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MLB 13 The Show News Post


Now that the game is released to all, this is the place to post your impressions.

As a reminder, this is not a thread for questions. Please use the MLB 13 The Show Q&A thread for that.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 801 JODYE @ 04/24/13 01:33 PM
Couple quick comments so far about things I'm still noticing.

Whenever anyone hits a rope to RF, you can still not throw to 1st base with a chance to throw them out. Rather annoying.

On double plays, it seems when you hit circle to throw to first, it still doesn't register until whoever is it second base has full possession of the ball. Many of times I've tossed the ball to second, and hold circle before the ball gets there and then my SS/2B doesn't even throw the ball.

The same applies to the situation when a runner is stealing and your catcher hasn't fully caught the ball yet.

Player physics are still undeveloped. Outfielders react way to quickly and get to deep fly balls with ease on a consistent basis. Diving animation still looks awful. Still a bunch of throwing animations that look incredibly awkward.

Players have no sense of weight. The running animation is still terrible and players seem to glide across the field, instead of having the appearance of actually planting their feet and taking a real step.

Graphically this game is still and always has been meh to me. Some faces look really good, others look horrible. Still got a lot of "crazy eyes" going on in close ups. Most textures look rigid and unpolished, especially in HD. I know it sounds weird but a bit of blur in areas would really help smooth the look of this game. Whether it be a motion blur, or a depth of field blur. Everything looks too sharp (not a good sharp)

Presentation is much improved, but the commentary has taken two steps backward. Time to bring in a real broadcast team. 2k blows this out of the water.

Really enjoy the bullpen functions this year, with the different options for preparing a pitcher for entry into the game. Great addition.

Also, it's 2013. Why in the world do we still not have free flowing jerseys? Or at least some movement. Didn't 2k do this like 7 years ago? Wind does exist.

And maybe I'm not fully aware of the graphical limitations, but I feel like this game should be much farther along graphically than it has come in the 8 years it will be on the current gen.

All-in-all most of these things don't take away from my overall enjoyment so far, but I'll post more as I get deeper in the game.
 
# 802 Motown @ 04/24/13 02:20 PM
Just hit a 3R HR with my pitcher Matt Latos
 
# 803 TGov @ 04/24/13 03:50 PM
Im pretty impressed with the "stock is rising"/"starting to struggle" emails...
I have gotten 8 "rising" emails(including Anthony Ranuado & Rubby De la Rosa jumping to an A pot.) and 4 "struggle" emails(including Henry Owens falling to a C pot. booo, but I'll take the good with the bad )...
Mind that I'm only in June of 2013!
I love the fluctuation, players become better players every year, even jumping up a grade like in the game, but they also fail and fall off the radar...
kudos Show!
 
# 804 Cavicchi @ 04/24/13 09:21 PM
Quote:
Originally Posted by TGov
Im pretty impressed with the "stock is rising"/"starting to struggle" emails...
I have gotten 8 "rising" emails(including Anthony Ranuado & Rubby De la Rosa jumping to an A pot.) and 4 "struggle" emails(including Henry Owens falling to a C pot. booo, but I'll take the good with the bad )...
Mind that I'm only in June of 2013!
I love the fluctuation, players become better players every year, even jumping up a grade like in the game, but they also fail and fall off the radar...
kudos Show!
Are those potential changes temporary, meaning just during the season, or are they what the players end up with at end of season?
 
# 805 TGov @ 04/24/13 10:09 PM
Quote:
Originally Posted by Cavicchi
Are those potential changes temporary, meaning just during the season, or are they what the players end up with at end of season?
During the season, I wonder if anything with change by the end of the season...
 
# 806 Cavicchi @ 04/24/13 10:45 PM
Quote:
Originally Posted by TGov
During the season, I wonder if anything with change by the end of the season...
That's what I'm also wondering. If it's just during the season, then it's rather meaningless in terms of potential.
 
# 807 TGov @ 04/25/13 12:28 AM
Quote:
Originally Posted by Cavicchi
That's what I'm also wondering. If it's just during the season, then it's rather meaningless in terms of potential.
Interesting, that would be a pointless feature to have in the game then... I'll have to try and monitor it and remember to check the potentials at season's end...
 
# 808 Cavicchi @ 04/25/13 01:42 AM
Quote:
Originally Posted by TGov
Interesting, that would be a pointless feature to have in the game then... I'll have to try and monitor it and remember to check the potentials at season's end...
Well, it could be that the player's potential is fluctuating. The only way to really know is as you say, see what happens at end of season.
 
# 809 Heroesandvillains @ 04/25/13 11:36 AM
If Potential changes, it changes for good.

Keep in mind they are not exempt from it changing back or increasing further (like all players).
 
# 810 Cavicchi @ 04/26/13 08:09 PM
Quote:
Originally Posted by Heroesandvillains
If Potential changes, it changes for good.

Keep in mind they are not exempt from it changing back or increasing further (like all players).
Are you saying potential always changes for good, meaning better, or just that it's good for the game? Players don't have potential changes that go down, excluding because of age?
 
# 811 Knight165 @ 04/26/13 08:28 PM
Quote:
Originally Posted by Cavicchi
Are you saying potential always changes for good, meaning better, or just that it's good for the game? Players don't have potential changes that go down, excluding because of age?
No...it can change over and over...but it's not just a fluctuation for a short period is what he means....

If it goes from A to B....it stays(unless he ****s the bed and it goes back down)....it's not an A for just 3 weeks and it goes back down to B.

M.K.
Knight165
 
# 812 Cavicchi @ 04/26/13 11:28 PM
Quote:
Originally Posted by Knight165
No...it can change over and over...but it's not just a fluctuation for a short period is what he means....

If it goes from A to B....it stays(unless he ****s the bed and it goes back down)....it's not an A for just 3 weeks and it goes back down to B.

M.K.
Knight165
Ah, that is good, very good, thanks!
 
# 813 Heroesandvillains @ 04/27/13 08:06 PM
I've gotta say...

From CD to this moment, I have nothing but the utmost praise for how SCEA tweaked Pulse Pitching this year.

I'm about 52 games into a Braves Franchise, where I use Classic Pitching (my first love). As many of you know, I'm actually a Yankees fan. And since I miss them so much, I've got a Pulse-chise going with NYY and it's really been a blast.

I've used Pulse quite a bit this year when I'm taking a break from my Braves and it's really been a lot of fun. From the option to turn the ants off, to being able to select my location/accuracy and watch my pitcher's windup and to it being deliciously inaccurate there's really nothing about it I'm not pretty much head over heels with.

Now, it'll never be where my heart is (m'lady the Classic interface), but it really is a treat and a great change of pace.

Since there hasn't been a Pulse thread on here in quite some time, I figured people might appreciate some feedback on the interface. I definitely recommend it anyone that's not captivated like I am with Classic with the other pitching options.
 
# 814 Bobhead @ 04/27/13 09:48 PM
Quote:
Originally Posted by Heroesandvillains
I've gotta say...

From CD to this moment, I have nothing but the utmost praise for how SCEA tweaked Pulse Pitching this year.

I'm about 52 games into a Braves Franchise, where I use Classic Pitching (my first love). As many of you know, I'm actually a Yankees fan. And since I miss them so much, I've got a Pulse-chise going with NYY and it's really been a blast.

I've used Pulse quite a bit this year when I'm taking a break from my Braves and it's really been a lot of fun. From the option to turn the ants off, to being able to select my location/accuracy and watch my pitcher's windup and to it being deliciously inaccurate there's really nothing about it I'm not pretty much head over heels with.

Now, it'll never be where my heart is (m'lady the Classic interface), but it really is a treat and a great change of pace.

Since there hasn't been a Pulse thread on here in quite some time, I figured people might appreciate some feedback on the interface. I definitely recommend it anyone that's not captivated like I am with Classic with the other pitching options.
I'm playing a game right now, and I happened to see this post as I was preparing to take the mound in the 4th inning.

I thought "eh, why not..." and immediately switched over to Pulse (from Analog) mid-game.

I hadn't really tried Pulse much this year, though it was on my to-do list... It reminded me what wildness is supposed to feel like... and how far away Pure Analog comes to providing the feeling of inaccuracy.

I'm glad I read that post. Also nice to see Pulse is a lot easier on the eyes. I might give Pulse a serious whirl this year.

But while I'm at it, I'll just pitch with Classic for the last 2 innings.
 
# 815 Heroesandvillains @ 04/27/13 11:18 PM
Quote:
Originally Posted by Bobhead
I thought "eh, why not..." and immediately switched over to Pulse (from Analog) mid-game...

But while I'm at it, I'll just pitch with Classic for the last 2 innings.
Bobhead= Equal opportunity employer.
 
# 816 Heroesandvillains @ 04/27/13 11:21 PM
Quote:
Originally Posted by Bobhead
I'm playing a game right now, and I happened to see this post as I was preparing to take the mound in the 4th inning.

I thought "eh, why not..." and immediately switched over to Pulse (from Analog) mid-game.

I hadn't really tried Pulse much this year, though it was on my to-do list... It reminded me what wildness is supposed to feel like... and how far away Pure Analog comes to providing the feeling of inaccuracy.

I'm glad I read that post. Also nice to see Pulse is a lot easier on the eyes. I might give Pulse a serious whirl this year.

But while I'm at it, I'll just pitch with Classic for the last 2 innings.
Pulse has a lot of fun factor.

I've never been a fan of 'meter mini-games' in my baseball games, but over the course of this release I thoroughly enjoy how Pulse was implemented every time I use it.
 
# 817 DJ @ 04/28/13 03:17 PM
Quote:
Originally Posted by Heroesandvillains
I've gotta say...

From CD to this moment, I have nothing but the utmost praise for how SCEA tweaked Pulse Pitching this year.

I'm about 52 games into a Braves Franchise, where I use Classic Pitching (my first love). As many of you know, I'm actually a Yankees fan. And since I miss them so much, I've got a Pulse-chise going with NYY and it's really been a blast.

I've used Pulse quite a bit this year when I'm taking a break from my Braves and it's really been a lot of fun. From the option to turn the ants off, to being able to select my location/accuracy and watch my pitcher's windup and to it being deliciously inaccurate there's really nothing about it I'm not pretty much head over heels with.

Now, it'll never be where my heart is (m'lady the Classic interface), but it really is a treat and a great change of pace.

Since there hasn't been a Pulse thread on here in quite some time, I figured people might appreciate some feedback on the interface. I definitely recommend it anyone that's not captivated like I am with Classic with the other pitching options.
Interesting read. I may have to give Pulse a look.
 
# 818 ILiveForThis @ 04/28/13 05:37 PM
Like many others, I decided to give Pulse a go after reading your post, Heroes. And I was thoroughly impressed with the line it produced.

Ivan Nova: 4.2 IP, 6 H, 4 ER, 3 BB, 4 K. 93 pitches, 59% strikes.

I don't ever remember being this inaccurate with Pulse ... and I love it.
 
# 819 Heroesandvillains @ 04/29/13 12:21 AM
Quote:
Originally Posted by ILiveForThis
Like many others, I decided to give Pulse a go after reading your post, Heroes. And I was thoroughly impressed with the line it produced.

Ivan Nova: 4.2 IP, 6 H, 4 ER, 3 BB, 4 K. 93 pitches, 59% strikes.

I don't ever remember being this inaccurate with Pulse ... and I love it.
I'm thinking I may take a page out of Nemesis' book and find a method of using both Classic and Pulse during my current Franchises.

He uses (and used last year) a Classic on the road/Pulse at home hybrid to keep things fresh. And honestly, the accuracy between the two interfaces are so very close (with Pulse being literally just a smidge more reliable) that it really seems like a fair way to go about it.

I had a game where I went 8 innings, allowing 2 hits, 2 BB's and 8 K's with CC immediately to a game where Andy Pettitte got shelled for 6 runs over 4 innings while walking 3.

Last year I tried Pulse for nearly 30 games and never had an outing like Pettitte's.

SCEA did a marvelous job with it this year. I definitely recommend Classic fans trying it, and Pulse fans trying Classic.
 
# 820 GarnDaddy @ 05/01/13 12:55 AM
Well this game is great as usual. I love the updated scouting and training
 


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