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NCAA Football 13 News Post



The NCAA Football 13 demo is out. Post your impressions here.

360 only right now, PS3 will be up later tomorrow!

**Update: PS3 demo is available now.**

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
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Member Comments
# 381 Skeptikal @ 06/06/12 12:10 AM
I was pretty disappointed after finding out about Madden getting RTP but not NCAA yesterday but overall I like the demo so far and it has me reconsidering my decision to cancel my preorder. The new pass trajectories are great, they add a lot to the passing game. After 5 games I'm still have trouble remembering the new pitch button.


I don't know if anyone else has seen this but on a pass to my TE he jumped for the ball and it bounced off his hands and was ruled a fumble even though he never caught it or even had his feet on the ground while touching it. Hopefully that is something that is fixed before the retail version is out.
 
# 382 cts @ 06/06/12 12:11 AM
Quote:
Originally Posted by Playmakers
I like the smoothness and i like the passing game on this level which is most likely set to Varsity.

I'm not getting the same results some of these guys are getting and i don't even play on offense i've spent about 4 games just playing against the CPU offense.

When i rent the game i'm going to leave it on the default level and drop the speed down to slow. This is where I think the passing game will truly shine and feel realistic. Modify some human sliders along with the gameplans set to conservative and that should open up the CPU offense.

Right now without sliders i can't tolerate it (Demo) anymore.
Does that mean you're going to put out some sliders again this year? *fingers crossed*
 
# 383 mshoop3 @ 06/06/12 12:12 AM
I have had a couple Defensive Pass Int. As a WR coach I have enjoyed WR going and high pointing the ball on jump balls along with the DBS going up with the WR. Very Nice to see. I love how the defense is properly Aligned. I had one animation as a WR I went up for the ball and caught the ball and got hit in the air and landed on my feet and took it to the house, Also a one handed grab in mid air getting hit along with many diving catches. The defense I didnt see any super LBS routes and reading defense and leading receivers was very precise. The D line does get pressure and times and when manually controlled you can dominate on a 3rd and 2 play my dt split the c and g and got to the rb looked very mike martin-ish. So far the demo has been a success in that manner. Yes some things need to be re done such as pads but the animations are somewhat better.
Can someone please answer this at times when with the rb my juke was the long side step and at other times it was the quick side step to cut back quick has anyone else experienced this and if so figured out how it officially works?
 
# 384 Gotmadskillzson @ 06/06/12 12:13 AM
Hmm yeah I noticed they got rid of Game Tracks and instead gave us studio updates. I would have preferred BOTH. And if push came to shove, Game Tracks over Studio Updates.

I am seeing some weirdness of WRs catching the ball and 3 seconds later dropping it but yet it isn't called a fumble. How is that possible ? Completely caught it and took 2 steps with it.....That is a FUMBLE, but yet ruled incomplete pass.

Still a tad bit too easy to run and sling the ball fairly accurate. I take it this game don't have a throw on the run rating and the outcomes are just random.

Haven't seen the bull rush animation yet...

2 handed push tackle is still in the game and for me at least, still the most used tackle I see done by the CPU. For next year they need to add 430 new tackle animations.

Stand up tackle animation is still in the game too. Need more variety, I am seeing the same 5 tackle animations over and over again.
 
# 385 Gotmadskillzson @ 06/06/12 12:16 AM
Quote:
Can someone please answer this at times when with the rb my juke was the long side step and at other times it was the quick side step to cut back quick has anyone else experienced this and if so figured out how it officially works?


I wonder about that too. It is the same way with the spin move as well. Some times it will be quick, other times it will be long and drawn out. So I don't know if it is from them being tired or what.
 
# 386 pmurray20 @ 06/06/12 12:17 AM
I love ncaa but for some reason i have played 2 games and quit in the first quarter on both of them. mainly because it looked exactly like 12 until i snapped the ball, i like the passing and all but guess what the Defense still has unrealistic one arm INT's where he wasnt even near the ball!! this was an automatic buy until today. Anyone else have the the commentary say the same things like always? i didnt see any new sayings from them other than the new studio update which popped up after almost everyplay!

O and one more thing I BLOCKED A FG!! haha that was exciting with baylor
 
# 387 weeeeeeez @ 06/06/12 12:18 AM
After my first time play through I don't get how people can say they are the same exact graphics. They are sharper in 13 in my opinion.
 
# 388 stoncold32 @ 06/06/12 12:20 AM
Do the uniforms get dirty this year?
 
# 389 Hova57 @ 06/06/12 12:24 AM
Skills NCAA will have Infinity Engine next year...
 
# 390 shaunlmason @ 06/06/12 12:27 AM
Quote:
Originally Posted by Playmakers
I like the smoothness and i like the passing game on this level which is most likely set to Varsity.

I'm not getting the same results some of these guys are getting and i don't even play on offense i've spent about 4 games just playing against the CPU offense.

When i rent the game i'm going to leave it on the default level and drop the speed down to slow. This is where I think the passing game will truly shine and feel realistic. Modify some human sliders along with the gameplans set to conservative and that should open up the CPU offense.

Right now without sliders i can't tolerate it (Demo) anymore.
I can confirm it is Varsity.
 
# 391 BA2929 @ 06/06/12 12:28 AM
Quote:
Originally Posted by Gotmadskillzson
Hmm yeah I noticed they got rid of Game Tracks and instead gave us studio updates. I would have preferred BOTH. And if push came to shove, Game Tracks over Studio Updates.

I don't know if they got rid of them, or just don't have them in the demo. I remembered some people had to have a bigger HDD to have Game Tracks even play in '12. Some people didn't know they even existed. They just had pictures play instead.
 
# 392 J-Unit40 @ 06/06/12 12:33 AM
2 quick things:

1) Is man align and the disguise of man coverage working properly? It seems off to me.

2) I think the gameplay camera angle this year is the same one from NCAA 10.
 
# 393 Playmakers @ 06/06/12 12:37 AM
Quote:
Originally Posted by Smith.0
Does that mean you're going to put out some sliders again this year? *fingers crossed*
If the Final version stays like the Demo then yes i'll be returning this year to sliders.

Just based off of the demo i think this game can be tweaked by quite a few slider makers on OS to play some great football on both sides of the ball in about 1-2 days of slider testing.

Obviously I didn't feel that way in NCAA 12 which is why i never bothered showing up to the party LOL!
 
# 394 lionden_56 @ 06/06/12 12:39 AM
Here's my $.02 (most/all of this has probably been said before, but still, my impressions).

Things I have issues with:
The motion blur looks really awkward most of the time. I'll get it in the "cutscene" between plays when the player is walking back to the huddle, and it just looks dumb.

Frequency/selection of studio updates. During the Kansas St./Baylor game, I got them about every 3 plays. It was quite annoying. During the LSU/Bama game, I got 2 the entire game. But during the second game, I actually wanted them, as there were some good games going on. I got an update about UCF and whoever they were playing (UTEP?) at the start of my 3rd quarter, saying they were tied with like 5 minutes to play. Even though I had no stock in the game, I was generally interested in the outcome. Well, according to the bottom line the game went to two OTs, but I never got another update about it. Also, the selection of them seemed a bit weird. Illinois crushed Ohio St by 25, but I never got an update for it. Even though it didn't directly affect me, that still seems like a major updated (an unranked not only beating but destroying a ranked). I felt like that should have been in an update. Seemed important enough.

The AI for zone defense is still really bad. LB in the flat just lets the RB hang out in his zone, completely uncovered, then gets burned by said RB when the QB throws him a swing pass. It feels like safeties take too long to react when a CB passes off a receiver to them as well. Maybe sliders can fix this?

Minor complaint: I completed two impossible passes during my games. One I'm pretty sure the ball actually went through the defender on the catch animation, and the other my WR made an impossible cut to catch a ball that was thrown behind him.

Also, the receiver icons lighting up had little to no effect on gameplay for me. Not really a good or bad, just an observation.

Now, to the good:
Passing system is pretty decent. Other than the two passes above, it seemed to work really well. Maybe it is the placebo effect of expecting a new thing, but the trajectories worked well (I lobbed a pass over an LB's head beautifully), and leading your receiver is somewhat effective (I'd like you to have a little more control over that, though. Didn't seem like you were able to lead them effectively enough).

I know people here have said they haven't seen a diving catch, but my receiver made a beautiful diving catch over the middle to catch a poor pass by me. I also saw a CPU receiver dive to make a catch, get lit up by the DB, and do a flip in the air (kinda like the one they show in the Madden demo, honestly). I haven't seen that animation in NCAA before, and it was pretty sweet.

The bottom line thing is kinda cool. I didn't really care about it for my game, but I feel like when you're in a dynasty and you actually care about the other games being played, it will be a nice little addition.

I also heard some new lines of commentary, which was nice. Still too many old ones, but I've given up on that ship ever coming in...


Also, on a sidenote...I don't know if EA did this on purpose for the demo to show off the new teams or what, but I felt like the three new teams showed up on the bottom line about twice as often as the rest of the league. It felt like every time I looked down I saw the UTSA score. Might have just been me, though.

edit: I'm also kinda weirded out by the fact that the camera angles when you pull up the play art if you're on the hash mark. I don't know how I feel about that yet. (Did NCAA 12 have that? I didn't play it much but I don't remember that).
 
# 395 carnalnirvana @ 06/06/12 12:39 AM
i have got to get this game in my hands to really get a proper feel for it....

if this is varsity both cpu and user D is too perfect

saw some great catches...

with no replay its hard to judge R&R, but its just as i imagined, every player will find the ball and knock it down,

i am getting the same rate of knockdowns as i did last year, i am praying R&R is attached to a rating to loose up the D especially for lower teams...
 
# 396 weeeeeeez @ 06/06/12 12:40 AM
I only had 3 studio updates in my first game.
 
# 397 bnb @ 06/06/12 12:46 AM
as a guy who mostly enjoys playing offense, i do a lot of super-simming. as we all know, it was broken to the point of being unusable the last couple of years due to the high number of cpu plays taking very little time off the clock.

i'm sad to say, at least in the demo, it's no better. ksu just went 80 yards on 11 plays in *sigh* 1 minute 3 seconds. i'm going to supersim the rest of their possessions and report back.
 
# 398 Raw Energy @ 06/06/12 12:49 AM
i plan on uploading a video once it finish uploads to youtube. I played a whole game and record it on my camera couldn't think of any other way to upload it.

Like demo but seem to easy.

Really wish they would make it you play as one of the lineman on offense you could block its so damn hard to get off a clean block.
 
# 399 Playmakers @ 06/06/12 12:53 AM
Quote:
Originally Posted by Shaun Mason
I can confirm it is Varsity.
cool......

This demo IMO tells me that the passing game on this level will be smooth and fluid.

For the most part defenders have reacted very realistic and that just makes it easier to identify which gameplay slider needs to drop down without making CPU Pass Defenders Super Man.

A simple tweak to the Human QB slider just to get some off target throws in the game appears to be the tweak that is badly needed.

This is where i think the game could really use the expanded ratings for QB's like Madden has done recently.

But a reduction in QBA for human is badly needed with a slider tweak and i for one will be cranking up the CPU WR catch slider because i want to see them put on a SHOW when it comes to triggering their SPC catch ratings

If the game has 400+ new catch animations then i think every slider creator on these boards should be cranking up the CPU's catch slider just to allow them to trigger most of those animations during gameplay.
 
# 400 mrprice33 @ 06/06/12 12:59 AM
Called a run out of 4 wide on 3rd and goal from the 2, and the cpu d came out in dime!

Hallelujah!
 


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