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NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Old 09-26-2012, 12:38 PM   #1033
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Anybody here have this issue where you're playing great D staying in front of your man then all of the sudden he does a dribble move where you would end up behind him? It's like a weird warp effect where I'm all of the sudden out of position and the guy will just drive by you...
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Old 09-26-2012, 12:46 PM   #1034
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

My impressions:

PROS
-Collisions are fantastic, players falling all over the place, I love it
-Animations - tons of new realistic animations
-Flop button I think is an awesome addition, haven't pulled off a successful one yet
-Soundtrack for me personally is great
-AI is greatly improved, this is the most important improvement for me
-There are lots of the "little things" added once again that keep the game fresh and always something to look forward to
-Greater differentiation between big men / slashers / shooter / strength differences. You really have to know your personnel!
-Graphics seem slightly improved to me
-Floaters are revamped and actually effective
-CPU much better at using picks to attack and create opportunities

CONS
-Maybe it's the difficulty but offense seems overpowered
-LeBron is seriously unstoppable, dunks over everybody
-I've seen people raving about on-ball defense, but I have to disagree.. shuffling is deadly slow, defensive shuffling inputs seems slow/delayed to me, if a player dribbles sideways outside the 3 point line they will probably lose you
-Too many self-alley-oops
-lots of these can probably be adjusted with sliders / settings!
-Gold menus
-Some player faces took a step backwards (I'm looking at you KD, LBJ)

Last edited by caml17; 09-26-2012 at 01:00 PM.
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Old 09-26-2012, 12:49 PM   #1035
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Originally Posted by vannwolfhawk
In the controls thread Mike said we will all see the bigger picture in 14 and it will all make sense. So, maybe we are missing something. I do think its way better than the iso motion stuff and I love having the ability if I want to string together moves to do so. It is pretty responsive as well. To me im still trying to deal with moving the left stick and the right stick at the same time to get the result I want. I thought I was coordinated until now! LOL! Thats just practice time though.

Anyways, I think they could have implemented everything that they wanted to do this year and still had the right stick dribbling, but just tied it into the modifier is all. I for years had always heard the argument about the casual gamer and trying to appeal to both the sim gamer and casual gamer. For example: I was a fan of post moves in 2k11. I took the time to learn them all and i was doing moves in my online league guys didnt have a clue how to pull off. Then in 2k12 they dumbed it down IMO for the casual gamer.

I had brought up a better play calling system once again IMO for more organization within play books which by adding 1 extra button press eliminated 3-4 button presses in the long haul. I was told that it wouldn't work because of the casual gamer. I said it would because it would be better for the casual gamer as he would get the result he wanted from what he was doing rather than a crapshoot when calling a play.

My point is that this system seems to be contradicting to what I have heard for the last 2-3 years. Its a big and bold move, innovative, and creative no doubt. For the casual gamer it doesnt make sense though. Shoot, it doesn't even make sense to some of us SIM gamers either. 1 simple change with the modifier + right stick imo changes all that.
I have an idea where that is... but I still don't like it for THIS year. We are in agreement there.

I do think it does make it more slanted for the casual gamer though because it's easy to make players look good and flashy. You don't really go anywhere (but in most cases it seems like it can be abused) and draws the oohs and ahhs from everyone, "sim-heads" included. But I wanted the game to have more "depth" in the control area and while it has that now, I guess I also didn't want it too accessible. Players should have to learn the complexities of a system, much like Fifa's RS dribbling.
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Old 09-26-2012, 12:54 PM   #1036
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Why are people rage quitting on a 5 minute demo?? It's very clear that people still don't want to learn how to play the right way.
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Old 09-26-2012, 12:55 PM   #1037
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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You know... for all the complaints we always see about "basketball fundamentals" it's funny to me how these impression threads are always littered with "hit him the crossover" or "threw it down HARD."

Yes - those basketball fundamentals are really what people see right off the bat, eh?

I'm torn on the decision to have the dribbling as the default. With so many people accustomed to the shot stick, to make it a SECONDARY function now as the default baffles me. It's their bread and butter for years and now it plays second fiddle.

I tried to have an open mind about this but I find myself yearning for the option to change the default control to the SS and have the dribbles secondary. [Edit - Yes I know you can change this in the full game. A great choice at least.] This is something I never agreed with in Live's gameplay direction - just because dribbling happens at a more frequent rate doesn't mean it should be easily done. I see the same thing here although the dev. team has done a much better job of having more contact with the ball handler. I still see this being a problem (at least on defaults) of an inexperienced user taking a star and flicking the stick until they are all the way on the paint. I was able to do this on a few occasions and the Lebron, DWade, Westbrook and Durant all easily got to the rim.

Still excited for the game... but in the hopes to spotlight the "control stick" for dribbling and go against my design (which was shot stick first, LT opens up dribbling) this game opens up more to the casuals. A good thing for sales - accessibility is huge... but not a good thing for those that want the skilled players who learn the depth of the controls stand out.
Thank You Pared....it seems this game has gone somewhat the arcade route...I hope the retail version is different buyt im not ready to play a game where every play is crossover , spin , dunk...Horrible decision by 2k
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Old 09-26-2012, 01:03 PM   #1038
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I don't know, anyone I've seen throw the stick back and forth uncontrollably hasn't had much success, I've gotten a lot of steals watching players attempting to go crazy with it.... I don't get the feeling that the dribble controls are overpowered at all....they could do a lot of this same stuff with isomotion honestly...so as long as it had a counter I'm not too concerned,.
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Old 09-26-2012, 01:04 PM   #1039
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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I don't know, anyone I've seen throw the stick back and forth uncontrollably hasn't had much success, I've gotten a lot of steals watching players attempting to go crazy with it.... I don't get the feeling that the dribble controls are overpowered at all....they could do a lot of this same stuff with isomotion honestly...so as long as it had a counter I'm not too concerned,.
Just wait.......
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Old 09-26-2012, 01:05 PM   #1040
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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But I wanted the game to have more "depth" in the control area and while it has that now, I guess I also didn't want it too accessible. Players should have to learn the complexities of a system, much like Fifa's RS dribbling.
I completely agree! It just needs to make sense though too...
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