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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 421 DJ @ 04/11/13 09:31 PM
Quote:
Originally Posted by Knight165
do not watch baseball games for reference.


He said nothing about them not being baseball fans....he was reiterating this in his last sentence.
Because ........you know....people have thick skulls that cannot be penetrated ...even by armor piercing....tank busting missiles.
(I'm not referring to you here DJ )

M.K.
Knight165
I know, Knight. I was being a bit of a heel there, I have to admit.

Quote:
Originally Posted by Knight165
...and teams can wear anything they want as long as it's submitted to the MLB for approval.
They don't have to abide to the style guide as to what they wear.

M.K.
Knight165
Gotcha. Wasn't sure how the chain of command worked.
 
# 422 Ripner @ 04/11/13 09:51 PM
I myself do wonder if there has been any attempt at a dialog between SCEA and MLB on allowing accurate uniforms apart from what is in the style guide though.
 
# 423 Braves Fan @ 04/12/13 12:54 AM
I just got a notice to download patch 1.21

Wonder what this entails?

(Didn't want to start a new thread)
 
# 424 RGmoney @ 04/12/13 12:58 AM
Quote:
Originally Posted by Braves Fan
I just got a notice to download patch 1.21

Wonder what this entails?

(Didn't want to start a new thread)
http://www.operationsports.com/forum...-included.html
 
# 425 EnigmaNemesis @ 04/12/13 07:38 AM
Seems like every year we have to tell people about licensing, etc. Since I was working so close with Shawn and Gil, I was able to see first hand how the licensing process works. It is insane the procedures they have to go through just to even get one tiny little thing adjusted per gamers request.

Send off to licensing rep, rep contacts MLB rep, MLB rep contacts bosses, bosses contact MLB rep, MLB rep contacts licensing rep, licensing rep lets Shawn or Gil know the answer of "NO".

Just a little taste as to the hoops for any little detail a part of licensing.
 
# 426 G3no_11 @ 04/12/13 11:29 AM
Quote:
Originally Posted by DJ
Those jerseys have been phased out, though. They wear the Purple alternate when they opt for something outside of the traditional home/away uniform.
Yes, they mostly go with the purples as their alternate, but they do pull out the blacks on occasion.

It is just a big let down for me. Only things I really wanted this year was for those uni's to be fixed and to have that damn pitch-out glitch in RTTS fixed. Not sure if that has or hasn't been fixed yet.

Also, in RTTS, I don't have a choice of what jersey's I wear. It's disappointing when I see I have to wear those ugly purple sleeves.
 
# 427 I3RIS3H @ 04/13/13 02:15 AM
Are crowd reactions able to be patched? The crowd is way too excited for the 1st inning of any game. This severely damages the immersion factor because I've never seen a crowd act like they won the world series at a 1 o clock game on a Wednesday afternoon in June. Also if your game goes into extra innings, the crowd doesn't sit down one time.. no matter the length of the game.
I thought that we were supposed to be able to tell the differences between atmospheres on opening day and the middle of the summer, but all games feel exactly the same.
 
# 428 ARoid1313 @ 04/13/13 02:49 AM
Quote:
Originally Posted by I3RIS3H
Are crowd reactions able to be patched? The crowd is way too excited for the 1st inning of any game. This severely damages the immersion factor because I've never seen a crowd act like they won the world series at a 1 o clock game on a Wednesday afternoon in June. Also if your game goes into extra innings, the crowd doesn't sit down one time.. no matter the length of the game.
I thought that we were supposed to be able to tell the differences between atmospheres on opening day and the middle of the summer, but all games feel exactly the same.
Very accurate comments man , i feel exactly the same. Another issue is that The crowd cheers like u hit a home run after a simple foul tip!
Crowd audio was MUCH better last year
 
# 429 G3no_11 @ 04/13/13 06:38 AM
I actually like the crowd noise this year a lot more. They might be overly excited this year, but I'd rather have that, than for them to be quiet for every game.

You could try turning down the crowd volume in between May and August lol.

Only problem I have is the walk up music is much more quiet...
 
# 430 LifeOfAHooper27792 @ 04/13/13 03:36 PM
Quote:
Originally Posted by BrianU
I do not know how this is overlooked but the budget issue that is starring you in the face everytime you load franchise is very annoying. I'm talking about how EVERY team no matter what there record winning the WS or losing with a .100 winning pct they all gain 10 million dollars after every season. I was really looking forward to franchise for all the new features and this was hyped up in press releases/videos but it is very broken.

Press release:

"Franchise and Season Mode Evolution (PS3 & PS Vita)
MLB 13 The Show is set on improving the user’s experience in Franchise mode by focusing on player development, while creating a more realistic and dynamic league as time progresses. Additions include a newly implemented team budget that focuses on a reward-penalty system which is solely based on a team’s performance on the field."

I litereally 5 minutes ago was on my PS3 and testing this. I used the Mets and the Twins in both tests. I released their top 15 players in April, simmed the season and fell back 30 games of the division leader by June. I ended with .100 winning pcts. Both times I was given a 10 million dollar increase to my budget for the next year. How can this be overlooked? There is literally a graph on the FRONT of the franchise mode. That graph with the green bars. It litereally says "profit / loss determined by on field performance"

For every single month using both teams the green bars were maxed to the profit side of things. You would think if I won 3 games in an entire month the bar should be going in the negative to show I will be losing profit. Nope, it always behaves the same. I just wish they didn't mention something as a new feature and then not integrate it at all in any way. It isnt a HUGE thing but its annoying to see that chart and know its broken. Im tired and ranting now so i better go to bed. Other than that I LOVE this game A+++ gameplay Just wish franchise features worked better.

Same thing with the AI behavior in terms of trading players/drafting. The other big feature of franchise was for different teams to behave different based on if they are contenders or in rebuilding mode. But i've seen and others have reported teams doing some wierd stuff, like making trades which make no sense given their current status in the season. Last in division but signing a big free agent, or trading prospects for one. I only bring all of this up becuase of how much I love the game. The gameplay is phenomenal. I dont even think we will get another patch and even if we did that any of this would be fixed, but at least they can be aware of it for The Show 14. Please do not advertise and hype features that are not implemented, the game is good enough to sell without doing that
FINALLY!! I thought I was the only one annoyed at this. I was last in the MLB with the Astros, but my budget increases by 10%. Then I win the WS with the Brewers, and once again my budget increases by 10%. This is extremely upsetting to me, and needs to be fixed.
 
# 431 BrianU @ 04/13/13 03:51 PM
Quote:
Originally Posted by LifeOfAHooper27792
FINALLY!! I thought I was the only one annoyed at this. I was last in the MLB with the Astros, but my budget increases by 10%. Then I win the WS with the Brewers, and once again my budget increases by 10%. This is extremely upsetting to me, and needs to be fixed.
It is frustrating because it was one of the major new features advertised and it clearly either A. does not work or B. was implemented very poorly. Don't get me wrong SCEA is amazing but nothing is flawless and there is no shame in always wishing for better. I plan to play all 162 games of my franchise but that issue above, combined with Rookies not being eligible for the Rookie of the Year award does take some shine off things..

It is a common problem that all game devs commit and I wish didn't happen. Adding new features while leaving older features broken or poorly done. Not much is done wrong with The Show which makes these two things stand out more. I can live with the fact that stat tracking year to year isnt the best and only shows Runs HRs RBI SO and not the full enchalada due to memory issues but the issues I bring up seem like they wouldn't require much resources to fix without costing memory
 
# 432 I3RIS3H @ 04/13/13 04:10 PM
Quote:
Originally Posted by G3no_11
I actually like the crowd noise this year a lot more. They might be overly excited this year, but I'd rather have that, than for them to be quiet for every game.

You could try turning down the crowd volume in between May and August lol.

Only problem I have is the walk up music is much more quiet...
This is completely unrealistic and a major annoyance. I don't care about the crowd noise as much as I do 40,000 people jumping up and down in the 1st inning of any game. Even if you put up a 5-spot in the 1st, they're still going crazy.
 
# 433 moemoe24 @ 05/06/13 10:56 PM
Quote:
Originally Posted by DJ
Those jerseys have been phased out, though. They wear the Purple alternate when they opt for something outside of the traditional home/away uniform.
For any Rockies fans out there....what's up with that big thick stripe down the side of the road pants? Do they have that in real life? That's hideous.
 
# 434 Mick7 @ 05/09/13 03:59 PM
I am new to The Show Online. How can I access the 1.18 patch (later ones too?)

Thanks!

The Mick
 


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