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MLB 13 The Show News Post


Now that the game is released to all, this is the place to post your impressions.

As a reminder, this is not a thread for questions. Please use the MLB 13 The Show Q&A thread for that.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 781 Heroesandvillains @ 04/18/13 07:04 PM
Quote:
Originally Posted by devilsjaw
I think its just a case of not being able to stop a pre-determined animation. I wish there was a way to cancel out of it when you need to hurry a throw. It happens sometimes to me when outfielders brace themselves against the wall, it seems to take them forever to get the throw back in.
Pre-loading your throw and taking good routes to the ball are honestly the best way to avoid this (though you'll never be able to avoid it completely. It's an animation driven system). Especially the former.
 
# 782 JoeT @ 04/18/13 07:05 PM
Quote:
Originally Posted by treyraq
So even though I've known about it for at least the past two years, I just got burned on using up my bench and having guys out of position, because we STILL cannot swap defense positions once you use up the last bench player.
I got stuck with Pedroia catching & Saltalamachia in LF for 3 extra innings.

Has SCEA ever acknowledged this?

Such a seemingly 'simple' flaw to fix in a great game that deals nicely with a lot of other rules to follow.
Quote:
Originally Posted by Woodweaver
I'll take a look...aaand fixed.
So this means it is now fixed going forward? You mean for The Show '14 I guess?
 
# 783 Bobhead @ 04/18/13 07:29 PM
Turning off the throwing meter completely seems to solve a good chunk of the animation and throw problems, at least for me.

It doesn't fix everything, but it definitely improves things a LOT.
 
# 784 Woodweaver @ 04/18/13 08:30 PM
Quote:
Originally Posted by JoeT
So this means it is now fixed going forward? You mean for The Show '14 I guess?
Yes and yes...unless it gets broken between now and then ;-)
 
# 785 treyraq @ 04/19/13 01:17 AM
Quote:
Originally Posted by Woodweaver
...aaand fixed.
Why couldn't I have brought this up before the last patch! Wait, you guys can release just one more, right?

Hats off to yous again...
 
# 786 Bobhead @ 04/19/13 01:23 AM
Of course there will be another patch...
Spoiler
 
# 787 treyraq @ 04/19/13 01:24 AM
Quote:
Originally Posted by devilsjaw
I get severely irked by the lack of urgency on some of the fielding plays. Can be frustrating at times.
I actually feel the opposite, pertaining to the animations in Manage Only Mode.

I've actually been saving a bunch of replays of routine plays where the fielders just field the ball way too quickly; it looks really unnatural.
I think a lot of animations were sped up because of the thread a year or two ago that a lot of people were claiming that the fielders were double-pumping the ball and taking too many steps, etc.

But I see a lot of plays this year where the fielders throw on the run, or off-balanced, or just absolutely rushed for no reason. Anyone else agree?
 
# 788 JoeT @ 04/19/13 09:58 PM
Quote:
Originally Posted by treyraq
I actually feel the opposite, pertaining to the animations in Manage Only Mode.

I've actually been saving a bunch of replays of routine plays where the fielders just field the ball way too quickly; it looks really unnatural.
I think a lot of animations were sped up because of the thread a year or two ago that a lot of people were claiming that the fielders were double-pumping the ball and taking too many steps, etc.

But I see a lot of plays this year where the fielders throw on the run, or off-balanced, or just absolutely rushed for no reason. Anyone else agree?
Yeah, this goes to Fielder AI. I would hope that if it's possible going forward, that the speed of the fielders making plays would better match the urgency of the play. IRL, MLB players/fielders always sense or "know" how much time they have to make a play and very often somehow seem to get the runner just by a step. Sometimes they need to rush to make that happen, other times they can take their time to do that.

To go along with this, I also think if it's possible, that errors should happen more frequently when fielders are forced to speed up their plays. Fielders DO obviously make errors on routine plays, but I think MORE errors happen when they are forced to speed up their routine, when they're moving their feet, throwing across their body, etc. I don't know if this is already coded into the AI, but IMO it could certainly be improved.
 
# 789 Bobhead @ 04/19/13 10:04 PM
Quote:
Originally Posted by JoeT
Yeah, this goes to Fielder AI. I would hope that if it's possible going forward, that the speed of the fielders making plays would better match the urgency of the play. IRL, MLB players/fielders always sense or "know" how much time they have to make a play and very often somehow seem to get the runner just by a step. Sometimes they need to rush to make that happen, other times they can take their time to do that.

To go along with this, I also think if it's possible, that errors should happen more frequently when fielders are forced to speed up their plays. Fielders DO obviously make errors on routine plays, but I think MORE errors happen when they are forced to speed up their routine, when they're moving their feet, throwing across their body, etc. I don't know if this is already coded into the AI, but IMO it could certainly be improved.
Great post, I agree 100%
 
# 790 Thruter @ 04/19/13 11:35 PM
Quote:
Originally Posted by Woodweaver
Yes and yes...unless it gets broken between now and then ;-)
Like MoM and scouting problems for the Vita???
 
# 791 pinero24 @ 04/20/13 12:14 AM
This might definitely be the best version of the show ever the batting is tighter the pitching is still spot presentation is damn near perfect I actually made a RTTS with a 3B instead of a pitcher and its actually fun Sony has done a great job this year

Sent from my DROID BIONIC using Tapatalk 2
 
# 792 Verxso @ 04/20/13 07:11 AM
Quote:
Originally Posted by vcu9
What is up with the Attendance?

It appears that the attendance percentage is calculated wrong.

Do you think this will be fixed?

MLB 13 is the best Sports game ever made.
Yes...behind Pro Yakyuu Spirits 2013
 
# 793 thaSLAB @ 04/20/13 08:56 AM
Edit: Nevermind. Only 4 posts.
 
# 794 Knight165 @ 04/20/13 10:08 AM
Quote:
Originally Posted by Thruter
Like MoM and scouting problems for the Vita???
I think all the M.O.M. bugs were fixed...and I don't think the scouting is the Vita...but the cloud saves from PS3 to Vita...correct?

M.K.
Knight165
 
# 795 Thruter @ 04/20/13 03:52 PM
Quote:
Originally Posted by Knight165
I think all the M.O.M. bugs were fixed...and I don't think the scouting is the Vita...but the cloud saves from PS3 to Vita...correct?

M.K.
Knight165
Yes for sure,can be the export or import to cloud. Maybe scouting problem is something that can be fixed without a patch then.

For MoM, the last PS3 patch fixed it on the PS3, it still exists for the Vita I guess. Anybody can confirm ?
 
# 796 nomo17k @ 04/20/13 04:12 PM
Quote:
Originally Posted by vcu9
What is up with the Attendance?

It appears that the attendance percentage is calculated wrong.

Do you think this will be fixed?

MLB 13 is the best Sports game ever made.
A bug report has been filed already:

http://theshownation.com/bug_reports/11504
 
# 797 BlueSkies7776 @ 04/21/13 02:32 PM
I've noticed that the game loves to show replays of outs being recorded but not of base hits. It's like I will smash the ball for a double, an amazing hit, and the game doesn't show a replay. But most hits that are thrown out always have a replay. It kind of bugs me.
 
# 798 nomo17k @ 04/21/13 02:52 PM
Quote:
Originally Posted by BlueSkies7776
I've noticed that the game loves to show replays of outs being recorded but not of base hits. It's like I will smash the ball for a double, an amazing hit, and the game doesn't show a replay. But most hits that are thrown out always have a replay. It kind of bugs me.
Yeah something drastically changed between MLB 11 and 12 in how the game selects what to replay.
 
# 799 thaSLAB @ 04/21/13 03:13 PM
Quote:
Originally Posted by nomo17k
Yeah something drastically changed between MLB 11 and 12 in how the game selects what to replay.
Yeah, it seems that the triggers may be off a little. I've seen them (offensive replays), but definitely not as frequently as before. Saw a really nice one yesterday, on a hanger that I line back over 2B for a hit.

-- Sent from the Future...
 
# 800 Woodcutta @ 04/22/13 06:13 PM
So just downloaded the newest online roster update and was wondering if they will eventually update the player's photos with the real photos once they have changed teams. Also, there are still players like Carter Capps and Stephen Pryor who played with the team last year and don't have their real photos. Also, why haven't they added Nate Freiman to the A's roster yet? This is the second update he should have been added and yet he is still missing. If he is missing there are probably others.
 


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