for extra yards. Not just hit sticking people.





We'll see what EA focused on as they release more gameplay vids.
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Old 04-03-2013, 08:51 PM   #111
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by Phobia
WOW the running and movement has seen ZERO improvement. If anything the sliding and gliding is even worse. Where is this supposed improvement to how players cut, stop, and accelerate??? To me it looked the exact same unrealistic movement with a few more "animations" thrown in to simulate the cut or change of direction. Yet true momentum and redistributing that weight in a different direction does not look to exists at all.

All I can end with is WOW, EA needs some serious overhaul in the gameplay development category. Nothing against the developers now but they are just not pushing any boundaries and yet again the EA football series advances another year with minimally improvement. Where is the spark to create something fresh, new, and exciting? Where is the drive to create the most realistic football experience out there?

All I see is the same product released year in and year out with very VERY little done to it.
My thinking as well. I believe EA is ignoring the bigger issue here. Its not just about cutting and juking that creates realistic player movement. That portion maybe fixes a third of player movement. However It should be universal. When was the last time a user had to judge the rate of speed he was heading towards the sidelines and having to consider the appropriate time to turn it up field before his momentum carries him out of bounds?

I would love for EA to concentrate on that question right there because that is the main issue. As far as EA football goes PLAYER MOVEMENT DOES NOT TAKE INTO ACCOUNT SPEED, MASS, AND MOMENTUM. I like how a previous poster compared it to steering a car, or steering a boat.

You shoudnt just be worried about battling oncoming defenders. You should also be concerned with "steering" your player. Tell me if any of you ever had to worry about controlling your player. As far as im concerned I've never had to worry about it because EA has allowed me to do anything I want with my player regardless of whether its realistic or not.

Last edited by PRAY IV M3RCY; 04-03-2013 at 08:53 PM.
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Old 04-03-2013, 10:14 PM   #112
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

The players look soooo effing small. Why can't they be the same structure and size as madden players and the crowd is never into it like real college football games which really ticks me off. Ain't nothing change but physics
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