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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 61 rspencer86 @ 10/03/12 06:16 PM
Thanks for the update, a lot of good stuff there.

Has the issue where post-game highlights being inaccessible in a user vs. user CCM game been addressed?

Any plans on using a tuner update to tighten up defensive zone coverage? As someone mentioned before, the new passing mechanisms have made it very difficult to slow down passing games.
 
# 62 WhatRobSaid @ 10/03/12 06:19 PM
Do I have to start a new CCM when this update hits? Or will it take effect on already saved CCMs?
 
# 63 jmik58 @ 10/03/12 06:19 PM
How about the ability to change run/pass % along with scheme changes?
 
# 64 KANE699 @ 10/03/12 06:21 PM
So the Giants uniform fix........ is that the only one we can expect to see?
 
# 65 xpmar9x @ 10/03/12 06:21 PM
Quote:
Originally Posted by DookieMowf
Great Patch - But is the man bug not fixed?
 
# 66 Armor and Sword @ 10/03/12 06:22 PM
I was just over at the 2K forum...checking out impressions etc. Was going to pick up 2K13 tonight.

I am holding off. I can now restart my offline CCM once this patch drops.

I am very impressed with this post release patch. It basically addressed a ton of concerns and bugs and added some basic editing and custom roster use in CCM offline! Awesome.

Auto sub settings are fixed....awesome.

AI logic will now be the same as play now....awesome.

Sliders will work in CCM....awesome.

Overall.....awesome.

Nice support EA!!!
 
# 67 Lieutenant Dan @ 10/03/12 06:23 PM
Mods...sticky this until the patch drops? Might save a lot of redundant patch question threads...
 
# 68 markprior22 @ 10/03/12 06:24 PM
Does seem like a nice update. Wish they would fix the issue where the AI team keeps running or even passing the ball when all they need to do is kneel to run out the clock. I've recovered a fumble and intercepted a pass when the computer team shouldn't have even been running a play.
 
# 69 Trevor04Gt @ 10/03/12 06:24 PM
I love that they are no longer punishing us Offline guys!
 
# 70 edjames01 @ 10/03/12 06:25 PM
I only played Madden 13 for a few hours on the day of purchase. Thankfully, I didn't trade it in!!!
 
# 71 Fresh8142 @ 10/03/12 06:25 PM
Lots of great things in this patch! EA showing some commitment to post launch support Love what I am seeing in these patch notes!
 
# 72 Bigmac612 @ 10/03/12 06:25 PM
finally the Madden game of my dreams have been realized!
 
# 73 Find_the_Door @ 10/03/12 06:26 PM
Just curious, what was wrong with auto subs anyways? I also am curious to see KANE's question answered about Uniforms.
 
# 74 RandyBass @ 10/03/12 06:27 PM
I will give credit where credit is due:

Good job EA.

 
# 75 The ArkanSaw @ 10/03/12 06:28 PM
16th is far but i rather them focus heavily on the issues instead of releasing a quick fix patch.
 
# 76 bcruise @ 10/03/12 06:28 PM
Quote:
Originally Posted by markprior22
Does seem like a nice update. Wish they would fix the issue where the AI team keeps running or even passing the ball when all they need to do is kneel to run out the clock. I've recovered a fumble and intercepted a pass when the computer team shouldn't have even been running a play.
I think that may be related to this bullet-point:

- Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
 
# 77 Bmore Irish @ 10/03/12 06:29 PM
wow, this looks great. ive been really delving deeper into my NCAA ODs, holding off on Madden stuff, but that may be about to change come Oct 16th...
 
# 78 LowerWolf @ 10/03/12 06:30 PM
Looks like I can finally start my dynasty on the 16th.

Still hoping we'll be able to select the CPU's unis in CCM, but this is still one heck of a patch.
 
# 79 CSL @ 10/03/12 06:31 PM
excellent news, had a feeling it might turn out like this

Quote:
Originally Posted by CSL
in response to being asked about the CCM roster update:

"We’re targeting late next week, barring any setbacks."

Since part of me (maybe somewhat optimistically) believes the reason they've stopped with CCM roster updates is because they're going to give us editing or at least the ability to import custom rosters to CCM (thus rendering the updates useless) maybe we'll get the patch then
Quote:
Originally Posted by CSL
That said, I have this feeling that they're going to drop "a big one" on us out of nowhere and basically fix the game. I find it pretty strange that CCM roster updates have vanished apparently indefinitely when the ability to edit or import custom rosters would render the updates useless. This tells me just maybe that's going to be an option soon...
consider my EA faith restored
 
# 80 bigbob @ 10/03/12 06:32 PM
The one that I love the most is that they took away the Run Commit when trying to bull rush. That is the key move for me as a defensive lineman and it crippled me at times.

What they also should have said, instead of saying they fixed a problem with the referee facing the wrong way when calling a penalty, was the referee lock-out was over and the replacement were being removed from the game.
 


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