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NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Old 08-18-2012, 02:02 PM   #121
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

This question was asked in other topic by somebody, but because of that you Van probably are most active guy from Team Up program I will reask it. Did you guys tried to spam steal button? Because in 2k12 it was really cheese move and reaching fouls still was quite rare.
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Old 08-18-2012, 02:04 PM   #122
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by Da Baller
Not sure if someone already asked this but how did u do any of the Euro Step and spin moves?
Euro step was double tap X, spin is rotate right stick in a circle motion.
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Old 08-18-2012, 02:12 PM   #123
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Awww man, I'm 50/50 on this truly! It was better on some sense than 12 for sure. It reminded me of 11 at times as well with when you were playing really good defense. One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away. I didn't like that! I want all control of what my player does at all times! With that being said, because I was in a stance 5 feet from a player the offensive player could blow by me by using his turbo as I couldn't counter it with turbo in a defensive stance. Now, I learned a bit to adjust to this and play angles better but all anyone would have to do Is just pull up for a jumper and they would be money. I think players could cheese it as is by getting close enough to a player to have him get in a defensive stance and then turbo by him right after as there is to much distance. In real life a player will give you a step and a half and cut you off at the point of attack. I don't want to see skating in a defensive stance but I want to see players mobility and speed in it up'd a notch or 2.

Again, it needs to be tweaked in the area of on ball defense some more. If they balance it out and take out that auto defensive stance so I can turbo to stay with a guy who is doing the same and then drop into a stance to cut him off along with speeding up defense ughy I would be happy. In real life if a player gets beat he turns and sprints to get back in position and catch up. This did not happen in the half court set. I think 1 part of this as well is when a player gets shook its like he gets stuck for to long if that even makes sense? Lol! It's a feel thing for me that's hard to explain. It just didn't feel as responsive as offense or what I would like to see with defense in the build I played.

So, to answer your question no it was not fun for me. It has potential to be fun though with all the new defensive options. This is my 1 area of serious concern for me personally. I want it to be challenging too. I hated 12's defense! I had fun playing defense in 11. I want to have fun on defense again and at least feel like i have a chance playing on ball defense so i dont have to play off ball! Just take away those bumping animations of 11 and it was pretty good in some cases. But 13 blows it away with what you see when good defense is played and on drives where the offensive player has the defensive player beat. This area is a ginormous improvement and best there is in a basketball game. BUT Defense wins championships! I led my online league with fewest ppg allowed at 84.00 ppg I believe it was in 2k11 (12 min qtrs). Playing defense was fun then! I'm a huge defensive guy in real life too as I put big defensive focus and strategy into my teams team defense.

Anyways, sorry to ramble its just a area of concern for me and one I'm still up in the air about and it's a huge part of the game. If it stayed the way it was on our build I think reviews would be 50/50 as well upon release in this area.

Hope that helps answer the question?! Lol
I hate the automatic stance in certain areas of the court as well. The CPU controlled players are guilty of this too and in 2k 12 would slide a lot while in this auto stance. Makes the movements on defense look unnatural and unrealistic. My suggestion to 2k would be for the user to tap/hold L2 to get in and out of your defensive stance.

I had a question though. Sorry if some has asked already but...

Can you still do a quick defensive slide using L2 and R2 (PS3)?
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Old 08-18-2012, 02:13 PM   #124
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by Nius
This question was asked in other topic by somebody, but because of that you Van probably are most active guy from Team Up program I will reask it. Did you guys tried to spam steal button? Because in 2k12 it was really cheese move and reaching fouls still was quite rare.
No didn't really test it on purpose except on doubling the post. I didn't see any reaching calls and I didn't see an abundance of steals either. We did talk about swiping at the ball 10x with no results and with no risk or reward for doing so. It was on all pro so I'm sure the game was dumbed down a bit as far as fouls go. A simple solution to this issue just requires a simple adjustment with foul sliders though. If your talking about online than I think we all hope that has been solved with giving us foul sliders (along with many others) when playing custom or 1 on 1 games.
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Old 08-18-2012, 02:14 PM   #125
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Basically LT (L2) doesn't work as a stance modifier in Defense this year?
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Old 08-18-2012, 02:19 PM   #126
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by magicman32

Can you still do a quick defensive slide using L2 and R2 (PS3)?
This is what bothered me. It's like defender was stuck in mud is only way I can describe it. Turbo with L2 (defensive stance) was not effective at all. I couldn't get out of my defensive stance and use R trigger either when I was beat as I was still in a defensive stance. Does that make sense? I really hope this 1 area is tweaked more than any other area of the game and I will be extremely happy! It's my only major complaint...
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Old 08-18-2012, 02:24 PM   #127
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by Vni
Basically LT (L2) doesn't work as a stance modifier in Defense this year?
I do not know because I was using it out of habit and had it pressed down all the time except when I was beat and I tried to sprint to a position to cut him off to no avail. I guess not when you think about it. I believe both R2 and L2 were used for a few other things defensively as well though like shading and close ball defense. Don't quote me on that 1 though... Maybe ld2k could shed some light on that last part?
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Old 08-18-2012, 02:42 PM   #128
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by vannwolfhawk
This is what bothered me. It's like defender was stuck in mud is only way I can describe it. Turbo with L2 (defensive stance) was not effective at all. I couldn't get out of my defensive stance and use R trigger either when I was beat as I was still in a defensive stance. Does that make sense? I really hope this 1 area is tweaked more than any other area of the game and I will be extremely happy! It's my only major complaint...
Wow. That doesn't sound cool. I'm pretty sure we will be able to adjust and 2k will tweak this. Well Hopefully!!! lol. Thanks for answering my question. From the vids this game looks like it could be the greatest bball game of all time. The animations look smooth and so realistic. Can't wait for the demo.
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