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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-06-2012, 12:16 AM   #433
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Can someone please answer this at times when with the rb my juke was the long side step and at other times it was the quick side step to cut back quick has anyone else experienced this and if so figured out how it officially works?


I wonder about that too. It is the same way with the spin move as well. Some times it will be quick, other times it will be long and drawn out. So I don't know if it is from them being tired or what.
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Old 06-06-2012, 12:17 AM   #434
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I love ncaa but for some reason i have played 2 games and quit in the first quarter on both of them. mainly because it looked exactly like 12 until i snapped the ball, i like the passing and all but guess what the Defense still has unrealistic one arm INT's where he wasnt even near the ball!! this was an automatic buy until today. Anyone else have the the commentary say the same things like always? i didnt see any new sayings from them other than the new studio update which popped up after almost everyplay!

O and one more thing I BLOCKED A FG!! haha that was exciting with baylor
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Old 06-06-2012, 12:18 AM   #435
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

After my first time play through I don't get how people can say they are the same exact graphics. They are sharper in 13 in my opinion.
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Old 06-06-2012, 12:20 AM   #436
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Do the uniforms get dirty this year?
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Old 06-06-2012, 12:24 AM   #437
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Skills NCAA will have Infinity Engine next year...
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Old 06-06-2012, 12:27 AM   #438
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Originally Posted by Playmakers
I like the smoothness and i like the passing game on this level which is most likely set to Varsity.

I'm not getting the same results some of these guys are getting and i don't even play on offense i've spent about 4 games just playing against the CPU offense.

When i rent the game i'm going to leave it on the default level and drop the speed down to slow. This is where I think the passing game will truly shine and feel realistic. Modify some human sliders along with the gameplans set to conservative and that should open up the CPU offense.

Right now without sliders i can't tolerate it (Demo) anymore.
I can confirm it is Varsity.
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Old 06-06-2012, 12:28 AM   #439
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by Gotmadskillzson
Hmm yeah I noticed they got rid of Game Tracks and instead gave us studio updates. I would have preferred BOTH. And if push came to shove, Game Tracks over Studio Updates.

I don't know if they got rid of them, or just don't have them in the demo. I remembered some people had to have a bigger HDD to have Game Tracks even play in '12. Some people didn't know they even existed. They just had pictures play instead.
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Old 06-06-2012, 12:31 AM   #440
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

has anyone noticed when a player is running the ball past the defense and the defense is trying to catch up that even if the player doing the chasing that when he dives, it comes nowhere near the player even when he's about 2 steps away from the other player. shouldnt, when you drive, be able to come closer to the player than just running after him? it seems like when they dive, they go even further away. i dive is an attempt to tackle or trip a player up, the dives are way too wimpy in the game. been like that since '08 and still hasnt been fixed.
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