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MLB 13 The Show News Post


Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.18. It weighs in at 167 MB, see below for all the details.
  • In offline and online games, there was an occasional hitch/millisecond delay just as the pitcher would release the pitch.
    - The title was writing data to the HDD at this point, causing the brief, but noticeable hiccup in the gameplay. When the title writes to the HDD has been adjusted, and this hitch/delay will no longer occur.

  • Franchise Fantasy Draft blank screen in Standard Def only. This was reported with a 100% frequency. In a Franchise mode, when performing a Fantasy Draft, the first round worked correctly. Every round after the first round would have a blank list of available players and drafted players. User could scroll through the empty list and choose players, but the player names were invisible. This was standard definition only. This has been fixed.

  • In online games, there was a very rare crash when putting a Pinch Hitter into the game. This was reported with a frequency of approximately 2% - 10%. Multiple pinch hit substitutions in the same inning could eventually result in a crash. This was fixed.

  • In a Franchise game, while playing with the Houston Astros, an On Screen Display showing division team comparisons would show the Houston Astros in their old National League division. This has been fixed.

  • Challenge of the Week - In game real time leaderboard would disappear/reappear frequently. This was reported with a 100% frequency. In game leaderboard on the right side of the screen would flicker in and out on almost every pitch. This has been fixed.

  • Online Game Rooms - Within a game room, we changed the terminology within Challenge Options pop-up. We removed the text "(Tracked)" as well as the text "(Unranked, Untracked)" from the top two challenge options within a game room. This was not a bug, but it caused some confusion with consumers. Safe text change that has been addressed.

  • Online - Timing batting was available for users in an online game. This was reported with a frequency of 100%. This setting was never intended for online gameplay and has been removed.

  • Within an online game created through a Game Room, users did not have the ability to Concede or Friendly quit through the Quit option. This was reported with a frequency of 100%. Concede/Friendly quit has been added to the Quit game menu.

  • Offline gameplay - Following a Fast Forward in any gameplay mode, the Pitcher would throw a fastball down the middle with about 90% frequency. This has been fixed.

  • Use Custom rosters in Leagues. Create some custom (created players) players and upload them to the rosters and form a league that way. Once the league is formed, make sure every teams roster can be generated. Specifically, any team that has a created player on that roster. Key step to this is when uploading a Roster, user must choose LOAD ROSTER FROM HD or LOAD ROSTER FROM VAULT

  • Create a league (Load weekly roster during creation process) and have any user control the Minnesota Twins - After activating the league, go to Manage Roster (for the Twins) and generate lineups and rosters. At this point (In PROD), user would receive an error message and the lineups would never be generated. Error Message: (Sorry, we could not generate a valid roster/lineup/rotation with the given players) Key step to this is when uploading a Roster, user must choose LOAD WEEKLY ROSTER.

  • Four significant Art changes:
    1. Addition of new 2013 Post Season logos. These can be viewed throughout the front end, and in game easily in PostSeason mode. Logos can appear in the frontend bracket screens, load screen bracket screens, on the field logos, and during on screen display pop-ups.
    2. Batting Practice hats for the Cleveland Indians. Removed an outdated logo batting hat.
    3. San Francisco AT&T stadium - There was a Minnesota Twins logo in the dirt of the pitching mound.
    4. Toronto Stadium - There was a large section of seating that appeared grey instead of blue (behind 1st or 3rd base). This was reported with a frequency of 100%. The art files have been changed to reflect the proper seat colors.

  • Online user vs user games - Concede/Friendly Quit option has been added to the quit menu in games formed and played through Game Rooms

  • Fixed an occasional hang that occured when loading a save file that was autosaved after purchasing budget in the Manage Contracts screen.

  • Player Progression issue in Franchise fixed. This would cause older players in season/franchise modes to regress at a faster pace than intended.

  • Fixed an issue with the one and two handed follow through setting in Edit Player. Two handed follow through was not carrying over into game.

  • Manager mode - All batters due up were being displayed as "L" for left handed batter. This has been fixed in HD displays.

  • Manager mode - Pitcher would never pitchout until it was requested by the manager. Pitcher will now occasionaly pitch out when the time is appropriate, when user selects Play Ball.

  • Fixed an issue where 2013 Hall of Fame players were not showing up.

  • Post game celebartion following a win. SF Giants were walking to/from the wrong dugout. This has been fixed.

  • Fixed a minor bug that affected Starting Pitcher energy in League games.

  • End of inning music was missing in offline Fast Play games. This has been fixed.

  • Fixed an issue where setting scouting to auto wouldn't stick.

  • Online, fixed an issue where your online game settings wouldn't match you properly with your opponent.


  • Fixed an issue that caused the Mercy rule to appear incorrectly at the end of certian online games.
Server Fixes
  • Twitter feeds fix
    - Twitter feeds should now show up with today's Tweets # New telemetry TSD file

  • Updated player skill ranks
    - Using Play Now Rated games, users were staying at the Rookie level and not graduated to Veteran, All-Star, Hof, Legend. They should now move up and down based on Rating.

  • Game reset fix for playoff games
    - Playoff games were unable to be reset. Now they can.

  • Fixed league injury healing
    - When a player got injured if you set him to Inactive, "games returned" would never reduce. If you left him on the Active roster, it would count down. So doing it right punished users with a bug.

  • DD: Arena card colors adjusted to match new number ranges
    - A+ cards should now be platinum, platinum cards should always be A+. Using the Recylcer should provide a platinum card.

  • DD: Quality generation moved to after the aptitude is picked
    - Same test as above.

  • DD: APT cards cannot be sold for wrong prices anymore
    - To repro, you can create a buy order for a high Aptitude DD card. You yourself (or another user) could put up a sell order with a lower Aptitude DD card and qualify for that Buy Order.

  • DD: arena game summaries matched to histories by game_id
Thank you again, to our loyal community members, who have sent us feedback. The information we receive is instrumental for us in our effort to improve MLB 13, and build a better MLB 14.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 221 dalger21 @ 03/26/13 03:23 PM
Quote:
Originally Posted by nuke_21
Did the occassional stuttering gameplay get fixed?..
Come on...did you even read anything in this thread?
 
# 222 riker147 @ 03/26/13 03:25 PM
Quote:
Originally Posted by dalger21
While this patch is great and was definitely needed, I think I would rather have them devote their full attention to MLB 14 for the PS4 from now on and not worry about another patch. Probably sounds silly but yea...this is after a vacation of course.

Pretty sure I'm not going to be able to afford a PS4.
 
# 223 tazbk @ 03/26/13 03:27 PM
Did the bug that shows "series stats" in season and franchise mode during batter walkup get fixed? It always shows the player as 0 for 0 in the series instead of showing the correct stats like 2 for 10 or 6 for 11.
 
# 224 seanjeezy @ 03/26/13 03:29 PM
Quote:
Originally Posted by riker147
Pretty sure I'm not going to be able to afford a PS4.


Boom, problem solved...
 
# 225 buggs1a @ 03/26/13 03:30 PM
Awesome SCEA!!!! You guys rock!

What about the series stats in franchise for each hitter always saying series stats 0 for 0? And after that it says they hit a hr if they have. That's silly.
 
# 226 riker147 @ 03/26/13 03:30 PM
Quote:
Originally Posted by seanjeezy


Boom, problem solved...
Maybe you get it started for me?
 
# 227 buggs1a @ 03/26/13 03:31 PM
Quote:
Originally Posted by tazbk
Did the bug that shows "series stats" in season and franchise mode during batter walkup get fixed? It always shows the player as 0 for 0 in the series instead of showing the correct stats like 2 for 10 or 6 for 11.
Ha. I just asked the same thing lol. I even reported it to the bug system too.
 
# 228 rspencer86 @ 03/26/13 03:36 PM
Quote:
Originally Posted by dalger21
Come on...did you even read anything in this thread?
There are people reporting the stuttering has continued post-patch, so it is a valid question.
 
# 229 MrOldboy @ 03/26/13 03:49 PM
Quote:
Originally Posted by rspencer86
There are people reporting the stuttering has continued post-patch, so it is a valid question.
It is, especially with what the patch notes have said caused the issue. If some people continue to get stutter due to their specific hard drives that really sucks for a lot of people. Sort of what I and others suspected though being the cause as its the major changing variable between PS3 SKUs on the market, not to mention all the people putting new HDDs in their system.

Was it ever said what the QA was done with, which PS3 SKU and hard drive?
 
# 230 Heroesandvillains @ 03/26/13 04:05 PM
Quote:
Originally Posted by LowerWolf
I'm two games into my season. I simmed the rest of the season post-patch and the K numbers looked good. So I'm guessing current franchises/seasons are good to go with the patch.
I tested this myself too.

9 games in I simmed to the end of the season and the league averaged just under 6.6 SO per team per game.

6 players finished with over 200 K's.

3 teams hit over .270.

These were easily, far and away, the best results I have seen to date.

So to answer the question, I agree with the quoted above. You do not have to restart your current Franchises to see the benefits of the new patch.
 
# 231 bigball12 @ 03/26/13 04:18 PM
So wait a minute? We can no longer use 'Timing' hitting at all online? I only play unranked Co-op with my friend, we can no longer do this?
 
# 232 Motown @ 03/26/13 04:26 PM
Quote:
Originally Posted by cottageboy789
Seriously disappointed. Had the stutter a bit in 12, never in 13, and first game after the patch, I'm doing the warm-up and I have the stutter. Irritating.
Rebuild your PS3 database, & then you should be good to go.
 
# 233 Knight165 @ 03/26/13 04:37 PM
Quote:
Originally Posted by Russell_SCEA
I wouldn't put money on that bet.
But can I pray?!




M.K.
Knight165
 
# 234 ralphieboy11 @ 03/26/13 04:41 PM
Forgive me if this was mentioned somewhere else but I couldn't find it.

Has the home field advantage been fixed in the NL wild card game? I believe some had mentioned that the 2nd placed team was getting home field every time.

Thanks.
 
# 235 LowerWolf @ 03/26/13 04:43 PM
Quote:
Originally Posted by ralphieboy11
Forgive me if this was mentioned somewhere else but I couldn't find it.

Has the home field advantage been fixed in the NL wild card game? I believe some had mentioned that the 2nd placed team was getting home field every time.

Thanks.
I checked this too when I simmed my season, and the correct teams were at home for the wild-card game. That was the only test I ran, but it was at least correct that one time.
 
# 236 Farmer joe @ 03/26/13 04:43 PM
Ive never had a stuttering problem in-game (during a game) before or after the patch. I was having a music stuttering problem in menus before the patch, never slowed anything down while I was navigating menus in my franchise, so I never mentioned it. The music would just stutter on a frequent basis, it was only mildly annoying. Post-patch though, its gone. I'm glad as it could get irritating as I was trying to figure out a trade to make or roster moves in the minors lol.
 
# 237 ralphieboy11 @ 03/26/13 04:44 PM
Quote:
Originally Posted by LowerWolf
I checked this too when I simmed my season, and the correct teams were at home for the wild-card game. That was the only test I ran, but it was at least correct that one time.
Thanks so much! I'm at work and haven't gotten home to download the patch yet.
 
# 238 fatheifer @ 03/26/13 04:52 PM
Quote:
Originally Posted by Motown
Rebuild your PS3 database, & then you should be good to go.
My PS3 is only about a month old, but I just rebuilt my database. Maybe it will work.
 
# 239 bigball12 @ 03/26/13 04:59 PM
We can no longer use 'Timing' hitting at all online? I only play unranked Co-op with my friend, we can no longer do this?
 
# 240 DJMaybz33 @ 03/26/13 05:00 PM
SCEA and the Show simply the best.
 


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