Home
NBA 2K13 News Post


2K Sports Team Up and OS Forum member, vannwolfhawk has just posted his NBA 2K13 hands-on preview.

Quote:
The driving animations and contact in the paint and on drives is awesome! LeBron feels like LeBron now. He can outmuscle a Kevin Durant in different situations as well it should be, but it was balanced where Durant could still body up and stay with him if played correctly. I would see Durant getting knocked back at times, but not the other way around when facing each other. When LeBron would attack the rim you could feel his strength in getting to the hole. I saw some great animations with fouls that still ended up with players getting shots up. This was balanced well to as I did not see many, if any of them go in. You felt like LBJ when playing with him. There are also some great triple threat animations and bumping on the perimeter game between defender and ball handler before a dribble has been used. It is another risk/reward situation for a defender playing to close depending on skill and quickness of the player he is guarding.

Read More - NBA 2K13 Hands-On Preview

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 81 LD2k @ 08/18/12 12:45 AM
Quote:
Originally Posted by vannwolfhawk
Now I got that song in my head, thanks! SMH
I was saving this one JUST for your thread. <3
 
# 82 blues rocker @ 08/18/12 12:46 AM
Quote:
Originally Posted by LD2k



i'm gonna get some mileage out of this gif.
 
# 83 sirjam @ 08/18/12 01:42 AM
Alright Van I'm back in for first day purchase. I heard some good things from you about gameplay and I respect your bball knowledge. thanks, man
 
# 84 Colts18 @ 08/18/12 02:00 AM
Yall are OC with the gifs.
 
# 85 LD2k @ 08/18/12 02:43 AM
Quote:
Originally Posted by Colts18
Yall are OC with the gifs.
 
# 86 Phreezy P @ 08/18/12 02:52 AM
 
# 87 DatSamuraiRose @ 08/18/12 03:51 AM
Hey Van, I have a question. When you played the cpu and they passed the ball in the paint, did they finish with the corrected hand so they can avoid the block. I ask this because in 2k12, other in my player or just facing the cpu, they would attempt a lay with the hand closest to the defender and get blocked. I just want to know if its fixed or not
 
# 88 Gramps91 @ 08/18/12 09:51 AM
Quote:
Originally Posted by vannwolfhawk
Yes you can
Sweet!
Thanks man!
 
# 89 Sinner @ 08/18/12 10:38 AM
Great write up Vann...thanks to you and all of the Team Up guys for your opinions and info on the game. I like what i'm hearing from you guys on this build, i'm really interested in playing the game and actually hearing all of your opinions on the final build to see if all this goodness we're being told about to get us excited enough to buy the game is in the retail version and hasn't been taking out. If a lot of things have been taking out and doesn't play as well as what you guys were allowed to play then it was really all for not as far as NBA2k13. Really wish they would have at least given you guys a few minutes each on the build they didn't want you to see.
 
# 90 mauro78 @ 08/18/12 10:51 AM
Thanks Vann,
just some a questions...is defense fun to' play ala 2k11? I mean challenging but fun....
Also..any chance we'll get player intro back ala Nba 2k1? (with PA announcing the starting 5)...
Finally...will "olympics" be a new game mode? (with teams like Spain or Argentina included..)

Thx
 
# 91 vannwolfhawk @ 08/18/12 11:28 AM
Quote:
Originally Posted by mauro78
Thanks Vann,
just a question ...is defense fun to' play ala 2k11? I mean challenging but fun....
Also..any chance we'll get player intro back ala Nba 2k1?

Thx
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure. It reminded me of 11 at times as well with when you were playing really good defense. One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away. I didn't like that! I want all control of what my player does at all times! With that being said, because I was in a stance 5 feet from a player the offensive player could blow by me by using his turbo as I couldn't counter it with turbo in a defensive stance. Now, I learned a bit to adjust to this and play angles better but all anyone would have to do Is just pull up for a jumper and they would be money. I think players could cheese it as is by getting close enough to a player to have him get in a defensive stance and then turbo by him right after as there is to much distance. In real life a player will give you a step and a half and cut you off at the point of attack. I don't want to see skating in a defensive stance but I want to see players mobility and speed in it up'd a notch or 2.

Again, it needs to be tweaked in the area of on ball defense some more. If they balance it out and take out that auto defensive stance so I can turbo to stay with a guy who is doing the same and then drop into a stance to cut him off along with speeding up defense ughy I would be happy. In real life if a player gets beat he turns and sprints to get back in position and catch up. This did not happen in the half court set. I think 1 part of this as well is when a player gets shook its like he gets stuck for to long if that even makes sense? Lol! It's a feel thing for me that's hard to explain. It just didn't feel as responsive as offense or what I would like to see with defense in the build I played.

So, to answer your question no it was not fun for me. It has potential to be fun though with all the new defensive options. This is my 1 area of serious concern for me personally. I want it to be challenging too. I hated 12's defense! I had fun playing defense in 11. I want to have fun on defense again and at least feel like i have a chance playing on ball defense so i dont have to play off ball! Just take away those bumping animations of 11 and it was pretty good in some cases. But 13 blows it away with what you see when good defense is played and on drives where the offensive player has the defensive player beat. This area is a ginormous improvement and best there is in a basketball game. BUT Defense wins championships! I led my online league with fewest ppg allowed at 84.00 ppg I believe it was in 2k11 (12 min qtrs). Playing defense was fun then! I'm a huge defensive guy in real life too as I put big defensive focus and strategy into my teams team defense.

Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

Hope that helps answer the question?! Lol
 
# 92 Goffs @ 08/18/12 11:35 AM
^^ did you let the devs know that more control for the defense was needed? Personally I would hate having the guy that I'm controlling automatically go on a defensive stance....that really should be user controlled...
 
# 93 Vni @ 08/18/12 11:35 AM
Interesting Vann.

Do you have an opinion on the fact that if you take a shot at the last second it automatically make you take a quick release shot attempt? What happens if you're behind the 3 point line? Does the shot look wierd in any way?
 
# 94 vannwolfhawk @ 08/18/12 11:36 AM
Quote:
Originally Posted by Goffs
^^ did you let the devs know that more control for the defense was needed? Personally I would hate having the guy that I'm controlling automatically go on a defensive stance....that really should be user controlled...
Yes we did I voiced it all day as it was really bugging me.
 
# 95 vannwolfhawk @ 08/18/12 11:37 AM
Quote:
Originally Posted by Vni
Interesting Vann.

Do you have an opinion on the fact that if you take a shot at the last second it automatically make you take a quick release shot attempt? What happens if you're behind the 3 point line? Does the shot look wierd in any way?
It depends on a lot of factors. It was very well implemented IMO. It does not look bad at all and just adds realism in certain situations.
 
# 96 Vni @ 08/18/12 11:42 AM
Ok sounds good, was kinda worried about this.

Graphically has it improved a bit? Anything that jumps to the eye? To me the game looks kinda different, might just be the new animations that do it, but coud also be the lightning that gives player models more deptht. Woudn't know how to explain it, and keep in mind I say that only out of the low quality videos we've got. What's your thought on that?
 
# 97 vannwolfhawk @ 08/18/12 11:47 AM
Quote:
Originally Posted by Vni
Ok sounds good, was kinda worried about this.

Graphically has it improved a bit? Anything that jumps to the eye? To me the game looks kinda different, might just be the new animations that do it, but coud also be the lightning that gives player models more deptht. Woudn't know how to explain it, and keep in mind I say that only out of the low quality videos we've got. What's your thought on that?
The 2k guys and us all laughed about that. The game on HD looks amazing. It's for sure the low quality videos you are seeing.
 
# 98 Vni @ 08/18/12 11:50 AM
I meant it looked different but in a good way btw. But really different to me. Can't wait to get HD quality footage.
 
# 99 blues rocker @ 08/18/12 11:59 AM
Quote:
Originally Posted by vannwolfhawk
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure. It reminded me of 11 at times as well with when you were playing really good defense. One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away. I didn't like that! I want all control of what my player does at all times! With that being said, because I was in a stance 5 feet from a player the offensive player could blow by me by using his turbo as I couldn't counter it with turbo in a defensive stance. Now, I learned a bit to adjust to this and play angles better but all anyone would have to do Is just pull up for a jumper and they would be money. I think players could cheese it as is by getting close enough to a player to have him get in a defensive stance and then turbo by him right after as there is to much distance. In real life a player will give you a step and a half and cut you off at the point of attack. I don't want to see skating in a defensive stance but I want to see players mobility and speed in it up'd a notch or 2.

Again, it needs to be tweaked in the area of on ball defense some more. If they balance it out and take out that auto defensive stance so I can turbo to stay with a guy who is doing the same and then drop into a stance to cut him off along with speeding up defense ughy I would be happy. In real life if a player gets beat he turns and sprints to get back in position and catch up. This did not happen in the half court set. I think 1 part of this as well is when a player gets shook its like he gets stuck for to long if that even makes sense? Lol! It's a feel thing for me that's hard to explain. It just didn't feel as responsive as offense or what I would like to see with defense in the build I played.

So, to answer your question no it was not fun for me. It has potential to be fun though with all the new defensive options. This is my 1 area of serious concern for me personally. I want it to be challenging too. I hated 12's defense! I had fun playing defense in 11. I want to have fun on defense again and at least feel like i have a chance playing on ball defense so i dont have to play off ball! Just take away those bumping animations of 11 and it was pretty good in some cases. But 13 blows it away with what you see when good defense is played and on drives where the offensive player has the defensive player beat. This area is a ginormous improvement and best there is in a basketball game. BUT Defense wins championships! I led my online league with fewest ppg allowed at 84.00 ppg I believe it was in 2k11 (12 min qtrs). Playing defense was fun then! I'm a huge defensive guy in real life too as I put big defensive focus and strategy into my teams team defense.

Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

Hope that helps answer the question?! Lol
this is going to annoy me to no end, i can already tell. all of these "automatic" animations that happen outside of the user's control are a problem for me...they added a bunch of them in 2k12, and it sounds like their continuing that trend...we'll see, but this particular issue of "automatic" stance changes could be pretty frustrating, especially when you get burned because of it.
 
# 100 Goffs @ 08/18/12 12:05 PM
Quote:
Originally Posted by vannwolfhawk
Yes we did I voiced it all day as it was really bugging me.
Good! Here's hoping that the final version of the game will have total control on the defense...hopefully it will show on the demo..

Good lookin out Vann...now the long wait to Oct....

good thing there are a ton of games that are coming out to keep me busy...sucks for the only sports only buying games guys though...
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.