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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 361 BSUFAN @ 03/31/13 08:02 AM
Okay playing RTTS this am I hit a HR rounding the bases they do the cut scene after third base, ( What ) NO swoosh sound, thank you so much !!!!
 
# 362 Ripner @ 03/31/13 09:07 AM
Quote:
Originally Posted by Russell_SCEA
We are fixing three issues that's it.
*crosses fingers for the invisble players cpu vs cpu fast play bug to be fixed*
 
# 363 bkrich83 @ 03/31/13 10:25 AM
Quote:
Originally Posted by HustlinOwl
thank god another patch for sub freeze
What is the sub freeze?
 
# 364 HustlinOwl @ 03/31/13 10:33 AM
Quote:
Originally Posted by bkrich83
What is the sub freeze?
whenever making a late game substitution the game would freeze and all that is accessible is pressing the PS button, either player in the box will go through animations or pitcher on the mound will go through their animations. Earliest Ive seen it happen was the 5th inning when trying to pinch hit for the pitcher and no one is in the batter box and vice versa when trying to make a bullpen move their is no pitcher on the mound.
 
# 365 Knight165 @ 03/31/13 10:40 AM
Quote:
Originally Posted by Russell_SCEA
We are fixing three issues that's it.


Praying to Jobu....that one is "mine"

Thank you guys!

M.K.
Knight165
 
# 366 NYGNYY7251 @ 03/31/13 10:48 AM
It really is great how the devs are always looking to fix issues that the community spots! Excellent!
 
# 367 bkrich83 @ 03/31/13 11:07 AM
Quote:
Originally Posted by HustlinOwl
whenever making a late game substitution the game would freeze and all that is accessible is pressing the PS button, either player in the box will go through animations or pitcher on the mound will go through their animations. Earliest Ive seen it happen was the 5th inning when trying to pinch hit for the pitcher and no one is in the batter box and vice versa when trying to make a bullpen move their is no pitcher on the mound.
I have yet to see this issue. That's a bad one though.

Is there anything that causes it?
 
# 368 Woodweaver @ 03/31/13 11:15 AM
Quote:
Originally Posted by Knight165


Praying to Jobu....that one is "mine"

Thank you guys!

M.K.
Knight165



Yamayamayama Yaaaama
 
# 369 Knight165 @ 03/31/13 11:53 AM
Quote:
Originally Posted by bkrich83
I have yet to see this issue. That's a bad one though.

Is there anything that causes it?

Is it just an online issue?
(not asking you bk........since you're asking a question about it as well)

I haven't had that one happen yet...and I do a lot of subbing.

M.K.
Knight165
 
# 370 Knight165 @ 03/31/13 11:55 AM
Quote:
Originally Posted by Woodweaver
Yamayamayama Yaaaama
Excellent!

I'll take all the help with chanting in the fix I can get!
(although I hear you can do much more than just chant about it!)


Thanks WW....

M.K.
Knight165
 
# 371 thegna4 @ 03/31/13 02:35 PM
I'm no longer seeing stuttering during pitches, but I'm seeing it almost everywhere else. Is anyone else having this problem?
 
# 372 JoeT @ 03/31/13 03:14 PM
On the CPU defensive bug in Manager Mode...

Quote:
Originally Posted by Russell_SCEA
We had a fix for this, but due to the turnaround for this title update there wasn't sufficient enough time to test the fix.
Quote:
Originally Posted by Woodweaver
Arrgh! The fix didn't make the patch?!?!

Quote:
Originally Posted by Woodweaver
Some times hope is all you have...but not this time! If there is another patch, this fix *will* be in.
Quote:
Originally Posted by Russell_SCEA
We are fixing three issues that's it.

Not saying this would hold up in court, but was wondering if we draw any conclusions from this in regard to the Manager Mode bug?

Either way, add me to the list of people that are happily surprised with the developers level of commitment to this product and its customers by speedily resolving issues as they become known. I certainly don't expect perfection, but it's nice when a company surprises me on the upside. Obviously they take a lot of pride in doing their jobs and doing them well.
 
# 373 BrianU @ 03/31/13 03:36 PM
Not to be picky or anything but just wanted to mention a little bug I just saw with autobaserunning.

Im the Mets with men on 1st and 2nd. (Ike Davis on 2nd FWIW) vs the braves in postseason mode with autobaserunning on. My batter gets struck out strike 3. Ike davis for some unknown reason decides to steal 3rd base. The man on first stays at first. The CPU catcher holds the ball and does not throw to 3rd or 2nd. Play gets ruled an error E2. Just throwing this out there in hopes they can maybe check it real quick since this sounds like the last patch.

My sliders are:
Fielder arm strength 4
Baserunner speed 4
Steal ability 6
Steal frequency 3

Im happy that the MOM guys will get that ugly bug fixed!
 
# 374 nomo17k @ 03/31/13 03:52 PM
Quote:
Originally Posted by BrianU
Not to be picky or anything but just wanted to mention a little bug I just saw with autobaserunning.

Im the Mets with men on 1st and 2nd. (Ike Davis on 2nd FWIW) vs the braves in postseason mode with autobaserunning on. My batter gets struck out strike 3. Ike davis for some unknown reason decides to steal 3rd base. The man on first stays at first. The CPU catcher holds the ball and does not throw to 3rd or 2nd. Play gets ruled an error E2. Just throwing this out there in hopes they can maybe check it real quick since this sounds like the last patch.

My sliders are:
Fielder arm strength 4
Baserunner speed 4
Steal ability 6
Steal frequency 3

Im happy that the MOM guys will get that ugly bug fixed!
Was the pitch in the dirt handled by the catcher cleanly? I've seen this happen. The pitch was in the dirt, the catcher handles it cleanly... I don't remember if it was a strikeout or ball-four (I've saved the replay... I've been compiling the archive or incorrectly tagged errrors haha), but the catcher was tagged with an error when the runner advances one base. What was weird was that the catcher never attempted to make a throw.
 
# 375 BrianU @ 03/31/13 04:39 PM
Quote:
Originally Posted by nomo17k
Was the pitch in the dirt handled by the catcher cleanly? I've seen this happen. The pitch was in the dirt, the catcher handles it cleanly... I don't remember if it was a strikeout or ball-four (I've saved the replay... I've been compiling the archive or incorrectly tagged errrors haha), but the catcher was tagged with an error when the runner advances one base. What was weird was that the catcher never attempted to make a throw.
I didn't save replay but I believe it was in the dirt. Just as big a question I have is why is Ike Davis stealing 3rd with those slider settings!
 
# 376 nomo17k @ 03/31/13 04:49 PM
Quote:
Originally Posted by BrianU
I didn't save replay but I believe it was in the dirt. Just as big a question I have is why is Ike Davis stealing 3rd with those slider settings!
My guess is this is a glitch. Davis probably took off thinking the ball got away from the catcher. But the catcher somehow doesn't seem to be aware of the situation, and just holds onto the ball and doesn't throw to the base. The game (perhaps incorrectly) gives an error to the catcher, because a runner advanced.

(Perhaps this might even be related to an old bug that improperly tagged the catcher with an error on ball-four in the dirt.... who knows.... there's still a few funky logic flaws in this kinda situation.)


Personally I think good base stealers try stealing 3B a bit too often, but that's probably a digression... I'm not sure if Davis was attempting a straight steal or just took off seeing the pitches in the dirt.
 
# 377 HustlinOwl @ 03/31/13 05:30 PM
Quote:
Originally Posted by bkrich83
I have yet to see this issue. That's a bad one though.

Is there anything that causes it?
appears so
 
# 378 I3RIS3H @ 03/31/13 05:32 PM
What's everyone's opinion on the crowd in the 1st inning? They go absolutely nuts for the 1st inning. Rest of the game they're fine. It's very annoying from the broadcast pitching view.
Do you guys think this was a design decision or a bug?
 
# 379 ARoid1313 @ 03/31/13 05:43 PM
Quote:
Originally Posted by I3RIS3H
What's everyone's opinion on the crowd in the 1st inning? They go absolutely nuts for the 1st inning. Rest of the game they're fine. It's very annoying from the broadcast pitching view.
Do you guys think this was a design decision or a bug?
Hate the crowd in the first inning
 
# 380 I3RIS3H @ 03/31/13 05:52 PM
Quote:
Originally Posted by ARoid1313
Hate the crowd in the first inning
Agreed, it may be minor for most people, but it really hurts the immersion.

I made a bug report yesterday here: http://www.theshownation.com/bug_reports/12186

ID: 12186
 


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