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NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Old 08-18-2012, 01:49 PM   #129
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

So I'm guessing double tapping the shot stick will prompt the Euro step?
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Old 08-18-2012, 02:09 PM   #130
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Small question: I know you had a small sample size with the game, but does the bounce pass, from what you've seen, feel more relative to a player's position or is it more of a lead pass? College Hoops 2k8's was more of a lead pass and it didn't really allow you to thread the needle on a Pick and Roll pocket pass.

From what you may have seen, will we be able to thread the needle like this in this situation with Nash at 0:40:



Or would the game pass it behind Duncan towards the rim in that instance?
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Old 08-18-2012, 02:41 PM   #131
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Quote:
Originally Posted by richmo
Small question: I know you had a small sample size with the game, but does the bounce pass, from what you've seen, feel more relative to a player's position or is it more of a lead pass? College Hoops 2k8's was more of a lead pass and it didn't really allow you to thread the needle on a Pick and Roll pocket pass.

From what you may have seen, will we be able to thread the needle like this in this situation with Nash at 0:40:



Or would the game pass it behind Duncan towards the rim in that instance?
We didn't have plays on or picks in our build so I did not see or try this. I would say from using the bounce pass that this probably would be possible. I would bet it can be used just like that though. Not sure if it was a lead pass or not? I did feel like a bounce pass with a player moving hit him in stride on a cut or break though. To hard to tell which one it was though.
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Old 08-18-2012, 02:52 PM   #132
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Ok, cool, thanks. I was just asking because I thought maybe the CPU would randomly have a big come over and set a freelance screen for ya. Good to know though.
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Old 08-18-2012, 02:56 PM   #133
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Ok, cool, thanks. I was just asking because I thought maybe the CPU would randomly have a big come over and set a freelance screen for ya. Good to know though.
They did do that but because it was here and there I couldn't dive into PNR like I would have liked. I can't wait and wish I would have tried it! :-( like I said I would bet that will and can happen though. Just need to pick the right timing and spot to do it and make the pass as its high risk reward and bounce passing in this game with plays like that are all timing!
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Old 08-18-2012, 03:07 PM   #134
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by vannwolfhawk
Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure.

Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

Hope that helps answer the question?! Lol
Ok I think i got it...I'm sure 2k team will make gold of your advices.I'm sure the final product won't have the "automatic stance" problem.
Thanks for answering
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Old 08-18-2012, 03:08 PM   #135
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Also, one last thing if you do remember seeing it at all. But did the CPU go over any screens? This would annoy me in 2k12 because even with high efficiency shooters they would go under the screen every time.
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Old 08-18-2012, 04:04 PM   #136
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Did you try out Defensive Shading?
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