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NBA Live 13 News Post


NBA Live 13 has been canned, kicked to the curb, canceled, put out to pasture. However you want to put it, NBA Live 13 is no more.

Below is a statement from EA Sports Executive Vice President, Andrew Wilson.

Quote:
After a lot of consideration, we have made the decision to not launch NBA LIVE 13. I'd like to give you a bit of perspective.

When we started the process of bringing back NBA LIVE, we knew it was going to be a long journey. We started by moving the game to a new studio. We brought in some of the best new technology that has helped fuel innovation in our other games. We launched an even deeper level of engagement with our community to gather more feedback directly from fans. And we built a whole new development team to bring it all to life. We felt like we were on the right path.

We also made a commitment to deliver a high quality experience — this is what our fans expect and what we demand of ourselves at EA SPORTS. But making great games is not easy, and we're just not there yet on NBA LIVE 13. Having continued to look at the game over the past few days, it's clear that we won't be ready in October. And rather than launch midway through the season, we're going to sit out the full year and stay focused on making next year’s game great. This decision puts us on the right track for success well into the future in a rapidly changing industry.

I'm disappointed that we have not yet met our high expectations with NBA LIVE, but I remain motivated about where we're going. We're committed to delivering new innovation in online, and our progress in the visual presentation of the game continues to take big strides. We also know that a great game starts with great gameplay, and this remains a huge priority for us.

This wasn't an easy decision, but it's the right one for our fans. I hope you'll agree when you're able to play the game next year.

Andrew Wilson
Executive Vice President, EA SPORTS

Source - EA Sports Cancels NBA Live 13 (Kotaku)

Game: NBA Live 13Hype Score: 5.5/10 - Vote Now
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Member Comments
# 141 yungflo @ 09/27/12 05:55 PM
Quote:
Originally Posted by aholbert32
Why would they do that? ESPN is affiliated with the two highest selling sports games, Madden and Fifa. That would be dumb on ESPN's part.
Oh yeah, forgot they were in fifa also..
 
# 142 deacon21206 @ 09/27/12 05:55 PM
Quote:
Originally Posted by Pappy Knuckles
LMAO. Can't say that I'm surprised. I don't know what I'm gonna do now though. For the past two years I've had the hardest time controlling my player in NBA 2K. It's like the controller has no sensitivity and all of my movements are clunky. I tried to buy another controller to fix the problem, but it didn't do anything. I'm not sure what the issue is because I never had problems in any of the other games. I almost think something is up with my Xbox, but I've bought so many of them that I don't want to shell out for another one. NBA 2K is the only game I have that gives me problems.

Live looked like it sucked, but I was thinking about breaking down and getting it if I had to. I guess I'm just out of luck with NBA games for a while.
You never played another game when the controls weren't perfect.
I would love to know which games you play and if you ever played online.
 
# 143 Bulls321974 @ 09/27/12 05:55 PM
Quote:
Originally Posted by yungflo
Pretty sure ESPN does not care as long they keep paying them. This is ESPN. Quality doesn't mean anything to them. The bottomline does.
They could offer the whole thing to 2K. More sold copies, more money...
 
# 144 Rawdeal28 @ 09/27/12 05:57 PM
 
# 145 noshun @ 09/27/12 05:58 PM
The real problem in all of this is that for all the gripes that people have with NBA 2k, Live keeps trying to make a new game every year instead of building a proper foundation, and adding to it.

This doesnt surprise me one bit, its the same scenario from when I did QA on Live 07/08. The devs just dont get it man. It stems from the suits on down. For all the mess the devs were talking about how they were going to go for 2ks weaknesses, they completely overlooked their own, in a cocky manner, that blew up in their faces.

All that yapping.. 100 hours on faces rhetoric, pat on the back hallway meetings etc... they(artists side)all need to retake human anatomy courses, becuase Lives main failure will always stem from their animaitons and human movement.

I know because Im an animator. Lives downfall will always start with basic human movement. Until they fix that, their game will never succeed.

The programmers need to not allow animations to break at any keyframe, becuase its kills any semblence of "realistic human movement" All that spastic stuff happening.

I am going to compile all my post and research all my post into this 1 post becuase someone, anyone needs to show these guys why they continue to fail.

23 or admin, will it be okay for me to go ahead with this. Hopefully a EA dev will read and take what Im going to post to heart.
 
# 146 jersez @ 09/27/12 05:58 PM
Quote:
Originally Posted by aholbert32
Not as much if they released a game though. The only thing they've lost right now is the fee they paid for the NBA license this year and the man hours for people who worked on the game.
Idk I mean, it was only 20 dollars and a digital download, so I doubt they were going to have respectable numbers. My point is we will never know because the game wasn't released, so we don't really know how many people actually still care about Live.
 
# 147 yungflo @ 09/27/12 05:59 PM
Quote:
Originally Posted by Bulls321974
They could offer the whole thing to 2K. More sold copies, more money...
Fifa sells 6-8 million copies in a release window(a month or so after release)

2k sells 2-3mil after a year.

I think they'll stick around.

They don't have a contract just with nba, they have a contract with the whole eas.
 
# 148 shadio5 @ 09/27/12 06:01 PM
Quote:
Originally Posted by aholbert32
Has nothing to do with easy and everything to do with stubbornness. When EA lost to 2k10 with Live 10, they felt they had to change the game and make an entire new game with Elite. They thought selling a new physics engine and controls would be enough to overtake 2k but it wasnt. They still have that belief and thats why they wont take a step back and build off of 10. EA has been quoted as saying they took a year to look at Elite and see what was usable...completely ignoring Live 10. Also completely ignoring that many people preferred Live 10 to 2k10.

We do know that EA owns the code to 10 so thats not a question.
Hey even if EA did own the rights to Live10, its still a completely different team brought in to handle the game now. That new team is being thrown into a situation of handling a engine they did not create, how far do you think they will get? Thats like asking for a blimpy sandwish at a subways restaurant, subways does not have that correct information needed to continue to make that blimpy snadwich....

You cant evolve or adapt on a game engine without its original maker or source...it will be a bootleg effort....without the real team, call it bootleg live10


VC/2k sports fan
 
# 149 Bulls321974 @ 09/27/12 06:01 PM
Quote:
Originally Posted by yungflo
Fifa sells 6-8 million copies in a release window(a month or so after release)

2k sells 2-3mil after a year.

I think they'll stick around.

They don't have a contract just with nba, they have a contract with the whole eas.
You got insight into the contracts and the various clauses?
 
# 150 Haval93 @ 09/27/12 06:02 PM
Wow. Can't say I'm surprised. What is the NBA's opinion on this? Two straight games that have been cancelled. Wow, millions of dollars down the drain for EA.

P.S. In the past I have doubted Mike Wang's ability to lead a team to a good game. I always thought he was one dude but after seeing that even with leadership change, and no game. I am a Mike Wang believer.
 
# 151 NINJAK2 @ 09/27/12 06:04 PM
Quote:
Originally Posted by MarvinOida
Probably instead of rebuilding, take the Live 10 Engine and Improve on that. Rebuilding is possibly worse then using the Elite engine.... USE THE Live 10 Engine!! Closest thing to NBA 2K13 from EA... (Since it was Mike Wang-produced.)
Trying to use that engine without the brain child Wang might be like trying to utilize/develop Tony Stark tech without Tony Stark..In the wrong hands it could prove disastrous.
 
# 152 yungflo @ 09/27/12 06:04 PM
Quote:
Originally Posted by Bulls321974
You got insight into the contracts and the various clauses?
yes, they have a 15 year agreement

http://sports.espn.go.com/espn/sport...ory?id=1969067
 
# 153 briggm @ 09/27/12 06:05 PM
Quote:
Originally Posted by Steve_OS
Tony looks disappointed
 
# 154 23 @ 09/27/12 06:06 PM
Live 10 is dated at this point

What do the community guys have to say?
 
# 155 aholbert32 @ 09/27/12 06:07 PM
Quote:
Originally Posted by shadio5
Hey even if EA did own the rights to Live10, its still a completely different team brought in to handle the game now. That new team is being thrown into a situation of handling a engine they did not create, how far do you think they will get? Thats like asking for a blimpy sandwish at a subways restaurant, subways does not have that correct information needed to continue to make that blimpy snadwich....

You cant evolve or adapt on a game engine without its original maker or source...it will be a bootleg effort....without the real team, call it bootleg live10


VC/2k sports fan
Thats a horrible analogy. Tiburon and Canada are different studios but under the same umbrella. Its ridiculous to think that EA wouldnt leave a few employees who were knowledgable about the Live 10 engine to help guide the new team. The fact is EA wanted to move from the Live 10 engine and only use the elite engine. Just like the Live 13 team had to try to use the Elite engine, they couldve used that time to learn the Live 10 engine and built from there.

It was an indefensible decision by EA to use Elite as the foundation for 13 and the main reason why this game wasnt released.
 
# 156 jersez @ 09/27/12 06:11 PM
Quote:
Originally Posted by shadio5
Hey even if EA did own the rights to Live10, its still a completely different team brought in to handle the game now. That new team is being thrown into a situation of handling a engine they did not create, how far do you think they will get? Thats like asking for a blimpy sandwish at a subways restaurant, subways does not have that correct information needed to continue to make that blimpy snadwich....

You cant evolve or adapt on a game engine without its original maker or source...it will be a bootleg effort....without the real team, call it bootleg live10


VC/2k sports fan
The new team wasn't involved with Elite either, and from what I read they've improved the game somewhat. I would think EA sports would have the rights, to a game they created. I've never heard of a company losing rights to their own codes. I've heard Companies losing rights to the game but never the actually game codes.
 
# 157 The 24th Letter @ 09/27/12 06:12 PM
Had Cedric22 posted in this thread? If not man someone make sure he's ok..
 
# 158 Bulls321974 @ 09/27/12 06:13 PM
Quote:
Originally Posted by yungflo
I know about their 15-yr deal. I was referring to contract clauses, details that nobody can know about except the guys who have to deal with this stuff. Those contracts can always contain opting-out clauses that become law in various situations. We don't know anything about that...
 
# 159 PVarck31 @ 09/27/12 06:14 PM
Where are people getting that EA can't use or doesn't have the rights to Live 10 code?
 
# 160 NYJin2011tm @ 09/27/12 06:14 PM
I am not even a little surprised. When they announced it was "delayed" my mind already said cancelled. Their next best move would be to just forget it! Don't even work on an NBA title because they are done imo.
 


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