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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 261 yanksdaniel99 @ 03/26/13 06:26 PM
Quote:
Originally Posted by Shock1011
I don't know why some people are still overreacting about the rating declines. They seem much better. If you think a guys ratings went down too much (Like Jeter and Papi) then just adjust their ratings a bit.

Plus the 70 and 60 power ratings that Papi ends up w/ will still equal about 20 HRS a year, and the 80 and 60 contact ratings Jeter ends up with still will produce about a .280 average

These players are far from useless after they regress. There is however a problem w/ how the computer sets lineups after the regression
That answers your question, OVR is still a huge factor.
 
# 262 nemesis04 @ 03/26/13 06:32 PM
Quote:
Originally Posted by kmoser
I downloaded the patch and then played 5 innings of a game and it works great. The meatball bug is gone, no stutter and even the rounder 3rd slow down was gone. I am very pleased! Just waiting for the osfm roster to start my franchise

How do you like that, it was not even addressed in the patch and it is fixed! A patch heals all!
 
# 263 LC26 @ 03/26/13 06:35 PM
because it can not correct the black uniform of the rockies? the sleeves are not purples, plus the batter's helmet is now purple not black.
 
# 264 I3RIS3H @ 03/26/13 06:42 PM
Quote:
Originally Posted by LC26
because it can not correct the black uniform of the rockies? the sleeves are not purples, plus the batter's helmet is now purple not black.
I don't believe there is anything SCEA can do about jerseys. What's in the style guide is what's in the game.
 
# 265 jsquigg @ 03/26/13 06:44 PM
The masses will never be satisfied. Some people bring up legitimate points, but I SMH at the tools who post questions that are answered in the first post and the people who want their team's shoelace color changed.....
To each their own, but SCEA is as good as it gets when it comes to community response.
 
# 266 MauerMorneau09 @ 03/26/13 07:07 PM
I've noticed in the player edit screen, that the patch reset all batting stance follow throughs to the default.
 
# 267 Yankees2009Champs @ 03/26/13 07:10 PM
Still experiencing stuttering during pitching...
 
# 268 kmoser @ 03/26/13 07:29 PM
Quote:
Originally Posted by nemesis04
How do you like that, it was not even addressed in the patch and it is fixed! A patch heals all!
Hey you never know! Lol but it does seem that it is gone. I have rounded third a few times and haven't had a problem.
 
# 269 ktd1976 @ 03/26/13 07:34 PM
Quote:
Originally Posted by kmoser
Hey you never know! Lol but it does seem that it is gone. I have rounded third a few times and haven't had a problem.
I don't think it is gone, as I encountered the slowdown in my first game post patch. However, that was after a relatively late decision to try for home. It is possible that the timing window for the command to send the runner home was increased, so as to make for fewer slowdowns around third.

It is now my opinion that this was the problem. That we weren't given enough of a timing window to send the runner that extra base before it was too late and became a "late decision" resulting in the slowdown.....
 
# 270 mcmax3000 @ 03/26/13 07:36 PM
Quote:
Originally Posted by DJ
You can edit the size and location of the Analog pitch meter. I do that ... yes it is a very minor annoyance to have to re-adjust for each specific park's Broadcast camera, but I still do it. I usually shrink the meter in half and then place it somewhere in the infield grass between the pitcher and home plate.
Interesting. I'll have to look into that. I've never noticed that option in the game anywhere before.

Not an ideal solution (I would still really like to see them fix this... I'm not generally one to throw out "this is something they should've caught before release", but it really is something really dumb that never should've made it in), but it's better than nothing.
 
# 271 loganmorrison1 @ 03/26/13 07:46 PM
Please tell me Vita users aren't going to get screwed again. Going to so pissed if thats the case
 
# 272 I3RIS3H @ 03/26/13 07:59 PM
Quote:
Originally Posted by dingleberryfinn
Obviously I didn't read this whole thread, but I'm surprised the patch came out now.
I figured it would be next week, anyone expect it this early?
Agreed, it caught me completely off-guard last night. I was expecting a patch to be announced somewhere in April. When I saw that the patch wasn't just announced, but coming out the next day AND fixing all of the major bugs I was amazed.
 
# 273 Rickeysue @ 03/26/13 08:00 PM
I want to issue my sincere thanks to the developers as well. Best in the business. Already anticipating the PS4 version of The Show.
 
# 274 BaseballJunkie @ 03/26/13 08:16 PM
Great job SCEA!

The only thing left is for the OS Roster Geniuses
To do
That Voodoo
That they do
Sooooooo well!
 
# 275 blueduke @ 03/26/13 08:25 PM
Patch works well for me. Can finally beat the Red Sox senseless in Fenway now (Go Cards). Still have more fun with Vita version though. Here's hoping a patch to fix the "I just rounded third and I'm really winded now" bug gets fixed in Vita copy of the game
 
# 276 LowerWolf @ 03/26/13 09:09 PM
I still get stuttering in the menu music. Haven't actually played a game yet to see if I get any stuttering during gameplay.
 
# 277 Hayman19 @ 03/26/13 09:12 PM
I am hoping the franchise freezes are fixed, will play a little bit later to check. Either way this fixed alot of bugs and I was not expecting this to come so quickly.
 
# 278 Taffin @ 03/26/13 09:12 PM
Quote:
Originally Posted by BaseballJunkie
Great job SCEA!

The only thing left is for the OS Roster Geniuses
To do
That Voodoo
That they do
Sooooooo well!
They started to, but hit a toll booth and had to send somebody back for a s**tload of quarters.
 
# 279 toolapc1978 @ 03/26/13 09:36 PM
Russell as usual game is awesome. Only thing I have is in the art part of the update is there any way yall can update TURNER FIELD. The color of the fence needs to be a darker shade of blue and the dugouts always look horrible. This to me seems to be the only stadium that stays consistently horrid year to year. The rest of them look amazing. I know its probably nit picking but it is what it is. The game plays great and I am having a blast. Just a thought I had and please can I get some honest thoughts on this. I am sure someone will bash this post. Thanks for the time guys
 
# 280 JBoo2911 @ 03/26/13 09:45 PM
Great update, only had a handful prepatch stutter. Finished one game and no stutter. Seems like the audio during menus is fix, not low or skips now... Seems like the volume been corrected. Also, seems like pitchers speeds have been tweaked... I been plugin on All-Star level since release and fastballs def seem like they jump out pitchers hand quicker. Overall great update, can't wait to start my Chise.
 


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