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2K Sports Team Up and OS Forum member, vannwolfhawk has just posted his NBA 2K13 hands-on preview.

Quote:
The driving animations and contact in the paint and on drives is awesome! LeBron feels like LeBron now. He can outmuscle a Kevin Durant in different situations as well it should be, but it was balanced where Durant could still body up and stay with him if played correctly. I would see Durant getting knocked back at times, but not the other way around when facing each other. When LeBron would attack the rim you could feel his strength in getting to the hole. I saw some great animations with fouls that still ended up with players getting shots up. This was balanced well to as I did not see many, if any of them go in. You felt like LBJ when playing with him. There are also some great triple threat animations and bumping on the perimeter game between defender and ball handler before a dribble has been used. It is another risk/reward situation for a defender playing to close depending on skill and quickness of the player he is guarding.

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Member Comments
# 121 Goffs @ 08/18/12 02:49 PM
So I'm guessing double tapping the shot stick will prompt the Euro step?
 
# 122 richmo @ 08/18/12 03:09 PM
Small question: I know you had a small sample size with the game, but does the bounce pass, from what you've seen, feel more relative to a player's position or is it more of a lead pass? College Hoops 2k8's was more of a lead pass and it didn't really allow you to thread the needle on a Pick and Roll pocket pass.

From what you may have seen, will we be able to thread the needle like this in this situation with Nash at 0:40:



Or would the game pass it behind Duncan towards the rim in that instance?
 
# 123 vannwolfhawk @ 08/18/12 03:41 PM
Quote:
Originally Posted by richmo
Small question: I know you had a small sample size with the game, but does the bounce pass, from what you've seen, feel more relative to a player's position or is it more of a lead pass? College Hoops 2k8's was more of a lead pass and it didn't really allow you to thread the needle on a Pick and Roll pocket pass.

From what you may have seen, will we be able to thread the needle like this in this situation with Nash at 0:40:



Or would the game pass it behind Duncan towards the rim in that instance?
We didn't have plays on or picks in our build so I did not see or try this. I would say from using the bounce pass that this probably would be possible. I would bet it can be used just like that though. Not sure if it was a lead pass or not? I did feel like a bounce pass with a player moving hit him in stride on a cut or break though. To hard to tell which one it was though.
 
# 124 richmo @ 08/18/12 03:52 PM
Ok, cool, thanks. I was just asking because I thought maybe the CPU would randomly have a big come over and set a freelance screen for ya. Good to know though.
 
# 125 vannwolfhawk @ 08/18/12 03:56 PM
Quote:
Originally Posted by richmo
Ok, cool, thanks. I was just asking because I thought maybe the CPU would randomly have a big come over and set a freelance screen for ya. Good to know though.
They did do that but because it was here and there I couldn't dive into PNR like I would have liked. I can't wait and wish I would have tried it! :-( like I said I would bet that will and can happen though. Just need to pick the right timing and spot to do it and make the pass as its high risk reward and bounce passing in this game with plays like that are all timing!
 
# 126 mauro78 @ 08/18/12 04:07 PM
Quote:
Originally Posted by vannwolfhawk
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure.

Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

Hope that helps answer the question?! Lol
Ok I think i got it...I'm sure 2k team will make gold of your advices.I'm sure the final product won't have the "automatic stance" problem.
Thanks for answering
 
# 127 richmo @ 08/18/12 04:08 PM
Also, one last thing if you do remember seeing it at all. But did the CPU go over any screens? This would annoy me in 2k12 because even with high efficiency shooters they would go under the screen every time.
 
# 128 illwill10 @ 08/18/12 05:04 PM
Did you try out Defensive Shading?
 
# 129 lockdownD @ 08/18/12 05:22 PM
Quote:
Originally Posted by vannwolfhawk
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure. It reminded me of 11 at times as well with when you were playing really good defense. One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away. I didn't like that! I want all control of what my player does at all times! With that being said, because I was in a stance 5 feet from a player the offensive player could blow by me by using his turbo as I couldn't counter it with turbo in a defensive stance. Now, I learned a bit to adjust to this and play angles better but all anyone would have to do Is just pull up for a jumper and they would be money. I think players could cheese it as is by getting close enough to a player to have him get in a defensive stance and then turbo by him right after as there is to much distance. In real life a player will give you a step and a half and cut you off at the point of attack. I don't want to see skating in a defensive stance but I want to see players mobility and speed in it up'd a notch or 2.

Again, it needs to be tweaked in the area of on ball defense some more. If they balance it out and take out that auto defensive stance so I can turbo to stay with a guy who is doing the same and then drop into a stance to cut him off along with speeding up defense ughy I would be happy. In real life if a player gets beat he turns and sprints to get back in position and catch up. This did not happen in the half court set. I think 1 part of this as well is when a player gets shook its like he gets stuck for to long if that even makes sense? Lol! It's a feel thing for me that's hard to explain. It just didn't feel as responsive as offense or what I would like to see with defense in the build I played.

So, to answer your question no it was not fun for me. It has potential to be fun though with all the new defensive options. This is my 1 area of serious concern for me personally. I want it to be challenging too. I hated 12's defense! I had fun playing defense in 11. I want to have fun on defense again and at least feel like i have a chance playing on ball defense so i dont have to play off ball! Just take away those bumping animations of 11 and it was pretty good in some cases. But 13 blows it away with what you see when good defense is played and on drives where the offensive player has the defensive player beat. This area is a ginormous improvement and best there is in a basketball game. BUT Defense wins championships! I led my online league with fewest ppg allowed at 84.00 ppg I believe it was in 2k11 (12 min qtrs). Playing defense was fun then! I'm a huge defensive guy in real life too as I put big defensive focus and strategy into my teams team defense.

Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

Hope that helps answer the question?! Lol
vannwolfhawk,

Thanks for talking about this and going into detail. I personally hated the on-ball defense in 2k12 also, it was horrible with all the sliding and sluggish and unresponsive player movement. The offensive player could pretty much just run back and forth and you couldn't keep up with them. 2k11 defense was the best, it felt like you were on even ground in terms of quick movement from side to side and you could counter and turbo out of the intensive defensive stance if you had to to chase down the offensive player.

Hopefully 2k developers will continue working on the defensive stance issues that you talked about and fix the speed and mobility problems when pressing turbo without having to resort to having the defender slide on the court.

I'm not too sure if I like the sounds of these manual flops that your capable of doing in 2k13. I liked it in 2k12 that you could flop and draw a charge at times if someone was being to aggresive in the post, but I really don't understand the reasoning to allow people to be able to just flop anywhere on the court. That sounds like it could get kind of crazy, especially online lol.
 
# 130 amedawg00 @ 08/18/12 07:05 PM
Quote:
Originally Posted by SimBaller
Vann,

Thanks for taking the time out of your schedule to come visit with us and share your thoughts and opinions. It was a great day for us, and the feedback we got from all of the Team Up members will only serve to make NBA 2K13 a better game for everyone.

SimBaller

Translation (IMO)...Van and the team up member's feedback will most likely make it into the one or two customary patches that the game will inevitably need. year in and year out.

Most of the 2K diehards including me are not naive to think that ALL of the team up members feedback and suggestions will make it into the final build this close to release date. Some might not even make it into the game until 2K14. I just hope there is nothing crippling about gameplay and online that makes the game unplayable until a patch is released.
 
# 131 JerzeyReign @ 08/18/12 07:18 PM
Quote:
Originally Posted by Vni
Basically LT (L2) doesn't work as a stance modifier in Defense this year?
No but if I remember correctly it is in the intense D type modifier. You need to press L2/LT if you want to shade to a different side. Not 100%... I'm like 98% sure
 
# 132 vannwolfhawk @ 08/18/12 07:58 PM
Quote:
Originally Posted by JerzeyReign
No but if I remember correctly it is in the intense D type modifier. You need to press L2/LT if you want to shade to a different side. Not 100%... I'm like 98% sure
If it is intense D modifier the defense wasn't intense. Lol! When you were closer to ball handler and bodying up with him it was nice though. I thought I was told shading was L2 + R2 and press in direction with left stick which way you wanted to shade. Like you I'm not 100% and there were so many new things with controls I was confused at times and now can't remember. I do know jab steps are done with the right stick now though too...
 
# 133 Goffs @ 08/18/12 08:38 PM
How do you do jab steps without holding the L-trigger?
 
# 134 Bug @ 08/18/12 09:26 PM
Since the developers are already ahead of the build you guys played can we expect a demo earlier than the end of September
 
# 135 coolcras7 @ 08/18/12 09:33 PM
Quote:
Originally Posted by Bug
Since the developers are already ahead of the build you guys played can we expect a demo earlier than the end of September
probably not, they know our short attention spans and our want to nip pic everything.
 
# 136 Goffs @ 08/19/12 12:32 AM
Vann whenever you pick up your dribble do the players come up running to you so you can pass the ball to them? In 2k12 once you pick up the dribble your teammates treat you like you were injured and try to be as far away from you as possible...
 
# 137 Phreezy P @ 08/19/12 12:57 AM
2 Questions. Is it possible to do Right Stick Bounce Passes? And can you Icon bounce pass?
 
# 138 vannwolfhawk @ 08/19/12 01:00 AM
Quote:
Originally Posted by Goffs
How do you do jab steps without holding the L-trigger?
You just use the right stick while not using left stick.
 
# 139 vannwolfhawk @ 08/19/12 01:05 AM
Quote:
Originally Posted by airaron32
2 Questions. Is it possible to do Right Stick Bounce Passes? And can you Icon bounce pass?
I didn't try the right stick passing but I am pretty sure you use L2 and right stick. So that might be something where CPU makes decision whether it bounce passes or not instead of the user? I did a icon bounce pass and also a bounce pass with pushing Left stick towards guy I wanted to pass it to and the pass button.
 
# 140 vannwolfhawk @ 08/19/12 01:07 AM
Quote:
Originally Posted by Bug
Since the developers are already ahead of the build you guys played can we expect a demo earlier than the end of September
No idea but I'd expect it 2 weeks before release like usual.
 


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