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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 241 ProStylez @ 10/03/12 11:49 PM
For everyone that has hated on EA and/or Madden you must admit they have stepped their game up this year. Madden is a quality sports title this season that can't be laughed at, they have been active here on the message boards and seem to actually care about their product and improving on it. That's all we ever asked for! I'm happy and impressed....and ready to try out that coach mode!
 
# 242 roadman @ 10/04/12 12:01 AM
Quote:
Originally Posted by SoxFan01605
lol...thanks for that.

Jokes aside, reason for what? I'm confused is all. Reason for this being patched in? If that's the case, one could just as easily make the argument that this being patched shows that EA is simply being reactive and could have easily already had this in already.

Now, I'm not saying that's the case either. My point is that there is equal evidence (read: none) to support any assumption someone already held. This info doesn't change anything in that regard. IMO, it's good news on it's own...no need to reach.

I'm simply curious to know what there is about this news that led you to your prior conclusion, is all.
It's because that's what the developers told us from the outset. A lot of people didn't want to believe what the developers were saying.

All I'm saying it's hard not to believe what they said after this great patch news, but as I said before, others can choose to believe what they want to believe.
 
# 243 Chiefsfan881129 @ 10/04/12 12:01 AM
So is every uniform error in Madden 13 going to be fixed?? What about Assisted Tackles will this be fixed?? And how about.the zone defense or pass defense tired of abusers online getting guys wide open because pass defense is broken will these 3 things be fixed as well.thanks

Sent from my SGH-T989 using Tapatalk 2
 
# 244 sportdan30 @ 10/04/12 12:13 AM
Quote:
Originally Posted by JohnDoe8865
Really glad to read the patch notes.

However, I still have two lingering questions and a major issue.

1) Will the CPU playcalling be more "team specific", ex. Saints throw, Packers throw, Pats throw, Ravens grind you, Bears grind you, etc. Also, late game AI. Has it been fixed quite simply?
So, no word from EA regarding these specific questions? Isn't this a significant issue? I know it is to me. It pretty much takes strategizing out of the equation when trying to defned against specific teams. I'm ready to plunk down money for this game, but if Madden plays like Fifa (where pretty much every team plays the same), that's not a realistic football gaming experience.

What about the horrendous late game AI? Look, I'm happy EA is essentially fixing a beta version of a game that released a few weeks ago. But these two issues seem to have gotten a pass from the majority of people who are thanking EA so very much. These particular problems hold Madden back from being a great game.
 
# 245 inkcil @ 10/04/12 12:14 AM
We have to wait and see if everything works as advertised or as we assume it will. I wouldn't get too high or too low..remember there were things in the last NCAA 13 patch list that didn't quite translate in the game.

But this is a step in the right direction to get the game playable, especially for those of us with higher standards.

Also gotta take the time to say to all those who complained about us complaining - see what happens when you speak up for yourself?
 
# 246 vmkstar99 @ 10/04/12 12:17 AM
Wow!

Shocking because they said they wouldn't get coach mode in this year and.. here you go.
 
# 247 jfsolo @ 10/04/12 12:30 AM
I obviously can't prove it, but it's my opinion that in every patch, more than what they put in the notes gets fixed. So when we look at the notes for this patch and what they are actually telling us about, I'm really impressed with their effort. Despite being more optimistic than most about them being seriously committed to making this a great game, I still am pleasantly surprised that many things that I thought wouldn't be fixed until next year, were instead addressed in M13.

Yes, we have to see how it's implemented, and yes some of these fixed aren't going to work, but I hope that some of the tired anti EA rhetoric can be put out to pasture now, and the focus can be solely about constructive lobbying for improvements in the core gameplay mechanics/A.I. and the addition of new CCM features and the return of all lost franchise mode elements.
 
# 248 crob8822 @ 10/04/12 12:31 AM
Coach mode can now be used in CM, I just fell back in love with the EA Madden team, As a player with a hand disability this is big and allows me to once again enjoy Madden Football, thanks gentlemen.
 
# 249 gamemaster-2005 @ 10/04/12 12:34 AM
Props to EA that's a lot of things for patch #3 glad edit rosters is back also will not mind that we can now use our own custom rosters to start a CCM.
 
# 250 La Verite @ 10/04/12 12:34 AM
Quote:
Originally Posted by jfsolo
I obviously can't prove it, but it's my opinion that in every patch, more than what they put in the notes gets fixed. So when we look at the notes for this patch and what they are actually telling us about, I'm really impressed with their effort. Despite being more optimistic than most about them being seriously committed to making this a great game, I still am pleasantly surprised that many things that I thought wouldn't be fixed until next year, were instead addressed in M13.

Yes, we have to see how it's implemented, and yes some of these fixed aren't going to work, but I hope that some of the tired anti EA rhetoric can be put out to pasture now, and the focus can be solely about constructive lobbying for improvements in the core gameplay mechanics/A.I. and the addition of new CCM features and the return of all lost franchise mode elements.
Well hopefully one of the quiet fixes is when your down in the 4qtr and you have the opportunity to comeback, you can actually call time out to stop the clock. Always happens when under 2min. Other than that, M13 has already been fun.
 
# 251 fballturkey @ 10/04/12 12:37 AM
So still no custom playbooks in CCM?
 
# 252 NFLfan80 @ 10/04/12 12:38 AM
So can we control all 32 teams now as multiple coaches?
 
# 253 SamoanSteelerFromAus @ 10/04/12 12:45 AM
I'm quite impressed with this all. Yes, most of these things should of been in the game upon release but better late then never right?

If I could have one more fix added in it would probably be the zoom cam. I also played the broadcast cam the other day and actually enjoyed it however that also needs to be fixed along with the zoom.

On kickoffs and punts the camera shouldnt follow the ball like it does cause you can't see the coverage unit. IT would be great if it would zoom out on kicks and on passing plays because you tend to lose receivers who go deep cause the camera is too fixed, im speaking about the broadcast cam here.

Props to everyone who contributed to getting this patch.
 
# 254 IK720 @ 10/04/12 12:54 AM
So it appears I won't have to restart my CCM to get most of the fixes.. will I be able to edit my Scheme without restarting?

Pretty sure this hasn't been addressed directly.. I read through most of the thread.
 
# 255 tosa @ 10/04/12 12:59 AM
Quote:
Originally Posted by TheBest
So what exactly is meant by coach mode? Do you have to pick the plays?
Yes, call the play and the action is carried out on the field.
 
# 256 SilentYetViolent @ 10/04/12 12:59 AM
And to think I was dangerously close to trading Madden in....at least I have 2k13 to hold me over until this patch is released.
 
# 257 btvs @ 10/04/12 01:07 AM
This all looks great on paper, it appears the Madden team is working hard to right all there wrongs but we'll see when it comes out on the 16th.
 
# 258 ASkylitMike @ 10/04/12 01:16 AM
Mkay, that was a really nice update. REALLY good to see that they're paying attention, that's what keeps me coming back.

Having said that, I would still love to see any of these I posted in another thread:

Quote:
Originally Posted by ASkylitMike
Opposing teams uniform editing: I haven't played the Titans in current uniforms in years, I've always played the Oilers. Now I'm forced to play against the Titans uniforms.

Including ALL the teams uniforms! Been waiting for years to use the Chargers blue jerseys, blue helmets, and white bolts.
Damn, I listed 8 changes I'd like to see in the other thread, and erased 6 of them just now because of this patch. Well done, EA. Well done.
 
# 259 bigdfan76 @ 10/04/12 01:20 AM
Quote:
Originally Posted by ProbieByKO
So, will all future roster updates now be for only "play now and online?" -with the option to export to ccm?

Since custom rosters can now be used for ccm does that negate the need for separate ccm roster updates?

I guess what I'm asking is are all roster updates going to be "universal" for all modes now?
Great question! I hadn't thought about that. Answer?
 
# 260 Cnada @ 10/04/12 01:26 AM
I think EA needs a bigger 'Good Job' from us than this tread!

Thoughts?

I think this is possibly the best patch ive ever seen not just from EA but from any game outside of a pseudo free expansion pack
 


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