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Madden NFL 13 News Post


Madden NFL 13 demo is available now for the 360, queue it up right here.

If it's not showing up on your console, try this route.

1: Go to Game Marketplace
2: Demo
3: Genre
4: Kinect

The Madden NFL 13 demo will be available for PS3 later this afternoon. We'll update the post when it pops up online.


The Madden NFL 13 demo includes the New York Giants vs. San Francisco 49ers and Seattle Seahawks vs. Washington Redskins.

You can choose difficulty settings. 5 min quarters and it's an entire game. It will also have full commentary. No sliders this year. You can change play style between game flow and conventional.

Check here for PS Vita demo details.

Play a game or two and post your impressions here.

*UPDATE: Madden NFL 13 demo is online for PS3 now!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 1041 RGiles36 @ 08/15/12 03:01 PM
Quote:
Originally Posted by roadman
I hear you, when one of the loyal customers speaks up and is not happy about something, I would expect some customer satisfaction in return.

The tackling, ugh................, not all the time, but in replays, it looks like they spaghetti arms.
Agreed. Thus why I said weeks ago that the physics need to be controlled in order for the game to even resemble something realistic. Some people prefer the loosey-goosey physics b/c it can lead to more wow plays. Not me -- give me a more controlled version of physics if that's what it's going to take for the game to continue looking realistic.
 
# 1042 Bgamer90 @ 08/15/12 03:10 PM
There are definitely times when the tackling looks weird but the physics engine makes for such a big improvement in the way tackles feel when playing the game that I don't really mind it if sometimes looks a bit out of place.

I would rather have something that feels good in gameplay that might not look great than something that looks great that I couldn't feel (e.g.: gameplay that's too influenced by canned animations).

Since this is the first year that they added the physics engine, and since I feel that the gameplay is a BIG improvement because of it, I can definitely let the occasional weird flopping and twisting after plays slide (at least for this year).
 
# 1043 Smoke6 @ 08/15/12 03:11 PM
Quote:
Originally Posted by RGiles36
This may have been the most hostile I've ever seen you! I agree though; the physics and tackling are wonky in this demo. I don't suspect this will be the case in the retail, but stranger things have happened.
I had to make sure this wasn't a knock off poster with a similar name lol, he went hard on that post.

On topic, o enjoy this demo with hopes that the issues are just purely from a demo standpoint.
 
# 1044 Armor and Sword @ 08/15/12 03:15 PM
Quote:
Originally Posted by CigarCityBandit
I chose to focus on what I considered to be positive in my impressions post.
The IE is obviously FAR from perfect and I think I stated that.
But just to be clear...this "DEMO" version of Madden even today, as un-refined as the it is, still plays better than EVERY PREVIOUS VERSION OF MADDEN so far.
I think many of you out there need to have some patience. This is the beginning of a long road to get the game to where it needs to be.
Ok...I am a positive gamer. I am probably one of the most forgiving sports gamers on the planet as fun factor is my first priority. Given that Madden is and has always been fun for me.

But since we went to this gen of consoles....the game forthe exception of Madden 10 has been a huge let down. This is not the best version of Madden.....no way. I will never make a claim like that off a demo. When the full retial version comes out I will give it a fair and honest review. I loved 10...still do. But it also is an incomplete game on many fronts. Why they did not continue to build on Madden 10's foundation is beyond me. That game actually has a more organic feel than 11, 12 and now this demo of 13 combined. It is hard to run, change directions on a dime, players feel much more weighty, have some momentum. Could you imagine that game with this passing system and depth of CCM? Wow....what could have been. Instead They keep taking things out, adding things in and they never get any momentum building the game and adding like they used to last gen.

The problem with Madden football this gen is we have never gotten a complete game top to bottom. Madden 12 IMO had a very playable franchise mode...but the on field game play was wonky with super LB's, a stale passing game, and just awful tackling. Over time....I just got fed up at seeing the same things happening over and over and over. No matter how much I loved the off the field stuff, the awesome DPP and hot and cold streaks....it always comes back to gameplay. Always.

Madden has yet to put it all togther this gen. Where as last gen they progressed every year and by 2007 made IMO the perfect Madden game to date. It may not look pretty....but it plays and functions as a complete NFL football video game.

I want Madden 13 to be that game. But Patience? Brother it has been now going on what....six years. When are we going to be able to play a next gen Madden that knocks our socks off? Madden 10 was a heck of a start....what happened?

I am getting the game....I love football, I still enjoy playing Madden and I think CCM has massive potential to hold my interest in a coach and player role. I love the concept of an immersive fully alive franchise mode where I never have to start over. I can just change my character. I find that new and innovative. I can enjoy this game depsite it's obvious flaws and I am not going to base my purchase on a demo....I understand it is an unfinished game on the demo.

I also love the new play by play. Simms and Nance sound great. The stadiuym sounds and crowds sound great. The game looks beautiful. I will play on the zoomed camera as that brings out the gorgeous player models and get's you more on the field. I also feel playing on very slow is the way to go with this new engine (or module/plug in as another poster cleverly pointed out) and I am already getting a feel for the sliders to enhance the gameplay as much as they can. The game is not bad by any means.

However the core fundmental and most exciting thing about football is making tackles. And seeing organic wrap up tackles, feeling like the players have weight and momentum, gang tackles, trip ups, feeling like I laid the wood on a guy and bring him down to the turf.....on this demo it seems like touch football. As soon as you make contact...the players crumble, drop to their knees...bend backwards....man it is funky. I am really confused as to what the heck is going on. I saw an instance where a RB ran into his own blocker and just crumbled. Moving in the pocket this year is sloppy (again on the demo). It is a hot mess right now.

Madden as far as this demo...fails for me on all those fronts. And that is a big thing for long term playability and making claims that this is the best Madden to date.

Far from it.

I hope the retail copy is tuned far better than the demo and I am giving this game a shot as I have been a longtime hardcore Madden player.

Ok enough....my point and impressions have been stated loud and clear. Let's see what the retail copy brings and what the total package does for the overall enjoyment of the game.

I am still remaining positive we can get a fun, playable NFL game this year.
 
# 1045 Dogslax41 @ 08/15/12 03:16 PM
Quote:
Originally Posted by roadman
My major issue is that tackling looks horrendous. There are barely no wrap up tackles, looks like a bowling bowl game.

I can deal with what's not in the game, we've know that for months, including foot planting and the franchise features from last year left out.

This build better be an old one and better be tuned before Aug. 28th.
I still have extremely high hopes for this just in response to the experience with FIFA. When they released their demo the physics system left the game largely unplayable. I mean it was awful. Then by retail release they had tuned it and it quickly screamed by Pro EVO as the futbol game to have. Are there still moments where a knee gets locked like jar jar binks, yes. Do guys sometimes get launched into the air unrealistically, yes. But instead of that happening 60% of the time they toned it down to about 5% of the time and it plays a much more realistic game of footie. I can see the same thing happening with this year's madden
 
# 1046 falconfansince81 @ 08/15/12 03:23 PM
did not look through 134 pages, just posting my criticisms:

• all madden vs all pro: all madden still seems to just jack up players ability rather than there AI, all pro seemed to play pretty well but user interaction is still required a lot of the time.

• gameplay: feels similar to m12 despite the infinity engine, i guess it only relates to the collision system. VERY glad L1 looks to have been nerfed, but i think they over nerfed the hitstick...usually i just engage in a regular tackle now.

• passing: noticed a big improvement after playing a few games, trajectories seem to differ among the qbs and i was able to float in more passes over lbs without them superman picking them at the line.

• running: the jukes still feel a bit stiff and not very organic, i was hoping the right stick would be more like a half step to the side rather than a full lunge horizontally.

• physics (weight, strength, force): non-existant...alex smith hip tossed justin tuck last night...nuff said.

• presentation: sounds like the m12 theme mixed with NCAA's music, hopefully there is more. i know they have two new commentators, but it reminds me of joe montana sports talk football. all the blue bothers me and i find it distracting, but i'm sure i'll get used to it.

• kicking: much better, maybe 60 yarders won't be automatic for once.

• graphics: i like the motion blur, hoping this is a lower rendered version of the game for demo purposes cause they look pretty lack luster overall.

• user catching: there is definitely a big difference in timing, feels like with the new trajectories it is harder to time the catch...but when you do, it looks really nice.

overall demo rating: 9/10
gameplay rating: 6/10
 
# 1047 Armor and Sword @ 08/15/12 03:27 PM
Quote:
Originally Posted by roadman
My major issue is that tackling looks horrendous. There are barely no wrap up tackles, looks like a bowling bowl game.

I can deal with what's not in the game, we've know that for months, including foot planting and the franchise features from last year left out.

This build better be an old one and better be tuned before Aug. 28th.

Agreed on all counts. $15 dollar rental if this is what we end up with.
 
# 1048 Darkwolf90 @ 08/15/12 03:30 PM
I've played about 5 games so far, and it looks pretty good to me, I'm still enjoying the demo. I'm playing on pro because I'm still a little rusty, I'm going to move up to All-pro later today. So far my highlights are an accidental helmet to helmet hit trying to dive with Marshawn Lynch and hitting helmet to helmet with a Redskins defender, they both fell after the collition, to bad there is not Helmet to Helmet penelties. Another funny moment to me was when I scrambled with RG3 and I slid down to avoid a Seahawk DB and ended up slide tackling the DB, I laughed for a while after that, but all in all good work on the Infinty Engine so far. I've hit a few guys after they dove and even one that as already on the ground after falling as he caught the ball.

I've had one Pass Interfernce call which definatly made me happy, its been a long time since I've seen that in Madden, good to know its back. I hope with longer quarters in the full game will allow for more Pass Interfernces during a game. Gang tackles look great and feel natural, it easy for player to get involved in the tackles, I've seen up to five defender tackling one guy, and some time more. Impacts with other players effect the way guys fall, feels good. I'm hoping well see some injuries caused by stuff like getting hit by the LB and hitting a blocker or another player who changes the ball carries direction.

I haven't seen too much suction blocking and I'm starting to think its gone, but I'm not 100% sure as of yet. I have seen a few guys who tried to tackle the ball carrier while they were being blocked. Even had Amad Brooks hit Eli Manning right after getting free of a blocker, it looked great. WR and DB interaction looked pretty good to me, more so when trying to make a play on the ball or the WR, seen some great tackles and pretty good impacts. Overall I'm enjoying the demo and can't wait for the full game on Aug. 28.
 
# 1049 jeremym480 @ 08/15/12 03:31 PM
I played one game last night and I have to say that I liked most of what I saw. I do feel that the players are a little bit "loose", but hopefully that will be tuned more in the retail version. I played on slow, but even slow felt faster than normal to me. I need to play more to develop a more definitive opinion, but as of right now, I see Madden as slightly better than NCAA, but there's not a huge gap between the two like a initially thought there would be.
 
# 1050 Armor and Sword @ 08/15/12 03:35 PM
Quote:
Originally Posted by Dogslax41
I still have extremely high hopes for this just in response to the experience with FIFA. When they released their demo the physics system left the game largely unplayable. I mean it was awful. Then by retail release they had tuned it and it quickly screamed by Pro EVO as the futbol game to have. Are there still moments where a knee gets locked like jar jar binks, yes. Do guys sometimes get launched into the air unrealistically, yes. But instead of that happening 60% of the time they toned it down to about 5% of the time and it plays a much more realistic game of footie. I can see the same thing happening with this year's madden

This is exactly what a lot of us are hoping for.

Fingers crossed.
 
# 1051 TreyIM2 @ 08/15/12 03:36 PM
Quote:
Originally Posted by SECElite3
Just curious if any of you guys posting demo impressions have played the demo after making slider adjustments?

If not, I suggest adjusting the sliders using one of the sets from the Madden 12 forums and then posting impressions. I assure you will see a completely different game. The demo play is atrocious without adjustment.

Game is tuned for online play (more arcade experience) out of the box
For a person like me, that's the FIRST thing I do. Lol. I either use slow or very slow since Madden first introduced the game speed option. It has always made a difference for me and this game is no different. I ALWAYS go straight into the options of ANY game I play to tweak it to my liking whether in the beginning or as I play to get a feel of a game.

I'm up here at work fantasizing about getting home and getting back into this demo. No gym again for me but my damn gf wants to stop by to ruin my damn fantasy. It shouldn't be like that, right? Lol.
 
# 1052 Bgamer90 @ 08/15/12 03:39 PM
Quote:
Originally Posted by Armor & Sword
Why they did not continue to build on Madden 10's foundation is beyond me. That game actually has a more organic feel than 11, 12 and now this demo of 13 combined.
Really?

I enjoyed Madden 10 but 13 is so much better to me when it comes to gameplay.

Madden 10's big feature was Pro-Tak. While Pro-Tak did add things to the game, the physics engine in Madden 13 adds everything that Pro-Tak claimed to add to the game and more.

Multiple hit tackles, cases in which players push the ball carrier to go past the first down line, and the overall feeling of struggling in tackles that was said about Madden 10 is way more true with Madden 13. I agree that at times it doesn't look nice, but it feels a whole lot better than what has ever been in Madden before.

Pro-Tak had a lot of "hugging" due to it being canned animation based and the "hugging" caused a whole lot of suction during plays. There's absolutely no suction in tackles now with Madden 13.

Also, maybe it's just me but I don't really see my players turning directions instantly when running. Whenever I run the ball and try to make a fast cut, the player has to adjust for a moment to change direction.

So yeah, I agree that the huge progress made in Madden 10 was lost in Madden 11 but Madden 13 (based on the demo) to me is a much better game in terms of feel. It does everything that Pro-Tak in Madden 10 was advertised to do, and adds on to it when it comes to the frequency of those things happening in-game as well as just an improvement in feel which thus makes Madden 13 (in my opinion) the better game.
 
# 1053 Tyrant8RDFL @ 08/15/12 03:42 PM
Quote:
Originally Posted by Gosens6
Iv'e come to the conclusion that the majority of the people on this board don't know what they want when it comes to Madden.

EVERY single year, Madden is the worst ever, Madden takes a step back from the previous. Give me a break. If you're not noticing the improvements to this game, you're either blind, or you just have an agenda.

If Madden takes a step back every year, Madden 06 should be the best of this generation, but that's sure as hell not the case is it?

From over complaining about the lighting, to saying the infinity engine is a step back and actually makes the game worse? Seriously just stop it. I'll never get half of you people. No matter what game EA puts out it will be disappointing and the worst ever.
Really? Because I dont see or enjoy the game like you do. I have no idea what I want , and I have a agenda?

This is not a accurate claim and you know it. You can not make this claim because some of us feel different than you do about the demo. I posted my impression soley on what I felt when I played the demo. No agenda and I do know exactly what I want, and unfortuanltey the demo did not provide it.

What I posted was simply my honest opinon of the game. While some will agree wiith me and some wont. I will never go out of my way to discredit anyone for enjoyng this demo. I have absolutely no right to steal anyones joy. Its not my style to do such a thing, and under the same token I feel no one has the right to make such claim because I dislike the demo.

In this situation we are both right for being true to ourselves. I dislike the demo and you like it, but we can not jump on anoyne else because they feel and see things differently. This is the world we live in, and its perfect that way.

What we need is for members in here to just respect other opinons and not make claims that are false.
 
# 1054 Tyrant8RDFL @ 08/15/12 03:45 PM
Quote:
Originally Posted by roadman
My major issue is that tackling looks horrendous. There are barely no wrap up tackles, looks like a bowling bowl game.

I can deal with what's not in the game, we've know that for months, including foot planting and the franchise features from last year left out.

This build better be an old one and better be tuned before Aug. 28th.
I have to admit friend you being upset through me for a loop lol. I do feel your pain brother, and hopefully the retail version differs from the demo.

yes I have a new avator again lol, doesnt he look cool? I love it!
 
# 1055 MMurda @ 08/15/12 03:49 PM
i guess im one of the guys in the "weird" camp. i just jumped back and read the last 10pgs. im a little shocked at all the "this game is trash/horrible/worst yet" statements. IMO its the best this gen. just so u know, i only like '10 and '12 and ncaa '11 and '12 minus all the glitches/bugs...the rest of this gen is throwaway. let me be clear, this game does have work ahead and we know this already. physics included in all aspects of the game, ol/dl and cb/wr interactions, footplanting, and adding back all of our options in franchise just to name the most important.

1)physics -

i love it. i know its not polished as good as it could be. im leaning on its just an older build and im basing that off the huge diff between fifa 12 physics in the demo vs retail. it was day and night diff to me. the fifa 12 demo had ALOT of wackiness...retail was cleaned up very well. this is very possible with madden. another 4-8 wks of tuning could be big.

i do like how it feels to finally have bigger HB's/TE's lower the battering ram and have it play out realistically if they have momentum on their side or just a big size advantage. in '12 u could lower ur shoulder way ahead of contact at full speed and get marshawn lynch stood up and pushed backwards with a tiny cb ALL THE TIME!! so glad thats gone.

right now my only beef with physics is post play they bumble and stumble around like idiots...but lets be real to all who are complaining bout it...they were already brain dead and bumping aimlessly into each other in every release this gen. Fifa 12 has this issue to a lesser degree where they may have issues getting untangled from each other after collision pileup...but it was severely lessened in retail than it was in demo which is a good sign. this is a backburner issue cuz it doesnt effect gameplay tho...just a lil eyesore.

2)passing -

feels great and i didnt notice one psychic LB batting down passes meant for a wr 10 yds ahead of them. not once....halle-F'n-lujah!!! my only gripe was cb's seeming to jump routes frequently and cut off my wr's a little too often. no biggie...a lil -5 or so to pass coverage reaction slider and we're back in biz.

3)defense -

feels pretty good. pretty much the same but also diff. diff due to the fact that now u might miss a tackle or can get burned more...why...cuz no psychic defenders leaping all over the place knocking everything down within 10yds of em. it felt good laying ppl out if u had good position or a head full of steam. ppl stumbling and bouncing off of tackles feels smoother now and has way less super long animations for the ball carrier. saw alot of sweet interactions on d.

my fav tackle tho was Helu was running a sweep left. i sniffed it out and caught him coming around the LT...me with full steam ahead with KJ Wright (LB)....i chose to dive at him cuz i didnt wanna get trucked or shrugged off just in case...i crunched him HARD(even had a loud impact sound) as i flew at him like a flying shoulder torpedo. i bounced off and kept flying to the left of him. thinking he was gonna keep running and get more yards...nope he took the impact and it stopped his momentum in his tracks as he braced to take it. he tried to gather himself but he couldnt balance after that hard hit and he just crumpled to the ground and fell over where he was standing. it was sweet cuz he kind of froze in place and was immobilized for like 2 secs before the fall over...this def relayed a hard collision took place. in '12 we all knw i wouldve bounced off him and had no effect on his momentum and wouldve gained another 10yds probably.

had another sweet tackle sequence play out while i was on offense...hit mike williams with a nice pass and turned him upfield. just as i did that a cpu guy tried to lay him out...since williams is so big...he got pushed back a few steps(looked kinda like it does when u do a backjuke) and i was able to gather my feet and keep going upfield another 10yds. if this was '12...even if i had a animation play out where u stumbled the animation would be so long ud never be able to get control and keep moving. wish they had replays for stuff like this. im sure ill be saving alot of plays in retail tho.

3)presentation -

i really hope they didnt get rid of all that camera work they did with the Dcam system last yr. that would be a BIG shame as that was a really nice touch. i didnt notice too many of the camera angles or the intros from last yr. i hope theyre not in just cuz this is a demo. thats the type of stuff they need to learn how to build on. stop scrapping good stuff...but build on it. thats why we're so lacking in depth now. extra point was a good start for halftime...but wat they do...scrap it. all it needed was more better commentary and some video and it coulda been top notch by now. it honestly felt like alot of the Dcam angles for post play were missing too. if that stuff is missing in '13, i feel the presentation will take a step back some. I did like the stat overlays tho. hope theyre pretty frequent in retail. demo seemed like a step in the right direction.

Conclusion -

this is a good step in the right direction. progress has been def made. if you cant see progress...i would almost wanna call u blind. honestly thats all i ask for in a yearly title. no stagnation...bring about progress and fix issues from before. i feel like thats what this title represents....progress! it hasnt "arrived" yet tho. still lots to fix IMO, but this is worth $60. i do not feel like this will be '12.5, but actually '13. all in all im looking forward to the retail in 2 wks.
 
# 1056 child_pleaze @ 08/15/12 03:49 PM
My impressions of the Madden demo is that it looks soild. I have played about 5 games 4 with the Seahawks and 1 with the 49ers. I have lost all my games with the Seahawks but they have all been pretty close, and I won my only game with the 49ers. I still find zone coverage on All-Madden to be useless. They are always torchin my zones. AND obviously i'm not the only one having trouble with all of the drops even when they are wide open. I find running the ball to be fun. I love that Marshawn is able to actually run over people on All-Madden. I have gotten one user pick with Earl Thomas and that felt amazing. It's difficult to stop the run. Roy Helu is usually averagin 6 yds per carry. And am I the only one who has a hard time user tackling??
 
# 1057 Armor and Sword @ 08/15/12 03:50 PM
Quote:
Originally Posted by Bgamer90
Really?

I enjoyed Madden 10 but 13 is so much better to me when it comes to gameplay.

Madden 10's big feature was Pro-Tak. While Pro-Tak did add things to the game, the physics engine in Madden 13 adds everything that Pro-Tak claimed to add to the game and more.

Multiple hit tackles, cases in which players push the ball carrier to go past the first down line, and the overall feeling of struggling in tackles that was said about Madden 10 is way more true with Madden 13. I agree that at times it doesn't look nice, but it feels a whole lot better than what has ever been in Madden before.

Pro-Tak had a lot of "hugging" due to it being canned animation based and the "hugging" caused a whole lot of suction during plays. There's absolutely no suction in tackles now with Madden 13.

Also, maybe it's just me but I don't really see my players turning directions instantly when running. Whenever I run the ball and try to make a fast cut, the player has to adjust for a moment to change direction.

So yeah, I agree that the huge progress made in Madden 10 was lost in Madden 11 but Madden 13 (based on the demo) to me is a much better game in terms of feel. It does everything that Pro-Tak in Madden 10 was advertised to do, and adds on to it when it comes to the frequency of those things happening in-game as well as just an improvement in feel which thus makes Madden 13 (in my opinion) the better game.

Again....execution. Soley based on the demo (and again I will give the final thought on the retail version of the game) the game is very sloppy and half baked. I like the direction, we all want RTP, but the implementation based on the demo is not good at all. It looks downright bad. It may feel good and yes I have had some wow that was great moments...but far to often WTF moments. Not what I want when playing a sports game.

We shall see come the 28th
 
# 1058 djordan @ 08/15/12 03:54 PM
Quote:
Originally Posted by Humdinger80
"I have no problem with people disliking the game, but don't sit there and tell me that EA didn't make a step in the right direction. This is a FOUNDATION for them, not a Ceiling."

I have to agree with CoRRuPTMiND93 here because although I hate to admit it, this game does "feel" good to play especially on very slow, movement doesn't have that turn on a dime feeling that has infuriated me to no end. And don't get me wrong folks I HATE EAs Madden franchise as a whole with a white hot passion but this game is dare I say....decent?. And as much as I love 2Ksports games, those ALWAYS need serious gameplay patches every year as well.
*Allen Iverson*.. FOUNDATION?...FOUNDATION???....WE NOT TALKIN BOUT THE 1ST GAME OF THIS GENERATION..WE TALKIN BOUT THE 8th GAME IN THE SERIES... FOUNDATION?!??!?... THIS GAME STILL DOESN'T HAVE TRUE REAL TIME PHYSICS, REALISTIC PLAYER MOVEMENT, OR REALISTIC OFFENSIVE AND DEFENSIVE LINE... AND WE TALKIN BOUT FOUNDATION???!!! *Turns hat backwards and leaves the podium*
 
# 1059 Bgamer90 @ 08/15/12 04:03 PM
Quote:
Originally Posted by Armor & Sword
Again....execution. Soley based on the demo (and again I will give the final thought on the retail version of the game) the game is very sloppy and half baked. I like the direction, we all want RTP, but the implementation based on the demo is not good at all. It looks downright bad. It may feel good and yes I have had some wow that was great moments...but far to often WTF moments. Not what I want when playing a sports game.

We shall see come the 28th
Yes there are some weird moments but the game feels a whole lot better to me.

There's positives and negatives to the physics engine. It feels better and can create for some amazing looking plays. However, sometimes there are some weird tackling that happens that can look worse than when Madden had canned animations.

Overall, I will gladly take the positives of the physics engine instead of going back to canned animation with tons of suction that may not have had that many cases of looking strange.
 
# 1060 Blak_Baki_Hanma @ 08/15/12 04:05 PM
X360...
Played as Wash vs Sea...
default everything...

My impression:
It was "Meh"...
The ragdoll "physics" are a little wonky - unnatural body positions occur often after tackle animations...
The lighting makes it very difficult to distinguish who's who downfield... esp during kicks returns amd longer pass plays...
The game speed makes the players' movements appear jerky and jarring...
Replays are very poor... the relevent portion of the play is almost always omitted...

I'm a little puzzled as to why Madden has all the familiar button commands every year but they keep relocating them on the controller as to slow the learning curve of an otherwise very simple game... example: tapping A was for sprinting for many years... now it's RT... BUT IT'S STILL JUST SPRINTING.... just seems a little convoluted if there's no change to the practical application.


Presentation was solid... familiar.

Matter of fact, it all felt "familiar"... I didn't get the feeling that it was broken... or revolutionary in any way...

"Meh"
 


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