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MLB 13 The Show News Post


Now that the game is released to all, this is the place to post your impressions.

As a reminder, this is not a thread for questions. Please use the MLB 13 The Show Q&A thread for that.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
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Member Comments
# 161 JasonZimmerman @ 03/06/13 11:54 AM
I love the game! They finally got Great American Ballpark somewhat right, Reds logo behind home plate looks perfect, I like that they put the LED standings banners up in LF, but they are blank, Why put them in if they are blank? And the Tundra fan give away truck is missing, but I figured it was a liecensing issue.

The lighting in day games is much better! Also night games look great! Uniforms look amazing, but I did notice the logo on the hats being a bit to low that someone mentioned, but whatever, not a big deal.

I just love the gameplay, the graphics are crazy nice, Jay Bruce's and Joey Votto's HR swings are money! Brandon Phillips stance is jaw dropping! As is Matt Latos's pitch delievery.

A little dissappointed in the fireworks after a homerun at GABP, they are way to quite, they are booming loud on tv in real life, and in the game you can barley hear them. Some people complain about them not having flames coming out of the smokestacks after a strikeout, but they never show them on TV anyway, so it's not a big deal to me.

One thing I was hoping they would change but didn't, the umpires are still in short sleeves when its 40 degrees.

I bought the download version. I started downloading it at 12:03 a.m., at 10:00 a.m. it still wasn't done! I got my money back from PSN, and went and bought the disc version, no problems with shuttering.
 
# 162 Bigredmachine87 @ 03/06/13 12:03 PM
Quote:
Originally Posted by JasonZimmerman
I love the game! They finally got Great American Ballpark somewhat right, Reds logo behind home plate looks perfect, I like that they put the LED standings banners up in LF, but they are blank, Why put them in if they are blank? And the Tundra fan give away truck is missing, but I figured it was a liecensing issue.

The lighting in day games is much better! Also night games look great! Uniforms look amazing, but I did notice the logo on the hats being a bit to low that someone mentioned, but whatever, not a big deal.

I just love the gameplay, the graphics are crazy nice, Jay Bruce's and Joey Votto's HR swings are money! Brandon Phillips stance is jaw dropping! As is Matt Latos's pitch delievery.

A little dissappointed in the fireworks after a homerun at GABP, they are way to quite, they are booming loud on tv in real life, and in the game you can barley hear them. Some people complain about them not having flames coming out of the smokestacks after a strikeout, but they never show them on TV anyway, so it's not a big deal to me.

One thing I was hoping they would change but didn't, the umpires are still in short sleeves when its 40 degrees.

I bought the download version. I started downloading it at 12:03 a.m., at 10:00 a.m. it still wasn't done! I got my money back from PSN, and went and bought the disc version, no problems with shuttering.

Yeah I thought the fire works were lame myself. But, I guess they have to give us a reason to go to games or we might never go outside.

I laugh every time BP comes to bat, I don't see how he even hits the ball wiggling around like that.
 
# 163 chelios7 @ 03/06/13 12:04 PM
Really fun game so far. Was playing Royals (me) vs. Indians last night in Cleveland. Went up 2-0 in the second off of a 2 run homerun by Mike Moustakas. Kept it 2-0 until the 6th when the Indians blasted Shields for 4 runs. The Tribe scored 2 more on Shields in the 7th before I took him out to lead 6-2. I finally chased Jimenez in the 8th by scoring 3 runs off him and then getting 2 more off of their relievers to make it 7-6 Royals. I scored 3 more in the top of the 9th to go up 10-6 and then had to sweat out a 10-9 win after my bullpen gave up 3 runs in the bottom of the ninth.

Fantastic game that ended 10-9 Royals.
 
# 164 TopDog @ 03/06/13 12:13 PM
Quote:
Originally Posted by andrewochs615
I still have yet to win a game. I always take the lead early and then make some stupid error somehow or give up a long ball give away the lead. Then I stop hitting
Same here. I had a great game going in my very first game on default all star.

I was the Braves at the Marlins. Started the game with back to back doubles with Simmons and Heyward to score a run. Got a run in the 4th off a solo bomb by BJ Upton. Medlen was protecting the shutout, although with a high pitch count. Then it fell apart. Missed an easy pop fly because I didn't quite get under it behind 1st. Then screwed up a throw trying out the button throwing. Hate it, so i went back to analog.

Overall, good game. I coaxed 4 walks. Struck out way too much but that will come in time. I like the subtle changes to pulse pitching. You can't just paint corners anymore, and the umps seem to squeeze the zone. This is going to be fun.
 
# 165 JasonZimmerman @ 03/06/13 12:15 PM
Quote:
Originally Posted by Bigredmachine87
Yeah I thought the fire works were lame myself. But, I guess they have to give us a reason to go to games or we might never go outside.

I laugh every time BP comes to bat, I don't see how he even hits the ball wiggling around like that.
I haven't got to experiance a homerun by the Reds at the stadium yet. I've only been to one game there. Last year I went to the Reds Cards game, the cards hit two homers, Reds didn't hit one, but I would imagine the fireworks would be very loud live. I'm going to a lot more this year! I don't know how BP does it either! lol
 
# 166 andrewochs615 @ 03/06/13 12:21 PM
Quote:
Originally Posted by TopDog
Same here. I had a great game going in my very first game on default all star.

I was the Braves at the Marlins. Started the game with back to back doubles with Simmons and Heyward to score a run. Got a run in the 4th off a solo bomb by BJ Upton. Medlen was protecting the shutout, although with a high pitch count. Then it fell apart. Missed an easy pop fly because I didn't quite get under it behind 1st. Then screwed up a throw trying out the button throwing. Hate it, so i went back to analog.

Overall, good game. I coaxed 4 walks. Struck out way too much but that will come in time. I like the subtle changes to pulse pitching. You can't just paint corners anymore, and the umps seem to squeeze the zone. This is going to be fun.

The same thing happened to me with infield pop ups. I was in playoff mode wild card game O's and Rangers and Manny Machado missed a pop up. I then came back to take the lead but had Jim Johnson blow the game.

I have stuck to analog pitching, i can't seem to get the hang of pulse picthing as I do ok but eventually leave pitches fat which get crushed.

I just need practice I guess
 
# 167 slthree @ 03/06/13 12:21 PM
I'm a person who doesn't just want to hear "fielding is better". I want specific examples to support that statement. Before I bought the game I pm'd 2 guys I trust to ask about that subject specifically.

So, let me give you an example of how fielding is better.

In 12, almost every foul ball was tracked down and caught, save those that went into the crowd. The outfielder rating didn't seem to matter.

In just a few games I've seen no less than 3 foul balls, deep down the outfield lines NOT be caught. I mean, balls you expect are easy outs.

In all 3 cases the outfielder had poor speed and poor fielding ratings. I was stunned. The better outfielders get to those balls.

Bravo

Sent from the best smartphone in the world using Tapatalk 2
 
# 168 TopDog @ 03/06/13 12:30 PM
Quote:
Originally Posted by Bigredmachine87
Does anyone think hitting is a little too easy? Or maybe it's everyone I've been playing online sucks.
These are my stats from games I've played

5 runs on 9 hits (8 innings)
7 runs on 9 hits (9 innings)
5 runs on 7 hits (9 innings)
4 runs on 5 hits (9 innings)
2 runs on 3 hits (5 innings) I tapped out
8 runs on 14hits (9 innings)
1 runs on 2 hits (7 innings)
4 runs on 12hits (9 innings)
6 runs on 12hits(9 innings)

MLB average is 8 hits a game and 4 runs.
Maybe I'm missing something? The stats you listed are at almost exactly 8 hits and a shade over 4.5 runs per game. Even extrapolating out the 2 incomplete games, you'd still be right around the average.
 
# 169 itbeme23 @ 03/06/13 12:47 PM
Got three games in yesterday, all Dodgers vs. Angels.

- Presentation is better. I like seeing the little things like players running out on to the field at the beginning of the game, or the new score bug, or the new OSDs. These aren't things that hit the ball out of the park (pun intended), but it's good to know that SCEA put the time in to make these subtle changes. Commentary is still mediocre, and it does begin to stale fairly quickly, even with the addition of Steve Lyons. They need to overhaul that for the PS4 version.

- Being a Dodgers fan, I was pretty impressed with all of the player models and stances, EXCEPT for Matt Kemp's batting stance. One word: terrible. However, on a good note, Andre Ethier's player model looks ten times better than last year's, and his stance looks a lot more true to life. Kudos on that, SCEA.

- I didn't experience any of the Pitch Stutter issue that a lot of people are talking about. I did the game update at the beginning, and downloaded the newest roster, then I disconnected my PS3 from the internet. I don't know if that helped or not, but I didn't notice any stutter in the 3 games that I played.

On the subject of pitching....

1. I tried Pulse Pitching on HOF level, and got absolutely CRUSHED by the Angels in the very first game that I played. I was pitching with Kershaw, and I think I gave up 8 runs in the first 4 innings. I wasn't a fan of Pulse Pitching last year, but I thought I'd give it a try again this year....not happening. Once I switched to Meter pitching, which is what I used last year, things seemed a lot more manageable. I ended up restarting that game, and got into a pitcher's duel with Kershaw and Weaver, which I ended up winning 1-0 . I will say that pitching seems to be more difficult this year, as I was only able get out of the 6th inning with Kershaw. CPU hitters seem to be EXTREMELY patient, definitely more than last year. I haven't touched any CPU hitting sliders just yet, and their strikeout numbers seem to be pretty good at default. I think I fanned 5 or 6 with Kershaw in 6 innings of work. That was the only game where I gave up one run, as I gave up 7 and 8 runs in my final two games using Meter (HOF level).

2. CPU pitching needs a lot of work. With sliders at default, it's nearly impossible to get realistic balls to strikes ratios, because the CPU pitcher is constantly pounding the strike zone. The difference between this year and last year is the pitcher isn't just painting the black, but there are significantly more meat pitches down the middle. Either way, it amounts to the same result, which is an extremely high strike percentage, especially first pitch strike percentage. As a result, pitch counts are pretty low, because of the high amount of strikes, and the lack of walks issued. I had a game versus Joe Blanton (Angels #5 starter), and he ended up with a 77% overall strike percentage, and 87% first pitch strikes. I ended up using my CPU pitching sliders from last year for the last game I played, and it seemed to help. I'm going to use those as my base moving forward.

3. I am not a fan of this "expanded timing window". Like everybody else, I was extremely early on almost every pitch with pitch speed at default. I'm usually a pretty patient hitter, but the CPU pounding the strike zone coupled with this new timing window really screwed up my hitting. I use timing hitting on All-Star, but I wasn't seeing the increase in hitting like most have experienced. My timing was so off, that I was barely able to muster 4 hits in that first game pitcher's duel. I've worked my Pitch Speed slider up to 7, and I'm finally starting to see decent results. I wish SCEA wouldn't have touched this part of the game. If it ain't broke, then don't fix it.

- I like the hit variety that I saw. I saw everything from the Angels yesterday. Solid singles, doubles down the line, gappers, Home Runs (even saw a Grand Slam by Trumbo), and the coolest thing to see were those end of the bat little bloopers that fell in for hits. This aspect of the game was VERY well done.

- I'm pretty sure fielder arm strength needs to be toned down. I didn't see outfielders gunning anybody down at first or third, but I did see infielders (namely Callaspo and Aybar) making those Jeter-like jump throws to first for outs. I think those types of plays should be designated for the Derek Jeters of the world....not scrubs.

- Don't know if it's just me, but it seemed like fielder reaction was just a bit....off. It just seemed like the fielders were just a tad bit slower or faster reacting to the ball of the bat. Definitely didn't feel as natural as last year. I'm sure this will be fixed via sliders.
 
# 170 CarrotJuice @ 03/06/13 01:18 PM
Only played 3 innings this Am. Game is noticebly improved from last year. Especialy ball physics. Everthing across the board seems much more polished and fine tuned. My "The Show" addiction will continue.
 
# 171 KentAZ @ 03/06/13 01:19 PM
Hitting is much, much easier this year, no doubt. And as others have noted, I'm seeing a lot more strikes from the CPU pitchers, so I'll have to adjust that.

I haven't seen any stutter thus far.

Everything is more polished--animations, fielding, cuts, etc.

I like Lyons, but at some point the commentary will need a complete overhaul. Play-by-play is great, but there still is very little interaction between the commentators and long stretches of silence. NBA 2K is still the gold standard when it comes to commentary, and hopefully SCEA will emulate that in future releases.

Soundtrack is the worst I've heard, but I don't buy the game for that. Thank goodness the game allows you to replace it with your own list!
 
# 172 johnnyg83 @ 03/06/13 01:33 PM
Loving the game: hit variety, stadiums, fielding, mistakes being made.

Is anyone actually seeing "worse" graphics from last year? I wonder if it's my TV. The pitchers on Catcher View while hitting seem especially jaggy. As do the stat and information overlays.
 
# 173 imfletcher00 @ 03/06/13 01:39 PM
I have not seen this yet, but last night I was pitching and the CPU foul tipped a pitch into the catchers glove!!

The sound was perfect and and it seemed very natural and organic.

I am not sure I remember that ever happening before and I damn glad it did.

+1 2013 the Show.
 
# 174 TGov @ 03/06/13 01:53 PM
I like the idea of Diamond Dynasty but I feel my problem isnt with the mode itself but with certain things with the mode. For 1... its online, Im not a huge player online but Ill play a few games. Also, you only have so long with your players, I like the limitations with the MLB players but I wish there was something different with the Dynasty ones, I just dont feel a need to use my $ to train them when theyre going to be gone in 30 games...
I love creating and customizing my team and putting it together...
I remember a game where you could create a team and replace a real one in Franchise, maybe something like that would be better for me...
Either way Franchise mode is my baby, I cant wait for the OSFM rosters to come out cause thats what I invest most of my time in...
Other thoughts...
RTTS is awesome, I love the zooming in and out of the field and FF, also the audio and visual are wonderful...
I really like the HRD presentation, really nice HR view from the player POV...
I dipped into Postseason mode, didnt last ong as I lost in the Wild Card game, lol... but it was a wonderful experience, Ill probably play another, loved the atmosphere...

I think the overall thing that brings this game together is what separates the modes, anyway you slice it, this is a baseball game, you play ball with a team or player, thats the game... BUT they individualize the modes so well where you can play all the the different modes and feel like its a different game in a way, I that respect the creator of this game nailed it...
The only thing Im having a problem with is adjusting the speed and testing out batting views, so overall I cant say I dont like anything right now, great jobs guys!
 
# 175 ParisB @ 03/06/13 02:07 PM
The overall gameplay is money.

The fielding feels nicer, smoother, and more crisp.

The hitting (save for the CPU meatball issue) feels good. I am seeing balls hit with all kinds of momentum, heights, trajectories etc. Feels good.

Pitching is a better experience. The CPU actually chases low pitches on 0-2 counts, they check swing more, and also take looking. The K/BB seems to matter now, as I can use a Verlander or Weaver and feel in command, whereas last year it didn't matter since it was almost impossible to "dominate" a weak hitter with your aces. They would slap away 8 fouls in a row or take ridiculous borderline pitches with eagle eye precision. Kudos for fixing that.
 
# 176 ParisB @ 03/06/13 02:09 PM
Quote:
Originally Posted by itbeme23
Got three games in yesterday, all Dodgers vs. Angels.

- Presentation is better. I like seeing the little things like players running out on to the field at the beginning of the game, or the new score bug, or the new OSDs. These aren't things that hit the ball out of the park (pun intended), but it's good to know that SCEA put the time in to make these subtle changes. Commentary is still mediocre, and it does begin to stale fairly quickly, even with the addition of Steve Lyons. They need to overhaul that for the PS4 version.

- Being a Dodgers fan, I was pretty impressed with all of the player models and stances, EXCEPT for Matt Kemp's batting stance. One word: terrible. However, on a good note, Andre Ethier's player model looks ten times better than last year's, and his stance looks a lot more true to life. Kudos on that, SCEA.

- I didn't experience any of the Pitch Stutter issue that a lot of people are talking about. I did the game update at the beginning, and downloaded the newest roster, then I disconnected my PS3 from the internet. I don't know if that helped or not, but I didn't notice any stutter in the 3 games that I played.

On the subject of pitching....

1. I tried Pulse Pitching on HOF level, and got absolutely CRUSHED by the Angels in the very first game that I played. I was pitching with Kershaw, and I think I gave up 8 runs in the first 4 innings. I wasn't a fan of Pulse Pitching last year, but I thought I'd give it a try again this year....not happening. Once I switched to Meter pitching, which is what I used last year, things seemed a lot more manageable. I ended up restarting that game, and got into a pitcher's duel with Kershaw and Weaver, which I ended up winning 1-0 . I will say that pitching seems to be more difficult this year, as I was only able get out of the 6th inning with Kershaw. CPU hitters seem to be EXTREMELY patient, definitely more than last year. I haven't touched any CPU hitting sliders just yet, and their strikeout numbers seem to be pretty good at default. I think I fanned 5 or 6 with Kershaw in 6 innings of work. That was the only game where I gave up one run, as I gave up 7 and 8 runs in my final two games using Meter (HOF level).

2. CPU pitching needs a lot of work. With sliders at default, it's nearly impossible to get realistic balls to strikes ratios, because the CPU pitcher is constantly pounding the strike zone. The difference between this year and last year is the pitcher isn't just painting the black, but there are significantly more meat pitches down the middle. Either way, it amounts to the same result, which is an extremely high strike percentage, especially first pitch strike percentage. As a result, pitch counts are pretty low, because of the high amount of strikes, and the lack of walks issued. I had a game versus Joe Blanton (Angels #5 starter), and he ended up with a 77% overall strike percentage, and 87% first pitch strikes. I ended up using my CPU pitching sliders from last year for the last game I played, and it seemed to help. I'm going to use those as my base moving forward.

3. I am not a fan of this "expanded timing window". Like everybody else, I was extremely early on almost every pitch with pitch speed at default. I'm usually a pretty patient hitter, but the CPU pounding the strike zone coupled with this new timing window really screwed up my hitting. I use timing hitting on All-Star, but I wasn't seeing the increase in hitting like most have experienced. My timing was so off, that I was barely able to muster 4 hits in that first game pitcher's duel. I've worked my Pitch Speed slider up to 7, and I'm finally starting to see decent results. I wish SCEA wouldn't have touched this part of the game. If it ain't broke, then don't fix it.

- I like the hit variety that I saw. I saw everything from the Angels yesterday. Solid singles, doubles down the line, gappers, Home Runs (even saw a Grand Slam by Trumbo), and the coolest thing to see were those end of the bat little bloopers that fell in for hits. This aspect of the game was VERY well done.

- I'm pretty sure fielder arm strength needs to be toned down. I didn't see outfielders gunning anybody down at first or third, but I did see infielders (namely Callaspo and Aybar) making those Jeter-like jump throws to first for outs. I think those types of plays should be designated for the Derek Jeters of the world....not scrubs.

- Don't know if it's just me, but it seemed like fielder reaction was just a bit....off. It just seemed like the fielders were just a tad bit slower or faster reacting to the ball of the bat. Definitely didn't feel as natural as last year. I'm sure this will be fixed via sliders.
I feel that they improved the fielding greatly, and this year the ratings matter more. As far as the Jeter thing, ironically both Callaspo (above average fielder) and Aybar (great range, and rocket arm) rate well above Jeter who surprisingly is a subpar defender and has been the last several years. Jeter might be the only SS (except for Hanley Ramirez) who can't do "Jeter plays", lol. Not sure since when Aybar is a scrub, he's pretty valuable defensively, and has a cannon arm. Look up some youtube highlights.
 
# 177 Bigredmachine87 @ 03/06/13 02:17 PM
Quote:
Originally Posted by TopDog
Maybe I'm missing something? The stats you listed are at almost exactly 8 hits and a shade over 4.5 runs per game. Even extrapolating out the 2 incomplete games, you'd still be right around the average.
10 hits on almost 6 runs.....

I guess it was just a shock from the way the old game was like 3 runs on 6 hits average.

I like it on my end. But I don't feel I have the control of my pitcher like the other game. Extremely hard to paint the corner. It's either a ball or I have to start deeper in the zone than I want and a lot of time end up getting hammered cause it didn't move like I wanted.

The game is much improved. I'm really shocked how much better it is. Sports games usually change so little you can go two or three years without much being done. But they really did great.
 
# 178 slthree @ 03/06/13 02:18 PM
Quote:
Originally Posted by bakan723
The big question from me regarding the fielding is...does the cpu still go after balls for you on manual ??
Unfortunately, there is no pure manual fielding. But, positioning is important and I've made s few mistakes by being just slightly out of position.

Fielding is a lot of fun. Greatly improved

Sent from my SPH-L900 using Tapatalk 2
 
# 179 m1ke_nyc @ 03/06/13 02:19 PM
Just got shut out by R.A. Dickey. Could not get the timing down for nothing. Lost 3-0. Jose Bautista hit a 3 run jack for the only score of the game.
 
# 180 Sevensign @ 03/06/13 02:34 PM
I'm on the rope with this one lol. Or this stuttering I'm hearing making don't want to waste $60. I had one game that stutter but once I sign off it stop. Have anybody try that? Does it stutter in rtts? Thanks for the help
 


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