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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 321 AUTiger1 @ 03/28/13 01:03 AM
So the SS not moving in defensive positioning was not fixed?
 
# 322 Nick_Wilhite @ 03/28/13 08:52 AM
Quote:
Originally Posted by Threeebs

Something that isn't shown to us exactly (besides when you actually view draftable players that are accurately scouted of course) is players are either even,+, or - in whatever potential they currently show. I take it these stages are necessary for progression between potential ratings so a player doesn't just shoot from a B to an A in one fell swoop. Recently, while playing in a frachise I experienced a generic players that must have had a potential rating of C+ move all the way up to an A- potential in 4 seasons! This was the first time I've ever seen a C move up to an A. It must be extremely variable as well because oddly enough that same generic player was on my team for a franchise before the first roster update and he never even graduated to a B.
So when I scout a player with A potential in franchise, who's speed is 60 but potential is only 45, he'd be considered an "A+" potential wise? Because the actual rating is higher than his potential rating?
It's interesting that your generic player made it all the way to an A, I've had C's become B level bench players, but never an A. Luck of the draw I guess.
 
# 323 sroz39 @ 03/28/13 10:39 AM
Typical terrific response from this dev team with the issues that the game shipped with. Couldn't possibly ask for more dedication and support from the good folks at SCEA.

Fingers crossed some of the remaining nagging issues get the attention of one more patch. For me, as the game is, I'm comfortable starting my Franchise once the OSFM rosters drop. But tying up loose ends like the rookie recognition issue and some of the "smaller" stuff (MoM defensive alignment, pitching meter hidden by OSD etc) would be the icing on the cake for myself and a lot of guys here I'm sure.

I know in the past, we've typically gotten more than one patch but with development on the PS4 version on the horizon (if not full bore already) as well as getting a Vita patch out, we may "just" get this one patch. Thankfully its comprehensive and a game changer!

Thanks again guys!
 
# 324 Threeebs @ 03/28/13 11:40 AM
Quote:
Originally Posted by Nick_Wilhite
So when I scout a player with A potential in franchise, who's speed is 60 but potential is only 45, he'd be considered an "A+" potential wise? Because the actual rating is higher than his potential rating?
Quote:
Originally Posted by Nick_Wilhite
It's interesting that your generic player made it all the way to an A, I've had C's become B level bench players, but never an A. Luck of the draw I guess.


No no, after the guy is actually fully scouted he will have a number value for his potential rating. I'm not 100% sure but I'm thinking 90-93 must be A-, 94-96 must be an A, and 97-99 must be an A+. Of course after they are drafted you no longer are able to see their potential as a number value but player's progress and regress rapidly through out the course of the game so it really doesn't matter.

Yah, that was the first instance I've seen an C develop into an A. It was pretty wild and unexpected. I didn't think it was even possible or allowed (I thought you could only progress or regress to a certain potential depending on what you started at).
 
# 325 teebee @ 03/28/13 12:00 PM
I got the online PH bug last night, top 9, 0-0 game, ph, then pitching change, FROZEN; just sat there looking at the pitcher

Looks like the patch is horsebleep
 
# 326 AJTheHater @ 03/28/13 12:02 PM
Quote:
Originally Posted by bwiggy33

Has anyone else experienced this in any of the other stadiums?
The scoreboard at Kauffman is noticeably less bright than before. Barely noticed it, and not a huge deal at all...but certainly appears that way.

PS - Amazing how fast the developers are on top of these things. blows my mind.
 
# 327 DELUS1ONAL @ 03/28/13 07:07 PM
The only problem I am still having after the patch is the menu music still skipping. Was the patch supposed to fix this? Anyone else still having this problem? Any solutions?
 
# 328 redfoxxx05 @ 03/28/13 07:20 PM
The hit mechanics would be a great upgrade. perfect swings should not result in pop-ups or misses
 
# 329 bb9 @ 03/28/13 07:34 PM
Small thing, wish they'd patch in some of the uniforms that were left out. Brewers gold jersey especially.
 
# 330 cas850 @ 03/28/13 07:43 PM
Quote:
Originally Posted by redfoxxx05
The hit mechanics would be a great upgrade. perfect swings should not result in pop-ups or misses
You haven't ever played baseball have you?
 
# 331 JoeT @ 03/28/13 07:43 PM
Quote:
Originally Posted by redfoxxx05
The hit mechanics would be a great upgrade. perfect swings should not result in pop-ups or misses
Sounds like a PCI issue to me. Are you using timing or zone batting? I'm thinking it's probably timing. If you (or the computer if you are not controlling it) don't have the PCI (think of it as the bat) in the correct part of the zone, this can happen. If you have perfect timing and the PCI (the bat) in the right location, you will not get misses or popups I promise.
 
# 332 LowerWolf @ 03/29/13 12:25 AM
Quote:
Originally Posted by DELUS1ONAL
The only problem I am still having after the patch is the menu music still skipping. Was the patch supposed to fix this? Anyone else still having this problem? Any solutions?
Music is still skipping a lot for me. Obviously doesn't affect gameplay, but it is annoying.

I also had one instance of stutter (while pitching) tonight.

And I had just rebuilt my database before putting the game in.
 
# 333 Drew127 @ 03/29/13 10:14 AM
Quote:
Originally Posted by AJTheHater
The scoreboard at Kauffman is noticeably less bright than before. Barely noticed it, and not a huge deal at all...but certainly appears that way.

PS - Amazing how fast the developers are on top of these things. blows my mind.
The CF scoreboard at Camden Yards (top portion displaying lineups) is also less bright than the bottom portion which displays the current hitter with picture/stats. But the brightness being toned down makes it more readable. Not sure if that's why they did it. No real complaint, just something I noticed that changed from last year.

I also noticed the scoreboard at Miller Park is extremely low-res. The text and pictures on it look really pixelated. I don't recall it being like this last year, and that one is noticeable since the scoreboard is prominent in the hitting view.
 
# 334 VonRye @ 03/29/13 03:58 PM
Quote:
Originally Posted by fatheifer
You playing with Timing hitting? I am. I just played my first game on Veteran hitting post-patch and it seemed a little harder. I swung and missed more and the timing window seemed shorter.
I can't buy a hit now. My BA has dropped over 100 pts in the past month of RTTS, and I've hit 2 HR the entire month of May after hitting 6 in April.

I'm way out in front of EVERYTHING...doesn't matter if it's Fastball or Change Up. And even when it feels like I timed it well, I have no power and it feels like I hit it off the end of the bat or the handle. I'll turn up the pitch speed and see if that works, otherwise I'll just forgo realism and crank my contact and power sliders way up. I don't have the time or patience to spend hours going 1-for-4 with a single every game.

One more thing...the ribbon scoreboard in CF at Safeco make it impossible to hit in day or late-afternoon games because the colors are white and teal. The ball gets washed out completely and it;s just a guessing game as to where the ball is until it's on top of you.
 
# 335 tbook24 @ 03/29/13 05:20 PM
how about fix the fake to third throw to first move by pitchers since it is illegal now. and in RTTS fix the amount of pickoffs thrown i set the slider to fewest attempts yet i get 10 CPU throws over there in a row which is highly unrealistic especially to third base
 
# 336 BSUFAN @ 03/29/13 06:36 PM
What happened here, I used to be able to hit fairly well and now I can't hit the side of a barn door with a shovel. I haven't changed so what has ????
 
# 337 tvman @ 03/29/13 06:41 PM
Quote:
Originally Posted by BSUFAN
What happened here, I used to be able to hit fairly well and now I can't hit the side of a barn door with a shovel. I haven't changed so what has ????
I believe it's called a slump. Time to play a little Tiger Woods for a few days.
 
# 338 JoeT @ 03/29/13 08:15 PM
Quote:
Originally Posted by BSUFAN
What happened here, I used to be able to hit fairly well and now I can't hit the side of a barn door with a shovel. I haven't changed so what has ????
If it is because you are early on almost everything, it may be pitch speed. Pitch speed seems to have been turned down this year. Try turning it up to 7 or 8 and see if that helps.
 
# 339 BSUFAN @ 03/29/13 08:20 PM
Quote:
Originally Posted by JoeT
If it is because you are early on almost everything, it may be pitch speed. Pitch speed seems to have been turned down this year. Try turning it up to 7 or 8 and see if that helps.
No , I had it set right before the patch now I am early on everything.
 
# 340 I3RIS3H @ 03/29/13 08:20 PM
Yeah I've had no problem hitting since the patch.
 


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