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Well I still think if they should have more types...
Illegal Man Down Field, Going OOB and being the first to touch ball etc...
If you're going to replicate the sport...replicate the sport..
Just have sliders that work to allow those that don't want penalties to turn them off.
Illegal Man Down Field, Going OOB and being the first to touch ball etc...
If you're going to replicate the sport...replicate the sport..
Just have sliders that work to allow those that don't want penalties to turn them off.
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i see it being a big problem is there is no user involvement with the receiver. outside that i dont see it as a issue at all.
i think user catching is a big appeal of the game for me. it makes it fun - doesnt mean im right or that your wrong. yes user catching is effective and yes you clearly get rewarded by user catching.
biggest thing is trying to all mix together and not bash opposing views. prob best way to handle this is to play in a league where you make rules that state you cant click on (like you said). because once you get into the wild guys wil be clicking on and making plays.
user skill is what separates a lot of peoples game.
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thats just me thought - imagine playing a game where there was like 10 PIs? frustratingggg.
i gotta admit guys i havent seen a problem with this at all all season. I have never had someone beat me to the ball or block me form getting it and thought oh man i lost the game because of this.
at the same time i see what your talking about - i see whats happening and it is 100% something that needs to be fixed.
good user control on both sides of the ball will help remedy some of the issues that are going on
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# 105
Illustrator76 @ 05/03/12 10:50 AM
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just 2 ways of looking at the game. literally my favorite part about the game is clicking on and making user plays. thats what makes it fun for me. i throw the ball up in the air and go up and get it. its still football just my control on the game gives me a better chance at winning the game.
i really dont believe that its a issue though - i just dont see people running my receiver off course to the point i cant make a play on the ball
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I'm in the camp, for offline, that a few PI penalties and other penalties are better than no penalties called at all.
I know I'm not alone in that camp. The NCAA Game Changers and CD folks are letting EA know about the lack of penalties, I would hope the same would hold true for the people that are representing us for Madden.
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regardless of how i think it plays and how i see it working - i 100% think it needs to be fixed.
i just personally dont see it being a problem. i recognize that it needs to be fixed but overall it never made me think this is a game breaking issue. but it still needs to be fixed
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so it just doesnt bother me. again just how i look at it - doesnt mean im right and it doesnt mean that you are right.
really about coming together to get the game to be the best game possible and with your feedback, my feedback, and everyones feedback put togehter - thats how we can get the game to where we all want it
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I think that speaks to a difference in perspectives which you and I acknowledge. But many of the people you'll find on OS want P.I. to impact the outcome of the game.
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i want what you want at the end of the day.
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if i could hitstick receivers downfield and no PI was called - thats more so something thats game breaking that needs to be fixed.
but i totally understand where everyone is coming from with the PI that they are referring to thats why that feedback gets sent over to make that adjustment
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Does it work in M12? It's hard for me to say b/c I don't call plays by formation, so I normally don't see the fatigue levels. But unless it's been bugged, it should work. That's why people at one time were having issues with their players disappearing. Fatigue was progressive so once a player couldn't reach his sub-in threshold, he was never seen again.
# 115
spankdatazz22 @ 05/03/12 01:00 PM
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It's not an apples to apples comparison, but this sort of thing was handled properly last gen with the move from Triple Play to MVP Baseball. It wasn't like they required all new powerful hardware, just a talented team with bringing in a fresh approach with new ideas. I thought they'd be willing to either take a new approach or at least a more comprehensive approach to addressing the game's issues with the dev team doubling in size yet seems like we'll be getting the same themed-upgrades/piecemeal approach of years past
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I look at the NFL and "realism" to be as current as the last play i saw. you dont know how things will play out until then.
its not really fair to say that the problem is my point of view. we just view things differently.
isnt the nfl standard based on wins and losses? last year it would have been unrealisitic for a TE to play HB - but now that the pats have done it should now be allowed? that why i think the most current play you see is what sim is.
sim is always evolving. 15 years ago having 8 WRs on your depth chart wouldnt have been a sim way to play madden bc the nfl was all about pro sets. teams had 3-4 fullbacks on the roster that all saw play time. but now its a passing league so things have changed.
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Triple Play took a year off, too. That helps a heckuva lot.
I'm not so sure it's the piecemeal approach, either. A lot of the things Madden is updating is specific things the sim crowd has wanted.
I've said earlier, and I'll say it again. Madden is darned if they do and darned if they don't. If they didn't address what they are putting in this year, you would hear about it. They put the things in that most people here wanted, and they still hear about what is left out.
I don't blame people for feeling either way, just a tough spot to be in.
# 118
BlackBetty15 @ 05/03/12 01:29 PM
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Here is a season recap of 2011 in regards to penalties called with yards lost...now in ncaa I can crank the only four sliders that work and TRY to match it...but seeing the same holding, clipping, facemask, and false starts would get annoying...there is no variety. I want O/D PI, intentional grounding, late hit out of bounds, defensive holding, illegal wr crack blocks, horsecollar, and maybe some helmet to helmet or some other personel foul penalties. I mean Dang...heaven forbide I actually expierience the drama and suspense of my players having a ****** moment and blowing my momentum or vice versa...the agony or joy of catching that lucky break to keep the drive alive because of an untimely penalty...its what sets up those sweet moments...I have been clawing out my eyes for five years now reading madden and ncaa threads on what people think need to be added to the game and yet the same bare bones foundation of football is missing. Sure, a wet bar in a two story house looks nice, but with no proper foundation the house as a whole sucks and unfortunately that's what we have been getting for five years...some visual candy like animals looking nice and what not but foundation of football has been terrible.
http://espn.go.com/college-football/...alPenaltyYards
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I just don't see a time when the NFL would agree to that, at this time, cracking down on concussions, bountygate, etc.....
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thanks for those stats man - im diving into them now.
why do you want more penalties is it for the sake of realism or is it bc you feel as though you are getting a unfair advatange when playing the game nad not getting the calls
or is it both?
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