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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 81 Dewiel @ 10/03/12 06:34 PM
Quote:
Originally Posted by Big FN Deal
I had forgot about that part of the patch, adding Coach Mode.

Dewiel and/or Emmdot, is that a true Coach Mode or just the Auto QB thing? Meaning I think but haven't played, that NCAA Football has a TRUE Coach Mode, with NO User control, AI Kickers kick, etc. Is that how this Coach Mode is or again, the normal Auto QB type?

This could make me get M13 back because as I stated back before Madden 13 was released, I wouldn't mind trying a Coach Mode only 32 User online CCM. Basically be like play a multiplayer HC09 IF CCM is fixed.
So you'll just pick the plays, but you won't control anyone.
 
# 82 gracik @ 10/03/12 06:39 PM
Quote:
Originally Posted by Batum Shaka Laka


Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

So that means we can finally be on the same team with someone else?
 
# 83 geisterhome @ 10/03/12 06:44 PM
this is huge!
 
# 84 Sdrawkcab321 @ 10/03/12 06:45 PM
Looks good. Still wish we could use legends in ccm coach mode though
 
# 85 stp2081 @ 10/03/12 06:46 PM
Does this patch do anything to improve the quality of the online CCM website? (Stats tracking, etc.)
 
# 86 bigbob @ 10/03/12 06:47 PM
The only thing I can say I'm disappointed that doesn't seem to be getting any love, the terrible zone play.
 
# 87 Lieutenant Dan @ 10/03/12 06:49 PM
Quote:
Originally Posted by Big FN Deal
Thanks. Sloyez? is going to lose his mind with excitement, lol.

Finally I true Coach Mode, this might be fun IF all the team management stuff in CCM gets fixed.

I sincerely state, GOOD JOB on this EA Tiburon.
Heheh, I was thinking about Sloey too, BFD. He'll love this addition.
 
# 88 tril @ 10/03/12 06:51 PM
•Fixed an issue where changing the camera setting in CCM game works for single player

does this mean that we will now be able to play in a different camera view besides standard view in the ccm.
 
# 89 Acera @ 10/03/12 06:51 PM
Glad they got this update done.

Only thing i'm disappointed in.. What about the Injuries getting reset anytime you alter league settings bug?
 
# 90 BenjiA @ 10/03/12 06:52 PM
EA, thank you very much for adding Edit Player and Coach Mode back in!!! I've been missing these features!!
 
# 91 NINJAK2 @ 10/03/12 06:52 PM
To all the obscentities I've used offline about this game while playing or words that I thought about saying or typing here at OS about this game and EA but never did - I apologize. My biggest complaints about no coach mode or working broadcast cam in CCM have allegedly been addressed.

This patch sounds awesome and right now I'm very happy I did not trade this game in if this patch comes thru. Thank you EA.
 
# 92 sputney23 @ 10/03/12 06:53 PM
What about in-game formations sticking??
 
# 93 NealN42 @ 10/03/12 06:53 PM
Really happy with this news! Online CCM will be really great with player editing and working Auto subs!
 
# 94 SoxFan01605 @ 10/03/12 06:54 PM
Quote:
Originally Posted by Sdrawkcab321
Looks good. Still wish we could use legends in ccm coach mode though
Can you move legends in the front end at all (I didn't mess with the game long)? If so, custom roster import should allow for that.
 
# 95 bigbob @ 10/03/12 06:56 PM
Quote:
Originally Posted by slick589
How is the coverage in play now? Ive only played a couple games but is it as bad as ccm? Hopefully the sliders are more effective with the patch.
It's bad in every mode. There's no difference between CCM and Play Now when it comes to the zone play.
 
# 96 MoleDude @ 10/03/12 06:57 PM
Gotta admit...reading those patch notes made me feel like EA listened directly to "us."

Thank you....Emmdot specifically, I feel like you (and other EA community managers I'm sure, but you're the one that put up with us the most haha) probably had a very large hand in getting the issues documented here communicated to the development team.
 
# 97 Juanito @ 10/03/12 06:59 PM
Quote:
Originally Posted by jeb4056
"Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only."

Does that mean Co-op is now in?
Can someone simplify this for us noobs?

The heck is co-op?

Does it mean I can play a game against my buddy offline in CCM mode?
 
# 98 Acera @ 10/03/12 06:59 PM
Quote:
Originally Posted by thebizarrojerry
When first starting your ccm you need to select pre-existing injuries to ON

ya.. duh.. thats nice and all.. except that doesn't really work in a league already started
 
# 99 TreyIM2 @ 10/03/12 07:01 PM
I see they fixed the punt returner moving away from the ball on fair catches, which I don't think I've ever encountered but had heard of BUT there is also an issue where if the returner is actually hit by a defensive player after calling for a fair catch the returner just takes off and runs on his own.

That's happened to me a few times.
 
# 100 DJ @ 10/03/12 07:01 PM
Wow, this is a hefty patch and I'm very appreciative that so many things are being addressed. Thanks for the post-release support, EA.

I'll just be playing Play Now games until the 16th and then, it's time to start CCM for real.
 


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