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NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Old 08-18-2012, 12:26 PM   #113
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by morningstar777
Van, you know how in 2k12 when you're penetrating with your PG to set up a spot up shooter, he cuts to the rim instead of spotting up? Did you see that in 2K13? That was the sole reason why I stopped playing that game, it was frustrating as hell
I talked about the logic with this on fast breaks but not in the half court but the CPU AI and the users AI teammates are now able to read the defense. I drove and kicked out quite a bit though. The thing that bugged me that happened a few times was i drove a few times and kicked out to a shooter in the corner and it was kendrick perkins! Lol! Only cuts I saw was after a pass. Those were a thing of beauty though! Cutter plays and cuts in general were bad in 12. Back door cuts are now relevant.
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Old 08-18-2012, 12:42 PM   #114
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

edit: sorry, vni already said it.

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Originally Posted by vannwolfhawk
One thing I didn't like is instead of me getting in a defensive stance the CPU did that automatically for me when I was a certain distance away.
This is probably the defensive assist strength @ 50 - I believe that's the default. At zero defensive assist this should not happen and only LT would put you in a lock down stance. I think that was the case with 2k12 and hope it's the case with 2k13

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Old 08-18-2012, 01:01 PM   #115
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Sounds like a dream come true! The right analog dribbling, the double teaming, the speed variances.......if this all turns out as good as Steve feels it will, they really have made a colossal improvement from last year. Goodbye Live, I'll always remember the college years.
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Old 08-18-2012, 01:11 PM   #116
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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they really have made a colossal improvement from last year. Goodbye Live.
Its a bigger jump than 10 was to 11 IMO.
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Old 08-18-2012, 01:29 PM   #117
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Another question for you vannwolfhawk if you don't mind, do the CPU opponent big man perform crazy, unrealistic dribble moves/cross overs on offense this year? I remember in 2K12 the big men would play on the perimeter and act like guards with their crossovers and such while trying to score...

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Old 08-18-2012, 01:38 PM   #118
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by tcnumba10
Another question for you vannwolfhawk if you don't mind, do the CPU opponent big man perform crazy, unrealistic dribble moves/cross overs on offense this year? I remember in 2K12 the big men would play on the perimeter and act like guards with their crossovers and such while trying to score...

Thanks!
No, big men do not have the same abilities as the guards do. Number 1 they will mostly just use the basic cross over (switching dribble hand), and 2 they will lose the ball if they are trying to do to much. This go's for guards as well and ties into the timing of when you try different moves as well as the dribbling ability of a player.
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Old 08-18-2012, 02:01 PM   #119
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Not sure if someone already asked this but how did u do any of the Euro Step and spin moves?
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Old 08-18-2012, 02:02 PM   #120
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Fantastic write up man. While I still have quite a few questions regarding gameplay/CPU A.I., you addressed quite a few important things. Now if we could just get some Association/My Player info!
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