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NBA 2K13 News Post


The NBA 2K13 demo is available now on the Marketplace for Xbox Live "GOLD" members (available next week for Silver). Most are getting it by searching for "2K13" or going to Genre ---> Sports and Recreation. You can also queue it up right here.

The PS3 demo arrives later this afternoon, we'll update this post when it's available.

UPDATE: PS3 demo is available now. If you don't see it, search for it.

The new controls take a little while to get used to, so make sure you check out the Controls trailer, we posted yesterday.

NBA 2K13 Demo Features:
  • Oklahoma City Thunder at Miami Heat
  • 1 Five minute quarter
  • Quick Game and Online Quick Match. Can't invite friends, just random.
  • Can't change sliders, camera view, make substitutions or call plays
  • No commentary
  • Kinect enabled
  • 943 MB
Play a game or 2 and post your impressions here.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 901 Biagas @ 09/26/12 12:17 PM
I can't see the harden dunk because I'm on my phone. And I agree that sometimes the dunks in half court sets are ridiculous but its a video game. The online sliders are gonna cater to the casual fan and thats what they like. I didn't see the dunk but Harden actually has an insane vertical. I forgot the number but he can throw it down. The reason why we don't see it is because that's not his game. He's more of a soft around the rim guy than a scrapper like russ who will slam on you if he can. So as you control Okc and Miami, if you see a sick dunk in hardens case, its not that he can't throw it down. And you are controlling him so you should be able to do what you want with him just like people post up with people who don't post up. Just because they dont do it in real life doesnt mean they cant do it.
 
# 902 DaBlackProdigy @ 09/26/12 12:27 PM
Does anyone know the build of the demo?
 
# 903 ManhattanBeachLakers @ 09/26/12 12:27 PM
I don't understand why everyone is so upset about the new controls. If you don't want to use the right stick to do crossovers, then don't. It's not like you have to cross over every single time you catch the rock.
 
# 904 vannwolfhawk @ 09/26/12 12:27 PM
Quote:
Originally Posted by Pared
I know the way these guys work and there must be something I'm missing. I think there may have been issues with people doing a dribble move then accidentally shooting or something of the sort. I just think they should have found a way to reverse the default, even though we have options. The developers agree that this game is also a great learning tool... and right now you're teaching "students" that it's all about crazy dribbling right off the bat.
In the controls thread Mike said we will all see the bigger picture in 14 and it will all make sense. So, maybe we are missing something. I do think its way better than the iso motion stuff and I love having the ability if I want to string together moves to do so. It is pretty responsive as well. To me im still trying to deal with moving the left stick and the right stick at the same time to get the result I want. I thought I was coordinated until now! LOL! Thats just practice time though.

Anyways, I think they could have implemented everything that they wanted to do this year and still had the right stick dribbling, but just tied it into the modifier is all. I for years had always heard the argument about the casual gamer and trying to appeal to both the sim gamer and casual gamer. For example: I was a fan of post moves in 2k11. I took the time to learn them all and i was doing moves in my online league guys didnt have a clue how to pull off. Then in 2k12 they dumbed it down IMO for the casual gamer.

I had brought up a better play calling system once again IMO for more organization within play books which by adding 1 extra button press eliminated 3-4 button presses in the long haul. I was told that it wouldn't work because of the casual gamer. I said it would because it would be better for the casual gamer as he would get the result he wanted from what he was doing rather than a crapshoot when calling a play.

My point is that this system seems to be contradicting to what I have heard for the last 2-3 years. Its a big and bold move, innovative, and creative no doubt. For the casual gamer it doesnt make sense though. Shoot, it doesn't even make sense to some of us SIM gamers either. 1 simple change with the modifier + right stick imo changes all that.
 
# 905 VDusen04 @ 09/26/12 12:31 PM
Two small additions I'm liking thus far:

1. When defending a player on the wing looking to pass the ball into the post, it seems the defender has less spring and reach than last year. In 2K12, it was often possible to lure the wing to attempt a post entry, only to slide back, jump, and deflect that entry. That does not appear to be as simple this year.

2. When defender an inbounds pass (on ball), again, the defender's hands and arms don't seem capable of being as disruptive. At this point, it looks like it might cut down on the ability to deflect the pass right out of the inbounder's hands, often leading the ball to deflect off their body and out of bounds.

One thing I feel might be missing at this point:

1. The quick inbound after an opponent scores. I feel like I've tried to push tempo after made baskets but there's no more "hustle the ball back in" animation from what I've seen.
 
# 906 erickonasis @ 09/26/12 12:37 PM
Clearly they made this more like Live this year...Not feeling it at all...Defense iand the bounce pass are the only improvements i like but the right stick is clunky and feels just like live did with ridiculous crossovers
 
# 907 Goffs @ 09/26/12 12:38 PM
Anybody here have this issue where you're playing great D staying in front of your man then all of the sudden he does a dribble move where you would end up behind him? It's like a weird warp effect where I'm all of the sudden out of position and the guy will just drive by you...
 
# 908 caml17 @ 09/26/12 12:46 PM
My impressions:

PROS
-Collisions are fantastic, players falling all over the place, I love it
-Animations - tons of new realistic animations
-Flop button I think is an awesome addition, haven't pulled off a successful one yet
-Soundtrack for me personally is great
-AI is greatly improved, this is the most important improvement for me
-There are lots of the "little things" added once again that keep the game fresh and always something to look forward to
-Greater differentiation between big men / slashers / shooter / strength differences. You really have to know your personnel!
-Graphics seem slightly improved to me
-Floaters are revamped and actually effective
-CPU much better at using picks to attack and create opportunities

CONS
-Maybe it's the difficulty but offense seems overpowered
-LeBron is seriously unstoppable, dunks over everybody
-I've seen people raving about on-ball defense, but I have to disagree.. shuffling is deadly slow, defensive shuffling inputs seems slow/delayed to me, if a player dribbles sideways outside the 3 point line they will probably lose you
-Too many self-alley-oops
-lots of these can probably be adjusted with sliders / settings!
-Gold menus
-Some player faces took a step backwards (I'm looking at you KD, LBJ)
 
# 909 Pared @ 09/26/12 12:49 PM
Quote:
Originally Posted by vannwolfhawk
In the controls thread Mike said we will all see the bigger picture in 14 and it will all make sense. So, maybe we are missing something. I do think its way better than the iso motion stuff and I love having the ability if I want to string together moves to do so. It is pretty responsive as well. To me im still trying to deal with moving the left stick and the right stick at the same time to get the result I want. I thought I was coordinated until now! LOL! Thats just practice time though.

Anyways, I think they could have implemented everything that they wanted to do this year and still had the right stick dribbling, but just tied it into the modifier is all. I for years had always heard the argument about the casual gamer and trying to appeal to both the sim gamer and casual gamer. For example: I was a fan of post moves in 2k11. I took the time to learn them all and i was doing moves in my online league guys didnt have a clue how to pull off. Then in 2k12 they dumbed it down IMO for the casual gamer.

I had brought up a better play calling system once again IMO for more organization within play books which by adding 1 extra button press eliminated 3-4 button presses in the long haul. I was told that it wouldn't work because of the casual gamer. I said it would because it would be better for the casual gamer as he would get the result he wanted from what he was doing rather than a crapshoot when calling a play.

My point is that this system seems to be contradicting to what I have heard for the last 2-3 years. Its a big and bold move, innovative, and creative no doubt. For the casual gamer it doesnt make sense though. Shoot, it doesn't even make sense to some of us SIM gamers either. 1 simple change with the modifier + right stick imo changes all that.
I have an idea where that is... but I still don't like it for THIS year. We are in agreement there.

I do think it does make it more slanted for the casual gamer though because it's easy to make players look good and flashy. You don't really go anywhere (but in most cases it seems like it can be abused) and draws the oohs and ahhs from everyone, "sim-heads" included. But I wanted the game to have more "depth" in the control area and while it has that now, I guess I also didn't want it too accessible. Players should have to learn the complexities of a system, much like Fifa's RS dribbling.
 
# 910 ForeverVersatile @ 09/26/12 12:54 PM
Why are people rage quitting on a 5 minute demo?? It's very clear that people still don't want to learn how to play the right way.
 
# 911 erickonasis @ 09/26/12 12:55 PM
Quote:
Originally Posted by Pared
You know... for all the complaints we always see about "basketball fundamentals" it's funny to me how these impression threads are always littered with "hit him the crossover" or "threw it down HARD."

Yes - those basketball fundamentals are really what people see right off the bat, eh?

I'm torn on the decision to have the dribbling as the default. With so many people accustomed to the shot stick, to make it a SECONDARY function now as the default baffles me. It's their bread and butter for years and now it plays second fiddle.

I tried to have an open mind about this but I find myself yearning for the option to change the default control to the SS and have the dribbles secondary. [Edit - Yes I know you can change this in the full game. A great choice at least.] This is something I never agreed with in Live's gameplay direction - just because dribbling happens at a more frequent rate doesn't mean it should be easily done. I see the same thing here although the dev. team has done a much better job of having more contact with the ball handler. I still see this being a problem (at least on defaults) of an inexperienced user taking a star and flicking the stick until they are all the way on the paint. I was able to do this on a few occasions and the Lebron, DWade, Westbrook and Durant all easily got to the rim.

Still excited for the game... but in the hopes to spotlight the "control stick" for dribbling and go against my design (which was shot stick first, LT opens up dribbling) this game opens up more to the casuals. A good thing for sales - accessibility is huge... but not a good thing for those that want the skilled players who learn the depth of the controls stand out.
Thank You Pared....it seems this game has gone somewhat the arcade route...I hope the retail version is different buyt im not ready to play a game where every play is crossover , spin , dunk...Horrible decision by 2k
 
# 912 The 24th Letter @ 09/26/12 01:03 PM
I don't know, anyone I've seen throw the stick back and forth uncontrollably hasn't had much success, I've gotten a lot of steals watching players attempting to go crazy with it.... I don't get the feeling that the dribble controls are overpowered at all....they could do a lot of this same stuff with isomotion honestly...so as long as it had a counter I'm not too concerned,.
 
# 913 erickonasis @ 09/26/12 01:04 PM
Quote:
Originally Posted by The 24th Letter
I don't know, anyone I've seen throw the stick back and forth uncontrollably hasn't had much success, I've gotten a lot of steals watching players attempting to go crazy with it.... I don't get the feeling that the dribble controls are overpowered at all....they could do a lot of this same stuff with isomotion honestly...so as long as it had a counter I'm not too concerned,.
Just wait.......
 
# 914 vannwolfhawk @ 09/26/12 01:05 PM
Quote:
Originally Posted by Pared
But I wanted the game to have more "depth" in the control area and while it has that now, I guess I also didn't want it too accessible. Players should have to learn the complexities of a system, much like Fifa's RS dribbling.
I completely agree! It just needs to make sense though too...
 
# 915 Pared @ 09/26/12 01:08 PM
Quote:
Originally Posted by erickonasis
Thank You Pared....it seems this game has gone somewhat the arcade route...I hope the retail version is different buyt im not ready to play a game where every play is crossover , spin , dunk...Horrible decision by 2k
Just so you know - I'm not aboard that "arcade" train just yet. We're playing a demo that is most likely on Pro Default.

I usually play the game on All Star sim against the computer so the jury is still out what the different difficulty levels offer.
 
# 916 DaBlackProdigy @ 09/26/12 01:08 PM
I can't believe we are complaining about the dribbling when Iso motion was ten times worst the cheese I use to see with people playing with d rose or John wall give me a break
 
# 917 Pared @ 09/26/12 01:10 PM
Quote:
Originally Posted by PointGuard7
anyone an flick the stick and do something but only the real nice heads can pull off smart combinations to set up a good shot.
Yes but if they can score, that's all they really care about.

There aren't too many people that can make the game look pretty all the time. Even those that can do some silly things at times. But the point is if online is on Pro Default and this what we have to "deal with" then "flicking the stick" won't take too much skill.

Quote:
Originally Posted by DaBlackProdigy
I can't believe we are complaining about the dribbling when Iso motion was ten times worst the cheese I use to see with people playing with d rose or John wall give me a break
I see you didn't actually read what people were discussing. Don't worry - that's not uncommon here.

No one is complaining.
 
# 918 The 24th Letter @ 09/26/12 01:13 PM
Has online ever been pro default?
 
# 919 Pared @ 09/26/12 01:15 PM
Quote:
Originally Posted by The 24th Letter
Has online ever been pro default?
I can't say that with 100% certainty but it's definitely on default. I've played a good amount of ranked games and it's certainly not on anything else.
 
# 920 pdawg17 @ 09/26/12 01:20 PM
I am loving the demo but what ALMOST kills it for me is that one drunk guy "woohoo!" in the crowd...I can't stand that...why is it still there?
 


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