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NBA 2K13 News Post


The NBA 2K13 demo is available now on the Marketplace for Xbox Live "GOLD" members (available next week for Silver). Most are getting it by searching for "2K13" or going to Genre ---> Sports and Recreation. You can also queue it up right here.

The PS3 demo arrives later this afternoon, we'll update this post when it's available.

UPDATE: PS3 demo is available now. If you don't see it, search for it.

The new controls take a little while to get used to, so make sure you check out the Controls trailer, we posted yesterday.

NBA 2K13 Demo Features:
  • Oklahoma City Thunder at Miami Heat
  • 1 Five minute quarter
  • Quick Game and Online Quick Match. Can't invite friends, just random.
  • Can't change sliders, camera view, make substitutions or call plays
  • No commentary
  • Kinect enabled
  • 943 MB
Play a game or 2 and post your impressions here.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 881 SPRINGS03 @ 09/26/12 11:04 AM
Quote:
Originally Posted by Goffs
Just for the hell of it... hell yeah! It's funny seeing your player fall with no contact!
I actually remember this happening last year. I don't know if it was intended to be for flopping or it was a mess up on 2ks part but it was annoying. Sometimes if you put your hands up on defense your guy would just fall over, it was stupid and annoying lol. I haven't tried flopping yet, but i can't say i'm thrilled about them trying to make this a feature in 2k13.
 
# 882 B-Ball Life @ 09/26/12 11:08 AM
Still Loving The Demo. Only thing is i know the game will ship with 2 controller configurations but i think the 2nd configuration should be default. because it makes the shot stick the default stick action and when holding LT it does dribble.

I feel that is more natural being that we have been holding LTto dribble in 2k since isomotion started. it would feel more natural.

only thing I'm missing now is putting the controls on ABSOLUTE and 2k view.

This Game Is A First Day Buy For Any Basketball Fan!! NBA 2K13 FTW!!
 
# 883 Mintsa @ 09/26/12 11:11 AM
Quote:
Originally Posted by Pared
You know... for all the complaints we always see about "basketball fundamentals" it's funny to me how these impression threads are always littered with "hit him the crossover" or "threw it down HARD."

Yes - those basketball fundamentals are really what people see right off the bat, eh?

I'm torn on the decision to have the dribbling as the default. With so many people accustomed to the shot stick, to make it a SECONDARY function now as the default baffles me. It's their bread and butter for years and now it plays second fiddle.

I tried to have an open mind about this but I find myself yearning for the option to change the default control to the SS and have the dribbles secondary. [Edit - Yes I know you can change this in the full game. A great choice at least.] This is something I never agreed with in Live's gameplay direction - just because dribbling happens at a more frequent rate doesn't mean it should be easily done. I see the same thing here although the dev. team has done a much better job of having more contact with the ball handler. I still see this being a problem (at least on defaults) of an inexperienced user taking a star and flicking the stick until they are all the way on the paint. I was able to do this on a few occasions and the Lebron, DWade, Westbrook and Durant all easily got to the rim.

Still excited for the game... but in the hopes to spotlight the "control stick" for dribbling Th go against my design (which was shot stick first, LT opens up dribbling) this game opens up more to the casuals. A good thing for sales - accessibility is huge... but not a good thing for those that want the skilled players who learn the depth of the controls stand out.

Hey Pared,

I agree 100 % with your post. I said the exact same thing when they first announced the control scheme.

The shot stick should be default & the dribble stick should be secondary (only activated with the trigger button). Thats what seems to be the more logical lay out of the controls to me anyway. This kinda tucks away the shot stick and not make it the main feature on offense.

Edit: And hopefully the alternate control schemes can be saved and not have to be changed before every game......I'm referring to online play here.
 
# 884 shootah66 @ 09/26/12 11:11 AM
are the conrols that bad as everyone is making them out to be becuz honestly u guys have got me worried here. i didnt play the demo but have the game pre ordered. or is it jus becuz they are so new that it is causn problems
 
# 885 vannwolfhawk @ 09/26/12 11:14 AM
Quote:
Originally Posted by Pared
I'm torn on the decision to have the dribbling as the default. With so many people accustomed to the shot stick, to make it a SECONDARY function now as the default baffles me. It's their bread and butter for years and now it plays second fiddle.

I tried to have an open mind about this but I find myself yearning for the option to change the default control to the SS and have the dribbles secondary. [Edit - Yes I know you can change this in the full game. A great choice at least.] This is something I never agreed with in Live's gameplay direction - just because dribbling happens at a more frequent rate doesn't mean it should be easily done.
I agree 100%. I had an open mind as well, and went in trying to give it an honest go, but its not natural and makes more sense to hold LT and right stick for dribble moves than the current setup. Maybe thats just because of my style of play (not a iso motion guy/more set plays guy). I know I sound like a broken record. Im just glad 2k's motto this year was giving us the options to play the way we want. Not having the option to go to an alternative would have really soured me towards this game. I am sure I would have adapted and learned to deal with it, but i would not have liked it! LOL!
 
# 886 m1ke_nyc @ 09/26/12 11:16 AM
The game is so smooth. It just runs perfectly. The on court action is great. The movement, I feel like the AI finally plays a competent game of basketball without running the same plays over and over. I think I can finally say 2K11 has been dethroned.
 
# 887 vannwolfhawk @ 09/26/12 11:17 AM
I thought the post and thread about using 3 buttons to dunk (using the shot stick) was funny. Kind of crazy for the casual gamers who all they want to do is dunk and now they have to try and use 3 buttons to do it! There will be complaints to follow I guarantee!
 
# 888 iLLosophy @ 09/26/12 11:19 AM
Quote:
Originally Posted by vannwolfhawk
I agree 100%. I had an open mind as well, and went in trying to give it an honest go, but its not natural and makes more sense to hold LT and right stick for dribble moves than the current setup. Maybe thats just because of my style of play (not a iso motion guy/more set plays guy). I know I sound like a broken record. Im just glad 2k's motto this year was giving us the options to play the way we want. Not having the option to go to an alternative would have really soured me towards this game. I am sure I would have adapted and learned to deal with it, but i would not have liked it! LOL!
I agree as well, but at the same time I don't want to be the guy who's left out to dry if 2k ever decides to remove the shot button. That's the main reason I learned the shot stick because way more emphasis was being placed on it, implying the shot button was being deprecated (In hindsight I see that's not the case).

Honestly if we could control all our buttons mappings instead of having to select predefined configurations, none of this would be a problem.
 
# 889 mymannemcee @ 09/26/12 11:23 AM
Quote:
Originally Posted by vannwolfhawk
I thought the post and thread about using 3 buttons to dunk (using the shot stick) was funny. Kind of crazy for the casual gamers who all they want to do is dunk and now they have to try and use 3 buttons to do it! There will be complaints to follow I guarantee!
Good. Maybe they'll think more tactical.
 
# 890 ludo95 @ 09/26/12 11:23 AM
Has anyone on ps3 in Europe played it yet? I can't find it on PSN.
 
# 891 jeebs9 @ 09/26/12 11:30 AM
Guys it's a demo... I can bet you the sliders are sightly boosted to show it off a little. So lets relax with Harden dunk. Probably not that serious.
 
# 892 blues rocker @ 09/26/12 11:35 AM
heh...well, i said i was going to stay away from here for a few months, but i couldn't resist sharing a few quick impressions.

Good:
-Layups and dunks feel a lot quicker and more appropriate (quicker, moving gathers, rather than all of those stopping gathers from 2k12)

-Players feel more responsive and directional changes are tighter and more explosive.

-Defensive control is tighter and the contact with the ball handler feels right most of the time.

-Passing overall feels quicker and more responsive


Issues I'm seeing:
-Players are always stopping to catch passes. It's especially annoying when you have a teammate cutting to the hoop, but then he stops moving forward as he catches the ball, rather than catching it in stride. This issue started to pop up in 2k12 and seems even worse now. Seems like almost every time I pass to a cutter, he stops cutting (note: I use only icon passing, so it may be an issue with the icon passing).

-Too many automatic animations. Just one example: as you start to come near a defender, your player will automatically switch the ball to the other hand as if to protect the ball. I'd rather have control of this myself. These auto-animations kind of ruin the feeling of control for me. There are other examples of these auto-amations, but I have to play some more to remember them.

-The uses for the lead pass have been greatly reduced. You can no longer use it to direct your teammates to cut to open areas. You can only use it to barely lead a receiver who is already moving. This started last year in 2k12, and i was waiting to see if it was a fluke or if 2k was going to continue with it. Apparently it's the latter. This really takes away the enjoyment of the passing game for me. Yes, Pre-2k12 the lead pass was too effective, because it made players accelerate too quickly...but i'd still like the ability to direct a stationary receiver to another area.

-The sprint trigger is still unresponsive in the half court. It was an issue in 2k12 and it's still there. If i'm dribbling in the half court and want to explode forward, I hit turbo, but my player just doesn't feel like he explodes forward. This inability to speed up when you want to can get annoying. Much like in 2k12, speed bursts in the half court almost seem automatic, where your player will speed up on his own but not when you pressed the trigger.

-A lot of the crossovers still feel too canned...again a leftover issue from 2k12 - the crossover animation often takes control of your player and forces him to keep running forward for a few steps after the crossover animation.

-Many animations (like dunks and euro steps) are still not affected by contact physics. Once the gather starts, the player is just going to push defenders aside.


Some improvements, some remaining issues. It's definitely better than 2k12, but the lingering issues are leaving me a bit disappointed. Perhaps I got my hopes up too high.
 
# 893 Pared @ 09/26/12 11:39 AM
Quote:
Originally Posted by SPRINGS03
You think a look at his top ten dunks(meaning some of the best dunks he's ever done in his career), means he dunks like that anytime he gets space? And none of those dunks looked like the crazy tomahawk he pulled off in the game, his arm was cocked back so far it was ridiculous lol(it was like his #7 dunk but crazier). The point is, while he's definitely not a bad dunker, he's not a dunk artist either. There needs to be tendency for how often people try to do crazy dunks.
So you saw him do it once and now there needs to be a tendency? You would need to view at least tens of games to be able to say this, not point to one instance in a 5 minute, one quarter demo and say he doesn't do that. I just gave you proof that is wrong. That's all.

Quote:
Originally Posted by vannwolfhawk
I agree 100%. I had an open mind as well, and went in trying to give it an honest go, but its not natural and makes more sense to hold LT and right stick for dribble moves than the current setup. Maybe thats just because of my style of play (not a iso motion guy/more set plays guy). I know I sound like a broken record. Im just glad 2k's motto this year was giving us the options to play the way we want. Not having the option to go to an alternative would have really soured me towards this game. I am sure I would have adapted and learned to deal with it, but i would not have liked it! LOL!
Quote:
Originally Posted by Mintsa
Hey Pared,

I agree 100 % with your post. I said the exact same thing when they first announced the control scheme.

The shot stick should be default & the dribble stick should be secondary (only activated with the trigger button). Thats what seems to be the more logical lay out of the controls to me anyway. This kinda tucks away the shot stick and not make it the main feature on offense.

Edit: And hopefully the alternate control schemes can be saved and not have to be changed before every game......I'm referring to online play here.
I know the way these guys work and there must be something I'm missing. I think there may have been issues with people doing a dribble move then accidentally shooting or something of the sort. I just think they should have found a way to reverse the default, even though we have options. The developers agree that this game is also a great learning tool... and right now you're teaching "students" that it's all about crazy dribbling right off the bat.

Just my take....

Quote:
Originally Posted by iLLosophy
I agree as well, but at the same time I don't want to be the guy who's left out to dry if 2k ever decides to remove the shot button. That's the main reason I learned the shot stick because way more emphasis was being placed on it, implying the shot button was being deprecated (In hindsight I see that's not the case).

Honestly if we could control all our buttons mappings instead of having to select predefined configurations, none of this would be a problem.
Honestly - remapping of all buttons would be a nightmare. You would lose a TON of functionality if they gave you free reign to move anything to any button.
 
# 894 Thunder Storm @ 09/26/12 11:39 AM
Quote:
Originally Posted by vannwolfhawk
I thought the post and thread about using 3 buttons to dunk (using the shot stick) was funny. Kind of crazy for the casual gamers who all they want to do is dunk and now they have to try and use 3 buttons to do it! There will be complaints to follow I guarantee!
lol I never even knew people used the stick while driving. Why don't people just use X or [] to do layups/dunks ? Especially casuals.
 
# 895 piccolomair @ 09/26/12 11:43 AM
Im late to post, but my thoughts

postives:
Physics
--Animation (especially on shots, the intuitive shot selection by the A.I. is damn near perfect, unlike 2k12)
--Physicality (the whistle doesnt blow for every stupid thing this time around, which i like)
--Dribble 'tricks' use stamina (its a nice little nuance that i absolutely love)
--Check and balance system (everything you do in the game CAN be countered it seems, so knowing basketball does actually play into success)
--Player physique (lebron feels like a super fast tank on the break, if westbrook gets a step on you hes getting past you and whatever contact you put in his path, dwayne wade is slippery and deceptive going through traffic)

Negatives:
--Not sure i like some of the Jay Z 'touches' (some of the background stuff seems like it should be for knockout kings or Fight Night, I like the 2k12 presentation overall, it had a NBA Presenation vibe to it, this presentation looks confused, like it wants to be an NBA game but is being bogged down by a video game design.
--The Soundtrack (its not even the fact that most of the tracks are seemingly Rap tracks, im not a huge fan of Rap music but its not like i hate terribly, though i know there will be people who do. What i dislike is that most of the songs are stuff played on the radio, and i sorta enjoy hearing songs and bands ive never heard of. I havent heard the whole ost, but the only non rap songs i heard was Colplay viva lavida, around the world, and one other rock track which was refreshing since i didnt know the artist...though song was mediocre at best

--Player models (some players are done really well, like wade. Some are done weird. Bosh looks alright at times, and then at other times he looks deformed. Kevin Durant almost looks generic, westbrook looks fine. Its really more noticeable in replays though. The bulky characters might bother some people, but i like the added muscle definition to players, and i think it helps the physics engine out.)

--Defensive Reaction (sometimes turning around to face the ball is a chore. Applying a double team takes a second longer than it should. If the ball is in the post and i become a guard to help try to secure a rebound, and the ball is kicked out to my assignment, i have to wait till my guard turns around before i can contest, and in that amount of time the cpu is already knocking down the shot. Id like it more that if you hold LT(aggressive defense) then your player should automatically pay attention to the ball.

Overall though i really really like the demo....i cant wait to screw around with the sliders
 
# 896 vannwolfhawk @ 09/26/12 11:50 AM
Quote:
Originally Posted by blues rocker
-The sprint trigger is still unresponsive in the half court. It was an issue in 2k12 and it's still there. If i'm dribbling in the half court and want to explode forward, I hit turbo, but my player just doesn't feel like he explodes forward. This inability to speed up when you want to can get annoying. Much like in 2k12, speed bursts in the half court almost seem automatic, where your player will speed up on his own but not when you pressed the trigger.
Yes yes and yes! I spoke about this to devs too! I teach my kids every day about exploding out of triple threat and creating space. It drives me crazy when Im jab stepping in triple threat, create a bit of space and then I want to attack it, but when I hit turbo to now attack a area the defensive player has already recovered to and is now not open all because the turbo is so unresponsive.
 
# 897 vannwolfhawk @ 09/26/12 11:58 AM
Quote:
Originally Posted by Thunder Storm
lol I never even knew people used the stick while driving. Why don't people just use X or [] to do layups/dunks ? Especially casuals.
I have always used the shot button for jumpers and the shot stick for all drives, dunks, and post moves. I continuously in the demo and at team up would have a lane to dunk, to then just run straight out of bounds... LOL
 
# 898 Drewski @ 09/26/12 12:06 PM
Quote:
Originally Posted by vannwolfhawk
I have always used the shot button for jumpers and the shot stick for all drives, dunks, and post moves. I continuously in the demo and at team up would have a lane to dunk, to then just run straight out of bounds... LOL
This is exactly how I use shot button and shot stick, and this demo has me all sorts of mixed up. Keeping an open mind still, but I really don't feel like I need the dribble stick for all 15 players on my team, for example, and would rather have the functionality of the shot stick back.

Going to keep plugging away at it though. Got a week to decide.

Sent from my PC36100 using Tapatalk 2
 
# 899 iLLosophy @ 09/26/12 12:12 PM
Even though it's probably on the lowest difficulty, I'd be lying if I said I didn't have fun making this stat line with J Shuttlesworth

 
# 900 wiggins @ 09/26/12 12:14 PM
I like the Demo. It's much more polished and smooth. I'm getting used to the control stick. All I seemed to be able to do is spin moves. I can't really get as mucn control as I'd like. I also don't like the presentation style. It's looks too gawdy for me. It takes the realistc presentation look away from the game. I don't like it at all. The gameply itself is great though. Anyone else having trouble with crossovers and really having control of the ball?? I'm sure it's just cuz I suck. lol
 


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