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NBA 2K13 News Post


2K Sports Team Up and OS Forum member, vannwolfhawk has just posted his NBA 2K13 hands-on preview.

Quote:
The driving animations and contact in the paint and on drives is awesome! LeBron feels like LeBron now. He can outmuscle a Kevin Durant in different situations as well it should be, but it was balanced where Durant could still body up and stay with him if played correctly. I would see Durant getting knocked back at times, but not the other way around when facing each other. When LeBron would attack the rim you could feel his strength in getting to the hole. I saw some great animations with fouls that still ended up with players getting shots up. This was balanced well to as I did not see many, if any of them go in. You felt like LBJ when playing with him. There are also some great triple threat animations and bumping on the perimeter game between defender and ball handler before a dribble has been used. It is another risk/reward situation for a defender playing to close depending on skill and quickness of the player he is guarding.

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Member Comments
# 101 Vni @ 08/18/12 12:09 PM
Quote:
Originally Posted by blues rocker
this is going to annoy me to no end, i can already tell. all of these "automatic" animations that happen outside of the user's control a big problem for me...they added a bunch of them in 2k12, and it sounds like their continuing that trend...we'll see, but this particular issue of "automatic" stance changes could be pretty frustrating, especially when you get burned because of it.

Definately could be something related to the deffensive assist strentgh sider. The slider we got in every 2K that's under the pad configuration. Or have the devs said it was a regular thing?
 
# 102 morningstar777 @ 08/18/12 12:11 PM
Van, you know how in 2k12 when you're penetrating with your PG to set up a spot up shooter, he cuts to the rim instead of spotting up? Did you see that in 2K13? That was the sole reason why I stopped playing that game, it was frustrating as hell
 
# 103 vannwolfhawk @ 08/18/12 12:18 PM
Quote:
Originally Posted by Vni
Definately could be something related to the deffensive assist strentgh sider. The slider we got in every 2K that's under the pad configuration. Or have the devs said it was a regular thing?
They were trying to mimic a player never really standing straight up in real life on defense. I think it's a fine line of changing things for realism and how it sometimes transfers over in a video game. I hope it gets taken out but I doubt it will so late in the process? So, what would be the next best solution to this? Speed up defender while in a stance slightly right?
 
# 104 Vni @ 08/18/12 12:25 PM
Just use LT as a stance modifier like in previous 2K?
 
# 105 vannwolfhawk @ 08/18/12 12:26 PM
Quote:
Originally Posted by morningstar777
Van, you know how in 2k12 when you're penetrating with your PG to set up a spot up shooter, he cuts to the rim instead of spotting up? Did you see that in 2K13? That was the sole reason why I stopped playing that game, it was frustrating as hell
I talked about the logic with this on fast breaks but not in the half court but the CPU AI and the users AI teammates are now able to read the defense. I drove and kicked out quite a bit though. The thing that bugged me that happened a few times was i drove a few times and kicked out to a shooter in the corner and it was kendrick perkins! Lol! Only cuts I saw was after a pass. Those were a thing of beauty though! Cutter plays and cuts in general were bad in 12. Back door cuts are now relevant.
 
# 106 theenemy @ 08/18/12 12:42 PM
edit: sorry, vni already said it.

Quote:
Originally Posted by vannwolfhawk
One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away.
This is probably the defensive assist strength @ 50 - I believe that's the default. At zero defensive assist this should not happen and only LT would put you in a lock down stance. I think that was the case with 2k12 and hope it's the case with 2k13
 
# 107 DBMcGee3 @ 08/18/12 01:01 PM
Sounds like a dream come true! The right analog dribbling, the double teaming, the speed variances.......if this all turns out as good as Steve feels it will, they really have made a colossal improvement from last year. Goodbye Live, I'll always remember the college years.
 
# 108 vannwolfhawk @ 08/18/12 01:11 PM
Quote:
Originally Posted by DBMcGee3
they really have made a colossal improvement from last year. Goodbye Live.
Its a bigger jump than 10 was to 11 IMO.
 
# 109 tcnumba10 @ 08/18/12 01:29 PM
Another question for you vannwolfhawk if you don't mind, do the CPU opponent big man perform crazy, unrealistic dribble moves/cross overs on offense this year? I remember in 2K12 the big men would play on the perimeter and act like guards with their crossovers and such while trying to score...

Thanks!
 
# 110 vannwolfhawk @ 08/18/12 01:38 PM
Quote:
Originally Posted by tcnumba10
Another question for you vannwolfhawk if you don't mind, do the CPU opponent big man perform crazy, unrealistic dribble moves/cross overs on offense this year? I remember in 2K12 the big men would play on the perimeter and act like guards with their crossovers and such while trying to score...

Thanks!
No, big men do not have the same abilities as the guards do. Number 1 they will mostly just use the basic cross over (switching dribble hand), and 2 they will lose the ball if they are trying to do to much. This go's for guards as well and ties into the timing of when you try different moves as well as the dribbling ability of a player.
 
# 111 Da Baller @ 08/18/12 02:01 PM
Not sure if someone already asked this but how did u do any of the Euro Step and spin moves?
 
# 112 NealN42 @ 08/18/12 02:02 PM
Fantastic write up man. While I still have quite a few questions regarding gameplay/CPU A.I., you addressed quite a few important things. Now if we could just get some Association/My Player info!
 
# 113 Nius @ 08/18/12 02:02 PM
This question was asked in other topic by somebody, but because of that you Van probably are most active guy from Team Up program I will reask it. Did you guys tried to spam steal button? Because in 2k12 it was really cheese move and reaching fouls still was quite rare.
 
# 114 vannwolfhawk @ 08/18/12 02:04 PM
Quote:
Originally Posted by Da Baller
Not sure if someone already asked this but how did u do any of the Euro Step and spin moves?
Euro step was double tap X, spin is rotate right stick in a circle motion.
 
# 115 magicman32 @ 08/18/12 02:12 PM
Quote:
Originally Posted by vannwolfhawk
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure. It reminded me of 11 at times as well with when you were playing really good defense. One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away. I didn't like that! I want all control of what my player does at all times! With that being said, because I was in a stance 5 feet from a player the offensive player could blow by me by using his turbo as I couldn't counter it with turbo in a defensive stance. Now, I learned a bit to adjust to this and play angles better but all anyone would have to do Is just pull up for a jumper and they would be money. I think players could cheese it as is by getting close enough to a player to have him get in a defensive stance and then turbo by him right after as there is to much distance. In real life a player will give you a step and a half and cut you off at the point of attack. I don't want to see skating in a defensive stance but I want to see players mobility and speed in it up'd a notch or 2.

Again, it needs to be tweaked in the area of on ball defense some more. If they balance it out and take out that auto defensive stance so I can turbo to stay with a guy who is doing the same and then drop into a stance to cut him off along with speeding up defense ughy I would be happy. In real life if a player gets beat he turns and sprints to get back in position and catch up. This did not happen in the half court set. I think 1 part of this as well is when a player gets shook its like he gets stuck for to long if that even makes sense? Lol! It's a feel thing for me that's hard to explain. It just didn't feel as responsive as offense or what I would like to see with defense in the build I played.

So, to answer your question no it was not fun for me. It has potential to be fun though with all the new defensive options. This is my 1 area of serious concern for me personally. I want it to be challenging too. I hated 12's defense! I had fun playing defense in 11. I want to have fun on defense again and at least feel like i have a chance playing on ball defense so i dont have to play off ball! Just take away those bumping animations of 11 and it was pretty good in some cases. But 13 blows it away with what you see when good defense is played and on drives where the offensive player has the defensive player beat. This area is a ginormous improvement and best there is in a basketball game. BUT Defense wins championships! I led my online league with fewest ppg allowed at 84.00 ppg I believe it was in 2k11 (12 min qtrs). Playing defense was fun then! I'm a huge defensive guy in real life too as I put big defensive focus and strategy into my teams team defense.

Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

Hope that helps answer the question?! Lol
I hate the automatic stance in certain areas of the court as well. The CPU controlled players are guilty of this too and in 2k 12 would slide a lot while in this auto stance. Makes the movements on defense look unnatural and unrealistic. My suggestion to 2k would be for the user to tap/hold L2 to get in and out of your defensive stance.

I had a question though. Sorry if some has asked already but...

Can you still do a quick defensive slide using L2 and R2 (PS3)?
 
# 116 vannwolfhawk @ 08/18/12 02:13 PM
Quote:
Originally Posted by Nius
This question was asked in other topic by somebody, but because of that you Van probably are most active guy from Team Up program I will reask it. Did you guys tried to spam steal button? Because in 2k12 it was really cheese move and reaching fouls still was quite rare.
No didn't really test it on purpose except on doubling the post. I didn't see any reaching calls and I didn't see an abundance of steals either. We did talk about swiping at the ball 10x with no results and with no risk or reward for doing so. It was on all pro so I'm sure the game was dumbed down a bit as far as fouls go. A simple solution to this issue just requires a simple adjustment with foul sliders though. If your talking about online than I think we all hope that has been solved with giving us foul sliders (along with many others) when playing custom or 1 on 1 games.
 
# 117 Vni @ 08/18/12 02:14 PM
Basically LT (L2) doesn't work as a stance modifier in Defense this year?
 
# 118 vannwolfhawk @ 08/18/12 02:19 PM
Quote:
Originally Posted by magicman32

Can you still do a quick defensive slide using L2 and R2 (PS3)?
This is what bothered me. It's like defender was stuck in mud is only way I can describe it. Turbo with L2 (defensive stance) was not effective at all. I couldn't get out of my defensive stance and use R trigger either when I was beat as I was still in a defensive stance. Does that make sense? I really hope this 1 area is tweaked more than any other area of the game and I will be extremely happy! It's my only major complaint...
 
# 119 vannwolfhawk @ 08/18/12 02:24 PM
Quote:
Originally Posted by Vni
Basically LT (L2) doesn't work as a stance modifier in Defense this year?
I do not know because I was using it out of habit and had it pressed down all the time except when I was beat and I tried to sprint to a position to cut him off to no avail. I guess not when you think about it. I believe both R2 and L2 were used for a few other things defensively as well though like shading and close ball defense. Don't quote me on that 1 though... Maybe ld2k could shed some light on that last part?
 
# 120 magicman32 @ 08/18/12 02:42 PM
Quote:
Originally Posted by vannwolfhawk
This is what bothered me. It's like defender was stuck in mud is only way I can describe it. Turbo with L2 (defensive stance) was not effective at all. I couldn't get out of my defensive stance and use R trigger either when I was beat as I was still in a defensive stance. Does that make sense? I really hope this 1 area is tweaked more than any other area of the game and I will be extremely happy! It's my only major complaint...
Wow. That doesn't sound cool. I'm pretty sure we will be able to adjust and 2k will tweak this. Well Hopefully!!! lol. Thanks for answering my question. From the vids this game looks like it could be the greatest bball game of all time. The animations look smooth and so realistic. Can't wait for the demo.
 


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