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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 121 The ArkanSaw @ 10/03/12 07:30 PM
Only fixes needed are correct CPU Play Calling for each team and a tuned zone defense and this is on par with 2k11's gameplay.
 
# 122 penquin11 @ 10/03/12 07:32 PM
Holy crap, it looks beautiful, wish it was comming out earlier though!
 
# 123 rudyjuly2 @ 10/03/12 07:36 PM
Quote:
Originally Posted by DetroitStyle
Very good patch indeed EA, I can't wait until it drops! Can I get some clarification on a few things that seemed a bit vague?:

1) CPU Playcalling - Along with correcting sliders between play now and CCM does the CPU call a correct game based on their scheme? For example, the Saints will NOT run the ball 30 times in a game and pass 25? Instead, now will we see Brees throw 40-50 times a game? This has been a huge issue for fans of the game. There was never a problem with play now playcalling being different than CCM. It was just bad all around as all teams were run heavy.

2) Slider Settings - Again the notes mentioned fixing sliders between play now and CCM but does the patch actually fix the overall functionality? There's been some debate that the Pass Reaction sliders are reversed or ineffective. Have these issues been addressed?

Thanks again to emmdot for hanging around and finally having something to show for all our gripes!
Totally agree with this. As many nice things are in this patch if these two things weren't fixed Madden is getting traded. I hate the broken CPU play calling.
 
# 124 Sabredj @ 10/03/12 07:36 PM
Didn't see an answer to this... Anyone??
Quote:
Originally Posted by Sabredj
I love the looks of this patch if it delivers. However, did I miss something or is the depth chart issue and wonky free agent adds and cuts still going to be a problem?
In either CCM or offline?
 
# 125 azdawgpound @ 10/03/12 07:36 PM
so i heard we could edit anything??????? so does that mean player faces as well??????? or just equipment and numbers? would be nice if they added back in the ability to edit faces... then i could fix brandon weedens face and ryan tannehill's since they have same face now.
 
# 126 EMbow513 @ 10/03/12 07:37 PM
YESS!!! I CAN FINALLY PLAY CCM, THANK YOU EA
 
# 127 cloverfield91 @ 10/03/12 07:37 PM
I apologize if this has been answered already but does the ccm have to be started after the patch in order to have to edit player option?
 
# 128 Weareallfoolstoo @ 10/03/12 07:40 PM
Damn!! Does this mean I have to get my copy back I just traded in?!! LOL
 
# 129 N51_rob @ 10/03/12 07:41 PM
Saw the question asked but not answered. Any plans to fix post game highlights in user vs user online CCMs?
 
# 130 Slim4824 @ 10/03/12 07:41 PM
Quote:
Originally Posted by cloverfield91
I apologize if this has been answered already but does the ccm have to be started after the patch in order to have to edit player option?
Read, read, read. On another note thanks for this patch EA.

Sent from my SCH-I500 using Tapatalk
 
# 131 Calipup @ 10/03/12 07:50 PM
Quote:
Originally Posted by Weareallfoolstoo
Damn!! Does this mean I have to get my copy back I just traded in?!! LOL
That's your fault for trading in a game only 1 month after its release.
 
# 132 ajk49er @ 10/03/12 07:52 PM
this pretty much fixes everything short of OL/DL/DB legacy issues, which I dont care enough about to complain beyond this.

we are getting eVERYTHING that many were asking for

-editing like in hc 09-check
-custom rosters in ccm-check
-cpu run game/slider fixes-check
-more info in draft screen etc etc etc etc-check

beautiful. to those who worked on it and do read forums: THANK YOU. I can play CCM again come october 16th, appreciate the details being released as I had JUST switched to ncaa out of pure sadness over 40-10 constant scores in ccm.

best news madden related this cycle.
 
# 133 orhymes @ 10/03/12 07:52 PM
I just don't understand why if they can add co op to CCM why cant they let a human control the opposing team?!?! Can anyone confirm this is impossible post patch...
 
# 134 DeuceDouglas @ 10/03/12 07:53 PM
Quote:
Originally Posted by Dewiel
So you'll just pick the plays, but you won't control anyone.
Are you able to switch to this in-game?

The reason I ask is because I would like to do something to make user field goals not so automatic. I've used SuperSim in the past but it is really anti-climactic to kick a game winning field goal that way.

So basically, my question is do I have the ability to switch to Coach Mode before I kick my field goal and allow the CPU to kick it for me?
 
# 135 ajk49er @ 10/03/12 07:57 PM
now....id say its safe to say this is the last major patch. and if they get it right, it will make madden 13 the best madden this gen imo
 
# 136 philliesfan136 @ 10/03/12 07:58 PM
How about adding regular fantasy draft?
 
# 137 bukktown @ 10/03/12 08:00 PM
I traded it in two days ago and I'm fine with that.

I'm really happy for everybody that are gonna be getting what they want/have been waiting for.

God bless
 
# 138 azdawgpound @ 10/03/12 08:02 PM
Quote:
Originally Posted by philliesfan136
How about adding regular fantasy draft?
not happening this yr so guess they will for 14.
 
# 139 EMbow513 @ 10/03/12 08:03 PM
Im about to start editing my whole custom roster and do my traditional "franchise mode" i edit ratings to ways i see they should be and i can finally do that plus i will see twitter and everything else. i love it
 
# 140 jpinard @ 10/03/12 08:03 PM
Wow, I am stunned.

Especially about camera in CCM... so just so I'm not somehow misinterpreting this... we can use any camera view we want in any game on-line now? That was off due to de-sync issues, so maybe that means all the other desync issues have been resolved? This is the first year ever in which I've had a DNF above 0%. I always finish my games, but am hovering at 25% due to desyncs.
 


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