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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-06-2012, 12:33 AM   #441
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

2 quick things:

1) Is man align and the disguise of man coverage working properly? It seems off to me.

2) I think the gameplay camera angle this year is the same one from NCAA 10.
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Old 06-06-2012, 12:37 AM   #442
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by Smith.0
Does that mean you're going to put out some sliders again this year? *fingers crossed*
If the Final version stays like the Demo then yes i'll be returning this year to sliders.

Just based off of the demo i think this game can be tweaked by quite a few slider makers on OS to play some great football on both sides of the ball in about 1-2 days of slider testing.

Obviously I didn't feel that way in NCAA 12 which is why i never bothered showing up to the party LOL!
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Old 06-06-2012, 12:39 AM   #443
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Here's my $.02 (most/all of this has probably been said before, but still, my impressions).

Things I have issues with:
The motion blur looks really awkward most of the time. I'll get it in the "cutscene" between plays when the player is walking back to the huddle, and it just looks dumb.

Frequency/selection of studio updates. During the Kansas St./Baylor game, I got them about every 3 plays. It was quite annoying. During the LSU/Bama game, I got 2 the entire game. But during the second game, I actually wanted them, as there were some good games going on. I got an update about UCF and whoever they were playing (UTEP?) at the start of my 3rd quarter, saying they were tied with like 5 minutes to play. Even though I had no stock in the game, I was generally interested in the outcome. Well, according to the bottom line the game went to two OTs, but I never got another update about it. Also, the selection of them seemed a bit weird. Illinois crushed Ohio St by 25, but I never got an update for it. Even though it didn't directly affect me, that still seems like a major updated (an unranked not only beating but destroying a ranked). I felt like that should have been in an update. Seemed important enough.

The AI for zone defense is still really bad. LB in the flat just lets the RB hang out in his zone, completely uncovered, then gets burned by said RB when the QB throws him a swing pass. It feels like safeties take too long to react when a CB passes off a receiver to them as well. Maybe sliders can fix this?

Minor complaint: I completed two impossible passes during my games. One I'm pretty sure the ball actually went through the defender on the catch animation, and the other my WR made an impossible cut to catch a ball that was thrown behind him.

Also, the receiver icons lighting up had little to no effect on gameplay for me. Not really a good or bad, just an observation.

Now, to the good:
Passing system is pretty decent. Other than the two passes above, it seemed to work really well. Maybe it is the placebo effect of expecting a new thing, but the trajectories worked well (I lobbed a pass over an LB's head beautifully), and leading your receiver is somewhat effective (I'd like you to have a little more control over that, though. Didn't seem like you were able to lead them effectively enough).

I know people here have said they haven't seen a diving catch, but my receiver made a beautiful diving catch over the middle to catch a poor pass by me. I also saw a CPU receiver dive to make a catch, get lit up by the DB, and do a flip in the air (kinda like the one they show in the Madden demo, honestly). I haven't seen that animation in NCAA before, and it was pretty sweet.

The bottom line thing is kinda cool. I didn't really care about it for my game, but I feel like when you're in a dynasty and you actually care about the other games being played, it will be a nice little addition.

I also heard some new lines of commentary, which was nice. Still too many old ones, but I've given up on that ship ever coming in...


Also, on a sidenote...I don't know if EA did this on purpose for the demo to show off the new teams or what, but I felt like the three new teams showed up on the bottom line about twice as often as the rest of the league. It felt like every time I looked down I saw the UTSA score. Might have just been me, though.

edit: I'm also kinda weirded out by the fact that the camera angles when you pull up the play art if you're on the hash mark. I don't know how I feel about that yet. (Did NCAA 12 have that? I didn't play it much but I don't remember that).

Last edited by lionden_56; 06-06-2012 at 12:43 AM.
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Old 06-06-2012, 12:39 AM   #444
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

i have got to get this game in my hands to really get a proper feel for it....

if this is varsity both cpu and user D is too perfect

saw some great catches...

with no replay its hard to judge R&R, but its just as i imagined, every player will find the ball and knock it down,

i am getting the same rate of knockdowns as i did last year, i am praying R&R is attached to a rating to loose up the D especially for lower teams...
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Old 06-06-2012, 12:40 AM   #445
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I only had 3 studio updates in my first game.
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Old 06-06-2012, 12:46 AM   #446
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

as a guy who mostly enjoys playing offense, i do a lot of super-simming. as we all know, it was broken to the point of being unusable the last couple of years due to the high number of cpu plays taking very little time off the clock.

i'm sad to say, at least in the demo, it's no better. ksu just went 80 yards on 11 plays in *sigh* 1 minute 3 seconds. i'm going to supersim the rest of their possessions and report back.
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Old 06-06-2012, 12:49 AM   #447
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i plan on uploading a video once it finish uploads to youtube. I played a whole game and record it on my camera couldn't think of any other way to upload it.

Like demo but seem to easy.

Really wish they would make it you play as one of the lineman on offense you could block its so damn hard to get off a clean block.
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Old 06-06-2012, 12:53 AM   #448
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by Shaun Mason
I can confirm it is Varsity.
cool......

This demo IMO tells me that the passing game on this level will be smooth and fluid.

For the most part defenders have reacted very realistic and that just makes it easier to identify which gameplay slider needs to drop down without making CPU Pass Defenders Super Man.

A simple tweak to the Human QB slider just to get some off target throws in the game appears to be the tweak that is badly needed.

This is where i think the game could really use the expanded ratings for QB's like Madden has done recently.

But a reduction in QBA for human is badly needed with a slider tweak and i for one will be cranking up the CPU WR catch slider because i want to see them put on a SHOW when it comes to triggering their SPC catch ratings

If the game has 400+ new catch animations then i think every slider creator on these boards should be cranking up the CPU's catch slider just to allow them to trigger most of those animations during gameplay.
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