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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 101 TreyIM2 @ 10/03/12 07:02 PM
I meant to add that I was hoping for actual tweaks to IE so the players utilize their arms more realistically instead of not at all, too many a time...
 
# 102 Dewiel @ 10/03/12 07:03 PM
Quote:
Originally Posted by MoleDude
Gotta admit...reading those patch notes made me feel like EA listened directly to "us."

Thank you....Emmdot specifically, I feel like you (and other EA community managers I'm sure, but you're the one that put up with us the most haha) probably had a very large hand in getting the issues documented here communicated to the development team.
That's why I was happy to add him to our team. We're always listening to guys. Many of our Game Changers continued to bring up the feedback here and what they were seeing as well. Looking forward to getting this update out to everyone.
 
# 103 Sdrawkcab321 @ 10/03/12 07:04 PM
Quote:
Originally Posted by SoxFan01605
Can you move legends in the front end at all (I didn't mess with the game long)? If so, custom roster import should allow for that.
Nope. U can't access them at all from roster manager
 
# 104 DetroitStyle @ 10/03/12 07:05 PM
Very good patch indeed EA, I can't wait until it drops! Can I get some clarification on a few things that seemed a bit vague?:

1) CPU Playcalling - Along with correcting sliders between play now and CCM does the CPU call a correct game based on their scheme? For example, the Saints will NOT run the ball 30 times in a game and pass 25? Instead, now will we see Brees throw 40-50 times a game? This has been a huge issue for fans of the game. There was never a problem with play now playcalling being different than CCM. It was just bad all around as all teams were run heavy.

2) Slider Settings - Again the notes mentioned fixing sliders between play now and CCM but does the patch actually fix the overall functionality? There's been some debate that the Pass Reaction sliders are reversed or ineffective. Have these issues been addressed?

Thanks again to emmdot for hanging around and finally having something to show for all our gripes!
 
# 105 KingV2k3 @ 10/03/12 07:05 PM
On behalf of my 2-7 Online Virtual (Created Coach) Cleveland Browns:

THANK YOU!



To clarify:

I won't have to restart, but the changes won't kick in until the patch in DL'ed on the 16th?

Will any of these changes take effect online sooner as a tuner?

Are the slider changes dramatic enough that they're going to require a tweak or a total overhaul?

Thanks again!
 
# 106 DemonicEnemy @ 10/03/12 07:06 PM
"Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate."

Is this for Coach CCM or Player CCM or both?

And how does it work? Milestone goals such as "throw for 300 yards" or "rush for 200 yards" applying to practice or what?
 
# 107 SoxFan01605 @ 10/03/12 07:07 PM
Quote:
Originally Posted by Juanito
Can someone simplify this for us noobs?

The heck is co-op?

Does it mean I can play a game against my buddy offline in CCM mode?
This means you can play with a buddy on the same team in CCM (not against each other though, unfortunately).

Quote:
Originally Posted by Sdrawkcab321
Nope. U can't access them at all from roster manager
Oh. That's a shame then, I agree.
 
# 108 mvb34 @ 10/03/12 07:09 PM
Is the fix in for when injuries gets reset in online CCM if the commish makes a change or somebody join or leave the league? Thanks
 
# 109 SiRRreal @ 10/03/12 07:10 PM
Quote:
Originally Posted by I3RIS3H
Just when I was about to trade it in....
IKR....I was about to do the same lol
 
# 110 I_Tyler_Durden_I @ 10/03/12 07:13 PM
Nice list. Two things that I am missing are 1/2 sacks and assisted tackles. Too bad these didn't make it.
 
# 111 SiRRreal @ 10/03/12 07:13 PM
Quote:
Originally Posted by AndrewGW88
The position part is unfortunate. I was hoping ot be able to change a players position from OLB to DE or vice versa.
I think you'll be able to edit positions before u start a CCM. Once you start it that option will be gone.
 
# 112 ramspeedkill @ 10/03/12 07:16 PM
Quote:
Originally Posted by JimmyT85
This patch is going to be fantastic. I'm going to hold off continuing my CCM and start a new one when the patch drops and then SIM to where I'm at now.

Thank you EA
this is what i would do with my packers & chargers chise
 
# 113 SteelerSpartan @ 10/03/12 07:16 PM
Well this at least has me intrigued again...Will be looking to see if this patch works as intended and doesn't cause anymore problems

Question

Are people still not able to select the CPU's Uniform in CC Mode????
 
# 114 WhiteMan22 @ 10/03/12 07:16 PM
With this much coming, I guaranteed a game breaking bug will come along with it.
 
# 115 ramspeedkill @ 10/03/12 07:18 PM
i wonder if they fixed CPU's ability to run better?
 
# 116 sooner1 @ 10/03/12 07:20 PM
Well, what about gameplay tuners? Will they help out the horrific defense in this game? Lol, I mean not one thing about tuning how bad the zones are in this patch? Is it Ea's goal to put out the most noob friendly football game ever? Does that help the sales numbers??

How can there be no fix for the quick pass vs damn near any D??? How can there be no fix for the lead pass against any zone on a deep streak? How can there be no adjustment to the defensive line getting pressure like they do in practice mode? How can Ea sleep at night when they make this awesome game but refuse to make the game sim like with regards to DEFENSE!!!

Im done if nothing is going to be tuned. Sad thing is I'm 11-0 online. Sooner545 look me up. But........ I'm bored to death of not having to think to score its really sad.

Let me be a gamechanger and I'll have the best player vs player Madden info you have ever had. I'm 37 lol been at this and passionate about this for way toooooo loonng. LOL

I'm not wanting to rip EA I just want realistic adjustments made to the game. I know where they need to be made and just dont understand why they arent. I'm sure this will fall on deaf ears but at least I got it out.
 
# 117 DetroitStyle @ 10/03/12 07:20 PM
Quote:
Originally Posted by ramspeedkill
i wonder if they fixed CPU's ability to run better?
I believe this was tied into the game difficulty (pro, all-pro, all-madden, etc.). In CCM the difficulties weren't working so now playing on all-madden should be all-madden. Thus the CPU will run smarter.
 
# 118 gzenius @ 10/03/12 07:24 PM
wow are you serious.. they fixed pretty much everybodys #1 complaints with the game
 
# 119 don28 @ 10/03/12 07:27 PM
Are we going to have the ability to change the CPU team uniforms in online and offline CCM? I would like the ability to change some of my opponents into throwback and classic uniforms when I play against them. Plus, I would like to not see those orange pants for the Chicago Bears when I eventually play them.
 
# 120 ramspeedkill @ 10/03/12 07:29 PM
Quote:
Originally Posted by don28
Are we going to have the ability to change the CPU team uniforms in online and offline CCM? I would like the ability to change some of my opponents into throwback and classic uniforms when I play against them. Plus, I would like to not see those orange pants for the Chicago Bears when I eventually play them.
i knew something was missing from the list
 


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