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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 201 CT Pitbull @ 10/03/12 10:00 PM
OK im totally psyched for this ..BUT how are they gonna fix an issue with the Giants sleeve stripe but NOT fix the Chicago Bears away ORANGE PANTS???..wtf where are the navy blue away NIKE pants..come on really???? if i missed this or something someone let me know..

if camera issue is truly fixed in CCM i can finally start mine..great job on everything but the bears pants
 
# 202 themaddenfan1 @ 10/03/12 10:02 PM
well thissucks cause i dont have xbox live
 
# 203 TurboTitan @ 10/03/12 10:03 PM
Alright EA.....your have exceeded my expectations 10 fold. I will admit, I thought there was ZERO chance you would add player editing to online CCM and custom rosters to Offline CCM. Happy to admit you proved me wrong. Can't wait till the patch now and starting both my online and off-line CCM's. Great work! (as long as these additions don't break something else.......)
 
# 204 Formula1Racing @ 10/03/12 10:04 PM
Oh, the end of game highlights in CCM not showing up like in Play Now and MUT. I hope they address this.
 
# 205 CT Pitbull @ 10/03/12 10:08 PM
so if they did NOT fix the Bears away orange pants can we now edit the opponents uniforms in a single player CCM??
 
# 206 roadman @ 10/03/12 10:09 PM
I think we can feel confident that when EA said they wanted to make sure everything would work properly(ie editing, co-op etccc) they were not shining us on.
 
# 207 jethrotull @ 10/03/12 10:13 PM
Can you edit the draft picks?
 
# 208 Darth Aegis @ 10/03/12 10:16 PM
Wow omg !!! I was a big doubter on them fixing anything and I will be one to eat my words its sucks we had to wait this long but this is very exciting and can't wait till the 16th!!!
 
# 209 SamoanSteelerFromAus @ 10/03/12 10:17 PM
I'm at work and don't have time to go through all the comments that usually answer my questions so If someone could help me out that would be awesome.

Am I to believe, now that we can take an edited roster into CCM, I can create...lets say two created players, put them on the steelers then start CCM as a Mike Tomlin or a created coach and then a friend and myself can play as our created players ala last years franchise?
 
# 210 booker21 @ 10/03/12 10:17 PM
Quote:
Originally Posted by DeuceDouglas
What about assisted tackles? Any word on those?
If they add assisted tackles, they will break the stats.

Sim engine doesn't have assisted tackles.


Really happy they didn't track assisted tackles.
 
# 211 Old Mr T @ 10/03/12 10:24 PM
Quote:
Originally Posted by SamoanSteelerFromAus
I'm at work and don't have time to go through all the comments that usually answer my questions so If someone could help me out that would be awesome.

Am I to believe, now that we can take an edited roster into CCM, I can create...lets say two created players, put them on the steelers then start CCM as a Mike Tomlin or a created coach and then a friend and myself can play as our created players ala last years franchise?
Yes to co-op in CCM and using customised/edited rosters in CCM, imagine that would include created players but not 100%.

Over the moon with the co-op in CCM news.
 
# 212 Hoos @ 10/03/12 10:27 PM
I refuse to get overly excited about this patch and all it "claims" to address/fix

It all looks good in black and white but we'll see if all of this stuff is actually taken care of post patch. I've been conditioned over the past 5 years or so to hope for the best but expect the worst when it comes to Madden games.

Here's to hoping they come through this time :beer:

Sent from my DROID RAZR using Tapatalk 2
 
# 213 booker21 @ 10/03/12 10:27 PM
Quote:
Originally Posted by Old Mr T
Yes to co-op in CCM and using customised/edited rosters in CCM, imagine that would include created players but not 100%.

Over the moon with the co-op in CCM news.
Same here. I'm still speechless

In a good way :-)
 
# 214 ProbieByKO @ 10/03/12 10:30 PM
So, will all future roster updates now be for only "play now and online?" -with the option to export to ccm?

Since custom rosters can now be used for ccm does that negate the need for separate ccm roster updates?

I guess what I'm asking is are all roster updates going to be "universal" for all modes now?
 
# 215 kingsofthevalley @ 10/03/12 10:31 PM
Now we're talking. I can continue my NCAA dynasty now for the draft classes. Editing smooths over a lot of things.
 
# 216 TurboTitan @ 10/03/12 10:41 PM
Quote:
Originally Posted by daniel77733
WELL, I'LL BE DAMNED!!!

EA actually added in editing. I'm honestly stunned, shocked and surprised as I didnt expect EA to give two craps. Disappointed that you cant edit player positions in CCM but being able to edit everything else and use custom rosters makes up for it.

YES, I was one of the people who traded in M13 but it only cost me under $3.
NO, I dont regret selling it.
YES, I will be buying M13 again.

WOW!!! Cant believe that EA came through. The world must be coming to an end or something because I feel like im in the Twilight Zone.
Hopefully when it says we can edit equipment and "information", they consider their position part of the "information". If not......hey, I am happy with not having my 1st round HB wearing a kickers face mask anymore.
 
# 217 akita7334 @ 10/03/12 10:41 PM
I read through the update and it is not clear. Is this update for both Online and Offline CCM?

Quote:
Custom Rosters Offline: Added the ability to start an offline career with a custom roster.
All of these updates except the one above will be for Online CCM? and you will not have to restart your online CCM?

They put all this in, and left out Player Position Editing? If you change your scheme you still cant change your players position?

Can you at least move a Tackle to Guard? Not being able to edit player positions makes schemes pointless. Am I wrong on this? Position editing is essential.

If you can't edit player positions what's the point of having schemes? What about that rookie you draft as a QB but maybe you want to use at WR? Or a CB to S? DE to RE? Not having position editing doesn't allow you to really take full advantage of the schemes that have been added this year.

Does anyone else understand what I am talking about?
 
# 218 JayD @ 10/03/12 10:44 PM
Was there a duplicate number fix for offline CCM?
 
# 219 bigbob @ 10/03/12 10:46 PM
Quote:
Originally Posted by kingsofthevalley
Now we're talking. I can continue my NCAA dynasty now for the draft classes. Editing smooths over a lot of things.
You still can't import Draft Classes.

Quote:
Originally Posted by JayD
Was there a duplicate number fix for offline CCM?
Yeah, they added the option for you to edit them yourself.
 
# 220 Brooklynbks4 @ 10/03/12 10:46 PM
Looks great now all i need is for the ability to change playbooks and edit audibles in ccm now and i'm good.
 


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