Home
Madden NFL 13 News Post


Madden NFL 13 demo is available now for the 360, queue it up right here.

If it's not showing up on your console, try this route.

1: Go to Game Marketplace
2: Demo
3: Genre
4: Kinect

The Madden NFL 13 demo will be available for PS3 later this afternoon. We'll update the post when it pops up online.


The Madden NFL 13 demo includes the New York Giants vs. San Francisco 49ers and Seattle Seahawks vs. Washington Redskins.

You can choose difficulty settings. 5 min quarters and it's an entire game. It will also have full commentary. No sliders this year. You can change play style between game flow and conventional.

Check here for PS Vita demo details.

Play a game or two and post your impressions here.

*UPDATE: Madden NFL 13 demo is online for PS3 now!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 901 MeTsFaN719 @ 08/15/12 05:53 AM
Quote:
Originally Posted by IWWROCKS
Exactly...you can choose any real life player or coach, or create your own. Also there is a nice selection of legendary players and coaches you can choose to be.
Okay that might not be too bad. I'm going to assume a lot of the cooler features from franchise mode might not be available in this mode because they introduced it this year? Also, if I wanted to play with a friend on the same team in the mode, is that possible? Like there would only be one user controlled team, but is co-operative play possible?
 
# 902 vstro @ 08/15/12 05:56 AM
Well, after playing a few games yesterday I came away not too impressed, yet not really disappointed. Here are a few of my random thoughts...
  • As far as the sound and presentation is concerned I was pretty impressed. Having the new announcers by itself makes the game 10x more enjoyable. Having said that I was never too huge on having the presentation part of the game being a priority.
  • I really enjoyed the new throwing trajectory system, I've been seeing myself making completions where in the past the LB would just jump and swat the ball down.
  • The new physics engine certainly has potential to be a positive for game play, but it just doesn't work like it needs to right now. There are just way too many moments that are just way too awkward/rag doll-like right now. I'm holding out hope for some of the loose ends to be tied up for when the full version is released before I come to any conclusions.
  • Overall I thought player models looked way better this year. Not really something I ever cared about too much, but nothing stuck out like a sore thumb.
  • The lighting bringing/darkness is a big issue in the Seahawks/Redskins game.
 
# 903 IWWROCKS @ 08/15/12 05:59 AM
Quote:
Originally Posted by MeTsFaN719
Okay that might not be too bad. I'm going to assume a lot of the cooler features from franchise mode might not be available in this mode because they introduced it this year? Also, if I wanted to play with a friend on the same team in the mode, is that possible? Like there would only be one user controlled team, but is co-operative play possible?
The main thing that hasnt been carried across is the ability to edit. To me it's not a gamebreaker but alot of other people feel differently. You can't play with a friend on the same team. But if your playing online with the friend you can be for example Peyton Manning on the broncos, and your friend could be coach of the Chargers. So just because your playing as 1 player doesnt mean your friend has too. You have to play online though. There is no offline co-op. I'd suggest looking around the forum. There is plenty of threads on Connected Careers and exactly what it entails. There is alot of details it would take me too long to type up in here.
 
# 904 killer miller31 @ 08/15/12 05:59 AM
Quote:
Originally Posted by PVarck31
Well damn. Hope that gets fixed.
In the demo you are playing a pre season game. So there is nothing to fix
 
# 905 MeTsFaN719 @ 08/15/12 06:19 AM
Quote:
Originally Posted by IWWROCKS
The main thing that hasnt been carried across is the ability to edit. To me it's not a gamebreaker but alot of other people feel differently. You can't play with a friend on the same team. But if your playing online with the friend you can be for example Peyton Manning on the broncos, and your friend could be coach of the Chargers. So just because your playing as 1 player doesnt mean your friend has too. You have to play online though. There is no offline co-op. I'd suggest looking around the forum. There is plenty of threads on Connected Careers and exactly what it entails. There is alot of details it would take me too long to type up in here.
Thanks man, I've been searching around. Seems as though you cannot play with someone else on your team in a game in connected career. Sucks.
 
# 906 CT Pitbull @ 08/15/12 06:24 AM
Quote:
Originally Posted by PVarck31
Interesting to see the huge difference of opinion when it comes to the Infinity engine.
for me i think its great im seeing thing in 3 5 min games that ive NEVER SEEN in 20+ years of playing video game football ....all the way back to 10 Yard Fight for the NES....lol

i saw one tackle where I stood up Gore in the hole up the middle and the pile was moving sideways a bit , meanwhile all my defenders were coming in and trying to put a good POP on gore or whoever to knock the pile up to the ground...now that realism

i really cant believe all the negative comments about infinity aftter YEARS and YEARS of asking for a change like this...hey guys its the DEMO not final build and even if it was the final build it is soooo much better than what we have had..its also YEAR ONE of infinity...its only gonna get better fellas..they finally make a huge change that we ALL for the most part wanted ...and some people still wanna dogg them ...god damn day 1 of the DEMO ...give it a chance ..like i said before yea there are tackles that dont really look right at time but the amount of tackles aand animations that DO LOOK right far outweigh the latter..and those moments that look and feel like REAL football is what video game football is supposed to be all about...and in turn makes it all worth while to me...just MO

I will NOT jump on the bandwagon of the "HATE EA TRAIN" on this one...not on this madden dev team...NO WAY ...anyone who cant see/appreciate how much WORK and IMPROVMENT went into this game in one cycle, and cant appreciate their effort this year is just hating cuz they can
 
# 907 btvs @ 08/15/12 06:33 AM
I got to play a few more games...

- I did notice the gameplay was kind of sluggish at a few points. Some tackles were really awkward. I didn't see this in my first game.

- Graphics are amazing.

- commentary sounds good but they still say stupid things.
 
# 908 Kanobi @ 08/15/12 06:44 AM
Spent a lot of time with the demo. The IE does some cool things at times but not enough and often hurts the look and feel of the game to the point where the game feels/looks broken. The gameplay overall remains too "Maddeny" for me to cough up $60. Maybe next-gen.
 
# 909 CalmLikeABomb @ 08/15/12 07:14 AM
Man what a long journey it has been from the very first Madden Football for Sega Genesis. I downloaded the demo, with a huge expectation of some new changes, and at least an attempt to make Madden fresh, and the most important thing was to make it fun to play/with realism. I do believe that Madden has progressed, The passing game feels tighter to me. It feels like if your receiver runs the route and you pick the right receiver, and time the pass you can complete a pass. I am not a huge fan of the new animation system. I have yet to see wrap tackles when a tackle is being made. I see things that are laughable with the rag doll physics. The animations just seem unrealistic and sometimes outright bizarre.

I like the presentation, and the crowd seemed to bring excitement to the experience. It does have the "on skates" feel to it at times. At other times man I feel a great response. For example, I made an interception and landed and right away felt like I could make a cut up field right away. I will have to put more time into it. I think that we will not have a GREAT football game until the next generation. I think this year we have a good game, that is still flawed but maybe in different way. I think I am going to try my best not to be so hard on the game and just have fun with it this year.
 
# 910 The ArkanSaw @ 08/15/12 07:17 AM
Great Demo, first time i want to buy Madden for the enjoyment and not for the sake of just having it.

Alot of things guys are complaining about won't be on consoles until the next gen releases in late 2013.

I feel this engine is a base for building the game up once the durango and PS4 hits. We basically have PS2's and Xbox's so once that new hardware is in those consoles we will have things in Madden 15 that we couldn't imagine like sweat, field damage and Momentum/planting. And by then there will be an Infinity 2 engine with more features and additions to it.

We would see things like Actual injury visuals. Instead of a guy falling down and having a torn ACL, maybe you will see his knee give in and know from the start he is hurt seriously. Or maybe a guy gets hit and you hear the helmets collide and he is wobbling and you know its a concussion.

We could see a receiver having a realistic battle with a pressing corner off of the line of scrimmage instead of the animation of your receiver either beating the press or getting held down. Your receiver route will be altered more the better the press man.

Offensive Lineman can have individual coding to make sure blocking is dynamic and ever changing. You will be able to single out lineman duties and also collective duties instead of the bland and confusing aggressive, pinch, left and right line adjustment feature. Maybe set Your RT to Aggressive for running lanes or if your playing against Demarcus Ware set him to Pass protect mode for better protection against Ware.

We could see helmets flying off on collision and more sounds depending on the area of impact instead of the usual crunching sound every tackle makes.

And one thing i'm hoping for in the tackling department is a system that makes smaller players bump bigger players and causes them to go back or stumble or slow momentum. How cool would it look for Ray Lewis to get and Interception and Steve Smith tries to tackle him but instead of a cheesy animation, Ray Lewis stumbles and falls or stumbles and recover balance.

The A.I would be 10x smarter. You will see QB's audible frequently, Lineman pointing out pass rushers, MLB commanding their defense and Safeties adjusting coverages. Instead of the A.I randomly picking plays, you will see adjustments to a play or a complete audible.

Weight will actually be a contributing rating in terms of momentum changing. If i have a 175 pound elusive WR and he gets hit by a 350 pound DT he should fall or stumble to the ground everytime. This way the tackling rating would be for only rap ups and wouldn't effect whether or not a 400 pound guy can bring down Desean Jackson if he runs into him.

We also will be able to see the Trucking rating be more important. Instead of it giving you an animation of you falling forward, we will be able to have guys like Brandon Jacobs push a pile 2-4 extra yards. How cool would it be for you to run up the middle on fourth an inches and your still short but Brandon Jacobs and the offensive line just wont give up?

EA has unlocked a door that will lead them to the promise land if they do what their suppose to. This game should make NFL 2K5 look like Tecmo Bowl in another year or two. So hold your horses guys, i think EA will be able to easily add our demands once the gaming hardware becomes more powerful and they can have more creative freedom with their ideas.

Demo gets a solid B+ simply because it took them so damn long to make it play right lol.
 
# 911 Knickerbocker @ 08/15/12 07:32 AM
This demo is marvellous, I'm already completely hooked. They improved so much things that weren't talked about (like effectivness of QB sneak, goalline D, FB dive, fumble battles etc. etc.). The game just keeps me at the edge of the sit a lot of times and for the couple of wierd momemnts the Infinity is responsible for there are a ton more of amazing ones. LOVE IT!

Only one thing tho. What's up with the juke? It's rather useless and underpowered, can't even cut with it behind the LOS without getting bombed.
 
# 912 TreyIM2 @ 08/15/12 07:46 AM
Quote:
Originally Posted by Knickerbocker
This demo is marvellous, I'm already completely hooked. They improved so much things that weren't talked about (like effectivness of QB sneak, goalline D, FB dive, fumble battles etc. etc.). The game just keeps me at the edge of the sit a lot of times and for the couple of wierd momemnts the Infinity is responsible for there are a ton more of amazing ones. LOVE IT!

Only one thing tho. What's up with the juke? It's rather useless and underpowered, can't even cut with it behind the LOS without getting bombed.
Yezzir, I'm with u on the demo being marvelous. EA stepped up big time with this and I agree about the jukes. They seem a lil toned down from last year in terms of effectiveness but what I find is that stiff arming after the juke is pretty effective. I've gotten out of a few tackles with it after getting caught juking.

I can't get enough of this demo. I feel possessed by it. The Infinity Engine is incredible. I actually find myself enjoying the wonky moments of it along with the great ones. Provides comedy. Lol. Love this.
 
# 913 ajk49er @ 08/15/12 08:05 AM
yeah. same. Ive been very blah about the last...7-8 years. I buy it to play as my chiefs. but this year, there is new excitement to it. I really really dig this game and the direction its headed. it doesnt feel stale anymore, or hollow. announcers are upgraded, Im so used to tuning them out but with collinsworth I just couldn't anymore and wanted to kick him with his endless taunting. great move getting him out of there with the repetitive lines, not that phil simms wont get there, but hes not there yet.

I havent had so many "wow" moments playing madden in an entire year as I have had playing the demo in the past 24 hours. yes it can be really clunky after the play, stuff like that, but there are some moments of real beauty, and every game ive played has been a close low scoring battle. most coming down to last minute. my only complaints off the top of my head besides lighting, assisted tackles not recording in stats correctly would be with the AI's decision making clock management wise. Ive had to call timeouts to get them to think straight at times. I think if played legit, this can be the year of the defense with madden 13 at least offline. can't wait for the game to play CCM.
-should add thats using sliders, slow, 25 st. Tackling looks really good, recieving is incredible at times w/ moss.
 
# 914 VM5 @ 08/15/12 08:25 AM
Can anyone tell me why the receivers drop so many balls when they are open?
I was playing last night as the niners and Crabtree dropped 4-5 passes even though he was wide open. I realize that All Madden is difficult and I have not played madden since 2010 but why do my receivers have to drop very catchable balls. Also how do I switch to 2010 controls since the strategy pad is such crap, I never understood why they changed the audible system.
 
# 915 brandon27 @ 08/15/12 08:31 AM
I've left several impressions here already about the things I like, and the very few I don't like, but I just found another thing that I don't like too much. It has to do with the stat sheet during/after the game. Say... you want to look at your teams receiving yards, and sort by yards, from most to least. Once you hit the the button to sort, it sorts them, but then resets your view all the way back to the left, so you have to scroll to the right again to view the yards column, or any column you have sorted by. Kind of a pain in the you know what.

Other than that, and the lighting being a bit too dark, especially in the Seattle/Skins game. I think it's fantastic all the way around.
 
# 916 Cline @ 08/15/12 08:34 AM
Not entirely sure about this year's Madden. Other than the minor physics change it really seems like Madden 12 (which seems like 11...). I may grab this when it goes on sale but I'll pass on a release purchase. Not worth $65.
 
# 917 josephid @ 08/15/12 08:35 AM
This game is just a better version of Madden 10!!! Why? Because Eli Manning threw five interceptions in my game just like he did back then.
 
# 918 slick1ru2 @ 08/15/12 08:55 AM
Don't know why if the defensive shift and planning (pass, run, run left or right) was carried over from NCAA but the game adjustments weren't. Love having a conservative zone so my safeties don't get beat deep.

Have to say I've only played a game and a half and have seen some hilarious post play stuff going on. Like piles of players with rear ends stuck in the air and face planted in the ground or walking along and flipping over a player getting up. I mean a complete somersault over someone on their hands and knees. Hilarious.
 
# 919 Bulls321974 @ 08/15/12 08:58 AM
"Madden NFL 06" was my last copy I purchased. After all those years I have to say that just little has changed in terms of gameplay feeling. It just doesn't feel right when playing it because it still looks arcadish and extremely artificial. Player movements still look bad to me most of the time which consequently kills the atmosphere. The acclaimed new physics engine doesn't really make a difference compared to previous titles. Biggest improvement: Adding Phil Simms. Commentary has vastly improved.

After playing two demo games, a few questions come up:

Why do the Seahawks wear dirty looking, grayish uniforms that supposed to be white?

Why do all players walk as if they have a bad arthritis in both knees?

Why are some cutscenes extremely choppy and uncoordinated?

Why do some receivers drop plenty of passes even though they were open, no defender interfered or hit them?

Why does the "EA" wipe appear numerous times but no replay will follow?

Why did EA create these nicely looking starting lineup graphics when there is no time to look at them closely, let alone reading the player's names, positions etc.?

CPU quarterbacks tend to throw unrealistic lob screen passes with little or no chance to get completed


All in all: It still plays like the first next-gen Madden and that's simply too little improvement in order to spend 60 bucks for this game...
 
# 920 edjames01 @ 08/15/12 09:04 AM
Quote:
Originally Posted by FT-Mac
Played one game yesterday. Feels better that M12, I like the new engine, was imperessed all around. I was hoping I would get to try zoomed camera also. Does anyone know did they change zoomed camera view or is it the same as last year?

Demo look also somewhat dark?? Most dissapointing was that there's no half time show, just the same cutscenes. Overall much better than last year, commentary one major update. My major conserns are still CC, I like to make trades during season and control 32 teams.
You can still make trades. Though, I believe CC will be way too complicated for anyone to control all the teams.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.