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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 21 AndrewGW88 @ 10/03/12 05:47 PM
Quote:
Originally Posted by EmmdotFrisk
Everything can be edited with the custom roster you bring into your Connected Career.

Once you start your Connected Career you cannot edit ratings or positions, most everything else can be edited.
The position part is unfortunate. I was hoping ot be able to change a players position from OLB to DE or vice versa.
 
# 22 cable guy @ 10/03/12 05:47 PM
Great CCM news indeed!
 
# 23 Trevor04Gt @ 10/03/12 05:48 PM
Quote:
Originally Posted by jaymee13
Well that is an impressive patch. All the people that traded it in are going to be mad.
Word!

The game looks like it is going to be awesome!! So happy about this
 
# 24 eF 5ive @ 10/03/12 05:48 PM
Quote:
Originally Posted by jaymee13
Well that is an impressive patch. All the people that traded it in are going to be mad.
I didnt trade it in, but it has been a dust collector. I picked up NHL13 and 2K13. The damage has been done for me from Madden and although the update looks impressive my hopes arent high. I hope the game rocks though come release of update and hopefully I can rediscover my joy for football gaming.
 
# 25 Formula1Racing @ 10/03/12 05:48 PM
WOW!, those are a lot of changes!,...and good ones!!..thanks Emm!!..EA is listining!!...Good job!! EA!

peace
 
# 26 JimmyT85 @ 10/03/12 05:48 PM
This patch is going to be fantastic. I'm going to hold off continuing my CCM and start a new one when the patch drops and then SIM to where I'm at now.

Thank you EA
 
# 27 Dewiel @ 10/03/12 05:49 PM
Quote:
Originally Posted by Batum Shaka Laka
Are custom rosters usable in online CCM?
No, they are limited to offline Connected Careers.
 
# 28 jeb4056 @ 10/03/12 05:49 PM
Quote:
Originally Posted by Dewiel
You can play along with someone, but there's only one person earning the stats since CCM is based on your Coach. Hope that makes sense. But yes, others can play on the same team in an offline CCM.
So it's back to how it used to be (prior maddens)? where 4 users could play on the same team? (in coach mode)??? or is it limited to only 2?
 
# 29 niftyjets @ 10/03/12 05:49 PM
The only question I need to know is if were currently playing an ONLINE CCM will we have to restart to get the patch. I just want to be able to edit my players equipment in my current online CCM and I dont want to have to restart. Please someone let me know!!

Thanks!!
 
# 30 Dewiel @ 10/03/12 05:51 PM
Quote:
Originally Posted by jeb4056
So it's back to how it used to be (prior maddens)? where 4 users could play on the same team? (in coach mode)??? or is it limited to only 2?
Yea, you can have 4 guys on the same team.
 
# 31 atorvick @ 10/03/12 05:53 PM
do we need to restart our offline ccm for any of these fixes to be put into place?
 
# 32 jeb4056 @ 10/03/12 05:53 PM
Quote:
Originally Posted by Dewiel
Yea, you can have 4 guys on the same team.
Thank you! Awesome news...that along with the editing...couldn't be happier! Great job EA
 
# 33 msdm27 @ 10/03/12 05:53 PM
Oh, so the change is only for playing the games. I thought for a second the option of "multi-user CCM management" was added

Great changes though, good job!
 
# 34 volstopfan14 @ 10/03/12 05:54 PM
When the game first came out, there were some bugs in the CCM that were fixed immediately by EA for online CCM, but not for offline CCM. They were able to do that without a patch. Is offline CCM the same as online CCM now?
 
# 35 LorenzoDC @ 10/03/12 05:55 PM
Quote:
Originally Posted by AndrewGW88
Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.

But will this also include CCM online?
 
# 36 DLaren @ 10/03/12 05:57 PM
Quote:
Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.



You did good EA...you did good.
 
# 37 ghostlight85 @ 10/03/12 05:59 PM
VERY VERY happy with this list. Well done, EA. Now hopefully the fixes to the AI and sliders and CCM stuff are solid. If so, this may end up being the most played madden for me since last gen.
 
# 38 sooner1 @ 10/03/12 05:59 PM
Please answer this..... Why cant the defense be tuned to play online like the defense plays in practice mode? The defensive line in practice mode plays awsome. When I'm trying to run plays i'm costantly getting sacked on all pro. Online?? Lmao the pass rush has been neuterd compared to practice mode. Can this ever be tuned?

Also huge problem with putting TE's on streaks. The zone coverage is so bad on this game its pathetic. Why no changes to the Defense??Its horrific with the new lead pass feature. There is no excuse for D to be this bad in an NFL game. Especially when I play your counterpart NCAA game and its defense puts Maddens to shame.
 
# 39 mpbaseball22 @ 10/03/12 05:59 PM
Honestly im just happy to hear the refs will be facing the right way haha. I wish they would make online/ultimate team a little more stable though
 
# 40 SoxFan01605 @ 10/03/12 05:59 PM
Well, color me impressed. I honestly did not expect EA to fix so many of their mistakes on Madden 13 and fully expected many to be pushed to 14 (or beyond). This is a GREAT patch list and, my gripes with Madden's general development aside, I appreciate this level of product support. Guess I'll have to grab another rental copy and see if everything works as advertised once the patch hits.
 


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