Madden NFL 13 News Post
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this is where the "education" of the gm comes into play.
the counter might be considered over effective or glitchy or cheesy BEFORE you know about this (or other ways to stop it)
thats kinda why i dont consider anytihng a glitch bc everytihng has a counter - its just about spendin the time to find it. not everyone has the time, but thats what im here for - to do it for you
# 82
baller7345 @ 05/02/12 11:46 PM
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That is what a slant flat concept looks like (I know they look like posts but the article and video I took this off of was definitely slants). The main reason they are removing slant outs (aside from many people saying they were broken) is because they simply aren't ran in the nfl. They aren't even on route trees and while some plays have routes that aren't on the route trees it is normally a safe bet if you can't make the route tree and are a variation of the slant then you aren't being used very often in the nfl.
EDIT:
Found a better image to use as an example of an actual slant flat passing concept.
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ya the slant out isnt even a route. its a way to create a flood but not really sound football.
glad to see the zig route make an appearance this year.
# 84
WFColonel56 @ 05/02/12 11:53 PM
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even though it isnt X's and O's logical in the sense that thw slant out inst a route on the route tree the route combination is X's and O's sound and logical by the way that it attacks a zone defense
but the purple zones effectiveness made things difficult to manage
(cough gibs cough)
# 85
baller7345 @ 05/02/12 11:54 PM
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I used it like crazy since a lot of the plays out of GB's book have those routes being ran by the slot guys. It also helps that my personal dislike for the slant outs meant that I didn't run more than maybe 5 of them all year which should at least make me ready for a world in which they don't exist. Speed outs FTW! lol
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i have tried hitsticking my opponent in games and I always get pass interference called when they dont have the ball so the PI is there.
im not really sure what instances you are referring to - i havent played one game this year where I thought the outcome of the play was effected becuase of the issue you mentioned.
it should 100% be fixed for the sake of fixing it to make it represent the game more life like. are you talking about when defenders and receivers liek warp into each other? or the jostling between the players?
Overall though it doesnt effect the game to the point that you would win or lose a game based off it.
# 87
baller7345 @ 05/03/12 12:04 AM
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Random other thing that annoyed me and has annoyed me for awhile is pretty much noone actually runs a true Bench concept. Everyone turns it into a 4 verticals shakes concept and calls it bench. I know its because its easier just to refer to the play but EA should just give you guys the 2 streaks and 2 deep corners play stock so that I don't have to hear people keep calling it Bench for another year. There is no high low read in that play ran like that....
# 88
baller7345 @ 05/03/12 12:07 AM
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I know I have seen a few instances where they games pass interference animation actually triggered and it didn't call the penalty. One of which was the final of a launch tourney (which luckily for me I still managed to win) where I was throwing a deep out and Jimmy Smith shoved Jennings out of the way 10 yards downfield and picked it off. It was an actual shove animation...completely left me speechless.
# 89
WFColonel56 @ 05/03/12 12:23 AM
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# 90
baller7345 @ 05/03/12 12:26 AM
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Edit: SingleBack BIG TE Cross
Run that play and you will see it almost every time when the TEs cross!
# 92
BlackBetty15 @ 05/03/12 01:29 AM
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Gibs, I'm assuming you are mostly an online player, and maybe PI is triggered online more going against another player, but going against the CPU, PI is called once, maybe twice a season if that, with the DPI slider cranked.
What Blackbetty is referring to is spot on.
What Blackbetty is referring to is spot on.
# 94
primetime9 @ 05/03/12 05:11 AM
i hope they change the way the 3 bar helmets look. like the ones the RB's wear. the bars are too close together and not big enough. (Michael Vick facemask)
i know exactly what you guys are referring to now.
yes it totally needs to be fixed. 100%.
at the same token I havent felt this was a issue that plagued the game. The timing of it (in my opinion) is difficult to pull off on a every play basis. It cant really be done unless you are chucking deep and if you are manipulating the receiver in that manner then i would expect your opponent to do something about it and attempt the manual catch.
i feel the pain for the guys that play CPU only bc this would be a nigthmare - knowing you could do this every rip.
is this something that you guys can honestly say that you do every single play? (still needs to be fixed) im just trying to gauge what the honest feedback of it is.
yes it totally needs to be fixed. 100%.
at the same token I havent felt this was a issue that plagued the game. The timing of it (in my opinion) is difficult to pull off on a every play basis. It cant really be done unless you are chucking deep and if you are manipulating the receiver in that manner then i would expect your opponent to do something about it and attempt the manual catch.
i feel the pain for the guys that play CPU only bc this would be a nigthmare - knowing you could do this every rip.
is this something that you guys can honestly say that you do every single play? (still needs to be fixed) im just trying to gauge what the honest feedback of it is.
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Online, its a tactic used by many and with the warping of players to get tot he ball even while making contact is the icing on the cake. If you are a step or 2 behind the intended WR, then it is what it is and you just have to make a play after the catch. But to intentionally hold someone from making a completion is beyond scandalous.
# 97
Illustrator76 @ 05/03/12 10:17 AM
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Ugh...
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But yea I believe the rule is for after 5yrds!
# 100
Illustrator76 @ 05/03/12 10:43 AM
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