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MLB 13 The Show News Post


Now that the game is released to all, this is the place to post your impressions.

As a reminder, this is not a thread for questions. Please use the MLB 13 The Show Q&A thread for that.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
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# 761 Woodweaver @ 04/12/13 07:42 PM
Quote:
Originally Posted by Cavicchi
When using auto fielding, the defensive alignment for Human seems to be the same for every CPU player, outfield normal and straight away, same for infield. Even with one or no outs and man on first, no double play alignment, unless I set it that way.

What troubles me more is how players play for CPU and me. I saw Andrelton Simmons make plays like Jeter in his prime, great range and jump throws. I traded for him and suddenly he no longer looks like Jeter, not even close. This was the case with the game last year and again this year. Just to make matters worse, CPU fielders with significantly less fielding attributes are quite often making plays that defy their attributes. I use auto fielding.

Don't know if it makes any difference, but I have been playing on Beginner mode with sliders on default. Just finished a series with the Giants and Brandon Belt was playing first base better than Adrian Gonzalez.

Hitting for me has not been a problem. I use Classic pitching and Timing for hitting.

The game could use a tutorial on Classic pitching, like what am I trying to accomplish with various pitch types using the button, and when used by pitchers with poor, average, and good control.

Do you have the latest patch?

How do you have the DEFENSIVE SHIFT option set?

If you have the FIELDING and THROW DECISION option set to AUTO, then there is no difference between a CPU controlled player and a human "controlled" player. Over time (meaning not on a play by play basis) you will see similar results barring any extraneous circumstances (injuries, etc.)

Do you have a video examples of a player making plays you feel his attributes do not warrant? It's difficult to quantify without these examples since we are talking about MLB caliber players.
 
# 762 Cavicchi @ 04/12/13 09:41 PM
Quote:
Originally Posted by Woodweaver
Do you have the latest patch?

How do you have the DEFENSIVE SHIFT option set?

If you have the FIELDING and THROW DECISION option set to AUTO, then there is no difference between a CPU controlled player and a human "controlled" player. Over time (meaning not on a play by play basis) you will see similar results barring any extraneous circumstances (injuries, etc.)

Do you have a video examples of a player making plays you feel his attributes do not warrant? It's difficult to quantify without these examples since we are talking about MLB caliber players.
Yes, I have all fielding set to auto, so CPU controls all fielding. Well, there is a difference. This last game I played, Kershaw pitching, I tried MoM mode because I trust Kershaw pitching more than I trust myself pitching for him Now, other than when Kershaw pitches, I do it. Okay, suddenly my team is fielding like a high school team, five errors! The killer is they get an earned run with one hit:

First batter out. Second batter hit a single but my outfielder throws wildly and runner on first advances to third base (hit was scored a single). Next batter grounds out to Kershaw, who is an excellent fielder, and smart enough to throw home in real baseball. However, instead of throwing home, he throws to first and gets the out. Why should he throw home and get the runner? Because they have to score a run, at least that is my impression. Next batter is out to end the inning. Now, why is Kershaw charged an earned run?!

The game was against Pirates and they did not make any errors.

I should add that when that ball was hit to Kershaw, the score was 0-0.

Just finished playing another game against the Pirates. Barmes went to the edge of outfield grass and with a jump throw, the kind that Andrelton Simmons used to do for CPU but not for me, and threw out the runner going to first. Barmes has no errors in five games, Simmons, playing for me, has 2 errors in 5 games.

Let's compare the two with regard for fielding:

Barmes: Fielding-55, Arm Strength-73, Arm Accuracy-56, Reaction 80.

Simmons: Fielding-83, Arm Strength-89, Arm Accuracy-76, Reaction-77.

I do have a video of Barmes making that fantastic play from edge of outfield grass towards third base making a terrific jump throw to first to nail the runner.

Forgot the other question you asked, yes, I do have the latest patch, and I started this Season Mode with it installed.

Also, don't know if you aware of this, with auto fielding ON, including throws, the defensive alignment is apparently set for normal and straight away both infield and outfield. With a man on first and one or no outs, when I look at the alignment setting, it is not double play, and I check it for the batter up at the plate.
 
# 763 seanjeezy @ 04/12/13 11:40 PM
Anyone notice that defensive indifference was added this year? Another cool touch that adds to the realism.
 
# 764 JoeT @ 04/13/13 12:38 AM
Quote:
Originally Posted by Cavicchi
Yes, I have all fielding set to auto, so CPU controls all fielding. Well, there is a difference. This last game I played, Kershaw pitching, I tried MoM mode because I trust Kershaw pitching more than I trust myself pitching for him Now, other than when Kershaw pitches, I do it. Okay, suddenly my team is fielding like a high school team, five errors! The killer is they get an earned run with one hit:

First batter out. Second batter hit a single but my outfielder throws wildly and runner on first advances to third base (hit was scored a single). Next batter grounds out to Kershaw, who is an excellent fielder, and smart enough to throw home in real baseball. However, instead of throwing home, he throws to first and gets the out. Why should he throw home and get the runner? Because they have to score a run, at least that is my impression. Next batter is out to end the inning. Now, why is Kershaw charged an earned run?!

The game was against Pirates and they did not make any errors.

I should add that when that ball was hit to Kershaw, the score was 0-0.

Just finished playing another game against the Pirates. Barmes went to the edge of outfield grass and with a jump throw, the kind that Andrelton Simmons used to do for CPU but not for me, and threw out the runner going to first. Barmes has no errors in five games, Simmons, playing for me, has 2 errors in 5 games.

Let's compare the two with regard for fielding:

Barmes: Fielding-55, Arm Strength-73, Arm Accuracy-56, Reaction 80.

Simmons: Fielding-83, Arm Strength-89, Arm Accuracy-76, Reaction-77.

I do have a video of Barmes making that fantastic play from edge of outfield grass towards third base making a terrific jump throw to first to nail the runner.
You were out-fielded over the last two games? And your fielders are better?! Bug report! I'm sorry. I'll stop the sarcasm. I'm sure we've all had stretches where our Ds were better than the CPUs, and some where they weren't. Two-time gold glover Adam Jones dropped a pretty routine flyball tonight that cost the O's the game. Gold glovers make errors and scrubs make web gems on occasion. In the long run Simmons will perform better. In the short-run it will vary. Fine to hate it when it happens, but it is actually way more realistic than for it to never happen.
 
# 765 railsldr @ 04/13/13 02:45 PM
I am very disappointed with the free agent signing. I'm sure some of it is realistic but it seems like having chosen a poor club (my favorite, the Rockies) the best FA's don't want to sign with me and every year I lose my 2 or 3 best players that hit FA because they aren't interested. How am I suppose to improve my franchise when this consistently happens.
 
# 766 Cavicchi @ 04/13/13 07:31 PM
I played a few more games and noticed something very interesting. As I said above, with one or no outs and man on first I wasn't seeing double-play depth in defensive alignment when actually playing games, not MoM. Today I did find one occasion where it was set to double-play depth, and another time when it wasn't, very strange. This is by looking at how the defensive alignment is set for batter up under situations that call for double play depth.
 
# 767 Edmond @ 04/13/13 08:32 PM
After playing a few more games, I have noticed that the miracle diving catches and Willie Mays catches are still in the game and done quite frequently by the CPU.

I have not noticed defensive indifference. Is that a stat that can be looked up?
 
# 768 JaySwizzlez @ 04/13/13 09:25 PM
I play on a older T.V., and with no 720p, the game doesn't show all aspects of the 720p screen. For example, in franchise, the player cards don't show ratings in the top right corner, making it very tedious to trade. I really enjoy this game, but this is kinda a game-breaker for me. RTTS it is, I suppose.
 
# 769 Heroesandvillains @ 04/15/13 09:54 AM
Quote:
Originally Posted by seanjeezy
Anyone notice that defensive indifference was added this year? Another cool touch that adds to the realism.
No way! It's been on my Wishlist for a while.

Can you describe how it works in the game? Meaning, does it actually say Defensive Indifference in the box score or in the Game Log? Or is it just Matty V. that mentions it?
 
# 770 seanjeezy @ 04/15/13 01:06 PM
Quote:
Originally Posted by Heroesandvillains
No way! It's been on my Wishlist for a while.

Can you describe how it works in the game? Meaning, does it actually say Defensive Indifference in the box score or in the Game Log? Or is it just Matty V. that mentions it?
I don't think it's something that can be tracked (no clue if it is in real life either), but if you are down big late and steal a base the CPU catcher doesn't throw down and your player isn't credited with a stolen base in the box score. Forgot to check the game log to see if it was mentioned...
 
# 771 Heroesandvillains @ 04/15/13 01:38 PM
Quote:
Originally Posted by seanjeezy
I don't think it's something that can be tracked (no clue if it is in real life either), but if you are down big late and steal a base the CPU catcher doesn't throw down and your player isn't credited with a stolen base in the box score. Forgot to check the game log to see if it was mentioned...
Nice! The catcher doesn't throw down? Mmm...I think I'm in love.

Considering threads get started about everything around here, I'm surprised I haven't heard about this yet.

That said, I actually haven't attempted one (until now), because they used to ALWAYS throw down and it was too risky.

Excellent addition. Thanks for sharing.
 
# 772 nemesis04 @ 04/15/13 07:29 PM
Quote:
Originally Posted by Heroesandvillains

Considering threads get started about everything around here, I'm surprised I haven't heard about this yet.
They are probably still trying to still figure out what defensive indifference is and busy filling out the bug report on why the catcher did not throw to second.
 
# 773 treyraq @ 04/17/13 02:37 PM
So even though I've known about it for at least the past two years, I just got burned on using up my bench and having guys out of position, because we STILL cannot swap defense positions once you use up the last bench player.
I got stuck with Pedroia catching & Saltalamachia in LF for 3 extra innings.

Has SCEA ever acknowledged this?

Such a seemingly 'simple' flaw to fix in a great game that deals nicely with a lot of other rules to follow.
 
# 774 treyraq @ 04/17/13 02:42 PM
Quote:
Originally Posted by seanjeezy
I don't think it's something that can be tracked (no clue if it is in real life either), but if you are down big late and steal a base the CPU catcher doesn't throw down and your player isn't credited with a stolen base in the box score. Forgot to check the game log to see if it was mentioned...
I JUST finished a game and did this twice in the 12th inning, down 5, but also forgot to check the boxscore!

I didn't realize it was "new."
 
# 775 Woodweaver @ 04/17/13 04:17 PM
Quote:
Originally Posted by treyraq
So even though I've known about it for at least the past two years, I just got burned on using up my bench and having guys out of position, because we STILL cannot swap defense positions once you use up the last bench player.
I got stuck with Pedroia catching & Saltalamachia in LF for 3 extra innings.

Has SCEA ever acknowledged this?

Such a seemingly 'simple' flaw to fix in a great game that deals nicely with a lot of other rules to follow.

I'll take a look...aaand fixed.
 
# 776 devilsjaw @ 04/18/13 06:48 PM
I get severely irked by the lack of urgency on some of the fielding plays. Can be frustrating at times.
 
# 777 Heroesandvillains @ 04/18/13 06:52 PM
Quote:
Originally Posted by devilsjaw
I get severely irked by the lack of urgency on some of the fielding plays. Can be frustrating at times.
For you or the CPU?
 
# 778 devilsjaw @ 04/18/13 06:55 PM
Quote:
Originally Posted by Heroesandvillains
For you or the CPU?
For me. Sometimes the players seem to go into slo-mo. Just had a play where the cpu had a tapper that the catcher field and the whole animation took way too much time than it should have allowing the batter to be safe. Doesn't happen often, but when it does its frustrating.
 
# 779 Heroesandvillains @ 04/18/13 07:00 PM
Quote:
Originally Posted by devilsjaw
For me. Sometimes the players seem to go into slo-mo. Just had a play where the cpu had a tapper that the catcher field and the whole animation took way too much time than it should have allowing the batter to be safe. Doesn't happen often, but when it does its frustrating.
Ok. I Auto Field so I probably can't be of much assistance (picture what you described, just on every play. I am bad).

I think urgency this year is the best yet.

Now, some plays still bother me though. Like groundballs into deep short sometimes cause the fielder to go into a momentum-stopping 3-extra-step animation, giving me an EASY infield single.

But otherwise, urgency throws are the best in 13 this series has seen to date, in my opinion.
 
# 780 devilsjaw @ 04/18/13 07:03 PM
Quote:
Originally Posted by Heroesandvillains
Ok. I Auto Field so I probably can't be of much assistance (picture what you described, just on every play. I am bad).

I think urgency this year is the best yet.

Now, some plays still bother me though. Like groundballs into deep short sometimes cause the fielder to go into a momentum-stopping 3-extra-step animation, giving me an EASY infield single.

But otherwise, urgency throws are the best in 13 this series has seen to date, in my opinion.
I think its just a case of not being able to stop a pre-determined animation. I wish there was a way to cancel out of it when you need to hurry a throw. It happens sometimes to me when outfielders brace themselves against the wall, it seems to take them forever to get the throw back in.
 


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