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2K Sports Team Up and OS Forum member, vannwolfhawk has just posted his NBA 2K13 hands-on preview.

Quote:
The driving animations and contact in the paint and on drives is awesome! LeBron feels like LeBron now. He can outmuscle a Kevin Durant in different situations as well it should be, but it was balanced where Durant could still body up and stay with him if played correctly. I would see Durant getting knocked back at times, but not the other way around when facing each other. When LeBron would attack the rim you could feel his strength in getting to the hole. I saw some great animations with fouls that still ended up with players getting shots up. This was balanced well to as I did not see many, if any of them go in. You felt like LBJ when playing with him. There are also some great triple threat animations and bumping on the perimeter game between defender and ball handler before a dribble has been used. It is another risk/reward situation for a defender playing to close depending on skill and quickness of the player he is guarding.

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Member Comments
# 21 spankdatazz22 @ 08/17/12 06:38 PM
Excellent, very detailed read. Enjoyed it!
 
# 22 vannwolfhawk @ 08/17/12 06:41 PM
Quote:
Originally Posted by iLLosophy
Just one thing I wanted to address



This is fine if you are playing single player, but in a User vs User game your suggestion would be problematic. In this scenario, the double teamer's biggest weakness is he's turning his back to the man he's supposed to be guarding. In real life, that guy would be free to get open without his defender knowning. That doesn't hold when playing user vs user because both players can see the entire court. This is one of those cases where "don't play video games, play basketball" philosophy doesn't hold. So there needs to be some leeway for post players when playing against other humans. This is even more problematic if the offense player who's not being guarded is just standing in one place (from your read and shady's, it sounds like this might've been addressed).
That is great part that I noticed is AI not only for CPU but the users AI as well would relocate or cut. So, if you defend or double the post and the player relocates and the ball gets kicked out your in trouble. In the past where you pass the ball and player stays in same spot your theory is unfair. Now that being said another key point is without all the player sliding and some momentum in their player weight on cuts and recoveries is to slow to play both guys in 2k13! that is a good thing and that is kind of what I meant by defenders speed needs to be sped up a bit, but not to much. If you guard or double a post as of now you can not recover to guard against the pass back out IMO. I think offense speed is good, defense just needs to be tweaked SLIGHTLY! In 2k13 this would work because of the new changes. 2k12, no. Does that make sense?
 
# 23 vannwolfhawk @ 08/17/12 06:44 PM
Quote:
Originally Posted by LD2k
Great stuff! I might add this man had an entire book full of notes - was very happy as he was able to sit down with Rob Jones, personally, and get through his notes.
Best part of the day for me hands down! Besides of course our time spent together that is. LOL :-) I won't lie I was a bit concerned I wasn't gonna get all my stuff out there! HAHA!
 
# 24 aloncho11 @ 08/17/12 06:47 PM
This could be nit picking, but how did you find the AI adjusting to different defensive situations during the game. Did you noticed any counter tactics from the AI on screen settings (go under, over, switch), individual defensive intensity or different defensive matchups?
 
# 25 2_headedmonster @ 08/17/12 06:53 PM
Quote:
Originally Posted by vannwolfhawk
That is great part that I noticed is AI not only for CPU but the users AI as well would relocate or cut. So, if you defend or double the post and the player relocates and the ball gets kicked out your in trouble. In the past where you pass the ball and player stays in same spot your theory is unfair. Now that being said another key point is without all the player sliding and some momentum in their player weight on cuts and recoveries is to slow to play both guys in 2k13! that is a good thing and that is kind of what I meant by defenders speed needs to be sped up a bit, but not to much. If you guard or double a post as of now you can not recover to guard against the pass back out IMO. I think offense speed is good, defense just needs to be tweaked SLIGHTLY! In 2k13 this would work because of the new changes. 2k12, no. Does that make sense?
on a hard double they shouldn't be able to recover to close out well. A gifted athlete maybe, but they should typically give up the clear shot with a desperation close out or close short in hopes of a hesitant shooter.

in your experience did the next perimeter defender rotate over as he should in those situations opening up opportunities to swing the ball as rotations chase?
 
# 26 vannwolfhawk @ 08/17/12 06:54 PM
Quote:
Originally Posted by aloncho11
This could be nit picking, but how did you find the AI adjusting to different defensive situations during the game. Did you noticed any counter tactics from the AI on screen settings (go under, over, switch), individual defensive intensity or different defensive matchups?
This was talked about that it is in the final build. They didn't have plays and there was no down screens off ball in our build we played, but it was discussed and confirmed that it is in. Did I notice it in gameplay from the build I had, no.
 
# 27 vannwolfhawk @ 08/17/12 07:01 PM
Quote:
Originally Posted by 2_headedmonster
on a hard double they shouldn't be able to recover to close out well. A gifted athlete maybe, but they should typically give up the clear shot with a desperation close out or close short in hopes of a hesitant shooter.

in your experience did the next perimeter defender rotate over as he should im those situations opening up opportunities to swing the ball as rotations chase?
It should be possible to at least contest a shot though for certain defenders. Obviously some should have better agility or defensive abilities than others to recover. I am thinking more along the lines of playing cat and mouse with doubling the post or not and swiping at the ball. If I swipe at the ball and it is kicked out while I'm swiping that should be a wide open look no doubt. It has to be a risk/reward aspect. If its a hard double as opposed to a soft double then the nearest and closest defender should be ready to rotate on a kick out and thats when you would see the ball being swung around the perimeter and get that open 3 look in the opposite corner ala San Antonio Spurs! That is what I want to see in the game! 1 of the devs had said they wanted some time to make post moves though so its a balancing issue. I don't want to see a guy skating back and forth between the 2 players unrealistically thats not what I mean.
 
# 28 stillfeelme @ 08/17/12 07:01 PM
Great writeup Vann. They appeared to address almost everything from a gameplay standpoint. This game is shaping up to be the best basketball sim to date. Can't wait to get my hands on the demo.
 
# 29 2_headedmonster @ 08/17/12 07:22 PM
Quote:
Originally Posted by vannwolfhawk
It should be possible to at least contest a shot though for certain defenders. Obviously some should have better agility or defensive abilities than others to recover. I am thinking more along the lines of playing cat and mouse with doubling the post or not and swiping at the ball. If I swipe at the ball and it is kicked out while I'm swiping that should be a wide open look no doubt. It has to be a risk/reward aspect. If its a hard double as opposed to a soft double then the nearest and closest defender should be ready to rotate on a kick out and thats when you would see the ball being swung around the perimeter and get that open 3 look in the opposite corner ala San Antonio Spurs! That is what I want to see in the game! 1 of the devs had said they wanted some time to make post moves though so its a balancing issue. I don't want to see a guy skating back and forth between the 2 players unrealistically thats not what I mean.
I gotcha. I believe you mean like an impromptu light double just to disrupt rhythm, and if so, you are on the money. you should be able to dig down and recover in the event that your defensive responsibility hasnt cut or created more space.

Great write up, i was happy you got selected because we seem to be like minded in what we want from 2k. I looked forward to your feedback the most because It was as if i went...you know, with out the flight, food, and actual fun lol. Im sure you, as well as the other community members, were a huge asset.
 
# 30 texasgmr @ 08/17/12 07:27 PM
Great job!
 
# 31 illwill10 @ 08/17/12 07:34 PM
How did you feel about the PNR?

Was it better than 2k12?
 
# 32 iLLosophy @ 08/17/12 08:16 PM
Quote:
Originally Posted by vannwolfhawk
Now that being said another key point is without all the player sliding and some momentum in their player weight on cuts and recoveries is to slow to play both guys in 2k13! that is a good thing and that is kind of what I meant by defenders speed needs to be sped up a bit, but not to much. If you guard or double a post as of now you can not recover to guard against the pass back out IMO.
Like another poster said I think that last scenario depends on who is doing the double team. Westbrook should probably set the bar on how fast a defender should be able to recover back on a pass back out.

Speaking of momentum, for defenders jumping/closing out at shooters, there were two problems with 2k12 IMO. A) there were certain instances where amount of momentum before a jump and during a jump did not match well, - like a player could go from standing still to doing a super jump at shooters from behind picks and b) players jumping at you full on 100% turbo didn't have any momentum recovery when they landed, so they were back in play once they landed

Example of what I expect with b) is at the 1:00 mark of this video (i believe that is monta ellis almost knocking down Stan Van Gundy). Players usually take a half second to a full second to recover from a jump like that to make sure they don't fall awkwardly.
http://www.youtube.com/watch?v=99lLAzJbs-Q
 
# 33 eko718 @ 08/17/12 08:17 PM
Question vannwolf, are you aware whether the computer will actually adjust defensive assignments strategically now?

Take this scenario for example... the Knicks vs Miami with the following matchups;

Chalmers / Kidd
Wade / Brewer
Miller / Anthony
Battier / Stoudamire
Bosh / Chandler

If I am heating up with Carmelo Anthony, will the computer strategically switch Battier to be his primary defender, even though his default defender is Mike Miller? In 2K12 matchups were limited to the position...only PG's would guard PG's only SG's, SG's, etc.
 
# 34 RBelly_502 @ 08/17/12 08:20 PM
I understand that we want to focus on the positives here, and everything (as always) sounds good. Did you get the opportunity to ask about the elephant in the room? Can you address that...why have the servers been so spotty the past few editions and has that been addressed?
 
# 35 Slimshady718 @ 08/17/12 08:23 PM
One word WOW
 
# 36 vannwolfhawk @ 08/17/12 08:30 PM
Quote:
Originally Posted by iLLosophy
Like another poster said I think that last scenario depends on who is doing the double team. Westbrook should probably set the bar on how fast a defender should be able to recover back on a pass back out.

Speaking of momentum, for defenders jumping/closing out at shooters, there were two problems with 2k12 IMO. A) there were certain instances where amount of momentum before a jump and during a jump did not match well, - like a player could go from standing still to doing a super jump at shooters from behind picks and b) players jumping at you full on 100% turbo didn't have any momentum recovery when they landed, so they were back in play once they landed

Example of what I expect with b) is at the 1:00 mark of this video (i believe that is monta ellis almost knocking down Stan Van Gundy). Players usually take a half second to a full second to recover from a jump like that to make sure they don't fall awkwardly.
http://www.youtube.com/watch?v=99lLAzJbs-Q
I agree in all cases. Every player should not have the same abilities and capabilities. Westbrook is a great example or old school wise I am thinking of "The Glove" Gary Payton! It just needs to be tweaked is all. Lets just say they implemented some of these issues but overcompensated for them is what I meant. BUT this is a 2 week old build so who knows if its been fixed or not? Believe me I am talking realistically just like you are and by no means do I want anything that isn't realistic to what you will see in any given game in the real NBA.
 
# 37 vannwolfhawk @ 08/17/12 08:31 PM
Quote:
Originally Posted by eko718
Question vannwolf, are you aware whether the computer will actually adjust defensive assignments strategically now?

Take this scenario for example... the Knicks vs Miami with the following matchups;

Chalmers / Kidd
Wade / Brewer
Miller / Anthony
Battier / Stoudamire
Bosh / Chandler

If I am heating up with Carmelo Anthony, will the computer strategically switch Battier to be his primary defender, even though his default defender is Mike Miller? In 2K12 matchups were limited to the position...only PG's would guard PG's only SG's, SG's, etc.
I don't know. I hope so though!
 
# 38 vannwolfhawk @ 08/17/12 08:33 PM
Quote:
Originally Posted by illwill10
How did you feel about the PNR?

Was it better than 2k12?
You could not call for a pick n roll in the game.
 
# 39 illwill10 @ 08/17/12 08:36 PM
How did you feel the Sig Skills were? Were they balanced or too powerful?
 
# 40 vannwolfhawk @ 08/17/12 08:39 PM
Quote:
Originally Posted by illwill10
How did you feel the Sig Skills were? Were they balanced or too powerful?
Hard to say because I am not sure what each player had as a sig skill. I saw a few. I will say though that players felt more like themselves than years past.
 


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