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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 281 Unit303 @ 03/26/13 09:49 PM
Quote:
Originally Posted by I3RIS3H
I don't believe there is anything SCEA can do about jerseys. What's in the style guide is what's in the game.
Sadly, these most irritating things are here to stay and god only knows for how long. Stripe on Twins pants sigh. (goes to cry)
 
# 282 dallas0112 @ 03/26/13 09:55 PM
Anyone else having freezing issues? I have had three since I downloaded the patch this afternoon. I've had freezes before the patch, but only like two or three and the frequency of them wasn't like this?
 
# 283 Threeebs @ 03/26/13 10:04 PM
Quote:
Originally Posted by dallas0112
Anyone else having freezing issues? I have had three since I downloaded the patch this afternoon. I've had freezes before the patch, but only like two or three and the frequency of them wasn't like this?


I'm sry to hear this my friend. Before the update I experienced no pitch stuttering, only music stuttering (which bothered me 0) and not a single game freeze. I'm hoping the update didn't screw with my engine either...
 
# 284 BaseballJunkie @ 03/26/13 10:08 PM
Quote:
Originally Posted by Taffin
They started to, but hit a toll booth and had to send somebody back for a s**tload of quarters.
Badges?!? We don't need no stinking badges!!!
 
# 285 dallas0112 @ 03/26/13 10:17 PM
Quote:
Originally Posted by Threeebs

I'm sry to hear this my friend. Before the update I experienced no pitch stuttering, only music stuttering (which bothered me 0) and not a single game freeze. I'm hoping the update didn't screw with my engine either...
I was just thinking it might have something to do with fantasy drafting, because all of my freezes were, well two were during the draft for my season and then the last one I had was during a game of my fantasy draft season. Just thinking out loud here.
 
# 286 Millennium @ 03/26/13 10:25 PM
Let me post this again for people that have not seen it:

If you are getting slowdown while rounding the bases, it is because the instituted momentum based running this year. You have to "preload" the next base that you are running to in order for the runner to "round" the base and not lose speed. This is much like you would preload a throw before it got to a fielder in order to trigger a smooth animation.

If you push for the next base too late, your runner will not have a proper angle coming into the bag, and will slow down due to having to adjust to the baseline. This is not a bug and is working as intended.

Sent from my Galaxy Nexus using Tapatalk 2
 
# 287 kmoser @ 03/26/13 10:27 PM
I think the regression in franchise after the patch is better, but how about the progression for young players? Has anyone simmed ahead and seen how it works?
 
# 288 Millennium @ 03/26/13 10:47 PM
Quote:
Originally Posted by BrianU
What about the CPU team? What about people who use auto base running so things play by ratings rather than playing the 'how fast you can hit L2' game. IMO this is a rare bad design choice from an otherwise A+ game.

I understand what they were trying, but just like players dropping 20 points at the end of a season they had good intentions but the execution could have been better. Just because something is working as intended doesn't mean we shouldn't discuss it or ask for it to be tuned to work better
I haven't seen it from the CPU team, to be honest. And if I did, I would be very curious as to the baserunning ability rating of that player.

Sent from my Nexus 7 using Tapatalk HD
 
# 289 JughedJones @ 03/26/13 10:59 PM
Sorry if this has already been asked, but I still don't have a 1 handed follow through, a 1 ear protector helmet, etc like I have selected on my RTTS guy.

Is this going to be fixed? Thanks.
 
# 290 bkrich83 @ 03/26/13 11:40 PM
Quote:
Originally Posted by JughedJones
Sorry if this has already been asked, but I still don't have a 1 handed follow through, a 1 ear protector helmet, etc like I have selected on my RTTS guy.

Is this going to be fixed? Thanks.
If you're in the minors you won't have a single flap batting helmet. In that case there's nothing to fix.
 
# 291 JughedJones @ 03/26/13 11:58 PM
Quote:
Originally Posted by bkrich83
If you're in the minors you won't have a single flap batting helmet. In that case there's nothing to fix.
Ahh...

Well thank you! Awesome man, I didn't know that.

Still not seeing a 1 handed follow through, but maybe I'm doing something wrong.

Cheers.
 
# 292 ktd1976 @ 03/27/13 12:42 AM
Quote:
Originally Posted by Millennium
Let me post this again for people that have not seen it:

If you are getting slowdown while rounding the bases, it is because the instituted momentum based running this year. You have to "preload" the next base that you are running to in order for the runner to "round" the base and not lose speed. This is much like you would preload a throw before it got to a fielder in order to trigger a smooth animation.

If you push for the next base too late, your runner will not have a proper angle coming into the bag, and will slow down due to having to adjust to the baseline. This is not a bug and is working as intended.

Sent from my Galaxy Nexus using Tapatalk 2
I completely understand this....the problem is THIS...

With a runner on second, when there is a base hit to the outfield, we do NOT have enough time to pre-load the runner going to the next base. I pre-load the runner to go home AS SOON as I see the ball will be a base hit, and still get the slowdown at third because I pre-loaded it too late. This is what needs to be adjusted. Give us a little more time to send the runner to that next base.
 
# 293 BrianU @ 03/27/13 12:47 AM
I do not know how this is overlooked but the budget issue that is starring you in the face everytime you load franchise is very annoying. I'm talking about how EVERY team no matter what there record winning the WS or losing with a .100 winning pct they all gain 10 million dollars after every season. I was really looking forward to franchise for all the new features and this was hyped up in press releases/videos but it is very broken.

Press release:

"Franchise and Season Mode Evolution (PS3 & PS Vita)
MLB 13 The Show is set on improving the user’s experience in Franchise mode by focusing on player development, while creating a more realistic and dynamic league as time progresses. Additions include a newly implemented team budget that focuses on a reward-penalty system which is solely based on a team’s performance on the field."

I litereally 5 minutes ago was on my PS3 and testing this. I used the Mets and the Twins in both tests. I released their top 15 players in April, simmed the season and fell back 30 games of the division leader by June. I ended with .100 winning pcts. Both times I was given a 10 million dollar increase to my budget for the next year. How can this be overlooked? There is literally a graph on the FRONT of the franchise mode. That graph with the green bars. It litereally says "profit / loss determined by on field performance"

For every single month using both teams the green bars were maxed to the profit side of things. You would think if I won 3 games in an entire month the bar should be going in the negative to show I will be losing profit. Nope, it always behaves the same. I just wish they didn't mention something as a new feature and then not integrate it at all in any way. It isnt a HUGE thing but its annoying to see that chart and know its broken. Im tired and ranting now so i better go to bed. Other than that I LOVE this game A+++ gameplay Just wish franchise features worked better.

Same thing with the AI behavior in terms of trading players/drafting. The other big feature of franchise was for different teams to behave different based on if they are contenders or in rebuilding mode. But i've seen and others have reported teams doing some wierd stuff, like making trades which make no sense given their current status in the season. Last in division but signing a big free agent, or trading prospects for one. I only bring all of this up becuase of how much I love the game. The gameplay is phenomenal. I dont even think we will get another patch and even if we did that any of this would be fixed, but at least they can be aware of it for The Show 14. Please do not advertise and hype features that are not implemented, the game is good enough to sell without doing that
 
# 294 skow05 @ 03/27/13 12:56 AM
Quote:
Originally Posted by BrianU
I do not know how this is overlooked but the budget issue that is starring you in the face everytime you load franchise is very annoying. I'm talking about how EVERY team no matter what there record winning the WS or losing with a .100 winning pct they all gain 10 million dollars after every season. I was really looking forward to franchise for all the new features and this was hyped up in press releases/videos but it is very broken.
That's disappointing to hear. Is anyone else still seeing this??
 
# 295 Stormyhog @ 03/27/13 01:01 AM
Quote:
Originally Posted by ktd1976
I completely understand this....the problem is THIS...

With a runner on second, when there is a base hit to the outfield, we do NOT have enough time to pre-load the runner going to the next base. I pre-load the runner to go home AS SOON as I see the ball will be a base hit, and still get the slowdown at third because I pre-loaded it too late. This is what needs to be adjusted. Give us a little more time to send the runner to that next base.
I noticed the slowdown when the 3rd base coach put's up the stop sign. I know I pre-loaded early enough but it's as if the runner slows down because of the stop sign by the coach. I don't know if this is the reason but just an observation.
 
# 296 Willis135 @ 03/27/13 01:23 AM
Quote:
Originally Posted by BrianU
I do not know how this is overlooked but the budget issue that is starring you in the face everytime you load franchise is very annoying. I'm talking about how EVERY team no matter what there record winning the WS or losing with a .100 winning pct they all gain 10 million dollars after every season. I was really looking forward to franchise for all the new features and this was hyped up in press releases/videos but it is very broken.

Press release:

"Franchise and Season Mode Evolution (PS3 & PS Vita)
MLB 13 The Show is set on improving the user’s experience in Franchise mode by focusing on player development, while creating a more realistic and dynamic league as time progresses. Additions include a newly implemented team budget that focuses on a reward-penalty system which is solely based on a team’s performance on the field."

I litereally 5 minutes ago was on my PS3 and testing this. I used the Mets and the Twins in both tests. I released their top 15 players in April, simmed the season and fell back 30 games of the division leader by June. I ended with .100 winning pcts. Both times I was given a 10 million dollar increase to my budget for the next year. How can this be overlooked? There is literally a graph on the FRONT of the franchise mode. That graph with the green bars. It litereally says "profit / loss determined by on field performance"

For every single month using both teams the green bars were maxed to the profit side of things. You would think if I won 3 games in an entire month the bar should be going in the negative to show I will be losing profit. Nope, it always behaves the same. I just wish they didn't mention something as a new feature and then not integrate it at all in any way. It isnt a HUGE thing but its annoying to see that chart and know its broken. Im tired and ranting now so i better go to bed. Other than that I LOVE this game A+++ gameplay Just wish franchise features worked better.

Same thing with the AI behavior in terms of trading players/drafting. The other big feature of franchise was for different teams to behave different based on if they are contenders or in rebuilding mode. But i've seen and others have reported teams doing some wierd stuff, like making trades which make no sense given their current status in the season. Last in division but signing a big free agent, or trading prospects for one. I only bring all of this up becuase of how much I love the game. The gameplay is phenomenal. I dont even think we will get another patch and even if we did that any of this would be fixed, but at least they can be aware of it for The Show 14. Please do not advertise and hype features that are not implemented, the game is good enough to sell without doing that
I just won the world series with the tigers and my budget was reduced 6% based on my team performance. Figure that one out. Happens every time after the first season with the tigers.
 
# 297 ParisB @ 03/27/13 01:55 AM
Can we please stop using the word broken?
 
# 298 Stikskillz @ 03/27/13 03:24 AM
*In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was eported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

The pinch hit bug is still affecting the game. I was up 16-3 in an online match and brought in bench guys. I subbed Arias in and it was fine in the 6th. I subbed Blanco in during the 7th. These were both defensive subs. Ich hit for DH Hector Sanchez with Brett Pill in the 8th and boom, game froze.

I ended up taking the loss (my 8th of this type). This must be fixed.
 
# 299 LastActionHero @ 03/27/13 06:24 AM
Ahhhh the game is super smooth now for me! Even the batter walk up stutter is completely gone!

Thanks!!!!!!
 
# 300 Cro1o @ 03/27/13 10:17 AM
Are there going to be an update for the vita version?
 


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