Home
Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 161 jgreengutta @ 10/03/12 08:48 PM
@rudyjuly2 they might have fixed the %...but if yu not yu really gonna trade it in lol
 
# 162 RGiles36 @ 10/03/12 08:48 PM
Quote:
Originally Posted by huskerwr38
Does this mean teams will play more true to their real life tendencies? Will pass heavy teams pass a lot more, etc.?
Quote:
Originally Posted by rudyjuly2
It doesn't mean this at all. Real life tendencies were broken in Play Now so saying that franchise now plays like Play Now doesn't suggest this has been fixed at all. The details on slider fixes are vague as well. I am nowhere near as excited about this patch as some people are on this board. This question needs to be answered for me.
Would like to know this as well. Everything else I needed was addressed, but if the playcalling is still abysmal, this patch will still fall short of a homerun for me.
 
# 163 lon515 @ 10/03/12 08:49 PM
Now madden 13 is the greatest football game ever. they addressed everything i needed
 
# 164 inkcil @ 10/03/12 08:50 PM
Quote:
Originally Posted by rudyjuly2
It doesn't mean this at all. Real life tendencies were broken in Play Now so saying that franchise now plays like Play Now doesn't suggest this has been fixed at all. The details on slider fixes are vague as well. I am nowhere near as excited about this patch as some people are on this board. This question needs to be answered for me.
I'm in the same boat about the Play Now stuff. The CPU also calls terrible plays when behind by one score or less in play now. They'll run on 4th and long when they need a td or pass on 4th down when they could tie the game with a fg.

I've been screaming that making everything like Play Now is NOT the answer, but it looks like my voice was drowned out. If anything, the CPU AI in MUT plays the best, go figure.

I am also disappointed that it appears that they attributed the DB run glitch to pressing on the R-stick, when it has been well documented that this happens even when you don't touch the R-stick.

But other than that, the laundry list is much deeper than I expected it to be and may be worth picking the game back up for at the end of the month.
 
# 165 rockit @ 10/03/12 08:51 PM
Quote:
Originally Posted by MoleDude
Asked and answered already, take a couple minutes and read the thread.

But yes.
Haha, thanks. That's so awesome to know now because I am going to play on Broadcast camera for Coach Mode. Should be a lot of fun.
 
# 166 cletusdog @ 10/03/12 08:52 PM
Is there any info out there regarding formation subs? I am so tired of resetting my subs every single game.
thanks in advance
 
# 167 inkcil @ 10/03/12 08:53 PM
Quote:
Originally Posted by RGiles36
Would like to know this as well. Everything else I needed was addressed, but if the playcalling is still abysmal, this patch will still fall short of a homerun for me.
Well, at least real life tendencies could be somewhat addressed in Play Now by going in to each team's playbook and changing their playcalling frequency. That's if you feel like going through that effort for each team.
 
# 168 akita7334 @ 10/03/12 08:53 PM
Quote:
Originally Posted by Dewiel
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
For Online CCM, are you saying everything will be updated in our existing Online CCM then? We wont be missing out anything by not restarting our Online CCM?

Please clarify, thank you.
 
# 169 bigdfan76 @ 10/03/12 08:54 PM
Wow I must say I am impressed, good work. A couple of bad things though.
1.No editing ratings within CCM.
2. Still no custom playbooks in CCM. This one is kind of a big deal.
3.No ability to controll different teams in CCM. 2 people can not controll 2 different teams in CCM without having 2 Xboxs connected to the internet.
4.I have not experienced this issue myself but isn't there an injuries bug where they re-set? It would appear this has not been addressed.
Otherwise looks like some good work EA, thank you.
 
# 170 Danimal @ 10/03/12 08:54 PM
Quote:
Originally Posted by Dewiel
So you'll just pick the plays, but you won't control anyone.
I'm glad you're not near me because I might kiss you for this addition.
 
# 171 CurryMan @ 10/03/12 08:55 PM
this game just isn't fun to play with teams like the Saints running the ball every down. the lions i think are the only team who play to their real life tendencies
 
# 172 sputney23 @ 10/03/12 08:57 PM
Quote:
Originally Posted by cletusdog
Is there any info out there regarding formation subs? I am so tired of resetting my subs every single game.
thanks in advance
I've asked this question twice in this thread
 
# 173 cletusdog @ 10/03/12 09:01 PM
Quote:
Originally Posted by sputney23
I've asked this question twice in this thread
then I guess we've pretty much gotten the answer. Ridiculous oversight.
 
# 174 crosstheriver @ 10/03/12 09:04 PM
Quote:
Originally Posted by cletusdog
then I guess we've pretty much gotten the answer. Ridiculous oversight.

Looks like supersim will still be broken which means playing as a player in ccm is untenable.

oh well.
 
# 175 acreyman @ 10/03/12 09:04 PM
Awesome news! I believe I will start a new offline ccm after this because of the custom rosters. I have a online ccm going but I don't see the benefit of playing online after this patch. Great job EA!
 
# 176 BlingBling19 @ 10/03/12 09:05 PM
Is the ability to change the CPU jerseys in??
 
# 177 SloeyEZ @ 10/03/12 09:09 PM
Quote:
Originally Posted by Bigmac612
finally the Madden game of my dreams have been realized!
lol, i think you dream more about girls than football
 
# 178 roadman @ 10/03/12 09:11 PM
Emmdot or Dewiel;

Is the late half and end of game play calling of the AI been addressed? Running the ball when the AI is behind, AI calling a timeout at the 1:01 mark all the time, etc.....

Otherwise, nice job and good fixes.
 
# 179 DetroitStyle @ 10/03/12 09:11 PM
Quote:
Originally Posted by rudyjuly2
It doesn't mean this at all. Real life tendencies were broken in Play Now so saying that franchise now plays like Play Now doesn't suggest this has been fixed at all. The details on slider fixes are vague as well. I am nowhere near as excited about this patch as some people are on this board. This question needs to be answered for me.
Yep. Fixing sliders in CCM and tendencies were the two biggest issues in the game IMO. They fixed the sliders in CCM but the tendencies are still up in the air. But let's be clear on this (again). The tendencies are fine in SIMMED games. That's why sim stats come out OK. It's only when playing games that the CPU runs and runs. Rarely (or never) will you get an aggressive passing attack where the CPU will throw over 40+ passes on 15 minute quarters.

This has been a very vocal feature that needed to be addressed so I don't think it got ignored. Especially considering the amount of people asking about it. This needs to be commented on.
 
# 180 JohnDoe8865 @ 10/03/12 09:16 PM
Really glad to read the patch notes.

However, I still have two lingering questions and a major issue.

1) Will the CPU playcalling be more "team specific", ex. Saints throw, Packers throw, Pats throw, Ravens grind you, Bears grind you, etc. Also, late game AI. Has it been fixed quite simply?

2) Can we please select the CPU uniforms in CCM? The Chicago Bears have orange pants by default for goodness sake...

and that leads to my major issue, the art clean-up that is needed on the uniforms. KANE on these very forums has been communicating with Donny Moore and other EA reps, and he has a list of 78 uniform errors in this year's game alone! 78! Now obviously some are more minor than others. There are still glaring errors and omissions present though. The Panthers stripes on the Nike jerseys are reversed and cut off. The Bears don't have their Navy Blue Nike pants. The Giants missing stripes is finally mentioned as getting fixed, but what about some other uniforms that simply need fixing?

Not to sound ungrateful. Not at all. Just wish, whether through a roster update, or a tuner, or even DLC we could get the uniform errors corrected this year.
 


Post A Comment
This thread has been closed for new comments.