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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 221 JayD @ 10/03/12 10:48 PM
Quote:
Originally Posted by bigbob
You still can't import Draft Classes.



Yeah, they added the option for you to edit them yourself.
Be nice to not have to edit them but actually work.
 
# 222 SamoanSteelerFromAus @ 10/03/12 10:50 PM
Quote:
Originally Posted by Old Mr T
Yes to co-op in CCM and using customised/edited rosters in CCM, imagine that would include created players but not 100%.

Over the moon with the co-op in CCM news.
Thanks bro, I'm really hoping I can use created players in CCM cause co-op franchise with my bro using CAPS as us is the only way I play.

Great news with this patch.
 
# 223 H_Zilla @ 10/03/12 10:50 PM
I can finally change schemes. Thanks EA
 
# 224 reverend_heat @ 10/03/12 10:56 PM
Thanks to the devs for listening to us, much appreciated!
 
# 225 jpdavis82 @ 10/03/12 10:57 PM
Quote:
Originally Posted by schmit_95
Emm, great news! One question? Is the audio fixed? Fight songs? Stadium sounds? Thanks!
I've been wondering about this myself and man what a way for me to celebrate my birthday! October 16th will be even better now, thanks EA!
 
# 226 bigbob @ 10/03/12 11:03 PM
Quote:
Originally Posted by JayD
Be nice to not have to edit them but actually work.
I agree but this will be the best we have right now.

I personally haven't run into this problem. I traded for Randy Moss in one of my franchises and Michael Jenkins is already wearing #84, so they put Moss in #83 (which is extremely weird for me to see).
 
# 227 FAM CEO @ 10/03/12 11:05 PM
Quote:
Originally Posted by Dewiel
For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
Can you expand on what fixes you will not be able to take advantage of if you do not reset your Connected Careers besides the custom rosters?
 
# 228 Dirty Turtles @ 10/03/12 11:08 PM
Game changer.
 
# 229 NFLfan80 @ 10/03/12 11:10 PM
So does this mean I can now control all 32 teams in an offline CCM as a coach?
 
# 230 Old Mr T @ 10/03/12 11:10 PM
Quote:
Originally Posted by SamoanSteelerFromAus
Thanks bro, I'm really hoping I can use created players in CCM cause co-op franchise with my bro using CAPS as us is the only way I play.

Great news with this patch.
I used to do the created player thing too, had a lot of fun with it. Hopefully it's included as part of the 'customised rosters in CCM' addition.

Over the last 4 or 5 years we've stuck with the actual rosters mostly but tweaked 1 or 2 players here and there, normally to give the FS more pace as one of my co-op teammates (who plays FS) gets burnt far too often in Cover 2 or Man Coverage. Funny, we've been playing for donkeys years but still he gets suckered in by double moves or playaction
 
# 231 davep @ 10/03/12 11:12 PM
Very happy play now and ccm will be similar!! I'm satisfied.
 
# 232 SoxFan01605 @ 10/03/12 11:20 PM
Quote:
Originally Posted by roadman
I think we can feel confident that when EA said they wanted to make sure everything would work properly(ie editing, co-op etccc) they were not shining us on.
What on earth makes you say that? I'm not saying you're right or wrong, but there's nothing in this news to suggest that is or isn't the case.
 
# 233 michaelhalljr @ 10/03/12 11:22 PM
Great job EA!! Awesome list!! Just please remember for M14 to bring back 32 team control, probably too big a fix for this year, still great job, thanks for listening!!
 
# 234 SamoanSteelerFromAus @ 10/03/12 11:23 PM
Quote:
Originally Posted by Old Mr T
I used to do the created player thing too, had a lot of fun with it. Hopefully it's included as part of the 'customised rosters in CCM' addition.

Over the last 4 or 5 years we've stuck with the actual rosters mostly but tweaked 1 or 2 players here and there, normally to give the FS more pace as one of my co-op teammates (who plays FS) gets burnt far too often in Cover 2 or Man Coverage. Funny, we've been playing for donkeys years but still he gets suckered in by double moves or playaction
haha yeah my brother has a CAP strong safety and im a CAP ROLB cause we both play those positions iin real life here in Australia so we like to try and emulate what we do on the field in madden. We are meticulous to the point that we have to have our gear as accurate as possible too. I wear a schutt DNA with a full cage...things of that nature.
but like your mate, my brother often gets burnt deep too so i just send him on blitzes of flat zones haha.

I've been using a CAP version of myself since it was possible in madden. Would hate to see something so intrinsic for many players to be taken out but by the sounds of this patch it most likely will be in it. I just sent Emmdotfrisk a message also to confirm it.
 
# 235 ChopperDave6609 @ 10/03/12 11:23 PM
Of course this is announced the day I return 13 to Gamefly.
However, I'll keep an eye on the response to the patch here after its release, and maybe I'll buy it then.
 
# 236 NFLfan80 @ 10/03/12 11:25 PM
Quote:
Originally Posted by michaelhalljr
Great job EA!! Awesome list!! Just please remember for M14 to bring back 32 team control, probably too big a fix for this year, still great job, thanks for listening!!
Oh shoot no 32 control in the patch, oh well.
 
# 237 bigbob @ 10/03/12 11:25 PM
One thing I'm curious about, and this is because my brother lives in another city.

What about co-op in an online franchise? My one buddy has told me constantly that it's already possible, I don't think it is but I've never had the opportunity to try it.
 
# 238 roadman @ 10/03/12 11:26 PM
Quote:
Originally Posted by SoxFan01605
What on earth makes you say that? I'm not saying you're right or wrong, but there's nothing in this news to suggest that is or isn't the case.
Well, do you think there is any other reason, though?

If there is a better reason, I'm all ears.

I don't have any insider info, but I don't see anything else to the contrary.

You are entitled to disagree.
 
# 239 Rawdeal28 @ 10/03/12 11:30 PM
FINALLY.........................


HALLELUJAH!!!
 
# 240 SoxFan01605 @ 10/03/12 11:38 PM
Quote:
Originally Posted by roadman
Well, do you think there is any other reason, though?

If there is a better reason, I'm all ears.

I don't have any insider info, but I don't see anything else to the contrary.

You are entitled to disagree.
lol...thanks for that.

Jokes aside, reason for what? I'm confused is all. Reason for this being patched in? If that's the case, one could just as easily make the argument that this being patched shows that EA is simply being reactive and could have easily already had this in already.

Now, I'm not saying that's the case either. My point is that there is equal evidence (read: none) to support any assumption someone already held. This info doesn't change anything in that regard. IMO, it's good news on it's own...no need to reach.

I'm simply curious to know what there is about this news that led you to your prior conclusion, is all.
 


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